I also have a similar problem with reloading messing up the layout. It's been that way since I started using SUF which was v3.4.4 for WoW 4.3. Entering config mode and back out fixes it. The new version didn't help.
The left is normal, the right is after a reload (not in combat). The frames start at the bottom and grow up.
---------------------------
Also: When people enter the group, the last one is never shown. For instance, when in a battleground and the 10th player joins, there will only be 9 frames for the whole time. The problem there is probably something to do with the fact that when GROUP_ROSTER_UPDATE occurs, the unit IDs are valid, but the information for them might not be available for a few seconds, like name, class, etc. Tidy Plates has a similar problem which I fixed by using an OnUpdate with a 2 second timer, which continues until the info is available for all the units.
---------------------------
And another: Since patch 5.1, the report player away function on the drop down menu doesn't work, and gives an addon blocked error and popup to disable SUF. Why Blizzard would protect that is beyond me.
Report issue is Blizzards fault not mine, nothing can be done about that.
Any issues like an unit not showing are pretty much Blizzards fault a well, as they control all of that. The only thing you could really do to confirm it otherwise, would be to check and make sure there isn't actually a 10th frame (by manually checking for its existence via name).
I'll poke through the issue some more, I expect this is a bit of Blizzards issue and not a whole lot I can do about it, but will see.
Use a /dismisspet macro or drag your dismiss spell from your spellbook to your actionbars.
That's a workaround not a direct solution but one doesn't exist.
You tried to dismiss the pet by using the dropdown on its unit frame btw according to your error log.
Tainted dropdowns are a long-standing issue with its roots at Blizzard code and not likely to get fixed.
Off-topic: You seem to have a lot of leftover junk in your addons folder :)
Ace2 is there a reason to have that installed? Portfolio but no FluidFrames, is there another addon you have installed that uses it?
As a general maintenance task it would be good to pare down your addon list to stuff you actually use / are current.
Green texture = missing texture, do you have something (other addon) that's trying to "skin" the aura icons on top of SUF?
I'm not sure exactly what this means. Basically an addon that interacts negatively with SUF? I could try turning everything else off except SUF and see if it persists.
I was doing that but couldn't find the problem. Do you think it could be the fact xperl was disabled but not actually uninstalled that could cause a problem there? Or would that have no effect?
Just wondering if it would be possible to have the raid frames use the main tank units as assigned by the "Role" tank instead of the "main tank" feature. I've found that almost no one assigns a main tank anymore and the role "tank" would be better to pull up for that frame.
Thank you so much for making this add-on. I love it and suggest it to anyone looking to modify their unit frames.
I was wondering if it is possible to copy the properties of an aura filter list to a new one? e.g. I'd like for the my focus to have the same debuffs filtered as my target filter blacklist has, but I'd like to add additional buffs to filter for my focus as well. But right now it seems that I can only re-add all of those debuffs manually to my new focus filter, which is something like 60 auras. Is there to way to duplicate a current aura filter list to a new one?
Also, is it possible/would it be possible to see in the future the auras that are listed in a filter list appear in alphabetical order? Currently it is very difficult to locate/check to see if an aura is on the list, as the order they appear in is simply the order that you added them to the list in.
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The left is normal, the right is after a reload (not in combat). The frames start at the bottom and grow up.
---------------------------
Also: When people enter the group, the last one is never shown. For instance, when in a battleground and the 10th player joins, there will only be 9 frames for the whole time. The problem there is probably something to do with the fact that when GROUP_ROSTER_UPDATE occurs, the unit IDs are valid, but the information for them might not be available for a few seconds, like name, class, etc. Tidy Plates has a similar problem which I fixed by using an OnUpdate with a 2 second timer, which continues until the info is available for all the units.
---------------------------
And another: Since patch 5.1, the report player away function on the drop down menu doesn't work, and gives an addon blocked error and popup to disable SUF. Why Blizzard would protect that is beyond me.
Any issues like an unit not showing are pretty much Blizzards fault a well, as they control all of that. The only thing you could really do to confirm it otherwise, would be to check and make sure there isn't actually a 10th frame (by manually checking for its existence via name).
I'll poke through the issue some more, I expect this is a bit of Blizzards issue and not a whole lot I can do about it, but will see.
whe i click dismiss pet in the petbar i get the following error
Date: 2012-12-20 11:18:12
ID: 5
Error occured in: AddOn: ShadowedUnitFrames
Count: 4
Message: Error: AddOn ShadowedUnitFrames attempted to call a forbidden function (CastSpellByID()) from a tainted execution path.
Debug:
[C]: CastSpellByID()
..\FrameXML\UnitPopup.lua:1565: func()
..\FrameXML\UIDropDownMenu.lua:710: UIDropDownMenuButton_OnClick()
[string "*:OnClick"]:1:
[string "*:OnClick"]:1
Locals:
None
AddOns:
Swatter, v5.15.5383 (LikeableLyrebird)
NPCScan, v5.0.0.5
Ace2, v
Ace3, v
ACP, v3.4.1
Altoholic, v5.1.001
ArkInventory, v30323
ArkInventoryRules, v
ArkInventoryRulesExample, v1.00
AtlasLootLoader, vv7.04.01
Auctionator, v3.0.9
Babylonian, v5.1.DEV.332(/embedded)
Bartender4, v4.5.8
Bazooka, vv2.2.1
BrokerDurabilityInfo, v1.16
BrokerMailBox, v0.3
BrokerMoney, v1.91
Carbonite, v5.05.05
CarboniteTransfer, v1.01
Configator, v5.1.DEV.344(/embedded)
DataStore, v5.1.001
DataStoreAchievements, v5.1.001
DataStoreAgenda, v5.1.001
DataStoreAuctions, v5.1.001
DataStoreCharacters, v5.1.001
DataStoreContainers, v5.1.001
DataStoreCrafts, v5.1.001
DataStoreCurrencies, v5.1.001
DataStoreInventory, v5.1.001
DataStoreMails, v5.1.001
DataStorePets, v5.1.001
DataStoreQuests, v5.1.001
DataStoreReputations, v5.1.001
DataStoreSpells, v5.1.001
DataStoreStats, v5.1.001
DataStoreTalents, v5.1.001
DBMCore, v
DBMRaidLeadTools, v
DBMSpellTimers, v
DebugLib, v5.1.DEV.337(/embedded)
ElkBuffBars, v2.3.2-169
GatherMate2, v1.23.1
Grid, v5.1.0.1553
Informant, v5.15.5383 (LikeableLyrebird)
kgPanels, v1.14
LibBabbleZone30, v
LibExtraTip, v5.12.DEV.342(/embedded)
MailGet2, v
MinimapButtonFrame, v3.1.9
MinimapButtonFrameSkinPack, v3.0.1
MisDirectionHelper2, vv5.0.0.4
NugComboBar, v
Omen, v3.1.7
OmniCC, v5.1.3
Portfolio, v1.23
Prat30, v3.5.3
Prat30HighCPUUsageModules, v
Prat30Libraries, v
QBar, v12.10.04
Quartz, v3.1.1
QuickMark, v3.141592653589793
ReforgeAuto, v1.2.1
Reforgenator, vv2.3
RemoveRaidFrameManager, v1.0.0
SellOMatic2, va049-2
SellOMatic2Destroy, va049-2
SellOMatic2Item, va049-2
SellOMatic2List, va049-2
SexyMap, v2.4
ShadowedUnitFrames, vv3.7.4
Skada, v1.4-7
SkadaCC, v1.0
SkadaDamage, v1.0
SkadaDamageTaken, v1.0
SkadaDeaths, v1.0
SkadaDebuffs, v1.0
SkadaDispels, v1.0
SkadaEnemies, v1.0
SkadaHealing, v1.0
SkadaPower, v1.0
SkadaThreat, v1.0
SocialState, v5.0-Release1
Stubby, v5.15.5383 (LikeableLyrebird)
SuperDuperMacro, v2.5
tekKompare, v4.0.0.9
TinyTip, vv2.10
TipHelper, v5.12.DEV.343(/embedded)
ToggleNames, v5
TomTom, vv50100-1.0.1
WowPro, v2.4.0A
WoWProLeveling, v2.4.0A
BlizRuntimeLib_deDE v5.1.0.50100 <eu>
(ck=903)
That's a workaround not a direct solution but one doesn't exist.
You tried to dismiss the pet by using the dropdown on its unit frame btw according to your error log.
Tainted dropdowns are a long-standing issue with its roots at Blizzard code and not likely to get fixed.
Off-topic: You seem to have a lot of leftover junk in your addons folder :)
Ace2 is there a reason to have that installed? Portfolio but no FluidFrames, is there another addon you have installed that uses it?
As a general maintenance task it would be good to pare down your addon list to stuff you actually use / are current.
see picture
http://hostpix.de/out.php?i=250784_WoWScrnShot122912005516.jpg
Is there an option I need to check? Or why does this happen?
Any help would be appreciated. And btw it's on all frames. Target/focus/player and happens both for friends/enemies/bosses.
I'm not sure exactly what this means. Basically an addon that interacts negatively with SUF? I could try turning everything else off except SUF and see if it persists.
I have this EXACT problem. I can't figure out what's causing it
i am a monk, everytime i respec to healer i cant see my frame, as you can see on the pic, he just turn black
all other frames work ok
if i respect to tank/dps the frame goes back to normal, no need to relog or reload
I figured out what's causing mine: Healbot
Went through every add on turning them on/off and healbots the only one triggering this effect..
Thank you so much for making this add-on. I love it and suggest it to anyone looking to modify their unit frames.
Also, is it possible/would it be possible to see in the future the auras that are listed in a filter list appear in alphabetical order? Currently it is very difficult to locate/check to see if an aura is on the list, as the order they appear in is simply the order that you added them to the list in.