You probably need to go into OmniCC's options and change the minimum size setting. Most likely, your SUF auras are set up to be smaller than your PitBull auras, and your SUF auras are below the minimum size OmniCC is set to handle.
Recently started to use SUF to replace AG_UF and so far liking this mod A LOT, I mean it :)
Still a couple of random errors when I use it in conjunction with Clique, but overall it works fine, I have a couple of possibly lame questions:
1) Planning to include the 5-second rule thing for powerbars, or maybe it's already there and I didn't notice?
2) Is there a way to change Text size? Maybe I need to look better through the menus. So far the only way to change text size has been the "trick" of scaling the frame up/down until I reach the text size I'm looking for, and then fixing the frame size manually, keeping the scaled up/down text. Would be good if you could set each tag size individually, or each "side" of the bar individually. For example on health bar you have left side and right side, being able to at least set the size for those sides would be nice. The best would be an option for each tag though. For example let's suppose I'm in Target Frame, health bar, right side. Currently no tag. I add "Health (short)" and then select 100% size, then I add "health %" tag, and select 80% size. Would be an awesome feature!
3) The Aura menu need some fixing and some new menus. Currently you can anchor the buff frame in several ways, but you can't select the direction the buff frame will increase. It normally changes according to the anchor. For example if you place it Bottom left, it will grow from top to bottom, from left to right.
If you place it Top right it will grow from bottom to top, from right to left.
Sometimes though it gets "stucked", it happened to me that I moved say Right top, and when I moved it back to bottom left, it kept the same direction it had before. Takes a few moving around to "reset" it. Should add another menu to manually select the grow direction imho
4) Ever thought about giving user the possibility to set the "distance" between buffs? Talking about the free space between buffs on the same row, and between rows.
5) Ever planned to do something with the aura frame? I'm talking about putting Buffs and Debuffs in the same frame, but in a smart way. Trying to describe this, won't be easy since my english is very weak. Let's say we have a situation where we put the Aura frame bottom of the Target frame, and it covers the same width of it. It's a single frame, buffs grow top>bottom and left>right, while debuff grow right>left.
Totally you have space, in width, for 12 icons.
We set priority to Buffs and max size per row to 8. Let's see what happens now in various situations:
We have 6 buffs and 2 debuffs - both get regularly displayed, there's free space at the center of the frame
We have 10 buffs and 6 debuffs - first row displays 8 buffs and 4 debuffs, 2 get displayed on the row below, buff left, debuffs right.
We have 2 buffs and 8 debuffs - first row displays 2 buffs AND 8 debuffs. Since there is free space, the frame smartly chooses to display debuffs in the same first row. Were buffs to increase, debuffs would move 1 row down accordingly.
Sounds like a good idea to me :) Would love something like that. Can't do anything similar when you have 2 compeltely separate frames, can only put "fixed" max sizes, no "smart adaptive" ones.
Second, for the Buffs;
I did notice that it has all sorts of short comings, that i personally do miss from my old UF's, especially a better way of "sharing" an anchor. Not 100% like you described it, but basically just growing buffs from top-left, and debuffs from bottom-right, always with one guaranteed space betweem them to clearly see the difference.
It would work as follows, basing on your description.
All with 12 Buffs per Row.
- 6 buffs, 2 debuffs
bbbbbb dd
- 10 buffs, 6 debuffs
bbbbbbbbbb
dddddd
- 2 buffs, 8 debuffs
bb dddddddd
It would, of course, still have a maximum number of rows. And you could prioritize if buffs or debuffs should be cut off if the maximum number of rows is reached (Personally, i would use a smart setting, prio buffs for enemys, debuffs for friends - those are usually the "bad" ones you don't want to miss, ever)
I do want to implement this eventually, but all in due time. I just took this project over last week :p
I totally didn't mean to complain/whine btw, just wanted to throw out some suggestions for the future. I apreciate a lot the work of all the people involved put into this awesome mod :)
The Aura thing I requested is very secondary, atm I'm using the "prioritize buff" option, having both grow from the same anchor position, but putting buffs before debuffs. It's good enough for the moment and I can't really complain, works fine! :D And the thing you described is almost identically to what I asked, and sounds AWESOME ^^
Even the "aura frame icons spacing" is not a big deal either tbh.
Instead adding more options for Text sizes and fixing that small (but annoying, believe me! :P) "direction of growth" bug are probably more important things :)
I'm having an odd issue that I haven't seen anyone else post about.
I want my raid frames to go down the left hand side of the screen, split into groups. I have the Separate Groups option in the raid frame section of options switched on. Now, when I drag the slider for the number of groups per row, it works fine unless I move it to 1. For 2, 3, 4 etc, it does as it should and shows that many groups in the row. However, if I move it to 1, it displays all the groups on one row - the direct opposite of what I'd like.
If I switch the Separate Groups option off, I can arrange them all in one column but not in split groups - as a workaround, I've put the group number indicator next to the name, but I'd like the groups split.
Anyone else encountered this? I've tested it with no other addons switched on, and this is from a new install - before patch 4.0.1 I used a different Unitframe addon.
So, am I alone here? If it's just me it might be my setup, if not is it worth raising a ticket about? I should note (as I didn't in my original post) that I'm using the latest version from the site here (3.3 when I last tried).
So, am I alone here? If it's just me it might be my setup, if not is it worth raising a ticket about? I should note (as I didn't in my original post) that I'm using the latest version from the site here (3.3 when I last tried).
Yeah, I can't move the combo points as well and is just stuck to the lower left corner of my target frame even if I adjust the anchor or even the x/y coords. Hopefully this would get fixed as I like combo points being shown this way rather than bars.
Should be fixed in 3.3-2 alpha. (Get it from WoWAce directly, see project link in first post)
The only other thing I'd like myself is a small header bar on each group to denote what group it is, like ag_uf used to have. If that's possible, it'd be awesome, but thanks for what you've done as it is.
Hellos. I have a slight problem, it's not a big deal but I got used to it so now I kinda miss it. The problem is that the druid mana bar does not show in Cat form. It shows just fine when I shift to Bear form, but in Cat it just isnt there.
Tried reloading, deleting cache and restarting and it's not working. Any ideas?
with the new SUF i appreciate all the updates and what not=) but i have a question, with the newest version i cant seem to be able to right click my buffs off on my player target frame
with the new SUF i appreciate all the updates and what not=) but i have a question, with the newest version i cant seem to be able to right click my buffs off on my player target frame
I made a white list to only show purgeable magic buff on my target and it works really good. That way, I only see the buff I can purge so I don't waste mana spamming it.
What I would like to do is to see this white list on enemy target only and still be able to see debuff of friendly target (without seeing debuff on enemy target).
So my question is: Is it possible to make a whiste list for enemy target only and another white list (or something like that) for friendly target?
Instead of having the Eclipse Bar, Soul Shard Bar, Totem Bar, etc. be part of the player unit would it be possible to have them be a separate unit or have them be something that is connected at the bottom of the existing player unit. With it part of the player unit, I'm having issues coming up with a set of settings that keeps the portrait in the proper aspect ratio and the health/power bars at a "fixed" size across different toons some of which have this "extra" bar and some of which don't.
I'm happy to have this project working again, thanks for your time and effort.
Do you have any plan to add a Vengeance bar to the Player unit frame? I'm pretty sure you would make many tanks day to not maintain a separate add-on for Vengeance. There is an LDB launcher http://www.wowace.com/addons/ldb-vengeance/ that might point you in the right direction if you are thinking of adding this feature.
Instead of having the Eclipse Bar, Soul Shard Bar, Totem Bar, etc. be part of the player unit would it be possible to have them be a separate unit or have them be something that is connected at the bottom of the existing player unit. With it part of the player unit, I'm having issues coming up with a set of settings that keeps the portrait in the proper aspect ratio and the health/power bars at a "fixed" size across different toons some of which have this "extra" bar and some of which don't.
Under "widget size" you can play with order and size of the different bars.
Any chance the warlock soulshards are colored purple or giving us a option to color them ourselves
Thanks.
I myself prefer not to use the shard bar at all. I find an entire bar to be a less than ideal method to show a simple raw value, {0,1,2, or 3}. With health and power bars, it is useful to see a relative value, how close the player is to either extreme. This is useful for paladin holy power and rogue combo points as well, as the relative amount has an effect. This is not the case for warlock shards. Having three shards or one shard has no consequence on the potency of my next soulburn. I am only interested in the raw value.
I don't mean to argue for doing away with the shard bar. I am certain many players have an aesthetic preference for the bar, or find the bar to be a preferred method for interpreting the raw value. However,
I would love to have a text option to display my current shard count on my player unit frame. I ultimately may end up using a poweraura to display this more prominently, but feel it ought to be an available, selectable option in the text pane.
Is there custom code I could type in presently, to achieve this?
Under "widget size" you can play with order and size of the different bars.
I guess another way to phrase the request is to ask for the ability to have the "extra" bars add to the height of the frame rather than take up part of it. That is, I'd like the height of my health and power bars to stay the same whether I'm playing my mage or my druid.
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Still a couple of random errors when I use it in conjunction with Clique, but overall it works fine, I have a couple of possibly lame questions:
1) Planning to include the 5-second rule thing for powerbars, or maybe it's already there and I didn't notice?
2) Is there a way to change Text size? Maybe I need to look better through the menus. So far the only way to change text size has been the "trick" of scaling the frame up/down until I reach the text size I'm looking for, and then fixing the frame size manually, keeping the scaled up/down text. Would be good if you could set each tag size individually, or each "side" of the bar individually. For example on health bar you have left side and right side, being able to at least set the size for those sides would be nice. The best would be an option for each tag though. For example let's suppose I'm in Target Frame, health bar, right side. Currently no tag. I add "Health (short)" and then select 100% size, then I add "health %" tag, and select 80% size. Would be an awesome feature!
3) The Aura menu need some fixing and some new menus. Currently you can anchor the buff frame in several ways, but you can't select the direction the buff frame will increase. It normally changes according to the anchor. For example if you place it Bottom left, it will grow from top to bottom, from left to right.
If you place it Top right it will grow from bottom to top, from right to left.
Sometimes though it gets "stucked", it happened to me that I moved say Right top, and when I moved it back to bottom left, it kept the same direction it had before. Takes a few moving around to "reset" it. Should add another menu to manually select the grow direction imho
4) Ever thought about giving user the possibility to set the "distance" between buffs? Talking about the free space between buffs on the same row, and between rows.
5) Ever planned to do something with the aura frame? I'm talking about putting Buffs and Debuffs in the same frame, but in a smart way. Trying to describe this, won't be easy since my english is very weak. Let's say we have a situation where we put the Aura frame bottom of the Target frame, and it covers the same width of it. It's a single frame, buffs grow top>bottom and left>right, while debuff grow right>left.
Totally you have space, in width, for 12 icons.
We set priority to Buffs and max size per row to 8. Let's see what happens now in various situations:
Sounds like a good idea to me :) Would love something like that. Can't do anything similar when you have 2 compeltely separate frames, can only put "fixed" max sizes, no "smart adaptive" ones.
There is no 5 second rule in WoW anymore.
Second, for the Buffs;
I did notice that it has all sorts of short comings, that i personally do miss from my old UF's, especially a better way of "sharing" an anchor. Not 100% like you described it, but basically just growing buffs from top-left, and debuffs from bottom-right, always with one guaranteed space betweem them to clearly see the difference.
It would work as follows, basing on your description.
All with 12 Buffs per Row.
- 6 buffs, 2 debuffs
- 10 buffs, 6 debuffs
- 2 buffs, 8 debuffs
It would, of course, still have a maximum number of rows. And you could prioritize if buffs or debuffs should be cut off if the maximum number of rows is reached (Personally, i would use a smart setting, prio buffs for enemys, debuffs for friends - those are usually the "bad" ones you don't want to miss, ever)
I do want to implement this eventually, but all in due time. I just took this project over last week :p
The Aura thing I requested is very secondary, atm I'm using the "prioritize buff" option, having both grow from the same anchor position, but putting buffs before debuffs. It's good enough for the moment and I can't really complain, works fine! :D And the thing you described is almost identically to what I asked, and sounds AWESOME ^^
Even the "aura frame icons spacing" is not a big deal either tbh.
Instead adding more options for Text sizes and fixing that small (but annoying, believe me! :P) "direction of growth" bug are probably more important things :)
So, am I alone here? If it's just me it might be my setup, if not is it worth raising a ticket about? I should note (as I didn't in my original post) that I'm using the latest version from the site here (3.3 when I last tried).
Thanks for any responses.
Actually, i think someone else reported that before. I'll try to remember to test it when i get home.
Fixed in 3.3-1 alpha.
Should be fixed in 3.3-2 alpha. (Get it from WoWAce directly, see project link in first post)
Yep, just tried it, thanks!
The only other thing I'd like myself is a small header bar on each group to denote what group it is, like ag_uf used to have. If that's possible, it'd be awesome, but thanks for what you've done as it is.
Fixed in 3.3-4 alpha.
It's a change by Blizzard, not an addon bug.
I made a white list to only show purgeable magic buff on my target and it works really good. That way, I only see the buff I can purge so I don't waste mana spamming it.
What I would like to do is to see this white list on enemy target only and still be able to see debuff of friendly target (without seeing debuff on enemy target).
So my question is: Is it possible to make a whiste list for enemy target only and another white list (or something like that) for friendly target?
Do you have any plan to add a Vengeance bar to the Player unit frame? I'm pretty sure you would make many tanks day to not maintain a separate add-on for Vengeance. There is an LDB launcher http://www.wowace.com/addons/ldb-vengeance/ that might point you in the right direction if you are thinking of adding this feature.
Under "widget size" you can play with order and size of the different bars.
I myself prefer not to use the shard bar at all. I find an entire bar to be a less than ideal method to show a simple raw value, {0,1,2, or 3}. With health and power bars, it is useful to see a relative value, how close the player is to either extreme. This is useful for paladin holy power and rogue combo points as well, as the relative amount has an effect. This is not the case for warlock shards. Having three shards or one shard has no consequence on the potency of my next soulburn. I am only interested in the raw value.
I don't mean to argue for doing away with the shard bar. I am certain many players have an aesthetic preference for the bar, or find the bar to be a preferred method for interpreting the raw value. However,
I would love to have a text option to display my current shard count on my player unit frame. I ultimately may end up using a poweraura to display this more prominently, but feel it ought to be an available, selectable option in the text pane.
Is there custom code I could type in presently, to achieve this?
Edit: Thanks Falcon213.
I guess another way to phrase the request is to ask for the ability to have the "extra" bars add to the height of the frame rather than take up part of it. That is, I'd like the height of my health and power bars to stay the same whether I'm playing my mage or my druid.