Since updating to 3.5.7, I am having an issue where the default UI totem timers are suppressed. It is definitely associated with SUF, because disabling the addon brings them back, and rolling back to 3.5.2 also brings them back.
Did you reload? Because I see no reason it would keep hiding it after you do that.
Yes - I have tried both with and without Player alt. power and Player power frames checked, and have tried reloading between changing them. In all cases, the totem timers will not show up with 3.5.7 installed, unless I disable the addon.
I am having trouble with setting a focus target in suf. When I try to set a focus WoW tells me that an add on is disrupting that function and to disable it. This is with no other addons loaded.
Yes - I have tried both with and without Player alt. power and Player power frames checked, and have tried reloading between changing them. In all cases, the totem timers will not show up with 3.5.7 installed, unless I disable the addon.
SUF doesn't touch the TotemFrames if the option is disabled and I double checked to configure it. There's not much else I can tell you except everything functions as it should.
I noticed RangeChecker not work on the raid frames after Profile had been changed. I rewrote the Range:OnEnable function of range.lua as follows. Then, RangeChecker seems to work correctly. I do not know whether this change is appropriate.
function Range:OnEnable(frame)
if( not frame.range ) then
frame.range = CreateFrame("Frame", nil, frame)
frame.range:SetScript("OnUpdate", checkRange)
end
frame.range.timeElapsed = 0
frame.range.parent = frame
frame.range:Show()
frame:RegisterUpdateFunc(self, "ForceUpdate")
end
Hello, Shadowed! I have some bug with energy bar - NPC's energy bar (energy value) not updating until you re-target it. Same problem on vehicles (like Ulduar siege machines and shipguns in ICC). I've notticed that in v3.5.3 all works fine, and seems something blocks energy update. Thanks a lot :)
It works fine on Aces High for me too, but when i check it on Ulduar siege mashines, it still bugged. And it bugged on target, focus, raid frames and NOT bugged on target of target and focus target frames. Seems those frames have diffirent ways to updating function and/or we have two or more kinds of energy for vehicles and NPC. If it helps, i can make some short video and post my addon list. Waiting for your reply, thanks!
upd: I disable all addons exclude SUF but bug still here, so it not some kind of conflict between addons.
So, you don't need me to check other vehicles for bug existance? Btw while i was in DS raid i notice that trash mob, called Earthen Soldier, his energy bugged too.
upd: Regenerative Blood (madness of deathwing) and Amalgamation (spine of deathwing) also bugged.
I tried this. Totem timers are still supressed with 3.5.7 (but work fine with or without the option checked in 3.5.2).
Yes - I have tried both with and without Player alt. power and Player power frames checked, and have tried reloading between changing them. In all cases, the totem timers will not show up with 3.5.7 installed, unless I disable the addon.
Thanks
Is there a way to make the combo point function work with enhancement shaman maelstrom weapon charges?
If not.. is there a possibility that it may be added in the near future?
SUF doesn't touch the TotemFrames if the option is disabled and I double checked to configure it. There's not much else I can tell you except everything functions as it should.
upd: I disable all addons exclude SUF but bug still here, so it not some kind of conflict between addons.
I know what the issue is though now, I'll look into it shortly.
upd: Regenerative Blood (madness of deathwing) and Amalgamation (spine of deathwing) also bugged.