Hi, Im having an issue with 3D portraits, apart from the main player all other 3D portraits show as full size. Meaning the model is bigger than the square that should show the 3D portrait. Anyone know how to fix this? Only just started happening.
Hokay, so aside from errors I'm wondering if I could discuss something about the frames with you?
Currently, enabling Class Specific Resources such as Runes, Energy, Soul Shards, etc, causes them to be displayed right under the frame.
This would be fine IF portraits didn't also appear under the frame and thus mess things up. Resources, for me, are appearing on the top section of the portrait and right under class frame.
As a warlock with a purple frame this makes Soul Shards impossible to see. Ditto for being a Pally with a pink frame.
Is there any way I can set resources to display below portraits? I am happy to share my settings and .lua files with anyone who is willing to help me out.
scale = 1.2\n
["stack"] = "ShadowedUnitFrames-v3.5.3\\modules\\layout.lua:347: in function \"SetupBars\"\n
ShadowedUnitFrames-v3.5.3\\modules\\layout.lua:121: in function \"Load\"\n
ShadowedUnitFrames-v3.5.3\\modules\\units.lua:273: in function \"SetVisibility\"\n
ShadowedUnitFrames-v3.5.3\\modules\\units.lua:577: in function <ShadowedUnitFrames\\modules\\units.lua:427>\n<in C code>\n
ShadowedUnitFrames-v3.5.3\\modules\\units.lua:892: in function \"LoadUnit\"\n
ShadowedUnitFrames-v3.5.3\\modules\\units.lua:1175: in function \"InitializeFrame\"\n
ShadowedUnitFrames\\ShadowedUnitFrames-v3.5.3.lua:221: in function \"LoadUnits\"\n
ShadowedUnitFrames-v3.5.3\\modules\\units.lua:1279: in function \"CheckPlayerZone\"\n
ShadowedUnitFrames-v3.5.3\\modules\\units.lua:1313: in function <ShadowedUnitFrames\\modules\\units.lua:1304>",
["session"] = 15,
["counter"] = 8,
}, -- 
Blizzard player and target frames apear while changing spec without any errors... This begun from 5.0.4 patch with all new version of SUF.
I`m playing shaman. This takes a place with another classes...