Hi, Im having an issue with 3D portraits, apart from the main player all other 3D portraits show as full size. Meaning the model is bigger than the square that should show the 3D portrait. Anyone know how to fix this? Only just started happening.
Hokay, so aside from errors I'm wondering if I could discuss something about the frames with you?
Currently, enabling Class Specific Resources such as Runes, Energy, Soul Shards, etc, causes them to be displayed right under the frame.
This would be fine IF portraits didn't also appear under the frame and thus mess things up. Resources, for me, are appearing on the top section of the portrait and right under class frame.
As a warlock with a purple frame this makes Soul Shards impossible to see. Ditto for being a Pally with a pink frame.
Is there any way I can set resources to display below portraits? I am happy to share my settings and .lua files with anyone who is willing to help me out.
If only I could move the resource bars underneath the portraits!
You can, although it takes a little bit of fiddling.
Run "/suf", then go Unit Configuration -> Player -> Widget Size. Tweaking those numbers determines the relative order and size of the components of the unitframe.
{}\n
scale = 1.2\n
sh",
["stack"] = "ShadowedUnitFrames-v3.5.3\\modules\\layout.lua:347: in function \"SetupBars\"\n
ShadowedUnitFrames-v3.5.3\\modules\\layout.lua:121: in function \"Load\"\n
ShadowedUnitFrames-v3.5.3\\modules\\units.lua:273: in function \"SetVisibility\"\n
ShadowedUnitFrames-v3.5.3\\modules\\units.lua:577: in function <ShadowedUnitFrames\\modules\\units.lua:427>\n<in C code>\n
ShadowedUnitFrames-v3.5.3\\modules\\units.lua:892: in function \"LoadUnit\"\n
ShadowedUnitFrames-v3.5.3\\modules\\units.lua:1175: in function \"InitializeFrame\"\n
ShadowedUnitFrames\\ShadowedUnitFrames-v3.5.3.lua:221: in function \"LoadUnits\"\n
ShadowedUnitFrames-v3.5.3\\modules\\units.lua:1279: in function \"CheckPlayerZone\"\n
ShadowedUnitFrames-v3.5.3\\modules\\units.lua:1313: in function <ShadowedUnitFrames\\modules\\units.lua:1304>",
["session"] = 15,
["counter"] = 8,
}, -- [2]
},
}
Not sure if this was fixed in one of the 3 alpha pushes since I raided 5 hours ago. Apologies if it was, just wanted to report if it hasn't been caught.
Was on a hunter and the text for the focus bar would never display the amount of focus I actually had (would always display 100/100 focus).
Hi,Shadowed!
Blizzard player and target frames apear while changing spec without any errors... This begun from 5.0.4 patch with all new version of SUF.
I`m playing shaman. This takes a place with another classes...
Thanks.
I wanted to help demonstrate the problem with an SS: http://i.imgur.com/1jA7F.jpg
Don't pay attention to my rune bar in the centre of the screen- look at the tiny bars under the unit frame but right above my portrait.
On a DK it's enough of a contrast to still be seen, right?
Now imagine Holy Power gen under a Pink Paladin frame.
Or Soul Shards under a purple warlock frame.
See my problem? :(
If only I could move the resource bars underneath the portraits!
You can, although it takes a little bit of fiddling.
Run "/suf", then go Unit Configuration -> Player -> Widget Size. Tweaking those numbers determines the relative order and size of the components of the unitframe.
just wanted to make sure that you read my comment on this ticket, since the fix didn't work:
http://www.wowace.com/addons/shadowed-unit-frames/tickets/483-blizzard-rune-bar-is-shown-after-leaving-a-vehicle/
Buggrabber error base deleted. I Log in and out. The buggrabber captured this:
BugGrabberDB = {
["lastSanitation"] = 3,
["session"] = 15,
["errors"] = {
{
["message"] = "ShadowedUnitFrames\\ShadowedUnitFrames-v3.5.3.lua:524: attempt to index global \"CompactRaidFrameManager\" (a nil value)",
["time"] = "2012/09/06 13:41:19",
["locals"] = "self =
defaults =
OnInitialize = <func> @..\\ShadowedUnitFrames.lua:27\n
fakeUnits =
modules =
HideBlizzardFrames = <func> @..\\ShadowedUnitFrames.lua:470\n
ComboPoints =
CheckUpgrade = <func> @..\\ShadowedUnitFrames.lua:85\n
raidpetUnits =
Units =
unitList =
noop = <func> @..\\ShadowedUnitFrames.lua:467\n
dbRevision = 21\n
LoadDefaultLayout = <func> @..\\modules\\defaultlayout.lua:83\n
tagFunc =
db =
raidUnits =
Druid =
playerUnit = \"player\"\n
maintankUnits =
mainassistUnits =
arenaUnits =
enabledUnits =
L =
FireModuleEvent = <func> @..\\ShadowedUnitFrames.lua:419\n
SmartFormatNumber = <func> @..\\modules\\tags.lua:230\n
Hex = <func> @..\\modules\\tags.lua:206\n
GetClassColor = <func> @..\\modules\\tags.lua:240\n
FormatShortTime = <func> @..\\modules\\tags.lua:249\n
FormatLargeNumber = <func> @..\\modules\\tags.lua:218\n
moduleOrder =
Layout =
RegisterModule = <func> @..\\ShadowedUnitFrames.lua:397\n
Tags =
LoadUnitDefaults = <func> @..\\ShadowedUnitFrames.lua:228\n
LoadUnits = <func> @..\\ShadowedUnitFrames.lua:197\n
raidPetUnits =
unitTarget =
ProfilesChanged = <func> @..\\ShadowedUnitFrames.lua:446\n
Print = <func> @..\\ShadowedUnitFrames.lua:640\n
bossUnits =
ProfileReset = <func> @..\\ShadowedUnitFrames.lua:434\n}\n",
["stack"] = "ShadowedUnitFrames\\ShadowedUnitFrames-v3.5.3.lua:524: in function \"HideBlizzardFrames\"\n
ShadowedUnitFrames\\ShadowedUnitFrames-v3.5.3.lua:79: in function \"OnInitialize\"\n
ShadowedUnitFrames\\ShadowedUnitFrames-v3.5.3.lua:691: in function <ShadowedUnitFrames\\ShadowedUnitFrames.lua:689>",
["session"] = 15,
["counter"] = 1,
}, -- [1]
{
["message"] = "ShadowedUnitFrames-v3.5.3\\modules\\layout.lua:347: attempt to index a nil value",
["time"] = "2012/09/06 13:41:20",
["locals"] = "self =
SetupBars = <func> @ShadowedUnitFrames\\modules\\layout.lua:338\n
CheckMedia = <func> @ShadowedUnitFrames\\modules\\layout.lua:48\n
SetupFrame = <func> @ShadowedUnitFrames\\modules\\layout.lua:294\n
LoadSML = <func> @ShadowedUnitFrames\\modules\\layout.lua:145\n
ReverseDirection = <func> @ShadowedUnitFrames\\modules\\layout.lua:201\n
ToggleVisibility = <func> @ShadowedUnitFrames\\modules\\layout.lua:68\n
GetRelative = <func> @ShadowedUnitFrames\\modules\\layout.lua:189\n
mediaPath =
PositionWidgets = <func> @ShadowedUnitFrames\\modules\\layout.lua:443\n
SetupText = <func> @ShadowedUnitFrames\\modules\\layout.lua:386\n
MediaRegistered = <func> @ShadowedUnitFrames\\modules\\layout.lua:58\n
GetRelativeAnchor = <func> @ShadowedUnitFrames\\modules\\layout.lua:206\n
SetupFontString = <func> @ShadowedUnitFrames\\modules\\layout.lua:370\n
GetAuraGrowth = <func> @ShadowedUnitFrames\\modules\\layout.lua:197\n
Reload = <func> @ShadowedUnitFrames\\modules\\layout.lua:88\n
SetBarVisibility = <func> @ShadowedUnitFrames\\modules\\layout.lua:76\n
GetJustify = <func> @ShadowedUnitFrames\\modules\\layout.lua:172\n
GetPoint = <func> @ShadowedUnitFrames\\modules\\layout.lua:185\n
MediaForced = <func> @ShadowedUnitFrames\\modules\\layout.lua:10\n
GetColumnGrowth = <func> @ShadowedUnitFrames\\modules\\layout.lua:193\n
GetSplitRelativeAnchor = <func> @ShadowedUnitFrames\\modules\\layout.lua:228\n
Load = <func> @ShadowedUnitFrames\\modules\\layout.lua:113\n
AnchorFrame = <func> @ShadowedUnitFrames\\modules\\layout.lua:244\n}\nframe = SUFUnitplayer {\n
vehicleUnit = \"vehicle\"\n
OnEnter = <func> @ShadowedUnitFrames\\modules\\units.lua:633\n
portrait = <unnamed> {}\n
UnregisterAll = <func> @ShadowedUnitFrames\\modules\\units.lua:111\n
registeredEvents =
powerBar = <unnamed> {}\n
RegisterNormalEvent = <func> @ShadowedUnitFrames\\modules\\units.lua:37\n
SetVisibility = <func> @ShadowedUnitFrames\\modules\\units.lua:212\n
topFrameLevel = 5\n
RegisterUpdateFunc = <func> @ShadowedUnitFrames\\modules\\units.lua:84\n
unitType = \"player\"\n
SetRangeAlpha = <func> @ShadowedUnitFrames\\modules\\units.lua:143\n
visibility =
indicators = <unnamed> {}\n
unitInitialized = true\n
unitRealType = \"player\"\n
unit = \"player\"\n
RegisterUnitEvent = <func> @ShadowedUnitFrames\\modules\\units.lua:78\n
SetBarColor = <func> @ShadowedUnitFrames\\modules\\units.lua:151\n
highFrame = <unnamed> {}\n
OnLeave = <func> @FrameXML\\UnitFrame.lua:214\n
altPowerBar = <unnamed> {}\n
combatText = <unnamed> {}\n
UnregisterSingleEvent = <func> @ShadowedUnitFrames\\modules\\units.lua:61\n
DisableRangeAlpha = <func> @ShadowedUnitFrames\\modules\\units.lua:135\n
0 = <userdata>\n
fullUpdates =
UnregisterUpdateFunc = <func> @ShadowedUnitFrames\\modules\\units.lua:101\n
menu = <func> @ShadowedUnitFrames\\modules\\units.lua:370\n
BlizzRegisterUnitEvent = <func> =[C]:-1\n
unitOwner = \"player\"\n
FullUpdate = <func> @ShadowedUnitFrames\\modules\\units.lua:29\n
portraitModel = <unnamed> {}\n
healthBar = <unnamed> {}\n}\nunitConfig =
xpBar =
portrait =
scale = 1.2\n
sh",
["stack"] = "ShadowedUnitFrames-v3.5.3\\modules\\layout.lua:347: in function \"SetupBars\"\n
ShadowedUnitFrames-v3.5.3\\modules\\layout.lua:121: in function \"Load\"\n
ShadowedUnitFrames-v3.5.3\\modules\\units.lua:273: in function \"SetVisibility\"\n
ShadowedUnitFrames-v3.5.3\\modules\\units.lua:577: in function <ShadowedUnitFrames\\modules\\units.lua:427>\n<in C code>\n
ShadowedUnitFrames-v3.5.3\\modules\\units.lua:892: in function \"LoadUnit\"\n
ShadowedUnitFrames-v3.5.3\\modules\\units.lua:1175: in function \"InitializeFrame\"\n
ShadowedUnitFrames\\ShadowedUnitFrames-v3.5.3.lua:221: in function \"LoadUnits\"\n
ShadowedUnitFrames-v3.5.3\\modules\\units.lua:1279: in function \"CheckPlayerZone\"\n
ShadowedUnitFrames-v3.5.3\\modules\\units.lua:1313: in function <ShadowedUnitFrames\\modules\\units.lua:1304>",
["session"] = 15,
["counter"] = 8,
}, -- [2]
},
}
Was on a hunter and the text for the focus bar would never display the amount of focus I actually had (would always display 100/100 focus).
http://i46.tinypic.com/v4w314.jpg
There some Horde player with pet behind minimap.
When player enters a vehicle, vehicle's health and power bar text do not updates. (I was playing DK.)
Edit. demonic power bar bug fixed in recent build:)
Blizzard player and target frames apear while changing spec without any errors... This begun from 5.0.4 patch with all new version of SUF.
I`m playing shaman. This takes a place with another classes...
Thanks.
Did the text syntax change in the recent patch? I seem to have issues with the following string:
Thanks.
All the same...:(
I just tested that in a BG, seems like blizzard is reusing the arena unitframes.