Yea, the functionality works fine, I just made it less aggressive to hopefully reduce taint issues. Some addons (like Healbot as you saw) hide or show it poorly and cause that issue.
[QUOTE=Shadowed;/comments/2257179]Didn't they remove totems?
They removed the UI that dropped all the totems together. You still get the individual timer under the Blizzard player portrait for each totem.
See attached pic
Anyone else having a problem hiding the blizzard frames?
My party frames come back if I do these steps:
1) join a random 5-player
2) hit Escape and click Interface
3) hit Escape again to close the interface options
When the main menu closes, the Blizzard party frames reappear.
They stay visible even after leaving the group or changing group members, so the de-registration of events in ShadowUF:HideBlizzardFrames() is clearly taking effect at least.
Running "/script ShadowUF:HideBlizzardFrames()" has no effect. Adding some print calls shows that "active_hiddens.party" is true, so the code that would have re-hidden the frames is skipped.
A recursive grep through the Interface tree here shows only 3 addons that do anything with PartyMemberFrame: sUF, Clique (which doesn't show/hide them), and a broken addon that I disabled days ago. Yes, I checked that it's still disabled. :-)
My offhand guess is that BlizzardOptionsPanel_UpdateDebuffFrames is re-showing them through PartyMemberFrame_UpdateMember, but I have a funeral to attend and cannot investigate more now.
Currently with patch a bug shows up fairly often with "Range indicator". In that in range is set to 100% for myself. And 25% when not. However regardless if a unit is in range, or not in range. The not in range 25% is being applied to both.
This currently happens after updating to the latest released version on Curse. the 3d view is messed, while the 2d view remains just the head portrait. Someone on Mmo-chmap also reports the same thing.
This only started happening tonight, after I had ran curse to update any addons that'd been updated. - any idea what blizzard could of changed for this to occur? It was not like this the last 2 days :(
This only started happening tonight, after I had ran curse to update any addons that'd been updated. - any idea what blizzard could of changed for this to occur? It was not like this the last 2 days :(
Look around on any other UF like XPerl or PB4, you'll see everyone else reporting the same issues. You probably got lucky, unless you somehow downgraded from DX11 to DX9.
When I update to the latest version of SUF my target bar (health, text, etc.) and only my target bar is pure black. A small pic of it here. Any ideas why this is happening?
Yes i'm having a problem with SUF,the taget frame instead of the picture of the face showing,it shows a fully enlarged portrait "distorted".All other frames are perfect except the target frame,i uninstalled it and wow ui target frame showed correctly.thanks for any response back is appreciated.
Got a "glitch" on both of my DKs (one on another server on which I only run very few basic AddOns, like Dominos, DBM, Quartz ...)
where the Blizzard Rune-images show up after some time (never on login, nor after a reload), aswell all 6 runes in this Bliz-frame are shown as Blood-runes right under the SUF-Player-frame.
Nothing gamebreaking, just a bit annoying,
aswell only on the DKs, not on i.e. a warlock with their shards.
{\n powerType = 9\n key = \"holyPower\"\n colorKey = \"HOLYPOWER\"\n max = 5\n eventType = \"HOLY_POWER\"\n icon = \"ShadowedUnitFrames\\media\\textures\\combo\"\n}\n",
["stack"] = "<in C code>\nShadowedUnitFrames-v3.5.3\\modules\\holypower.lua:59: in function \"?\"\nShadowedUnitFrames-v3.5.3\\modules\\units.lua:32: in function \"FullUpdate\"\nShadowedUnitFrames-v3.5.3\\modules\\units.lua:1290: in function \"CheckPlayerZone\"\nShadowedUnitFrames-v3.5.3\\modules\\units.lua:1313: in function <ShadowedUnitFrames\\modules\\units.lua:1304>",
I'm sorry but I do not know which end of the line which (google trans :D)
Hokay, so aside from errors I'm wondering if I could discuss something about the frames with you?
Currently, enabling Class Specific Resources such as Runes, Energy, Soul Shards, etc, causes them to be displayed right under the frame.
This would be fine IF portraits didn't also appear under the frame and thus mess things up. Resources, for me, are appearing on the top section of the portrait and right under class frame.
As a warlock with a purple frame this makes Soul Shards impossible to see. Ditto for being a Pally with a pink frame.
Is there any way I can set resources to display below portraits? I am happy to share my settings and .lua files with anyone who is willing to help me out.
Rollback Post to RevisionRollBack
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They removed the UI that dropped all the totems together. You still get the individual timer under the Blizzard player portrait for each totem.
See attached pic
A good solution meanwhile is making this script. It might need more but I just made it now:
My party frames come back if I do these steps:
1) join a random 5-player
2) hit Escape and click Interface
3) hit Escape again to close the interface options
When the main menu closes, the Blizzard party frames reappear.
They stay visible even after leaving the group or changing group members, so the de-registration of events in ShadowUF:HideBlizzardFrames() is clearly taking effect at least.
Running "/script ShadowUF:HideBlizzardFrames()" has no effect. Adding some print calls shows that "active_hiddens.party" is true, so the code that would have re-hidden the frames is skipped.
A recursive grep through the Interface tree here shows only 3 addons that do anything with PartyMemberFrame: sUF, Clique (which doesn't show/hide them), and a broken addon that I disabled days ago. Yes, I checked that it's still disabled. :-)
My offhand guess is that BlizzardOptionsPanel_UpdateDebuffFrames is re-showing them through PartyMemberFrame_UpdateMember, but I have a funeral to attend and cannot investigate more now.
This currently happens after updating to the latest released version on Curse. the 3d view is messed, while the 2d view remains just the head portrait. Someone on Mmo-chmap also reports the same thing.
Could you tell me which option this was? I'm having the same problem ><
Look around on any other UF like XPerl or PB4, you'll see everyone else reporting the same issues. You probably got lucky, unless you somehow downgraded from DX11 to DX9.
Date: 2012-09-03 21:43:54
ID: 1
Error occured in: Global
Count: 1
Message: ...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua line 218:
script ran too long
Debug:
[C]: CreateFrame()
...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:218:
...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:208
...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:501:
...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:483
...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:606: ?()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:32: FullUpdate()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:341: CheckUnitStatus()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:183:
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:180
[C]: Show()
..\FrameXML\SecureStateDriver.lua:83:
..\FrameXML\SecureStateDriver.lua:73
..\FrameXML\SecureStateDriver.lua:137:
..\FrameXML\SecureStateDriver.lua:119
Locals:
id = 2
group = <unnamed> {
temporaryEnchants = 0
type = "buffs"
anchorTo = SUFUnittarget {
}
parent = SUFUnittarget {
}
totalAuras = 2
maxAuras = 40
filter = "HELPFUL"
0 = <userdata>
buttons =
}
}
config =
enabled = true
selfScale = 1.3
anchorOn = false
perRow = 10
enlargeSelf = false
y = 0
enlargeStealable = true
selfTimers = true
maxRows = 4
prioritize = true
anchorPoint = "TL"
x = 0
size = 16
}
button = <unnamed> {
0 = <userdata>
}
(*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = "Cooldown"
(*temporary) = nil
(*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = "script ran too long"
showTooltip = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\auras.lua:182
hideTooltip = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\auras.lua:195
cancelAura = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\auras.lua:200
positionButton = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\auras.lua:74
AddOns:
Swatter, v5.14.5335 (KowariOnCrutches)
NPCScan, v5.0.0.1
ActionBarSaver, v
AucAdvanced, v5.14.5335 (KowariOnCrutches)
AucFilterBasic, v5.14.5335 (KowariOnCrutches)
AucFilterOutlier, v5.14.5335.5335(5.14/embedded)
AucMatchUndercut, v5.14.5335.5225(5.14/embedded)
AucScanData, v5.14.5335 (KowariOnCrutches)
AucStatHistogram, v5.14.5335 (KowariOnCrutches)
AucStatiLevel, v5.14.5335 (KowariOnCrutches)
AucStatPurchased, v5.14.5335 (KowariOnCrutches)
AucStatSales, v5.14.5335.5335(5.14/embedded)
AucStatSimple, v5.14.5335 (KowariOnCrutches)
AucStatStdDev, v5.14.5335 (KowariOnCrutches)
AucStatWOWEcon, v5.14.5335.5335(5.14/embedded)
AucUtilAHWindowControl, v5.14.5335.5133(5.14/embedded)
AucUtilAppraiser, v5.14.5335.5335(5.14/embedded)
AucUtilAskPrice, v5.14.5335.5160(5.14/embedded)
AucUtilAutoMagic, v5.14.5335.5335(5.14/embedded)
AucUtilCompactUI, v5.14.5335.5335(5.14/embedded)
AucUtilEasyBuyout, v5.14.5335.5238(5.14/embedded)
AucUtilFixAH, v5.14.5335 (KowariOnCrutches)
AucUtilItemSuggest, v5.14.5335.5335(5.14/embedded)
AucUtilPriceLevel, v5.14.5335.5237(5.14/embedded)
AucUtilScanButton, v5.14.5335.5335(5.14/embedded)
AucUtilScanFinish, v5.14.5335.5153(5.14/embedded)
AucUtilScanProgress, v5.14.5335.4979(5.14/embedded)
AucUtilScanStart, v5.14.5335.5153(5.14/embedded)
AucUtilSearchUI, v5.14.5335.5335(5.14/embedded)
AucUtilSimpleAuction, v5.14.5335.5208(5.14/embedded)
AucUtilVendMarkup, v5.14.5335.4828(5.14/embedded)
autocombatlog, v1.2.2
Babylonian, v5.1.DEV.312(/embedded)
BagBrother, v
Bagnon, v5.0.4
BagnonFacade, v5
BagnonForever, v
BagnonTooltips, v
Bartender4, v4.5.3
BeanCounter, v5.14.5335 (KowariOnCrutches)
BloodShieldTracker, v0.19
ButtonFacade, v5.0.387
ButtonFacadeDarion, v3.0.4
Chatter, v1.0
Comergy, v1.60r
Configator, v5.1.DEV.330(/embedded)
DBMCore, v
DBMSunwell, v
DebugLib, v5.1.DEV.312(/embedded)
Enchantrix, v5.14.5335 (KowariOnCrutches)
EnchantrixBarker, v5.14.5335 (KowariOnCrutches)
Gatherer, v4.0.1
Grid, v5.0.4.1520
Informant, v5.14.5335 (KowariOnCrutches)
LibExtraTip, v5.12.DEV.324(/embedded)
MagicRunes, v1.0.92
MagicRunesIconDisplay, v1.0.92
MagicRunesRuneBars, v1.0.92
Masque, v5.0.387
MasqueDarion, v4.1.2
MikScrollingBattleText, v5.7.122
NecroticTrack, vv1.0.0-release
NeedToKnow, v4.0.07
Omen, v3.1.7
OmniCC, v5.0.2
Postal, v3.5.0
PowerAuras, v5.0.0.P
Quartz, v3.1.0
Recount, v
ReforgeSaver, vv1.5
RSA, v2.838
RSADruid, v
SexyMap, v2.2
ShadowedUFSmoothBars, v
ShadowedUnitFrames, vv3.5.3
SlideBar, v5.14.5335 (KowariOnCrutches)
Stubby, v5.14.5335 (KowariOnCrutches)
TidyPlates, v6.7.3 (R528)
TidyPlatesGraphite, v
TidyPlatesGrey, v
TidyPlatesNeon, v
TidyPlatesQuatre, v
TidyPlatesHub, v
TidyPlatesWidgets, v
TipHelper, v5.12.DEV.315(/embedded)
TipTac, v12.09.01
TipTacItemRef, v12.08.30
TipTacTalents, v12.09.01
WIM, v3.6
BlizRuntimeLib_enUS v5.0.4.50001 <us>
(ck=ba8)
where the Blizzard Rune-images show up after some time (never on login, nor after a reload), aswell all 6 runes in this Bliz-frame are shown as Blood-runes right under the SUF-Player-frame.
Nothing gamebreaking, just a bit annoying,
aswell only on the DKs, not on i.e. a warlock with their shards.
P.S.: no lua-error (according to BugSack)
["message"] = "ShadowedUnitFrames-v3.5.3\\modules\\holypower.lua:59: bad argument #1 to \"pairs\" (table expected, got nil)",
["time"] = "2012/09/02 14:10:24",
["locals"] = "self =
["stack"] = "<in C code>\nShadowedUnitFrames-v3.5.3\\modules\\holypower.lua:59: in function \"?\"\nShadowedUnitFrames-v3.5.3\\modules\\units.lua:32: in function \"FullUpdate\"\nShadowedUnitFrames-v3.5.3\\modules\\units.lua:1290: in function \"CheckPlayerZone\"\nShadowedUnitFrames-v3.5.3\\modules\\units.lua:1313: in function <ShadowedUnitFrames\\modules\\units.lua:1304>",
I'm sorry but I do not know which end of the line which (google trans :D)
Currently, enabling Class Specific Resources such as Runes, Energy, Soul Shards, etc, causes them to be displayed right under the frame.
This would be fine IF portraits didn't also appear under the frame and thus mess things up. Resources, for me, are appearing on the top section of the portrait and right under class frame.
As a warlock with a purple frame this makes Soul Shards impossible to see. Ditto for being a Pally with a pink frame.
Is there any way I can set resources to display below portraits? I am happy to share my settings and .lua files with anyone who is willing to help me out.