Saying there is an error doesn't help me. It's always necessary to post error traces.
I know. But if that issue would have been known it might have brought something to your mind ;)
And I said that I will post the error log but unfortunately I wasn't able to do so yesterday.
I will post it today.
Anyway I didn't expect you to solve my issue without knowing what this issue is all about ;)
As promised my log from bugsack:
1x ShadowedUnitFrames-v3.4.3\modules\combopoints.lua:48: attempt to index local 'color' (a nil value)
ShadowedUnitFrames-v3.4.3\ShadowedUnitFrames.lua:345: in function `FireModuleEvent'
ShadowedUnitFrames-v3.4.3\modules\layout.lua:126: in function `Load'
ShadowedUnitFrames-v3.4.3\modules\units.lua:243: in function `SetVisibility'
ShadowedUnitFrames-v3.4.3\modules\units.lua:544: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:397>
<in C code>: in function `SetAttribute'
ShadowedUnitFrames-v3.4.3\modules\units.lua:858: in function `LoadUnit'
ShadowedUnitFrames-v3.4.3\modules\units.lua:1138: in function `InitializeFrame'
ShadowedUnitFrames-v3.4.3\ShadowedUnitFrames.lua:154: in function `LoadUnits'
ShadowedUnitFrames-v3.4.3\ShadowedUnitFrames.lua:81: in function `OnInitialize'
ShadowedUnitFrames-v3.4.3\ShadowedUnitFrames.lua:614: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:612>
I have a question regarding the raid frames layout.
If you look to the right of my target's target, you see the party frame. Where the target's target and party frame meet is where I like to place my raid frames (obviously the party frame would be hidden in a raid).
What I'm tryin' to accomplish is to anchor/drag the frames so that that group one forms in a row to the right from the target's target box. Then, for each new group, it would add a row above that one, again, filling from left to right.
I've tried lots of different setups in the layout options for the raid frames but I can't seem to get it right. When I unlock the boxes, it shows the frames just how I want them (Group 1 on the bottom goin' from left to right, then group 2 on top of that, etc.), but when I lock the boxes and actually join a raid, it fills as the top, pushing the rows down as it fills up.
So, when I'm in a 10-man raid, I want only groups 1 and 2 are there, 1 being level with the player/target/ToT boxes and group 2 on top of that. Right now, when I am in a 10-man raid, the two rows are at the top of my screen.
I'm a clicker, so when I heal, I like to have the raid boxes closer to the bottom.
Again, I'm tryin' to get it to fill a raid from the bottom, up, left to right. Am I just not seeing a setting?
This is the first time I've posted on this here forum so I apologize in advance for any faux pas that may have occurred.
I thank you in advance for your assistance and I eagerly await a response.
So you want the rows to grow from bottom -> top and then the columns to go from left -> right?
You should be able to do that with Row Growth -> TOP, Column Growth -> RIGHT. The hard part is you need to get the raid frames to be anchored to the bottom left of the screen. You will have to go into the position options for raid frames and manually choose "Bottom Left" and then move the raid frames to where you want through the X/Y coord.s
You cannot drag it since that won't let you enforce the correct anchoring. That should do the trick.
So you want the rows to grow from bottom -> top and then the columns to go from left -> right?
You should be able to do that with Row Growth -> TOP, Column Growth -> RIGHT. The hard part is you need to get the raid frames to be anchored to the bottom left of the screen. You will have to go into the position options for raid frames and manually choose "Bottom Left" and then move the raid frames to where you want through the X/Y coord.s
You cannot drag it since that won't let you enforce the correct anchoring. That should do the trick.
Thank you! I had to tweak the columns and units allowed per row, but I think I got it worked out. Thank you for your reply, I really, really appreciate it!
***EDIT***
I do have a question for 'ya if you happen to glance at this thread. I'm tryin' to see if there's a way to add a tag to the unit name making it red (255,0,0) if it's the opposite faction, or normal coloring if it's not (Horde, friendly, neutral, etc.)
I'm getting quite a few errors every time I join the LFR dungeon. Here are some:
135x <event>ADDON_ACTION_BLOCKED:AddOn 'ShadowedUnitFrames' tried to call the protected function 'CompactRaidFrame27:Show()'.
<in C code>: in function `Show'
Interface\FrameXML\CompactUnitFrame.lua:264: in function `CompactUnitFrame_UpateVisible':
Interface\FrameXML\CompactUnitFrame.lua:224: in function `CompactUnitFrame_UpdateAll':
Interface\FrameXML\CompactUnitFrame.lua:143: in function <Interface\FrameXML\CompactUnitFrame.lua:143>:
Hi there - after updating today, there is notable "lag" on my target bar updating. When i switch target, it displays the name of my previous target for a good second or so, before updating to the current target. I have it setup so names are in class colors, so this sorta causes confusion. Any idea what i can do ? Furthermore, my own aura's are not updating half the time etc... it seems rly laggy and sketchy overall, party frame showing ppl offline, not updating etc aswell, never seen anything like that before, and i've used your uf's for a few years :( .
*edit* found out it was suf aura tracker that was causing the problems, i used a version someone updated for 4.0 a while ago, been working fine till now. I would really hate loosing the functionality tho, anyway to make the 3d portrait display these cd's without it?
Hello,
For some reason I can no longer unlink my aura (buff) and debuff frames from the main Player/Pet frame. There is a small popup box that allows me to click "unlink" but this isn't working. I don't see any options for what part of the player/pet frame I could anchor to either. I would just like to move them manually-I seem to remember being able to before.
I recently got Shadowed Unit Frames and I have one main issue.
When joining a Raid, all the players in the Raid are locked into the very middle of the screen! They just start stacking up until I can't even see my character anymore. How do I move the Raid unit frame?
Also, everytime my cursor hovers over another player, regardless of where that player is, it displays their information in the middle of the screen again! Right on top of my character :(
When I go to the 'Text/Tags' tab page in the raid unit config I get a slide bar to set the X/Y positioning of that text, however I do not see this option for any other unit (Party/Player ext)
Has this been removed or has it been moved to a diffrent place in the config menu?
Recently I started using the "boss" frame, which on most ui's is on the right side. I got the bar all fixed, but it just keeps being "black" I don't know, how to fix it looked through alot of options but can't find it.
Added a screenshot if you don't know what i'm talking about.
Installed bugsack and these are the erorrs :
1x ShadowedUnitFrames-v3.4.4\modules\combopoints.lua:48: attempt to index local 'color' (a nil value)
ShadowedUnitFrames-v3.4.4\ShadowedUnitFrames.lua:353: in function `FireModuleEvent'
ShadowedUnitFrames-v3.4.4\modules\layout.lua:126: in function `Load'
ShadowedUnitFrames-v3.4.4\modules\units.lua:243: in function `SetVisibility'
ShadowedUnitFrames-v3.4.4\modules\units.lua:544: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:397>
<in C code>: in function `SetAttribute'
ShadowedUnitFrames-v3.4.4\modules\units.lua:858: in function `LoadUnit'
ShadowedUnitFrames-v3.4.4\modules\units.lua:1138: in function `InitializeFrame'
ShadowedUnitFrames-v3.4.4\ShadowedUnitFrames.lua:162: in function `LoadUnits'
ShadowedUnitFrames-v3.4.4\ShadowedUnitFrames.lua:81: in function `OnInitialize'
ShadowedUnitFrames-v3.4.4\ShadowedUnitFrames.lua:622: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:620>
Is there anyway for SUF to display the stack text of a buff as it is configured in Omnicc? Now that OmniCC allows you to configure the stack text, most of my addons that support Mmnicc adapt this but I still have the default (tiny) stack text in the lower right corner of my buffs/debuffs even though the cooldown count for OmniCC is working fine in my SUF buffs/debuffs.
If people use items like lifegiving seeds which turn them into "objects" for a moment, like a peacebloom, does suf also change the unitplate for that player to "peacebloom" and can if yes, can we prevent that?
I would love to know if there is a function to see how many people are targeting a target. I really miss this since switching. Also would love to see if someone has me targeted.
Is there anyway for SUF to display the stack text of a buff as it is configured in Omnicc? Now that OmniCC allows you to configure the stack text, most of my addons that support Mmnicc adapt this but I still have the default (tiny) stack text in the lower right corner of my buffs/debuffs even though the cooldown count for OmniCC is working fine in my SUF buffs/debuffs.
OmniCC has nothing to do with stack count text. OmniCC is strictly a cooldown display addon. The font settings in OmniCC pertain only to the cooldown timer text added by OmniCC.
If people use items like lifegiving seeds which turn them into "objects" for a moment, like a peacebloom, does suf also change the unitplate for that player to "peacebloom" and can if yes, can we prevent that?
Yes, it does, and no, it cannot* be prevented. Such items actually cause the game client to fire the UNIT_NAME event indicating that the unit's name has changed, and the UnitName API returns "Peacebloom" instead of the unit's real name.
*Working around this would require hardcoded lists of names for all locales that should be ignored; this would be a giant hassle to build and maintain, as well as adding extra processing overhead in the code that would be irrelevant 99.99999% of the time but waste CPU cycles anyway, and it would cause problems if someone actually named their character "Peacebloom" or whatever.
SUF is great. The only problem I have is the raid thing that lets u put flags out and do role check..etc doesnt work. I click on it and it disappears vice opening up. any ideas
is there a way 2 show the number of stacks of absorbed blood on the add in the spine of deathwing fight like on blizzards own ui. cancel that i have found where the stack go its in auras /buffs but would like to no how 2 make the stack size larger even on max size there is a piddly little number in the botton right hand side any idears pls
I know. But if that issue would have been known it might have brought something to your mind ;)
And I said that I will post the error log but unfortunately I wasn't able to do so yesterday.
I will post it today.
Anyway I didn't expect you to solve my issue without knowing what this issue is all about ;)
As promised my log from bugsack:
1x ShadowedUnitFrames-v3.4.3\modules\combopoints.lua:48: attempt to index local 'color' (a nil value)
ShadowedUnitFrames-v3.4.3\ShadowedUnitFrames.lua:345: in function `FireModuleEvent'
ShadowedUnitFrames-v3.4.3\modules\layout.lua:126: in function `Load'
ShadowedUnitFrames-v3.4.3\modules\units.lua:243: in function `SetVisibility'
ShadowedUnitFrames-v3.4.3\modules\units.lua:544: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:397>
<in C code>: in function `SetAttribute'
ShadowedUnitFrames-v3.4.3\modules\units.lua:858: in function `LoadUnit'
ShadowedUnitFrames-v3.4.3\modules\units.lua:1138: in function `InitializeFrame'
ShadowedUnitFrames-v3.4.3\ShadowedUnitFrames.lua:154: in function `LoadUnits'
ShadowedUnitFrames-v3.4.3\ShadowedUnitFrames.lua:81: in function `OnInitialize'
ShadowedUnitFrames-v3.4.3\ShadowedUnitFrames.lua:614: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:612>
Run:
/script ShadowUF.db.profile.powerColors.SOULSHARDS = {r=0,g=0,b=0}; ShadowUF.db.profile.powerColors.HOLYPOWER = {r=0,g=0,b=0}; ShadowUF.db.profile.powerColors.COMBOPOINTS = {r=0,g=0,b=0};
Reload and open the config, go to "Colors" and fix the point coloring for whatever class you play.
If you look to the right of my target's target, you see the party frame. Where the target's target and party frame meet is where I like to place my raid frames (obviously the party frame would be hidden in a raid).
What I'm tryin' to accomplish is to anchor/drag the frames so that that group one forms in a row to the right from the target's target box. Then, for each new group, it would add a row above that one, again, filling from left to right.
I've tried lots of different setups in the layout options for the raid frames but I can't seem to get it right. When I unlock the boxes, it shows the frames just how I want them (Group 1 on the bottom goin' from left to right, then group 2 on top of that, etc.), but when I lock the boxes and actually join a raid, it fills as the top, pushing the rows down as it fills up.
So, when I'm in a 10-man raid, I want only groups 1 and 2 are there, 1 being level with the player/target/ToT boxes and group 2 on top of that. Right now, when I am in a 10-man raid, the two rows are at the top of my screen.
I'm a clicker, so when I heal, I like to have the raid boxes closer to the bottom.
Again, I'm tryin' to get it to fill a raid from the bottom, up, left to right. Am I just not seeing a setting?
This is the first time I've posted on this here forum so I apologize in advance for any faux pas that may have occurred.
I thank you in advance for your assistance and I eagerly await a response.
You should be able to do that with Row Growth -> TOP, Column Growth -> RIGHT. The hard part is you need to get the raid frames to be anchored to the bottom left of the screen. You will have to go into the position options for raid frames and manually choose "Bottom Left" and then move the raid frames to where you want through the X/Y coord.s
You cannot drag it since that won't let you enforce the correct anchoring. That should do the trick.
It's fixed.
Cheers,
Chooster
Thank you! I had to tweak the columns and units allowed per row, but I think I got it worked out. Thank you for your reply, I really, really appreciate it!
***EDIT***
I do have a question for 'ya if you happen to glance at this thread. I'm tryin' to see if there's a way to add a tag to the unit name making it red (255,0,0) if it's the opposite faction, or normal coloring if it's not (Horde, friendly, neutral, etc.)
135x <event>ADDON_ACTION_BLOCKED:AddOn 'ShadowedUnitFrames' tried to call the protected function 'CompactRaidFrame27:Show()'.
<in C code>: in function `Show'
Interface\FrameXML\CompactUnitFrame.lua:264: in function `CompactUnitFrame_UpateVisible':
Interface\FrameXML\CompactUnitFrame.lua:224: in function `CompactUnitFrame_UpdateAll':
Interface\FrameXML\CompactUnitFrame.lua:143: in function <Interface\FrameXML\CompactUnitFrame.lua:143>:
nil
Locals:
nil
*edit* found out it was suf aura tracker that was causing the problems, i used a version someone updated for 4.0 a while ago, been working fine till now. I would really hate loosing the functionality tho, anyway to make the 3d portrait display these cd's without it?
For some reason I can no longer unlink my aura (buff) and debuff frames from the main Player/Pet frame. There is a small popup box that allows me to click "unlink" but this isn't working. I don't see any options for what part of the player/pet frame I could anchor to either. I would just like to move them manually-I seem to remember being able to before.
Thanks
When joining a Raid, all the players in the Raid are locked into the very middle of the screen! They just start stacking up until I can't even see my character anymore. How do I move the Raid unit frame?
Also, everytime my cursor hovers over another player, regardless of where that player is, it displays their information in the middle of the screen again! Right on top of my character :(
How do I correct this?
Thank you!
the number is too small to check my target's debuff count
Has this been removed or has it been moved to a diffrent place in the config menu?
Recently I started using the "boss" frame, which on most ui's is on the right side. I got the bar all fixed, but it just keeps being "black" I don't know, how to fix it looked through alot of options but can't find it.
Added a screenshot if you don't know what i'm talking about.
Installed bugsack and these are the erorrs :
1x ShadowedUnitFrames-v3.4.4\modules\combopoints.lua:48: attempt to index local 'color' (a nil value)
ShadowedUnitFrames-v3.4.4\ShadowedUnitFrames.lua:353: in function `FireModuleEvent'
ShadowedUnitFrames-v3.4.4\modules\layout.lua:126: in function `Load'
ShadowedUnitFrames-v3.4.4\modules\units.lua:243: in function `SetVisibility'
ShadowedUnitFrames-v3.4.4\modules\units.lua:544: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:397>
<in C code>: in function `SetAttribute'
ShadowedUnitFrames-v3.4.4\modules\units.lua:858: in function `LoadUnit'
ShadowedUnitFrames-v3.4.4\modules\units.lua:1138: in function `InitializeFrame'
ShadowedUnitFrames-v3.4.4\ShadowedUnitFrames.lua:162: in function `LoadUnits'
ShadowedUnitFrames-v3.4.4\ShadowedUnitFrames.lua:81: in function `OnInitialize'
ShadowedUnitFrames-v3.4.4\ShadowedUnitFrames.lua:622: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:620>
Any help would be appriciated.
Greetings,
Anami
Thanks
OmniCC has nothing to do with stack count text. OmniCC is strictly a cooldown display addon. The font settings in OmniCC pertain only to the cooldown timer text added by OmniCC.
Yes, it does, and no, it cannot* be prevented. Such items actually cause the game client to fire the UNIT_NAME event indicating that the unit's name has changed, and the UnitName API returns "Peacebloom" instead of the unit's real name.
*Working around this would require hardcoded lists of names for all locales that should be ignored; this would be a giant hassle to build and maintain, as well as adding extra processing overhead in the code that would be irrelevant 99.99999% of the time but waste CPU cycles anyway, and it would cause problems if someone actually named their character "Peacebloom" or whatever.