Hey I just recently started to use SUF at its full capacity (I think) and I stumbled upon something that irks me. Even though I have OmniCC enabled it seems that only the TIMER font changes, but not the stack font, so I'll have the timer with the OmniCC font, and the stack text with Arial (or something like that). I think maybe I'm missing something in the options but I've looked everywhere and I still can't find it. Also is there any way (in-game or .lua editing) that I can change the opacity of buffs and debuffs? Sorry if these questions are obvious.
Hey I just recently started to use SUF at its full capacity (I think) and I stumbled upon something that irks me. Even though I have OmniCC enabled it seems that only the TIMER font changes, but not the stack font, so I'll have the timer with the OmniCC font, and the stack text with Arial (or something like that). I think maybe I'm missing something in the options but I've looked everywhere and I still can't find it. Also is there any way (in-game or .lua editing) that I can change the opacity of buffs and debuffs? Sorry if these questions are obvious.
Thanks in advance,
Hexia.
You cannot do either of those, and I don't plan on adding them as options.
Hi there. I can't use the "main tank" "main assist" frames because of the loot addons my guild master runs. Is there an addon that bypasses the raid leader setting up who is main and assist, so I can set who the tanks are? ora3 doesn't seem to be what I'm looking for.
I'm not sure why the loot addon has anything to do with it. MA/MT frames only work if they are set through the MA/MT system Blizzard added. You could do it yourself if your GM gives you raid assist, or somebody else does it, otherwise you are out of luck.
Was wondering if a similar feature could be added to SUF? I use the unit frames, party and raid layouts and wouldn't mind a second bar showing the absorb as a % of total hp or some such option.
I understand you can turn on buffs and display these but the basic idea is to have a quick way of seeing who has mitigation shields and who doesn't so as to focus on someone quickly when the big bad AoE damage starts.
I'll take a look into it after Blizzcon, but assuming it's as easy to implement as it looks, then sure.
Thanks. Much appreciated! I am hoping you can implement a text / tag system so that the empty bar can be used to fill. That will give an easy way to see what percent of a player HP are the shields.
I'm seeing some trouble with the Phase Status indicator on the party frames. If somebody zones out of an instance or goes offline, the status indicator turns on. When they come back inside, it stays on until I get within 30-ish yards, then updates (and correctly turns off). All of this is with toons that are definitely in the same phase, even inside the same instance.
I've not tried to find the code responsible for setting its state. Would it be feasible to have the status indicator default to hidden unless the client definitely says it should be on? Currently it seems to default to "no change from whatever it happens to be" until the client can determine it one way or the other, leaving frames in a visually inconsistent state.
I`m useing 3.4.1 version in my 10/25-man, and noticed that while using SUF, there would be a pop-out window on the left side of my screen when
- creating raid
-I change my spec.
It was the default Blizzard window for doing role checks, placing the raid markers on the ground, etc. If I did a recheck any option in "Hide Blizzard frames" window in SUF options, it would disappear.
To correct this problem I make some changes in ShadowedUnitFrames.lua:
Before
if( ShadowUF.db.profile.hidden.raid ) then
local function hideRaid()
CompactRaidFrameManager:UnregisterAllEvents()
if( not InCombatLockdown() ) then
CompactRaidFrameManager:Hide()
end
After:
if( ShadowUF.db.profile.hidden.raid ) then
local function hideRaid()
CompactRaidFrameManager:UnregisterAllEvents()
if( not InCombatLockdown() ) then
[COLOR=Red]CompactRaidFrameManager.Show = self.noop[/COLOR]
CompactRaidFrameManager:Hide()
end
and problem dissapeared.
This problem was in 2 last versions of addon. And I don't understand, why You remove
Could try to re-parent it to a hidden frame, that won't taint and usually works as long as the blizzy code never re-parents it. I don't enter raids anymore, so i cannot test.
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[PHP]
CompactRaidFrameManager:UnregisterAllEvents()
CompactRaidFrameManager:Hide()
CompactRaidFrameManager.Show = CompactRaidFrameManager.Hide
CompactRaidFrameContainer:UnregisterAllEvents()
CompactRaidFrameContainer:Hide()
CompactRaidFrameContainer.Show = CompactRaidFrameContainer.Hide
CompactUnitFrame_UpateVisible = function() return end
CompactUnitFrame_UpdateAll = function() return end
[/PHP]
Thanks in advance,
Hexia.
It works perfectly for <5 man raids. For exactly 5 people, it does not hide the raid.
You cannot do either of those, and I don't plan on adding them as options.
If I want to fade my player frame according to my target/combat state, and my raidframes according to range, how can I do that?
Was wondering if a similar feature could be added to SUF? I use the unit frames, party and raid layouts and wouldn't mind a second bar showing the absorb as a % of total hp or some such option.
I understand you can turn on buffs and display these but the basic idea is to have a quick way of seeing who has mitigation shields and who doesn't so as to focus on someone quickly when the big bad AoE damage starts.
Thanks!
Thanks. Much appreciated! I am hoping you can implement a text / tag system so that the empty bar can be used to fill. That will give an easy way to see what percent of a player HP are the shields.
I've not tried to find the code responsible for setting its state. Would it be feasible to have the status indicator default to hidden unless the client definitely says it should be on? Currently it seems to default to "no change from whatever it happens to be" until the client can determine it one way or the other, leaving frames in a visually inconsistent state.
- creating raid
-I change my spec.
It was the default Blizzard window for doing role checks, placing the raid markers on the ground, etc. If I did a recheck any option in "Hide Blizzard frames" window in SUF options, it would disappear.
To correct this problem I make some changes in ShadowedUnitFrames.lua:
Before
After:
and problem dissapeared.
This problem was in 2 last versions of addon. And I don't understand, why You remove
from lua?