I've been using SUF for a long time, whole Woltk for true, stopped cause noone was updating it, but now I'm gonna get back to it xD
Well my question
I was using some extra stuff to SUF which as displaying Auras/Debuff in place of my and my party members Character Icon (it was working like Gladius but for your party members)
So I'm wondering is such a function adden into new SUF ?
And yes, where :)
Cookie for helping me!
to simulate that behavior directly on SUF. That would save you some space on your UI.
-Baraius
A big problem I still have here (and why I still have to continue with Decursive instead) is that I like my Unit Frames very close to each other to save space (like Grid, with no space between two Frames). As SUF can only display the Debuffs on top/right/bottom/left, but not in the middle of the frame, I always see the debuff in the NEXT frame, not in the frame which has
this debuff, which is very confusing.
My suggestion for a future version would be a feature, to either have a clickable box displayable inside the unit frame or - maybe an elegant solution together with Clique - to draw a border around the frame, if a debuff is found
the player can cure, in the color of the debuff (green for poison etc.).
What do the authors think about this suggestion?
BTW: Segasik, did you try if ShadowedUF Aura Tracker still works? This used to provide this functionality (it is an extra addon to SUF).
Attached is the code for a TitanBar Plugin for SUF (so you do no longer have to type /suf manually, but can enter the configuration with the mouse), left click for the config, right click for lock/unlock frames. Of course an icon file would still be needed (place it into TitanSUF with filename SUF.tga).
Feel free to include this code into future versions of SUF, in case of interest.
function LockSUF(self)
ShadowUF.db.profile.locked = not ShadowUF.db.profile.locked
if ShadowUF.db.profile.locked == true then
ShadowUF.modules.movers.isConfigModeSpec = true
end
ShadowUF.modules.movers:Update()
end
function TS.Button_OnClick(self, button)
if (button == "LeftButton") then
ShadowUF.Config:Open()
elseif (button == "RightButton") then
LockSUF(self)
end
end
function TitanSUF_GetButtonText(id)
return "SUF";
end
function TitanSUF_GetTooltipText()
return "Config's Shadowed Unit Frames\n"
..TitanUtils_GetGreenText(TS.tooltip_hint_1);
end
I'm having trouble getting Main Tank and Main Tank Target frames to show up. The targets have been set in the blizzard UI and I have them enabled in SUF but nothing shows up. Is there anything else I have to do? I'm not using SUF for Raid frames if that makes a difference.
Hello,
I'm using this addon for a few days, and I'm trying to recreate my current layout with Pitbull4
this in normal state:
and when the mouse is over the frame, show the respective values ??of total power and total life.. like 140k etc etc.
In this layout I use Pitbull4 with DogTag3..
the difficulty to remaking this in SUF is there no tag that allows me to color the power with the "PowerColor", and the same thing with the character level. there is no tag with the "difficultycolor" function.
can anyone tell me if is possible to add these 2 functions, and how?
Thanks in advance
Cya (..and sorry for my horrible Eng)
Any chance to have a new version on 4.2? (Yes, the current version *does* run with 4.2, as I verified on the PTR, but still it looks better on the addon if people do not have to "load outdated addons" to enable their Unit Frames... also things like the hunter pet bugfix I think would be great if included into the official version, thanks in advance!)
hi im new to this addon sorry if these questions have been asked b4.
1. im having trouble with aggro not showing on raid members. blizz ui puts red frame around the player box 2 show thay r getting agro .
2. cant seem 2 setup a target of target in the raid frames like in the party frames is there a way? all i want 2 c is if ppl r hitting the right mob (ie i put a skull on a mob a skull aqpears on there frame 2 show there target or somthing like that) can someone pls point me in the right direction or 2 a guide somwhere meny thanks for any help
While doing a Blackwing Descent run today (2nd July) I got several times lua errors (always the same error) which were like this:
3x <event>ADDON_ACTION_BLOCKED:Addon 'ShadowedUnitFrames tried to call the protected function CompactRaidFrame6:Show()'.
<in C code> in function 'Show'
Interface\FrameXML\CompactUnitFrame.lua:260: In function
'CompactUnitFrame_UpdateVisible':
Interface\FrameXML\CompactUnitFrame.lua:220: In function
'CompactUnitFrame_UpdateAll':
Interface\FrameXML\CompactUnitFrame.lua:101 In function
<Interface\FrameXML\CompactUnitFrame.lua:49>;
I have SUF version 3.3.6 installed. There did not seem to be any adverse effect asides from the lua error message, the Shadowed Unit Frames where still working fine.
The error message appeared around 3-6 times I think, it happened while on the way to Atramedes.
I think the error message happened with various numbers (in the example "6").
While doing a Blackwing Descent run today (2nd July) I got several times lua errors (always the same error) which were like this:
3x <event>ADDON_ACTION_BLOCKED:Addon 'ShadowedUnitFrames tried to call the protected function CompactRaidFrame6:Show()'.
<in C code> in function 'Show'
Interface\FrameXML\CompactUnitFrame.lua:260: In function
'CompactUnitFrame_UpdateVisible':
Interface\FrameXML\CompactUnitFrame.lua:220: In function
'CompactUnitFrame_UpdateAll':
Interface\FrameXML\CompactUnitFrame.lua:101 In function
<Interface\FrameXML\CompactUnitFrame.lua:49>;
I have SUF version 3.3.6 installed. There did not seem to be any adverse effect asides from the lua error message, the Shadowed Unit Frames where still working fine.
The error message appeared around 3-6 times I think, it happened while on the way to Atramedes.
I think the error message happened with various numbers (in the example "6").
Kesitah
I have the same error and I can't understand what it is cos buggrabber sucks as debugger. The old Baud Error Frame was so much better compared.
For my priest, I'd like to change the magic debuff color (blue) to red, and the disease debuff color (Red) to blue. I am unsure how to do this - can it be done?
This is the same as the error reported on the post above yours.
Something changed with 4.2 on the Blizzard side of things and a bunch of different addons
cause taint issues with CompactUnitFrames.
Sorry about that... he said it didn't cause any adverse conditions, so I didn't grasp that it was the impact function causing my issue. I'll continue to lurk and learn! :)
The issue is related to the Blizzard raid frames. I choosed the option to hide them, the bug comes up when entering in a raid or simply calling a pet.
In ShadowedUnitFrames.lua, I disabled the lines 523 and 527 and I'm not getting errors till here.
I've been using SUF for a long time, whole Woltk for true, stopped cause noone was updating it, but now I'm gonna get back to it xD
Well my question
I was using some extra stuff to SUF which as displaying Auras/Debuff in place of my and my party members Character Icon (it was working like Gladius but for your party members)
So I'm wondering is such a function adden into new SUF ?
And yes, where :)
Cookie for helping me!
A big problem I still have here (and why I still have to continue with Decursive instead) is that I like my Unit Frames very close to each other to save space (like Grid, with no space between two Frames). As SUF can only display the Debuffs on top/right/bottom/left, but not in the middle of the frame, I always see the debuff in the NEXT frame, not in the frame which has
this debuff, which is very confusing.
My suggestion for a future version would be a feature, to either have a clickable box displayable inside the unit frame or - maybe an elegant solution together with Clique - to draw a border around the frame, if a debuff is found
the player can cure, in the color of the debuff (green for poison etc.).
What do the authors think about this suggestion?
BTW: Segasik, did you try if ShadowedUF Aura Tracker still works? This used to provide this functionality (it is an extra addon to SUF).
Kesitah
Feel free to include this code into future versions of SUF, in case of interest.
TitanSUF/TitanSUF.lua
TitanSUF = {}
local TS = TitanSUF
TS.id = "ShadowedUnitPlugin";
TS.addon = "TitanSUF";
TS.menu_text = "TitanSUF"
TS.tooltip_hint_1 = "Hint: Config's ShadowedUnitFrames"
TS.version = tostring(GetAddOnMetadata(TS.addon, "Version")) or "Unknown"
TS.author = GetAddOnMetadata("TitanSUF", "Author") or "Unknown"
function TS.Button_OnLoad(self)
local loaded, reason = LoadAddOn("ShadowedUF_Options")
self.registry = {
id = TS.id,
version = TS.version,
category = "Interface",
menuText = TS.menu_text,
buttonTextFunction = "TitanSUF_GetButtonText",
tooltipTitle = "ShadowedUnitFrames",
tooltipTextFunction = "TitanSUF_GetTooltipText",
icon = "Interface\\AddOns\\TitanSUF\\SUF",
iconWidth = 16,
savedVariables = {
ShowStarterNum = 1,
ShowUsedSlots = false,
ShowIcon = 1,
ShowLabelText = 1,
ShowColoredText = 1,
}
};
end
function LockSUF(self)
ShadowUF.db.profile.locked = not ShadowUF.db.profile.locked
if ShadowUF.db.profile.locked == true then
ShadowUF.modules.movers.isConfigModeSpec = true
end
ShadowUF.modules.movers:Update()
end
function TS.Button_OnClick(self, button)
if (button == "LeftButton") then
ShadowUF.Config:Open()
elseif (button == "RightButton") then
LockSUF(self)
end
end
function TitanSUF_GetButtonText(id)
return "SUF";
end
function TitanSUF_GetTooltipText()
return "Config's Shadowed Unit Frames\n"
..TitanUtils_GetGreenText(TS.tooltip_hint_1);
end
TitanSUF/TitanSUF.xml
<Ui xmlns="<a href="http://www.blizzard.com/wow/ui/" rel="noopener nofollow" target="_blank">http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="TitanSUF.lua"/>
<Frame parent="UIParent">
<Frames>
<Button name="TitanPanelShadowedUnitPluginButton" inherits="TitanPanelComboTemplate" frameStrata="FULLSCREEN" toplevel="true">
<Scripts>
<OnLoad>
TitanSUF.Button_OnLoad(self);
TitanPanelButton_OnLoad(self);
</OnLoad>
<OnClick>
TitanSUF.Button_OnClick(self, button);
TitanPanelButton_OnClick(self, button);
</OnClick>
</Scripts>
</Button>
</Frames>
</Frame>
</Ui>
TitanSUF/TitanSUF.toc
## Interface: 40100
## Title: Titan Panel [|cffeda55fShadowedUF|r] |cff00aa001.0|r
## Notes: Titan Plugin for ShadowedUF
## Author: MagicSN
## DefaultState: Enabled
## SavedVariables:
## OptionalDeps:
## Dependencies: Titan, ShadowedUnitFrames, ShadowedUF_Options
## Version: 1.0
## X-Child-Of: Titan
TitanSUF.xml
I'm using this addon for a few days, and I'm trying to recreate my current layout with Pitbull4
this in normal state:
and when the mouse is over the frame, show the respective values ??of total power and total life.. like 140k etc etc.
In this layout I use Pitbull4 with DogTag3..
the difficulty to remaking this in SUF is there no tag that allows me to color the power with the "PowerColor", and the same thing with the character level. there is no tag with the "difficultycolor" function.
can anyone tell me if is possible to add these 2 functions, and how?
Thanks in advance
Cya (..and sorry for my horrible Eng)
1. im having trouble with aggro not showing on raid members. blizz ui puts red frame around the player box 2 show thay r getting agro .
2. cant seem 2 setup a target of target in the raid frames like in the party frames is there a way? all i want 2 c is if ppl r hitting the right mob (ie i put a skull on a mob a skull aqpears on there frame 2 show there target or somthing like that) can someone pls point me in the right direction or 2 a guide somwhere meny thanks for any help
While doing a Blackwing Descent run today (2nd July) I got several times lua errors (always the same error) which were like this:
3x <event>ADDON_ACTION_BLOCKED:Addon 'ShadowedUnitFrames tried to call the protected function CompactRaidFrame6:Show()'.
<in C code> in function 'Show'
Interface\FrameXML\CompactUnitFrame.lua:260: In function
'CompactUnitFrame_UpdateVisible':
Interface\FrameXML\CompactUnitFrame.lua:220: In function
'CompactUnitFrame_UpdateAll':
Interface\FrameXML\CompactUnitFrame.lua:101 In function
<Interface\FrameXML\CompactUnitFrame.lua:49>;
I have SUF version 3.3.6 installed. There did not seem to be any adverse effect asides from the lua error message, the Shadowed Unit Frames where still working fine.
The error message appeared around 3-6 times I think, it happened while on the way to Atramedes.
I think the error message happened with various numbers (in the example "6").
Kesitah
I have the same error and I can't understand what it is cos buggrabber sucks as debugger. The old Baud Error Frame was so much better compared.
But I'm having my party frames disappear in arena now, since 4.2 dropped and season 10 started. Help? Thanks!
Something changed with 4.2 on the Blizzard side of things and a bunch of different addons
cause taint issues with CompactUnitFrames.
For my priest, I'd like to change the magic debuff color (blue) to red, and the disease debuff color (Red) to blue. I am unsure how to do this - can it be done?
Thanks
Thanks!!
Sorry about that... he said it didn't cause any adverse conditions, so I didn't grasp that it was the impact function causing my issue. I'll continue to lurk and learn! :)
In ShadowedUnitFrames.lua, I disabled the lines 523 and 527 and I'm not getting errors till here.