There will be much frustration and sadness if there is no 5.2 update later today. Let us hope the lack of response to this and similar comments is due to frantic work to get it running again and not its death.
There will be much frustration and sadness if there is no 5.2 update later today. Let us hope the lack of response to this and similar comments is due to frantic work to get it running again and not its death.
Unless PB4 is broken, just turn on load out of date addons. AddOns button on your character select screen, new window, top right.
I was looking at PB4's API, and began to wonder if it was possible to write a Boss Frame module. I know Boss Frames will never be native to PB4, and I dislike the Blizzard frames, and do not want to install a second unit frame AddOn just to gain control over those frames.
So here is the $64 000 question: with the API discussing everything except unit frames, is it even possible to write a Boss Frame module?
It's impossible to add boss frames without modifying the core.
the core will refuse to make singleton frames for units that aren't classified as singletons.
Shefki just started implementing them as singletons last night, like the old patch did, will be there in the near future.
Short answer, less confusing: Pitbull4 will eventually gain boss frames, or the possibility of writing them as modules?
And the reason they don't exist at this point is because the core doesn't support them? Okay, got it, and thank you for preventing me from wasting time ending in frustration! LOL.
Short answer: PB4 boss frames will be there "soon".
Longer answer: Shefki was originally not fond of implementing them as singletons and has been working on a private branch for years that adds anchoring code to singleton units so that they can behave like groups. the problem currently and with the singleton implementation always will be, that you have to move every frame on you own, meaning boss1, boss2 etc. not like a group (party). Due to lack of time he decided on implementing them as singletons now so people stop complaining about the missing feature.
Everything has worked super and I have my frames looking like I want them to, but my blizzard runes are still visable even though checked in pitbull to be removed.
I am setting up the power bar on my DK so it is transparent with no runic power and turns black as it fills up. I would also like for full mana/energy bars to be transparent then become black as they are depleted, so that all bars are transparent at baseline.
If I don't use a deficit bar then it works well for DK/Warrior, but the bar starts as full black for everyone else and vice versa if I use a deficit bar.
Is there any way to reverse/deficit bar just one type of power so that rage/runic power which build from 0 behave the same, and mana/energy which deplete toward 0 work the same?
I would like to know how to get colored health text. I have some Lua code that was given to me, but it gives an error. This is the error:
["message"] = "PitBull4_LuaTexts:Orctious-Quest:Lua:Health caused the following error:\ninteger overflow attempting to store -1.#IND",
["time"] = "2014/10/25 13:45:54",
["stack"] = "Interface\\AddOns\\PitBull4_LuaTexts\\LuaTexts.lua:829: in function <Interface\\AddOns\\PitBull4_LuaTexts\\LuaTexts.lua:816>\nInterface\\AddOns\\PitBull4_LuaTexts\\LuaTexts.lua:901: in function <Interface\\AddOns\\PitBull4_LuaTexts\\LuaTexts.lua:856>\nInterface\\AddOns\\PitBull4_LuaTexts\\LuaTexts.lua:1282: in function <Interface\\AddOns\\PitBull4_LuaTexts\\LuaTexts.lua:1238>",
And here's the Lua text I have now:
Outline()
local cur, max = HP(unit), MaxHP(unit)
local PerHP = max > 0 and cur/max or 0
local hr, hg, hb
if (PerHP < 0.5) then
hr = 255
hg = 255 * PerHP * 2
hb = 0
else
hr = 255 * (1 - ((PerHP - 0.5) * 2))
hg = 255
hb = 0
end
return "|cff%02x%02x%02x%s",hr,hg,hb,Short(cur,true)
Thank you for reading this, and I hope someone can help me.
Does PitBull have the option to show a popup window with a buff/debuffs description when you hover over the icon like with Blizzard's standard UI?
I don't know the answer to that offhand as I haven't used PitBull for a long time, but that popup window is typically called a "tooltip", so that might help when looking through the options. Other terms that might appear in the options are "click through" (turn that off) or "enable mouse" (turn that on).
I don't know the answer to that offhand as I haven't used PitBull for a long time, but that popup window is typically called a "tooltip", so that might help when looking through the options. Other terms that might appear in the options are "click through" (turn that off) or "enable mouse" (turn that on).
Deselecting "click through" fixed my problem. Than you very much!
I am trying to add Boss frames to my Pittbull layout.
I have added a new Group "Boss" with unit group "Boss".
I am getting a lot of LUA errors and so far I have not seen them show up in a Raid environment - maybe because I did just use legacy raids that did not have them yet.
Where could I test those frames - what do I need to bear in mind?
Unless PB4 is broken, just turn on load out of date addons. AddOns button on your character select screen, new window, top right.
It's just plain broken for me.
So here is the $64 000 question: with the API discussing everything except unit frames, is it even possible to write a Boss Frame module?
the core will refuse to make singleton frames for units that aren't classified as singletons.
Shefki just started implementing them as singletons last night, like the old patch did, will be there in the near future.
And the reason they don't exist at this point is because the core doesn't support them? Okay, got it, and thank you for preventing me from wasting time ending in frustration! LOL.
Longer answer: Shefki was originally not fond of implementing them as singletons and has been working on a private branch for years that adds anchoring code to singleton units so that they can behave like groups. the problem currently and with the singleton implementation always will be, that you have to move every frame on you own, meaning boss1, boss2 etc. not like a group (party). Due to lack of time he decided on implementing them as singletons now so people stop complaining about the missing feature.
Everything has worked super and I have my frames looking like I want them to, but my blizzard runes are still visable even though checked in pitbull to be removed.
Help! =)
If I don't use a deficit bar then it works well for DK/Warrior, but the bar starts as full black for everyone else and vice versa if I use a deficit bar.
Is there any way to reverse/deficit bar just one type of power so that rage/runic power which build from 0 behave the same, and mana/energy which deplete toward 0 work the same?
And here's the Lua text I have now:
Thank you for reading this, and I hope someone can help me.
TIA
I don't know the answer to that offhand as I haven't used PitBull for a long time, but that popup window is typically called a "tooltip", so that might help when looking through the options. Other terms that might appear in the options are "click through" (turn that off) or "enable mouse" (turn that on).
Deselecting "click through" fixed my problem. Than you very much!
I am trying to add Boss frames to my Pittbull layout.
I have added a new Group "Boss" with unit group "Boss".
I am getting a lot of LUA errors and so far I have not seen them show up in a Raid environment - maybe because I did just use legacy raids that did not have them yet.
Where could I test those frames - what do I need to bear in mind?
Hi guys!
How can I export my profile and give it to my friend?
Thanks