currently I have my cast bar set to auto hide, but when it is activated it compresses the rest of the bar. is there any way to just have it pop up (i.e. have the rest of the frame remain static) without affecting the size of the other aspects of the frame?
I can't seem to figure out how to do this if it is possible. thanks
My guess is that you want the overall size of the frame to dynamicly change whenever the castbar activates.
Ie if your normal frame without the castbar is 30 pixels (15 each power and health) and the castbar is 10 you want the frame to become 40pixels whenever a cast starts instead of all 3 being displayed as 10 each.
I think this would cuase some pretty messy problems with positioning and spacing between frames, not even sure it would be possible to do in combat.
It behaves simmilarly when set to not hide, but then it needs quite a bit of work to make it appear as if its hidden when not casting.
If you set it on the bottom, no background or border on the frame (think you need to use an empty/blank bartexture aswell, don't remember exactly) it will just seem to appear below the rest of the frame.
Personally i have the casttext on the mana bar and a thin (just 2-3 pixels) castbar below it on autohide
Quick question, Using the default Auras you can click them to cancel a current buff. How can I activate this using PB? I just have my buffs under the UnitFrame. Thanks for the help.
local dr,dg,db = DifficultyColor(unit)
return "|cff%02x%02x%02x%s%s|r %s",dr,dg,db,Level(unit),Classification(unit) and '+' or '',SmartRace(unit) or ''
What is the code for just the Level? I am no expert.
Quick question, Using the default Auras you can click them to cancel a current buff. How can I activate this using PB? I just have my buffs under the UnitFrame. Thanks for the help.
You can't, thanks to Blizzard making aura frames protected.
local dr,dg,db = DifficultyColor(unit)
return "|cff%02x%02x%02x%s%s|r %s",dr,dg,db,Level(unit),Classification(unit) and '+' or '',SmartRace(unit) or ''
What is the code for just the Level? I am no expert.
I use
if Level(unit) ~= MAX_PLAYER_LEVEL then
return Level(unit)
end
since ppl that are max lvl isn't really on interest
I've been looking for a way to make the health bar switch to a completely different colour at a certain percentage. 20% in my case, and probably more than mine tbh. ;D
I've seen the options for full/half/empty in Colors > Health Bar, but those are far from optimal... and they blend as I recall.
What I'm looking for is a simple and complete switch at 20% (or lower), nothing gradual at all. Simply for the sake of very easily knowing when to expect a hammer of wrath, kill shot or execute... or when I can pull them off myself. ;D
Hey, in my new UI my 5 man party layout would look great split into two groups of two as follows:
Is there any way to achieve this in Pitbull or do I need to look elsewhere?
Not right now but if we exposed the maxColumns setting for the groups you could. Make a ticket. People have asked for exposing this before but this is the first use case that I think justifies doing it.
Is there any way yet to create multiple Player / Target / Pet frames? I have seen it mentioned in this forum as "being almost implemented" (about half a year ago) but still can't find it in the options... Is it still on the ToDo list?
I would really like to have a bit more freedom concerning castbars, rep/xp, several indicators like PvP/Role icon and certain LuaTexts...
If I could just create 2 or more player frames and group up related stuff... It would allow for exact placement of texts etc, because you could just create an empty player frame with only text in it, place it in a higher strata and put it on top of your "main" player frame. That would be awesome! :D
Also, I have a little vertical (class colored, blank space) bar on the left, and have some icons in it (lvl, masterloot, leader, combat, role, etc) but can only put in three (top/middle/bottom), otherwise they stack horizontally outside the frame.
I've never tried writing a mod for PitBull before. Is there a guide for it somewhere? An API listing maybe?
What I intend to create is something that will just put a guideline on the health bar.
The healing game now is to keep people high on health but not topped off. A guideline on health bars, for instance at 60%, could help achieve this. I'll make the guideline's position configurable, of course, and probably have a separate setting for Tanks and Non-tanks if it's easy to determine this.
Is there any way yet to create multiple Player / Target / Pet frames? I have seen it mentioned in this forum as "being almost implemented" (about half a year ago) but still can't find it in the options... Is it still on the ToDo list?
I would really like to have a bit more freedom concerning castbars, rep/xp, several indicators like PvP/Role icon and certain LuaTexts...
If I could just create 2 or more player frames and group up related stuff... It would allow for exact placement of texts etc, because you could just create an empty player frame with only text in it, place it in a higher strata and put it on top of your "main" player frame. That would be awesome! :D
Also, I have a little vertical (class colored, blank space) bar on the left, and have some icons in it (lvl, masterloot, leader, combat, role, etc) but can only put in three (top/middle/bottom), otherwise they stack horizontally outside the frame.
Awesome addon by the way :D
I definitely second this. I'd love to have a separate mana bar I can position right above my raid frames for when I'm healing.
Weird. Tonight in our raid, one of our warlocks had a succubus pet, but the raid pets group was showing the warlock himself instead. The other two warlocks had an imp and a felhunter and both showed correctly. Not sure if this is a fluke or what...
Weird. Tonight in our raid, one of our warlocks had a succubus pet, but the raid pets group was showing the warlock himself instead. The other two warlocks had an imp and a felhunter and both showed correctly. Not sure if this is a fluke or what...
I get that from time to time to that ppl get themselves as pets, sometimes its just a single person, but sometimes its classes that don't have pets, and from time to time the entire raid shows having themselves as pets.
[FONT="Verdana"]I am curious if it is currently possible to make the health percentage animate
nice and smooth like the health bars do. Instead of having the percent jump
from 98% to 72%, have a nice smooth change where the digits count down
from 98 to 72 smoothly [faster or slower depending on how big the difference
is].
Is this something that would need to actually be implemented inside of PB4's
core, or could this be achieved through some code that could be placed inside
of the custom field of the Lua health?[/FONT]
Weird. Tonight in our raid, one of our warlocks had a succubus pet, but the raid pets group was showing the warlock himself instead. The other two warlocks had an imp and a felhunter and both showed correctly. Not sure if this is a fluke or what...
Until I saw that post, I was sure that there simply is no Raid-Module implemented in Pitbull so far.
I just had a look again, and I cant find any way to enable or configure Raidframes in my Pitbull config. There's also no config mode for raids (10-man raids, 15-man raids appear in the drop down but there are no frames shown to configure).
Can you give me a hint what I am overlooking or where I could enable raidframes?
edit: When I am in a raidgroup, the pitbull frames just don't show up.
[FONT="Verdana"]I am curious if it is currently possible to make the health percentage animate
nice and smooth like the health bars do. Instead of having the percent jump
from 98% to 72%, have a nice smooth change where the digits count down
from 98 to 72 smoothly [faster or slower depending on how big the difference
is].
Is this something that would need to actually be implemented inside of PB4's
core, or could this be achieved through some code that could be placed inside
of the custom field of the Lua health?[/FONT]
This could certainly be done with LuaTexts, although I think it will be a piece of code that puts quite a bit of load on your resources, since it will have to go through a loop counting down. Personally, I don't like animating the HP bars anyway, since it increases your reactiontime to people getting damage (if you're a healer).
I'm not skilled with Lua, so can't give you any code... :(
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
My guess is that you want the overall size of the frame to dynamicly change whenever the castbar activates.
Ie if your normal frame without the castbar is 30 pixels (15 each power and health) and the castbar is 10 you want the frame to become 40pixels whenever a cast starts instead of all 3 being displayed as 10 each.
I think this would cuase some pretty messy problems with positioning and spacing between frames, not even sure it would be possible to do in combat.
It behaves simmilarly when set to not hide, but then it needs quite a bit of work to make it appear as if its hidden when not casting.
If you set it on the bottom, no background or border on the frame (think you need to use an empty/blank bartexture aswell, don't remember exactly) it will just seem to appear below the rest of the frame.
Personally i have the casttext on the mana bar and a thin (just 2-3 pixels) castbar below it on autohide
any idea how do i disable those? (i dont have any unitframe/raid addon besides from pitbull and grid)
local dr,dg,db = DifficultyColor(unit)
return "|cff%02x%02x%02x%s%s|r %s",dr,dg,db,Level(unit),Classification(unit) and '+' or '',SmartRace(unit) or ''
What is the code for just the Level? I am no expert.
Is there any way to achieve this in Pitbull or do I need to look elsewhere?
You can't, thanks to Blizzard making aura frames protected.
I use
if Level(unit) ~= MAX_PLAYER_LEVEL then
return Level(unit)
end
since ppl that are max lvl isn't really on interest
I've seen the options for full/half/empty in Colors > Health Bar, but those are far from optimal... and they blend as I recall.
What I'm looking for is a simple and complete switch at 20% (or lower), nothing gradual at all. Simply for the sake of very easily knowing when to expect a hammer of wrath, kill shot or execute... or when I can pull them off myself. ;D
Here's hoping it is possible!
/wave
Not right now but if we exposed the maxColumns setting for the groups you could. Make a ticket. People have asked for exposing this before but this is the first use case that I think justifies doing it.
I would really like to have a bit more freedom concerning castbars, rep/xp, several indicators like PvP/Role icon and certain LuaTexts...
If I could just create 2 or more player frames and group up related stuff... It would allow for exact placement of texts etc, because you could just create an empty player frame with only text in it, place it in a higher strata and put it on top of your "main" player frame. That would be awesome! :D
Also, I have a little vertical (class colored, blank space) bar on the left, and have some icons in it (lvl, masterloot, leader, combat, role, etc) but can only put in three (top/middle/bottom), otherwise they stack horizontally outside the frame.
Awesome addon by the way :D
What I intend to create is something that will just put a guideline on the health bar.
The healing game now is to keep people high on health but not topped off. A guideline on health bars, for instance at 60%, could help achieve this. I'll make the guideline's position configurable, of course, and probably have a separate setting for Tanks and Non-tanks if it's easy to determine this.
Any advice would be appreciated.
I definitely second this. I'd love to have a separate mana bar I can position right above my raid frames for when I'm healing.
I get that from time to time to that ppl get themselves as pets, sometimes its just a single person, but sometimes its classes that don't have pets, and from time to time the entire raid shows having themselves as pets.
nice and smooth like the health bars do. Instead of having the percent jump
from 98% to 72%, have a nice smooth change where the digits count down
from 98 to 72 smoothly [faster or slower depending on how big the difference
is].
Is this something that would need to actually be implemented inside of PB4's
core, or could this be achieved through some code that could be placed inside
of the custom field of the Lua health?[/FONT]
Until I saw that post, I was sure that there simply is no Raid-Module implemented in Pitbull so far.
I just had a look again, and I cant find any way to enable or configure Raidframes in my Pitbull config. There's also no config mode for raids (10-man raids, 15-man raids appear in the drop down but there are no frames shown to configure).
Can you give me a hint what I am overlooking or where I could enable raidframes?
edit: When I am in a raidgroup, the pitbull frames just don't show up.
FAQ: http://www.wowace.com/addons/pitbull4/pages/faq/
Guides: http://www.wowace.com/addons/pitbull4/pages/guide/
This could certainly be done with LuaTexts, although I think it will be a piece of code that puts quite a bit of load on your resources, since it will have to go through a loop counting down. Personally, I don't like animating the HP bars anyway, since it increases your reactiontime to people getting damage (if you're a healer).
I'm not skilled with Lua, so can't give you any code... :(