If Beta 11 causes lagging/stuttering during combat
Downgrade to beta 10. I was experiencing very bad stuttering with the new version only in combat. It was very strange. I downgraded to beta 10 and the problem was fixed.
Can't imagine how that would solve anything. There's almost zero changes in beta11. Mostly it was just retagged to pickup a newer version of a library to avoid Prat from causing problems with configuring media.
Just a quick question about the portrait module you guys;
If I do use a full body 3D portrait, is it possible to rotate the character? Currently they only face forward, but I'd like it on an angle. Does anyone know if it's possible? I tried the .lua file but came up with nothing : /
Not really, the game APIs support it, but you can't use the preset views. So you have to configure each and every model in the game to have it look right. If you want to do stuff like this you'll need to use something like ZMobDB and spend a lot of time setting it up. It's way beyond the scope of the portrait module in PB4.
I got a few questions regarding pitbull. First of all, I want certain buffs(or debuffs, dunno what category they are in) to show such as say if a boss uses an ability like Devourer of Souls in FoS to put a buff on itself and reflect all damage and the only indicator that this applies is that one buff he has on. Or say if a mob goes into an enraged state, i want this to show and i can't figure out what category or what filters apply. Next thing is when i try and filter debuffs i didn't want other players debuffs to show, only mine. So logically i chose "Default debuffs,mine" in filters but they still showed.. So i switched to "Default debuffs" filter and then it seemed to work, except that not only does my debuffs show, every other debuff of the same class shows too. This i do not want, can you please help me out with these question marks.
See the FAQ linked off the main pitbull4 pages. There's some links in there to me explaining how to use the Aura filtering system. There's also been a number of posts in this thread that you can search for filter and probably find fairly easily.
Hi,
I want to have my health bar on the left side and my mana bar on the right side, but when I do this, the animation is vertical and I want it horizontal. I want something like in final fantasy games. Is it possible?
Ps: sorry for my bad english :-|
Not possible at this time, there's a ticket to change this. Something I haven't gotten to.
i found where i can set the values in my health bar from percental to percental and absolute.
But this setting only affects my health, not from my target (still percental).
Where or how can i change this? I want the absolute and percentel values of my target.
i found where i can set the values in my health bar from percental to percental and absolute.
But this setting only affects my health, not from my target (still percental).
Where or how can i change this? I want the absolute and percentel values of my target.
I am using the OrkoUI if this matters.
Regards
Selectthe layout used for playerframe and go into the texts and change the text for health.
If player and target frames use the same layout make a "new" layout named "Target" while the one used for player is selected this will make a copy of player layout, now go to the frames and select target and choose the new target layout for it.
Is it possible to filter auras on a unit based on what class the unit is? I see the unit filter, but I'm not sure what "matches the pattern" and "does not match the pattern" are capable of.
Is it possible to filter auras on a unit based on what class the unit is? I see the unit filter, but I'm not sure what "matches the pattern" and "does not match the pattern" are capable of.
Will PB4 be implementing a group for the boss frames that were introduced in ~3.3? For example the ones that pop up in add intensive fights or where the health you're interested in is non-standard (gunship).
Now that the PTR 4.0 is out, and it looks like 4.0x will be dropping sooner than expected, is there going to be anything added to PB4 in regards to balance druids for the eclipse bar? You have runes and such for DKs, so will you be supporting boomkins too? I love PB4 and would hate to have to go to another addon, or even worse - the default unit frames, so I could get the eclipse bar.
I have some weird ghost frames from Pitbull which I'm not able to remove.
The ghost frames can be seen here
As you can see I have raid group 1 and 2 on the bottom like I want them. But raid group 2 is also shown on a row with "normal style" frames. In a BG like AB I will also see raid group 3 above group 2 there.
I've only added 1 raid group to groups, so I've not been noobing around. Also, when I'm not in a raid and I enable the 40-man raid mode, these ghost frames does NOT show up. Ofc. they don't show up in any other config mode either. I've tried to disable ALL groups and all frames, but they're still there. They are affected by the "normal style". Does anyone have any clue where they come from or how I can remove them?
I ended up making a new style called "normal2" for all frames which previously had the "normal style", and then I changed width, height and scale on the original "normal style" to the lowest possible values, like this
Finally I changed their opacity to 0% so they're invisible. Problem is they're still there, so sometimes I click them by accident.
@Terning
I really like your UI setup ... what are you using addon wise (if you don't mind me asking)? I think I recognize a few but the overall look is really clean and flows nicely.
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Can't imagine how that would solve anything. There's almost zero changes in beta11. Mostly it was just retagged to pickup a newer version of a library to avoid Prat from causing problems with configuring media.
Not really, the game APIs support it, but you can't use the preset views. So you have to configure each and every model in the game to have it look right. If you want to do stuff like this you'll need to use something like ZMobDB and spend a lot of time setting it up. It's way beyond the scope of the portrait module in PB4.
Note exactly, but you can do it by number of characters as someone else told you how. Looks like that satisfied you.
Not something I'd use or something that I'd include in the normal UI. I find the health bars being colored is sufficient aggro indication for me.
See the FAQ linked off the main pitbull4 pages. There's some links in there to me explaining how to use the Aura filtering system. There's also been a number of posts in this thread that you can search for filter and probably find fairly easily.
The export/import profile code is probably 90% done. One of several things that have been sidetracked because I've been swamped with other things.
Not possible at this time, there's a ticket to change this. Something I haven't gotten to.
i found where i can set the values in my health bar from percental to percental and absolute.
But this setting only affects my health, not from my target (still percental).
Where or how can i change this? I want the absolute and percentel values of my target.
I am using the OrkoUI if this matters.
Regards
Selectthe layout used for playerframe and go into the texts and change the text for health.
If player and target frames use the same layout make a "new" layout named "Target" while the one used for player is selected this will make a copy of player layout, now go to the frames and select target and choose the new target layout for it.
This was really simple, thanks :)
Regards
Not at this time. Open a ticket to request it.
Is it possible to have two player unit frames?
I currently have my 'main' one at the bottom of the screen which is fully loaded with mana bar, rep bar, auras and indicators etc.
But I would also like a small, discreet one that just has my health. I want to put it next to my actual character, near the middle of the screen.
Is it even possible?
Not sure if it is yet, but its in the planning atleast.
Untill then perhapps just go with a minimal HUD?
I want to make my borders Classcolored, I have basic LUA knowledge but cound't work it out.
And for the curious here's, my UI and what I'm shooting for. As the player Unit frame looks nice, but target and party frames look off.
here's my UI btw
Thanks for a great addon,
Dan.
EDIT: It's already discussed here: http://www.wowace.com/addons/pitbull4/tickets/623-frames-for-boss1-boss4-unit-ids-in-patch-3-3-0/
The ghost frames can be seen here
As you can see I have raid group 1 and 2 on the bottom like I want them. But raid group 2 is also shown on a row with "normal style" frames. In a BG like AB I will also see raid group 3 above group 2 there.
I've only added 1 raid group to groups, so I've not been noobing around. Also, when I'm not in a raid and I enable the 40-man raid mode, these ghost frames does NOT show up. Ofc. they don't show up in any other config mode either. I've tried to disable ALL groups and all frames, but they're still there. They are affected by the "normal style". Does anyone have any clue where they come from or how I can remove them?
I ended up making a new style called "normal2" for all frames which previously had the "normal style", and then I changed width, height and scale on the original "normal style" to the lowest possible values, like this
Finally I changed their opacity to 0% so they're invisible. Problem is they're still there, so sometimes I click them by accident.
Would much appreciate some good answers here :)
I really like your UI setup ... what are you using addon wise (if you don't mind me asking)? I think I recognize a few but the overall look is really clean and flows nicely.