Personally, I didn't see it being something I woudl use. As my unit frames are all down bottom center, it's not where I look for aggro. I use the name plates for threat (Tidy Plates / Threat Plates). Up and visible, and easily click-targeted.
I could see for a paladin or a warior who have friendly-target abilities to pull aggro (righteous defence) off friendly (read: healers) targets, how this could be a nice upgrade and if I ever roll one, I might just add it. But for now, woudl not help me at all.
Personally, I didn't see it being something I woudl use. As my unit frames are all down bottom center, it's not where I look for aggro. I use the name plates for threat (Tidy Plates / Threat Plates). Up and visible, and easily click-targeted.
I could see for a paladin or a warior who have friendly-target abilities to pull aggro (righteous defence) off friendly (read: healers) targets, how this could be a nice upgrade and if I ever roll one, I might just add it. But for now, woudl not help me at all.
Thanks for your input, will check out those addons you mentioned.:cool:
Just a quick question about the portrait module you guys;
If I do use a full body 3D portrait, is it possible to rotate the character? Currently they only face forward, but I'd like it on an angle. Does anyone know if it's possible? I tried the .lua file but came up with nothing : /
Ker your text only returned the realm without the actual char name. This is the code I use in the party name text:
local _, realm = UnitName(unit)
if realm then
return '%s-%s%s%s%s',Name(unit),realm,Angle(AFK(unit) or DND(unit))
else
return '%s %s%s%s',Name(unit),Angle(AFK(unit) or DND(unit))
end
Ker your text only returned the realm without the actual char name. This is the code I use in the party name text:
local _, realm = UnitName(unit)
if realm then
return '%s-%s%s%s%s',Name(unit),realm,Angle(AFK(unit) or DND(unit))
else
return '%s %s%s%s',Name(unit),Angle(AFK(unit) or DND(unit))
end
I know, i said i use is as a separate text for when i want to know the realm. My nametag is pretty advanced with a lot of stuff in it so i prefer to use realm as a separate text.
I just activate both "name" and "realm" on the same frame/bar.
Quoted from a post I made at the top of two pages back:
Yes. Go into Layout Editor. Select the layout you want to truncate the name for. Go to Texts tab, and create a new text - call it "Name-Short" if you want to keep it simple.
Set type to Lua Texts. Select attach point, location, position font etc. For code, select "Custom" and put the following in:
return '%s',string.sub(Name(unit),1,8)
You can change 8 to any length you like. I have Events set to "PLAYER_FLAGS_CHANGED,UNIT_NAME_UPDATE" just to keep it the same as it was
Hope that helps.
It does not truncate based on frame size, but on name length. A quick physical count of the letters should give you an idea how many characters you need. I'm sure some more advanced coding which I have not got the time to experiment with, could create an if/then statement to append the "..." to the end of a truncated name. Not 100% what you were after, but I think it's probably sufficient, based on what I see in your screenshot.
I got a few questions regarding pitbull. First of all, I want certain buffs(or debuffs, dunno what category they are in) to show such as say if a boss uses an ability like Devourer of Souls in FoS to put a buff on itself and reflect all damage and the only indicator that this applies is that one buff he has on. Or say if a mob goes into an enraged state, i want this to show and i can't figure out what category or what filters apply. Next thing is when i try and filter debuffs i didn't want other players debuffs to show, only mine. So logically i chose "Default debuffs,mine" in filters but they still showed.. So i switched to "Default debuffs" filter and then it seemed to work, except that not only does my debuffs show, every other debuff of the same class shows too. This i do not want, can you please help me out with these question marks.
If you don't care about <AFK> <DND> tags, this will work:
local r,g,b = ClassColor(unit)
return '|cff%02x%02x%02x%s|r ',r,g,b,string.sub(Name(unit),1,8)
Replace the ,8 with however many characters you need.
To get fancy, you can include the ... (I looked it up ;)) for names that are truncated. Say for example, you want to truncate names longer than 12 characters, as you only have room for 12 characters. To append the ... takes 3 characters, so you have to truncate at 9 charactrers to leave room for ...
local r,g,b = ClassColor(unit)
if string.len(Name(unit)) > 12 then
return '|cff%02x%02x%02x%s...|r ',r,g,b,string.sub(Name(unit),1,9)
else
return '|cff%02x%02x%02x%s|r ',r,g,b,Name(unit)
end
What you are trying to do is a rather complex buff filtering scenario. It certainly CAN be done, but will require some pretty creative filtering.
Open the pitbull config, then look at the Modules listing (click the + beside Modules) and then expand the Aura module (again, click the + beside Aura). There is an option named "Aura filter editor" which is where you can perform (de)buff miracles. From within there, you can open the advanced editor, and enable / disable / filter any buffs, debuffs, and effects you like. The problem, really, is that you have to enable or filter out only the debuffs or buffs you want to see, which requires you to know whether the effect is classified as a buff, or debuff, and what it's name is, AND to do this for every buff/debuff you want to track on the boss / target.
Personally, I have all auras disabled on my unit frames, other than my own HoTs, and I use a separate buff addon for the more complicated filtering. I did dabble a little in the Pitbull aura filtering ideas when I was healing in ToC, as I needed to be able to see the penetrating cold debuff on players. It was not an easy chore to set it up (and test it, usually at the expense of a raid wipe).
But play with it, and see if you can come up with something. I know Pitbull can do it, it's just a bit of work to get there :)
Pitbull stores it's layout profiles in a .lua file in your WTF folder. I see no reason you could not simply have someone send you their PitBull4.lua file, and have you place it manually inside the folder heirarchy. It would need to go in
Feel free to give it a shot. I've attached my pitbull config, in zip format. It's designed to be used in a setup where you have the lower-middle of the screen empty for unit frames.. well, screenshot attached as well. The bottom unit frame becomes a group of 5, or 10 for groups or up to 10 man raids, and then the frames change to be more lean in a 15 - 40 man raid / battleground. I use clique so I can target, heal, rez, rez-as-a-ghoul, innervate, etc anyone by using the unit frames down there, and then the top unit framers I have setup just because I am more comfortable having myself and my target health and power bars "in my face". Still needs work, but for now, it works for me :)
Hi,
I want to have my health bar on the left side and my mana bar on the right side, but when I do this, the animation is vertical and I want it horizontal. I want something like in final fantasy games. Is it possible?
I can see no way to do this reliably for solo and group use. The only way I see to make it work is to create TWO layouts for each group - one layout with the picture if you want it, and the health bar, the other layout with the power bar (mana/rage/energy), and then use two separate groups to allow you to show both layouts at the same time. It's a clunky setup, at best, and would only work for a setup that does not separate the player frame from the party frames, and I have not found a way to replicate this layout for targets, focus, pets, etc. I would think you are looking at some pretty major code rewrites to do what you want.
If Beta 11 causes lagging/stuttering during combat
Downgrade to beta 10. I was experiencing very bad stuttering with the new version only in combat. It was very strange. I downgraded to beta 10 and the problem was fixed.
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I could see for a paladin or a warior who have friendly-target abilities to pull aggro (righteous defence) off friendly (read: healers) targets, how this could be a nice upgrade and if I ever roll one, I might just add it. But for now, woudl not help me at all.
Thanks for your input, will check out those addons you mentioned.:cool:
If I do use a full body 3D portrait, is it possible to rotate the character? Currently they only face forward, but I'd like it on an angle. Does anyone know if it's possible? I tried the .lua file but came up with nothing : /
I just use a text with
I know, i said i use is as a separate text for when i want to know the realm. My nametag is pretty advanced with a lot of stuff in it so i prefer to use realm as a separate text.
I just activate both "name" and "realm" on the same frame/bar.
I'd like to abbreviate name text; here's a... graphical elaboration:
I think I've seen it done elsewhere, any help is appreciated. :)
It does not truncate based on frame size, but on name length. A quick physical count of the letters should give you an idea how many characters you need. I'm sure some more advanced coding which I have not got the time to experiment with, could create an if/then statement to append the "..." to the end of a truncated name. Not 100% what you were after, but I think it's probably sufficient, based on what I see in your screenshot.
Any idea how I can splice your code with the default class color code?
If you don't care about <AFK> <DND> tags, this will work:
Replace the ,8 with however many characters you need.
To get fancy, you can include the ... (I looked it up ;)) for names that are truncated. Say for example, you want to truncate names longer than 12 characters, as you only have room for 12 characters. To append the ... takes 3 characters, so you have to truncate at 9 charactrers to leave room for ...
Enjoy :)
What you are trying to do is a rather complex buff filtering scenario. It certainly CAN be done, but will require some pretty creative filtering.
Open the pitbull config, then look at the Modules listing (click the + beside Modules) and then expand the Aura module (again, click the + beside Aura). There is an option named "Aura filter editor" which is where you can perform (de)buff miracles. From within there, you can open the advanced editor, and enable / disable / filter any buffs, debuffs, and effects you like. The problem, really, is that you have to enable or filter out only the debuffs or buffs you want to see, which requires you to know whether the effect is classified as a buff, or debuff, and what it's name is, AND to do this for every buff/debuff you want to track on the boss / target.
Personally, I have all auras disabled on my unit frames, other than my own HoTs, and I use a separate buff addon for the more complicated filtering. I did dabble a little in the Pitbull aura filtering ideas when I was healing in ToC, as I needed to be able to see the penetrating cold debuff on players. It was not an easy chore to set it up (and test it, usually at the expense of a raid wipe).
But play with it, and see if you can come up with something. I know Pitbull can do it, it's just a bit of work to get there :)
I dont like the default layout and i have seen some pretty layouts posted here (as screenshot). Is it possible to import other's people made layouts ?
Pitbull stores it's layout profiles in a .lua file in your WTF folder. I see no reason you could not simply have someone send you their PitBull4.lua file, and have you place it manually inside the folder heirarchy. It would need to go in
Feel free to give it a shot. I've attached my pitbull config, in zip format. It's designed to be used in a setup where you have the lower-middle of the screen empty for unit frames.. well, screenshot attached as well. The bottom unit frame becomes a group of 5, or 10 for groups or up to 10 man raids, and then the frames change to be more lean in a 15 - 40 man raid / battleground. I use clique so I can target, heal, rez, rez-as-a-ghoul, innervate, etc anyone by using the unit frames down there, and then the top unit framers I have setup just because I am more comfortable having myself and my target health and power bars "in my face". Still needs work, but for now, it works for me :)
I want to have my health bar on the left side and my mana bar on the right side, but when I do this, the animation is vertical and I want it horizontal. I want something like in final fantasy games. Is it possible?
Ps: sorry for my bad english :-|
I can see no way to do this reliably for solo and group use. The only way I see to make it work is to create TWO layouts for each group - one layout with the picture if you want it, and the health bar, the other layout with the power bar (mana/rage/energy), and then use two separate groups to allow you to show both layouts at the same time. It's a clunky setup, at best, and would only work for a setup that does not separate the player frame from the party frames, and I have not found a way to replicate this layout for targets, focus, pets, etc. I would think you are looking at some pretty major code rewrites to do what you want.
Sorry I could not find more information for you.
Downgrade to beta 10. I was experiencing very bad stuttering with the new version only in combat. It was very strange. I downgraded to beta 10 and the problem was fixed.