I've been trying to get a mod working called eXtreme Unit Buttons. It adds a button bar to unit frames, and has supposedly been updated to work with Pitbull 4. I can get it to function perfectly on the player and target frames, but I am getting an error on Party frames:
"Unable to find PitBull4_Groups_partyUnitButton1"
Any ideas? Have the names of the party frames changed in the last few months?
EDIT: I found the problem, in case it helps anyone else. It appears to be a case-sensitivity issue. The unit name above which was hard-coded into the eXtreme Unit Buttons uses lower-case "party", but Pitbull4 had named the group "Party". I renamed my party group with lower-case "p" and it was able to find the units.
Unfortunately the add-on suffered from other bugs once I got that figured out, so not sure it will be useable anyway.
Anyone know if it's possible to filter auras based on whether or not the player has them? I've been trying to tidy up my UI. I'd really find it useful to hide all auras that I have so that they do not appear for any unit. My buffs and debuffs are displayed in the native Blizzard area, so I don't care to have duplicate entries shown elsewhere.
any chance it will support libsharedmedia for fonts?
theres a mod using libsharedmedia with the font i like but its not loaded until after pitbull so i get a crappy default font on the playerframe and the rest are fine (as theyre not opened / displayed until after that other mod has loaded and the font exists)
any chance it will support libsharedmedia for fonts?
theres a mod using libsharedmedia with the font i like but its not loaded until after pitbull so i get a crappy default font on the playerframe and the rest are fine (as theyre not opened / displayed until after that other mod has loaded and the font exists)
Use a addon load manager to force shared media to load earlier should work.
Nort sure why ur having problems thou, sharedmedia loads properly and is awailable for PB properly for me.
Is there any way to control the exact position of text? (other then the pre-defined 'Outside-Right', 'Edge-Center', ect.) If there is no way to do so via the in game config, could anyone tell me where the offsets for things like 'Outside-Right' would be in a LUA doc?
Is there any way to control the exact position of text? (other then the pre-defined 'Outside-Right', 'Edge-Center', ect.) If there is no way to do so via the in game config, could anyone tell me where the offsets for things like 'Outside-Right' would be in a LUA doc?
Nort sure why ur having problems thou, sharedmedia loads properly and is awailable for PB properly for me.
i dont have lsm installed standalone, its just part of some of the mods i already have. to install it standalone would also mean i'd need to copy the font out of the mod in question and then setting up lsm so it loaded that font.
sure i can do that but do you really expect normal users to have to do that?
Use a addon load manager to force shared media to load earlier should work.
wouldnt it just be easier for pitbull to add one more line of code to register the callback instead of making the users jump through hoops?
I still can't get "other's debuff counts" display anything other than "time remaining"...
I removed my ToT frame and layout, and rebuilt them from scratch using differnet names, different layouts, and i always only get time remaining.
hey there
i fuddled around with my ui again today. now i had the idea that it would be pretty awesome if i could see the raidmembers highlighted who are low on mana and need an innervate. currently i look at the manabars but having them highlighted like they had special debuffs would be easier to see. especially since i gotta pay attention to a lot of other stuff as a cat druid.
is there any way i can configure that in the current build? from what i have seen so far i can only highlight buffs and debuffs right? if not it would be a great addition for PB ;)
I hope this hasn't been mentioned because I'd hate to waste time with a useless request, but I couldn't find the answer I'm looking for:
Is it possible to have Pitbull show a unit's guild / vendor classification (<Armor Vendor> vs <Fruit Vendor>) / class type (for Faction Champions: <Mage> vs <Paladin>)? The unit's guild I assume is easily doable (though I don't know what the code is to display guild) but the latter two might require special coding. I know it's possible to see vendor type and class type because TipTac is able to do it.
Basically, is it possible for Pitbull to display the information that would appear inside < ... > when mousing over a unit?
Realize that when I say 'class type' I don't mean the player's class. For Faction Champions, the unit's class doesn't actually match their class type; the <Warlock> is classed as a Mage, for example.
[Edit] I just found the answer: GameTooltipTextLeft2:GetText(unit). That was a lot easier than I thought. Now, to filter it so that it only displays that information if my target is NOT a player (I really only want to see it for NPCs and Faction Champs), I assume I'd have to set up an If UnitIsPlayer(unit) then ... else ... conditional. I'll try testing that but if I'm off, advice would be welcome. :)
[Edit 2] lol ok, after quite a bit of testing, I managed to find my answer. I'm using the following code:
local guild = ''
if UnitIsPlayer(unit) or string.find(GameTooltipTextLeft2:GetText(unit),"<")==nil then
guild = ''
else
guild = GameTooltipTextLeft2:GetText(unit)
end
return "%s", guild
This makes it so that any time my target is a non-player (the target can be a pet or an npc) that has a special tag (something with "< ... >", recognized by containing a "<") in the second line of their name string, Pitbull will display that special tag. This tells me pet owners, vendors, and (I have yet to test it) I hope Faction Champion classes.
Still loving PB4 ... I've got it doing pretty much everything I want it to. But there is still 1 thing not working quite right:
I have 3D portrait, full body, enabled on my Player and Target frames. A lot of the time the target will show a very very zoomed-in portion of the target (as in with Lieutenant Murp you see only a part of his head), filling the entire area of the 3D portrait, instead of the full body. Happens a lot of bosses and very large things, but happens a fair amount on "normal" targets as well. No idea what the trigger for it is.
If this is an unknown condition I'll screenshot it and post for you to see. If not, is there anything I can do to always force the shrunk full view instead of the zoomed in view?
I'd like to suggest a fader option for the portrait module. I dont know how to do it myself, but I personally run with the regular portraits anchored at the bottom of vertical health bars. The only downside to this is that if someone in my party has health that drops to say 20% or lower, I cant see the actual line because the portrait covers it up. If I could fade the portraits by themselves, instead of the entire unitframe, which is currently available, that would be great :)
PB4 is not getting updated on Curse as beta. Not sure why but you have several posts from October labeled as v4.0.0-beta5-xx-xxxx and Curse still only shows your post from 9/14/2009 as the latest beta update. I assume this problem will continue with the most recently release. Something is going wrong here and it would be great if it could get resolved so that beta releases will download via the Curse Client when Install Type -> Beta is selected.
Thanks - love the addon - don't know what I'd do without it!
No error there. The latest Beta was on 9/14/2009, everything from there was an Alpha (check here).
Just set your Curse Client to download Alpha packages for PitBull.
Took a look through all the Aura Filter stuff, and boy, is it complex. I can't figure it out at all.
Could anybody briefly explain how I could add a filter so the "Chill of the Throne" debuff does NOT appear on my frames? I'd like to see every other debuff. :p
Took a look through all the Aura Filter stuff, and boy, is it complex. I can't figure it out at all.
Could anybody briefly explain how I could add a filter so the "Chill of the Throne" debuff does NOT appear on my frames? I'd like to see every other debuff. :p
Go to aura module and the into filter editor and advanced.
Create a new filter, delect show when debuffs, filter type name.
List type set to blacklist.
Then input Chill of the Throne and hit enter.
the select this new filter as your debuff filter for the relevant layouts.
EDIT: I found the problem, in case it helps anyone else. It appears to be a case-sensitivity issue. The unit name above which was hard-coded into the eXtreme Unit Buttons uses lower-case "party", but Pitbull4 had named the group "Party". I renamed my party group with lower-case "p" and it was able to find the units.
Unfortunately the add-on suffered from other bugs once I got that figured out, so not sure it will be useable anyway.
theres a mod using libsharedmedia with the font i like but its not loaded until after pitbull so i get a crappy default font on the playerframe and the rest are fine (as theyre not opened / displayed until after that other mod has loaded and the font exists)
Use a addon load manager to force shared media to load earlier should work.
Nort sure why ur having problems thou, sharedmedia loads properly and is awailable for PB properly for me.
http://forums.wowace.com/search.php?searchid=1100593
Is there any way to control the exact position of text? (other then the pre-defined 'Outside-Right', 'Edge-Center', ect.) If there is no way to do so via the in game config, could anyone tell me where the offsets for things like 'Outside-Right' would be in a LUA doc?
Not yet afaik, should be a ticket about it.
sure i can do that but do you really expect normal users to have to do that?
wouldnt it just be easier for pitbull to add one more line of code to register the callback instead of making the users jump through hoops?
I removed my ToT frame and layout, and rebuilt them from scratch using differnet names, different layouts, and i always only get time remaining.
i fuddled around with my ui again today. now i had the idea that it would be pretty awesome if i could see the raidmembers highlighted who are low on mana and need an innervate. currently i look at the manabars but having them highlighted like they had special debuffs would be easier to see. especially since i gotta pay attention to a lot of other stuff as a cat druid.
is there any way i can configure that in the current build? from what i have seen so far i can only highlight buffs and debuffs right? if not it would be a great addition for PB ;)
Is it possible to have Pitbull show a unit's guild / vendor classification (<Armor Vendor> vs <Fruit Vendor>) / class type (for Faction Champions: <Mage> vs <Paladin>)? The unit's guild I assume is easily doable (though I don't know what the code is to display guild) but the latter two might require special coding. I know it's possible to see vendor type and class type because TipTac is able to do it.
Basically, is it possible for Pitbull to display the information that would appear inside < ... > when mousing over a unit?
Realize that when I say 'class type' I don't mean the player's class. For Faction Champions, the unit's class doesn't actually match their class type; the <Warlock> is classed as a Mage, for example.
[Edit] I just found the answer: GameTooltipTextLeft2:GetText(unit). That was a lot easier than I thought. Now, to filter it so that it only displays that information if my target is NOT a player (I really only want to see it for NPCs and Faction Champs), I assume I'd have to set up an If UnitIsPlayer(unit) then ... else ... conditional. I'll try testing that but if I'm off, advice would be welcome. :)
[Edit 2] lol ok, after quite a bit of testing, I managed to find my answer. I'm using the following code:
local guild = ''
if UnitIsPlayer(unit) or string.find(GameTooltipTextLeft2:GetText(unit),"<")==nil then
guild = ''
else
guild = GameTooltipTextLeft2:GetText(unit)
end
return "%s", guild
This makes it so that any time my target is a non-player (the target can be a pet or an npc) that has a special tag (something with "< ... >", recognized by containing a "<") in the second line of their name string, Pitbull will display that special tag. This tells me pet owners, vendors, and (I have yet to test it) I hope Faction Champion classes.
I have 3D portrait, full body, enabled on my Player and Target frames. A lot of the time the target will show a very very zoomed-in portion of the target (as in with Lieutenant Murp you see only a part of his head), filling the entire area of the 3D portrait, instead of the full body. Happens a lot of bosses and very large things, but happens a fair amount on "normal" targets as well. No idea what the trigger for it is.
If this is an unknown condition I'll screenshot it and post for you to see. If not, is there anything I can do to always force the shrunk full view instead of the zoomed in view?
Right now I have mine fade out to 0% when my mana/health is 100%, not in combat and not targeting anything.
What I would like is to have the unit fade in so its 100% visible when i go /afk or auto afk. Is this possible in any way?
Thanks - love the addon - don't know what I'd do without it!
Just set your Curse Client to download Alpha packages for PitBull.
Could anybody briefly explain how I could add a filter so the "Chill of the Throne" debuff does NOT appear on my frames? I'd like to see every other debuff. :p
Go to aura module and the into filter editor and advanced.
Create a new filter, delect show when debuffs, filter type name.
List type set to blacklist.
Then input Chill of the Throne and hit enter.
the select this new filter as your debuff filter for the relevant layouts.
Posted a zip file with a module that will display the new fangled Role Icon.