I like this suggestion, too. I think it would be an excellent idea for someone to develop a custom module for this, if adding it to the Auras module would complicate things too much.
[...]
Now for my question: One thing that Pitbull4 is lacking (or I just don't know how to set it up) is a good "buff/debuff" system that can let the end user know important debuffs on other raid players. For example, on Anub'arak, it's VERY important that you know which players have "Penetrating Cold" ASAP because you basically have 3 seconds to heal them or they die. With Grid it's quite easy to add a debuff to watch for, and I'd love for such a feature to be added to Pitbull4. Something along the lines of this in the config:
One thing that Pitbull4 is lacking (or I just don't know how to set it up) is a good "buff/debuff" system that can let the end user know important debuffs on other raid players.
It is possible to do this with the current aura system, although having the option to install a module to handle it, similar to how Grid users can choose between adding boss debuffs manually or installing GridStatusRaidDebuff to take care of it for them, would be a nice alternative.
For my own setup I chose to create a filter that adds a bright white highlight on the raid frame of the affected player. Whenever I encounter a new debuff I want to track, I just have to go into the aura editor and add its name to the whitelist.
To create a filter like the one I use, you'd go to Aura -> Aura filter editor -> Advanced, set it to Display when: Highlights and List type: Whitelist, and add some debuffs in the list. Then go to Layout Editor, select the frame(s) you want to use the filter on, and go to Aura -> Highlights to select the filter you just created and choose colour settings.
No, but based on the responses here, I will. It appears to be something that players would like to have. It shouldn't be too much trouble for somebody who knows what they're doing, especially since most of the functionality is already written in the Aggro module. It would be really awesome for somebody to take this on!
To create a filter like the one I use, you'd go to Aura -> Aura filter editor -> Advanced, set it to Display when: Highlights and List type: Whitelist, and add some debuffs in the list. Then go to Layout Editor, select the frame(s) you want to use the filter on, and go to Aura -> Highlights to select the filter you just created and choose colour settings.
I will try this tonight in the meantime. Thanks for the tip.
We already have the highlight system in the aura module. It's largely setup by default to handle stuff you can remove, but it can easily be configured to put colored borders around other stuff. I have the following things in my own personal Extra friend highlights:
Burning Spray, Corrosion, Dark Barrage, Encapsulate, Flame Sear, Frost Blast, Frozen Blows, Gravity Bomb, Guardian Swarm Focus, Incinerate Flesh, iron Roots, Light Bomb, Mutating Injection, Napalm Shell, Nature's Fury, Paralytic Toxin, Penetrating Cold, Plasma Blast, Sara's Blessing, Slag Pot, Squeeze, Static Disruption, Stone Grip, Sunbeam, Touch of Darkness, TOuch of Light, Unstable Energy
The only things you're really asking for that can't be done is more options as far as displaying the highlights, which is something we've sorta talked about making a unified system for notifications so that it's easier to share some things like the healthbar and so on. But as things exist right now it's somewhat important to not stomp on each other by having the same options.
What bugs me is a friendly will fade at a range of 8 yards on my hunter but a hostile will fade at 28 yards meanwhile my attack distance is 35 yards on all hostiles. Is there any way to setup a range setting that is not dependant on hostility of the thing the frame is showing?
I'm having an awkward issue with PitBull 4.0 since I switched over to it about two months ago.
Raid icons somehow persist on my target frame, or appear in the lower left of my player frame, whenever I click on someone who has a raid icon on top of their head.
What bugs me is a friendly will fade at a range of 8 yards on my hunter but a hostile will fade at 28 yards meanwhile my attack distance is 35 yards on all hostiles. Is there any way to setup a range setting that is not dependant on hostility of the thing the frame is showing?
Hello,
I've created an alternative range fader for PitBull4 based on LibRangeCheck-2.0. It might work out for you: PitBull4_RangeFader2.
(It's not yet approved, dunno if you can grab it or not at this stage)
I was curious if this is possible in either pitbull 3 or 4. As a tank it is obviously nice to know who has stolen agro from you, but in 5 mans and even some raids its hard to tell exactly what mob has agro on that person. Is there a way to be able to show that?
I was wondering if it were possible to add a frame unit to separate the health/power/other bars of my player and target frame completely.
aka:
under Unit I can currently select a layout for my player/target/tar tar/focus/etc. what I would like is a separate frame like player_health and player_mana (target_health/target_mana)
I was curious if this is possible in either pitbull 3 or 4. As a tank it is obviously nice to know who has stolen agro from you, but in 5 mans and even some raids its hard to tell exactly what mob has agro on that person. Is there a way to be able to show that?
just read it: but doesn't your target of target frame show you that? given that you wan't know this for the mob/boss you currently have targeted.
Then P3 pulls aggro from Mob 4 i think he want to get some extra text or frame or something telling him exactly wich mob is now attacking P3 instead of P1.
Then P3 pulls aggro from Mob 4 i think he want to get some extra text or frame or something telling him exactly wich mob is now attacking P3 instead of P1.
So that he knows exactly what mob to taint/build more aggro on.
Not sure this is even possible to do, but blizzard healthbars/aggro text should do this.
Thats exactly what i'm interested in, and yes i believe that blizzard frames does do this, although which means the addon i have replacing it should do it, but i'm so used to checking my raid/party frames for agro warnings that i was wondering if it could be done on on of those. What i wasn't sure of is basically is if this consists of a conditional which blizzard doesn't allow, if nothing is targeting part/raid member then alt clicking (example key combo, could be anything) will do nothing, however is they have someone targeting them, alt click will target who is targeting them. I know i may be asking to much and it may not even be allowed but from what i've seen at least the part where you can see who is targeting your party members should be possible if not the last part.
Sorry if this has been answered before but its hard to find answers in this megapost.
When I try to track certain debuffs I like to see actual texts with the name of the debuff instead of using highlights of some sort.
So, I came up with this in Lua Text.
local n = UnitAura(unit,"Paralytic Toxin",nil,"HARMFUL")
if n then
return "|cffff0000Paralytic Toxin|r"
end
My question now would be, is there a big performance issue by using this compared to using the normal Aura system for tracking several auras on the whole raid?
Thats exactly what i'm interested in, and yes i believe that blizzard frames does do this, although which means the addon i have replacing it should do it, but i'm so used to checking my raid/party frames for agro warnings that i was wondering if it could be done on on of those. What i wasn't sure of is basically is if this consists of a conditional which blizzard doesn't allow, if nothing is targeting part/raid member then alt clicking (example key combo, could be anything) will do nothing, however is they have someone targeting them, alt click will target who is targeting them. I know i may be asking to much and it may not even be allowed but from what i've seen at least the part where you can see who is targeting your party members should be possible if not the last part.
Blizzard unitframes does not do this, its the aggroglow thing on nameplates that shows the mobs threat relative to the player, showing the "changetarget" warning if something thats targeting you when tanking swapps target.
But with that on the combination of the nameplate/tank alert thing and the aggrocoloring on PB should work together.
Just wanna say I loved pitbull 3 and used it all the time recently I have upgraded to pitbull 4.0 and I like it, but to set up raid frames I feel like a monkey fucking a football its that hard. I finally setup 10 and 25 man raid frames for my pally saved it and started playing my rogue. I logged back on to my pally a month later and what do you know I lost all my raid frames for a 10 man all I have is my party showing. Al i ask is please make raid frames a little easier to setup I like checking 10-man set-up or 25-setup and being able to set it up the filter crap is retarded and useless I shouldn't have to choose 50 times that I am setting up a 10 man raid.
Just wanna say I loved pitbull 3 and used it all the time recently I have upgraded to pitbull 4.0 and I like it, but to set up raid frames I feel like a monkey fucking a football its that hard. I finally setup 10 and 25 man raid frames for my pally saved it and started playing my rogue. I logged back on to my pally a month later and what do you know I lost all my raid frames for a 10 man all I have is my party showing. Al i ask is please make raid frames a little easier to setup I like checking 10-man set-up or 25-setup and being able to set it up the filter crap is retarded and useless I shouldn't have to choose 50 times that I am setting up a 10 man raid.
There are other less flexible unit frame addons out there for you to use, with far fewer configuration options. Perhaps you would prefer one of those.
did you file a ticket?
It is possible to do this with the current aura system, although having the option to install a module to handle it, similar to how Grid users can choose between adding boss debuffs manually or installing GridStatusRaidDebuff to take care of it for them, would be a nice alternative.
For my own setup I chose to create a filter that adds a bright white highlight on the raid frame of the affected player. Whenever I encounter a new debuff I want to track, I just have to go into the aura editor and add its name to the whitelist.
To create a filter like the one I use, you'd go to Aura -> Aura filter editor -> Advanced, set it to Display when: Highlights and List type: Whitelist, and add some debuffs in the list. Then go to Layout Editor, select the frame(s) you want to use the filter on, and go to Aura -> Highlights to select the filter you just created and choose colour settings.
No, but based on the responses here, I will. It appears to be something that players would like to have. It shouldn't be too much trouble for somebody who knows what they're doing, especially since most of the functionality is already written in the Aggro module. It would be really awesome for somebody to take this on!
**EDIT** Posted: http://www.wowace.com/addons/pitbull4/tickets/617-buff-debuff-awareness-system/
I will try this tonight in the meantime. Thanks for the tip.
Burning Spray, Corrosion, Dark Barrage, Encapsulate, Flame Sear, Frost Blast, Frozen Blows, Gravity Bomb, Guardian Swarm Focus, Incinerate Flesh, iron Roots, Light Bomb, Mutating Injection, Napalm Shell, Nature's Fury, Paralytic Toxin, Penetrating Cold, Plasma Blast, Sara's Blessing, Slag Pot, Squeeze, Static Disruption, Stone Grip, Sunbeam, Touch of Darkness, TOuch of Light, Unstable Energy
The only things you're really asking for that can't be done is more options as far as displaying the highlights, which is something we've sorta talked about making a unified system for notifications so that it's easier to share some things like the healthbar and so on. But as things exist right now it's somewhat important to not stomp on each other by having the same options.
I'm having an awkward issue with PitBull 4.0 since I switched over to it about two months ago.
Raid icons somehow persist on my target frame, or appear in the lower left of my player frame, whenever I click on someone who has a raid icon on top of their head.
Hello,
I've created an alternative range fader for PitBull4 based on LibRangeCheck-2.0. It might work out for you: PitBull4_RangeFader2.
(It's not yet approved, dunno if you can grab it or not at this stage)
cheers,
mitch
aka:
under Unit I can currently select a layout for my player/target/tar tar/focus/etc. what I would like is a separate frame like player_health and player_mana (target_health/target_mana)
just read it: but doesn't your target of target frame show you that? given that you wan't know this for the mob/boss you currently have targeted.
might be that you meant something else ofc..
Think what he wants is if you have Payer 1-5 and Mob 1-5 he wants something along the lines of (P1 tanking)
[P1]-[P1target]-[M1,2,3,4,5]
[P2]-[P2target]-
[P3]-[P3target]-
[P4]-[P4target]-
[P5]-[P5target]-
Then P3 pulls aggro from Mob 4 i think he want to get some extra text or frame or something telling him exactly wich mob is now attacking P3 instead of P1.
[P1]-[P1target]-[M1,2,3,5]
[P2]-[P2target]-
[P3]-[P3target]-[M5]
[P4]-[P4target]-
[P5]-[P5target]-
So that he knows exactly what mob to taint/build more aggro on.
Not sure this is even possible to do, but blizzard healthbars/aggro text should do this.
Thats exactly what i'm interested in, and yes i believe that blizzard frames does do this, although which means the addon i have replacing it should do it, but i'm so used to checking my raid/party frames for agro warnings that i was wondering if it could be done on on of those. What i wasn't sure of is basically is if this consists of a conditional which blizzard doesn't allow, if nothing is targeting part/raid member then alt clicking (example key combo, could be anything) will do nothing, however is they have someone targeting them, alt click will target who is targeting them. I know i may be asking to much and it may not even be allowed but from what i've seen at least the part where you can see who is targeting your party members should be possible if not the last part.
When I try to track certain debuffs I like to see actual texts with the name of the debuff instead of using highlights of some sort.
So, I came up with this in Lua Text.
local n = UnitAura(unit,"Paralytic Toxin",nil,"HARMFUL")
if n then
return "|cffff0000Paralytic Toxin|r"
end
My question now would be, is there a big performance issue by using this compared to using the normal Aura system for tracking several auras on the whole raid?
Blizzard unitframes does not do this, its the aggroglow thing on nameplates that shows the mobs threat relative to the player, showing the "changetarget" warning if something thats targeting you when tanking swapps target.
But with that on the combination of the nameplate/tank alert thing and the aggrocoloring on PB should work together.
There are other less flexible unit frame addons out there for you to use, with far fewer configuration options. Perhaps you would prefer one of those.
Is it possible to add extra unit frames to pitbull? to have for instance an extra player or target frame?