Just an anecdotal bit of feedback (not intended to start a flame war!):
Yesterday just for kicks I switched to Shadowed Unit Frames and turned off PB4. I wanted to see what all the hype about better performance/resource usage was about. I got everything setup as close to my PB4 setup as I could, making several concessions along the way. SUF misses a lot of features (most importantly, MT/MA frames and raid pets). Setting up raid frames in SUF is also a bona fide pain in the ass. But the real test was my frame rate. I'd be willing to put up with a lot of shit if I got a better frame rate.
But I didn't. No change. If anything, my frame rate may have actually gotten worse. So after hours of frustration, I flipped back to PB4 and went back to my business.
So the (anecdotal) message is: PB4 performance as compared to SUF seems to be very similar on my machine. Why does my frame rate suck? I really don't know at this point.
Keep up the great work!
----
After using SUF, I came away with one major feature that I'd love to see in PB4. It's funny that this exists in SUF, which is intended to be more minimal, but not in PB4. The feature is: frame anchoring. SUF implements this exactly the way I'd want it done. Let me anchor one unit frame to another (or to the screen), choose the anchor points on both frames, and enter an X/Y offset for the anchor. I've never been able to achieve quite the precise positioning in PB4 that I want, and in SUF I was finally able to.
I realize this is slightly problematic because unit frames are more dynamic in PB4 as compared to SUF (SUF hardcodes all the units, whereas PB4 lets you create them ad-hoc). If an anchor dependency was deleted, probably the best option would be to translate the anchor back to the screen.
Just an anecdotal bit of feedback (not intended to start a flame war!):
Yesterday just for kicks I switched to Shadowed Unit Frames and turned off PB4. I wanted to see what all the hype about better performance/resource usage was about. I got everything setup as close to my PB4 setup as I could, making several concessions along the way. SUF misses a lot of features (most importantly, MT/MA frames and raid pets). Setting up raid frames in SUF is also a bona fide pain in the ass. But the real test was my frame rate. I'd be willing to put up with a lot of shit if I got a better frame rate.
But I didn't. No change. If anything, my frame rate may have actually gotten worse. So after hours of frustration, I flipped back to PB4 and went back to my business.
So the (anecdotal) message is: PB4 performance as compared to SUF seems to be very similar on my machine. Why does my frame rate suck? I really don't know at this point.
Keep up the great work!
----
After using SUF, I came away with one major feature that I'd love to see in PB4. It's funny that this exists in SUF, which is intended to be more minimal, but not in PB4. The feature is: frame anchoring. SUF implements this exactly the way I'd want it done. Let me anchor one unit frame to another (or to the screen), choose the anchor points on both frames, and enter an X/Y offset for the anchor. I've never been able to achieve quite the precise positioning in PB4 that I want, and in SUF I was finally able to.
I realize this is slightly problematic because unit frames are more dynamic in PB4 as compared to SUF (SUF hardcodes all the units, whereas PB4 lets you create them ad-hoc). If an anchor dependency was deleted, probably the best option would be to translate the anchor back to the screen.
You can controll placement relative to other frames perfectly in the unit/grp interface by giving exact x/y positions for the frame.
Unless I'm missing something, the only option is to use a slider, often skipping up to 10 units at a time. This is hardly precise. It's more accurate to use the mouse to align frames in PB4, and this is less than accurate.
Unless I'm missing something, the only option is to use a slider, often skipping up to 10 units at a time. This is hardly precise. It's more accurate to use the mouse to align frames in PB4, and this is less than accurate.
You can manually input an exact value into the editboxes, no need to use the sliders.
I usually drag the frame to the approximate place, then edit the x/y values directly to get the exact positioning. (since im not so good at the coordinate based system i need to frag it to an aprox loc to have something to work with)
You can manually input an exact value into the editboxes, no need to use the sliders.
I usually drag the frame to the approximate place, then edit the x/y values directly to get the exact positioning. (since im not so good at the coordinate based system i need to frag it to an aprox loc to have something to work with)
Gah. Thanks for that. Yay for unintuitive Ace 3 widgets. This'll help a lot.
Yeah, I had the exact same problem with those sliders. For months I was manually editting my WTF file with the precise X Y values I wanted. Maybe if that input box has a border or something to make it more obviously user-configurable. But that's an argument for the Ace3 forums, not here. :P
Actually on a similar note, I tried both Shadowed UF and STUF recently, and the feature one of 'em had that I liked is the ability to anchor one frame to another frame.
For example, after playing with it for a bit, I decided I wanted to move my pet frame, so I just grabbed and moved it. Then realized that I needed to move my Pet's Target frame too. Would've been nice to have that frame anchored to be relative to the pet frame rather than relative to the whole screen.
But, that's a really minor thing. I tossed out both ShUF and STUF fairly quickly in favor of PB4. Thanks for the awesomeness.
In terms of maximum configurability versus performance, PitBull4 beats everyone hands down. You pretty much have total control over everything, and you don't suffer too much in terms of CPU usage (compared to other addons).
Arena frames are pretty much the only noticably absent feature (not that I personally do any PvP). Once that's in this'll be the unitframes to rule them all. :)
is it possible to make xp only show for my character and not for my pet and target?
Select the Layout that your Player frame is using in the Layout Editor. Make a new Layout (just type it's name in the box and go). The new layout will have copied all the same settings as the first Layout.
Now, go into that new Layout and disable the XP bar.
Go into the Units section, and tell your Pet and Target frames to use the new Layout instead of the old one.
I've been facedesking 1 hour now. Tried to find a solution, my searches in this thread absolutely failed (found irrelevant stuff). I was wondering how I could reverse the colours of debuffs and buffs on hostile targets. Right now hostile target buffs are red and their debuffs green. I want them as they were on PB3 since I use another addon to keep track of my own debuffs.
Is the Use unfriendly colors option in colors, Aura on Friendly auras what you want?
I'm using the Pre-Written text since I don't know much about coding to make a custom job, all I had done was switch the location from "Threat Bar" to Blank Space.
I'll have to look into this. I don't usually use the threatbar so I haven't noticed this. Guess I need to turn on the text in a group environment and see what's going on.
I'm using the Pre-Written text since I don't know much about coding to make a custom job, all I had done was switch the location from "Threat Bar" to Blank Space.
And I have a question:
When I select any layout in the layout editor, a layout called "Normal" ("Default" in english) is always created. I can delete it as often as I want, it will always come back. Is this intended?
Using v4.0.0-beta2-56-g97d7363, I having problems with my the alpha color in my health bars, normaly my unit frames look like frame (1) and now after one second or two the alpha gets updated to frame (2), everytime I set up a new valor for the empty alpha the frame will look like (1) and gets updated immediately to (2).
I reopened it. In the future it'd probably just be easier to open a new ticket if I've closed a ticket and you've found more things.
And I have a question:
When I select any layout in the layout editor, a layout called "Normal" ("Default" in english) is always created. I can delete it as often as I want, it will always come back. Is this intended?
It's actually Normal in English too. And I'm pretty sure this is somewhat intended. Defaults can't really be deleted without them coming back.
Using v4.0.0-beta2-56-g97d7363, I having problems with my the alpha color in my health bars, normaly my unit frames look like frame (1) and now after one second or two the alpha gets updated to frame (2), everytime I set up a new valor for the empty alpha the frame will look like (1) and gets updated immediately to (2).
Should be fixed in the latest alpha build. I've been fixing a bunch of wokiness with bar transparencies. So you may find more things that behave differently than before. Some of it may be intentional, but feel free to report it.
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Yesterday just for kicks I switched to Shadowed Unit Frames and turned off PB4. I wanted to see what all the hype about better performance/resource usage was about. I got everything setup as close to my PB4 setup as I could, making several concessions along the way. SUF misses a lot of features (most importantly, MT/MA frames and raid pets). Setting up raid frames in SUF is also a bona fide pain in the ass. But the real test was my frame rate. I'd be willing to put up with a lot of shit if I got a better frame rate.
But I didn't. No change. If anything, my frame rate may have actually gotten worse. So after hours of frustration, I flipped back to PB4 and went back to my business.
So the (anecdotal) message is: PB4 performance as compared to SUF seems to be very similar on my machine. Why does my frame rate suck? I really don't know at this point.
Keep up the great work!
----
After using SUF, I came away with one major feature that I'd love to see in PB4. It's funny that this exists in SUF, which is intended to be more minimal, but not in PB4. The feature is: frame anchoring. SUF implements this exactly the way I'd want it done. Let me anchor one unit frame to another (or to the screen), choose the anchor points on both frames, and enter an X/Y offset for the anchor. I've never been able to achieve quite the precise positioning in PB4 that I want, and in SUF I was finally able to.
I realize this is slightly problematic because unit frames are more dynamic in PB4 as compared to SUF (SUF hardcodes all the units, whereas PB4 lets you create them ad-hoc). If an anchor dependency was deleted, probably the best option would be to translate the anchor back to the screen.
The closest ticket I could find was here:
http://www.wowace.com/addons/pitbull4/tickets/411-position-unitframes-relative-to-anchors/
You can controll placement relative to other frames perfectly in the unit/grp interface by giving exact x/y positions for the frame.
Unless I'm missing something, the only option is to use a slider, often skipping up to 10 units at a time. This is hardly precise. It's more accurate to use the mouse to align frames in PB4, and this is less than accurate.
You can manually input an exact value into the editboxes, no need to use the sliders.
I usually drag the frame to the approximate place, then edit the x/y values directly to get the exact positioning. (since im not so good at the coordinate based system i need to frag it to an aprox loc to have something to work with)
Gah. Thanks for that. Yay for unintuitive Ace 3 widgets. This'll help a lot.
NP took me a good while before i figured out that most of the addons would let me manuallyinput values instead of those pesky sliders ;D
For example, after playing with it for a bit, I decided I wanted to move my pet frame, so I just grabbed and moved it. Then realized that I needed to move my Pet's Target frame too. Would've been nice to have that frame anchored to be relative to the pet frame rather than relative to the whole screen.
But, that's a really minor thing. I tossed out both ShUF and STUF fairly quickly in favor of PB4. Thanks for the awesomeness.
Arena frames are pretty much the only noticably absent feature (not that I personally do any PvP). Once that's in this'll be the unitframes to rule them all. :)
Select the Layout that your Player frame is using in the Layout Editor. Make a new Layout (just type it's name in the box and go). The new layout will have copied all the same settings as the first Layout.
Now, go into that new Layout and disable the XP bar.
Go into the Units section, and tell your Pet and Target frames to use the new Layout instead of the old one.
Is the Use unfriendly colors option in colors, Aura on Friendly auras what you want?
I'll have to look into this. I don't usually use the threatbar so I haven't noticed this. Guess I need to turn on the text in a group environment and see what's going on.
Not implemented at this time. Pretty sure there's an enhancement ticket asking for the bar smoothing. Just haven't gotten to writing it.
http://www.wowace.com/addons/pitbull4/tickets/530-missing-localization-keys/
And I have a question:
When I select any layout in the layout editor, a layout called "Normal" ("Default" in english) is always created. I can delete it as often as I want, it will always come back. Is this intended?
I reopened it. In the future it'd probably just be easier to open a new ticket if I've closed a ticket and you've found more things.
It's actually Normal in English too. And I'm pretty sure this is somewhat intended. Defaults can't really be deleted without them coming back.
Should be fixed in the latest alpha build. I've been fixing a bunch of wokiness with bar transparencies. So you may find more things that behave differently than before. Some of it may be intentional, but feel free to report it.