I enjoy the option to set frames not to respond to clicks ("hud" option) but in some cases it would be nice to be able to toggle it without digging trough the configurationpanel.
Would it be possible to do it via a script/macro, and if so, how should it look?
Any way of setting up a maintank list with target/tot functions...
I can filter for maintanks, but when i setup target/tot functions it shows the whole group the tanks are in as that's the only way i've gotten to show anything at all.
And considering ORA3 killed tank frames, need something to replace it (aguf doesnt do them either)
And a question to the default code of the percentage energy text. The code is
local max = MaxPower(unit)
if max > 0 then
return "%s%%",Percent(Power(unit),MaxPower(unit))
end
Have I missed something or is the second call to MaxPower() not really needed?
edit: Oh, and another question:
In PitBull3 multiple colors could be configured for the castbar (casting, channelling, complete, fail). I can't find this option in Pitbull4 and I also can't find a ticket for it. Am I just blind or does really nobody miss that feature?
edit2: And I have a little problem:
My party frames are also shown if I convert the party to a raid. But in the group settings only the "show in party" option is checked. Any help would be nice :)
edit3: Oh, the party frames are only hidden if more than 5 members are in the raid. Can this be disabled somewhere?
Shameless push of my questions, and adding some more:
Could it be that there is a bug in the range check for hostile units? I'm a Paladin, so all range checks should be 40 yards. I have one layout that I use for maintanks, -targets and -targettargets. The range check works for the tanks, but the -targets (e.g. the boss) is always faded out at about 38 yards (I'm still able to cast my 40 yard Judgement on it when it's faded out).
Is there any option to disable the fading animation, so it fades instantly like in PitBull3?
In order to do the talent stuff right you have to use LibTalentQuery or whatever the lib is called. I really don't want to suck in an extra dependency for a very very very few people that might use this. However you can use the library from within a LuaText. You'd just have to be sure to install it yourself if you don't already have it from some other addon. If I do anything it'll be writing an example how to do it.
An example would be great, Shefki, I'd really appreciate that! Thanks in advance, whenever you get around to it.
One more question. Is it possible to change the color of the cast bar (not the background)? It's a small thing, but I'm picky.
On left hand side of the Config window i clicked on Groups tag as i believe this is where I need to set all options about groups like party and raids.
First of all, Config Mode at upper right hand side corner does not seem to be connected to Groups tag just on left hand side (it was in Pitbull v3 and less).
Now, In Groups tag, I have chosen Party (from only Party and Party's Pets to be able to choose in Current Group), "Enable" is ticked on. From Unit Groups I am only interested in Party or Raids. When I set this option to Party what I can see only is group of 5 members If I chose Party, Raid10, Raid25 and Raid40 from Config Mode. Again, i can see only the group of 5 bars corresponding to group of only 5 players. I believe it will appear exactly in that manner if I enter to any raid.
Now, If I set Units Groups options to Raid still in Group tag, I cannot see set of 5 ppl group at all if I set Config Mode to Party but I can see raids correctly all 10, 25 and 40 in exact manner i want.
Now, my question is why I have to change the option of Unit Group to either Party of Raid to see one of the other correctly?
Of course as I said before, all options in "Show when in" are ticked when I set Config Mode to Party as well as the Config Mode is set to Rsid 10, 25 and 40.
I have no idea if option on the left hand side are dependent on Config Mode. They seem not to change if I change Config Mode to either Party, Raids or Solo.
Zebbik, you've discovered one of the most awesome features in PitBull4.
Basically, each "group" is named however you like. These appear in the "Current Group" drop-down list. You can Enable these individually.
You link each of these to an actual "Unit group" based on what you need to appear. And the "Layout" drop-down is just like for individual units, allowing you to easily select your visual design for that group.
Then you tick the corresponding "Show when in" checkboxes, and make sure each "group" only shows units as per your "Filter type" and "Filter group".
I typically have a single "group" per Raid sub-group. This way I can position each group perfectly and keep sub-groups separate. I actually have once set of "groups" that are only visible in 25-man and 40-man raids. And I have another set of "groups" that are a bit larger and only appear in 10-man raids. And I have one more set of "groups" for my Party and PartyPets and they only appear when I'm in a 5-man, and they are even larger still. So no matter what size raid/party I am in, the same area of my screen is used. It's quite swish. :)
In an effort to alleviate the confusion that is created by the current Groups configuration. I've tabbed it in the latest alpha. The point of this is to eliminate the scroll bar and even when the config window is resized the current group box is always left on screen.
A common problem we've had is people will be editing a group and finish. In the process of editing they will have scrolled down. They'll see the Unit group box and use it to try and select the next group they wish to edit rathern than the Current group box. This results in complaints like the following paraphrased complaints:
a) I have two sets of party frames, it appears that my party pet frames are showing the party itself.
b) I configured my raid frames but then they disappeared.
Nice one, Shefki. I would describe myself as a seasoned PitBull4 user, and even I occasionally make this mistake when I'm rushing through settings in-between raid bosses. :)
Another usability concern which we thankfully don't get many questions about now is the ability to toggle frame-snap on and off with a checkbox. The secret "hold shift" feature used to mystify (and preoccupy) many on these forums.
I'm planning on making a really cool and really minimal layout but PitBull4 is currently missing a key ingredient: hiding bars on cast. I've got a wicked idea for a Power bars that turn into Cast bars when the unit is casting, saving tonnes of real estate and looking awesome. Since I don't care about Power at all on my Focus frame, I'd be doing this with the Health bar instead there and in other squishier places. Is this a really complex thing that could go wrong if I try adding it in myself (and submitting a patch)? Or should I just plow on ahead? :)
Hey,
I've been making a new layout for my raid frames recently, but couldn't get the buffs to show, only the debuffs. The option for buffs in raid layout it ticked but no buffs are shown, is this feature disabled at this stage or am I missing something?
Hey,
I've been making a new layout for my raid frames recently, but couldn't get the buffs to show, only the debuffs. The option for buffs in raid layout it ticked but no buffs are shown, is this feature disabled at this stage or am I missing something?
You're missing something. Is it possible you have filtering turned on and don't have any buffs on that wouldn't be filtered? Is it possible you have buffs and debuffs put in the same spot?
Another usability concern which we thankfully don't get many questions about now is the ability to toggle frame-snap on and off with a checkbox. The secret "hold shift" feature used to mystify (and preoccupy) many on these forums.
I'm aware of the ticket. There's just no good place to put the option at this time. It won't fit where the ticket suggests we put it. Placing it in some other panel won't really help either.
I'm planning on making a really cool and really minimal layout but PitBull4 is currently missing a key ingredient: hiding bars on cast. I've got a wicked idea for a Power bars that turn into Cast bars when the unit is casting, saving tonnes of real estate and looking awesome. Since I don't care about Power at all on my Focus frame, I'd be doing this with the Health bar instead there and in other squishier places. Is this a really complex thing that could go wrong if I try adding it in myself (and submitting a patch)? Or should I just plow on ahead? :)
It's going to be harder than you think. You either have to put the code in every single bar module. Or you'll have to put it in the module handler for bar modules.
I'm not really convinced of the usefulness of this. I just can't fathom why you'd want the health bar or power bar to go away for a cast bar.
Hello I have this issue , still a newbie.
Anyway trying to have a 2D portrait centered above my health bar.
But when I set it it looks like this :
How can I make it so it can look clear and nice ?
Zebbik, you've discovered one of the most awesome features in PitBull4.
Oh my goodness, for some reason i did not spot the empty bar which gives me possibility to create a new group. As my teacher used to say: "You can look and cannot see, you can listen and cannot hear :P".
Once I have done it, and set options for the new Unit Group everything has started working perfectly. Thanks for that jokeyrhyme.
BTW Shefki. Do u think this addon will be working in very next patch 3.2?
Hello I have this issue , still a newbie.
Anyway trying to have a 2D portrait centered above my health bar.
But when I set it it looks like this :
How can I make it so it can look clear and nice ?
Layout editor -> Indicators -> Portrait and look at Side options. There are 3 possibilities: "Centre", "Left", "Right". If you change it to Left or Right it should be ok.
Didnt manage to find out how to make tickets so I'll post here.
How about an option to disable/ignore/suppress omnicc? since it collides with pb4 auras very badly. I can use different addOn so I see timers on my bar-spells, but if I use other addons that show cooldown/etc buttons then I wont be able to add text to them since Omnicc is the only mod that does this. (That I've been able to find.)
Hello I have this issue , still a newbie.
Anyway trying to have a 2D portrait centered above my health bar.
But when I set it it looks like this :
How can I make it so it can look clear and nice ?
I think you should resize with "height/width multiplier" rather than scale. (Or the opposite)
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Would it be possible to do it via a script/macro, and if so, how should it look?
I can filter for maintanks, but when i setup target/tot functions it shows the whole group the tanks are in as that's the only way i've gotten to show anything at all.
And considering ORA3 killed tank frames, need something to replace it (aguf doesnt do them either)
You need three groups (raid, raidtarget, raidtargettarget), all of them set to only show maintanks.
Shameless push of my questions, and adding some more:
Could it be that there is a bug in the range check for hostile units? I'm a Paladin, so all range checks should be 40 yards. I have one layout that I use for maintanks, -targets and -targettargets. The range check works for the tanks, but the -targets (e.g. the boss) is always faded out at about 38 yards (I'm still able to cast my 40 yard Judgement on it when it's faded out).
Is there any option to disable the fading animation, so it fades instantly like in PitBull3?
Ah, okay. Here's what Shefki wrote there:
An example would be great, Shefki, I'd really appreciate that! Thanks in advance, whenever you get around to it.
One more question. Is it possible to change the color of the cast bar (not the background)? It's a small thing, but I'm picky.
Yes, directly at the cast bar options in the layout editor.
Oh, of course. Thanks.
On left hand side of the Config window i clicked on Groups tag as i believe this is where I need to set all options about groups like party and raids.
First of all, Config Mode at upper right hand side corner does not seem to be connected to Groups tag just on left hand side (it was in Pitbull v3 and less).
Now, In Groups tag, I have chosen Party (from only Party and Party's Pets to be able to choose in Current Group), "Enable" is ticked on. From Unit Groups I am only interested in Party or Raids. When I set this option to Party what I can see only is group of 5 members If I chose Party, Raid10, Raid25 and Raid40 from Config Mode. Again, i can see only the group of 5 bars corresponding to group of only 5 players. I believe it will appear exactly in that manner if I enter to any raid.
Now, If I set Units Groups options to Raid still in Group tag, I cannot see set of 5 ppl group at all if I set Config Mode to Party but I can see raids correctly all 10, 25 and 40 in exact manner i want.
Now, my question is why I have to change the option of Unit Group to either Party of Raid to see one of the other correctly?
Of course as I said before, all options in "Show when in" are ticked when I set Config Mode to Party as well as the Config Mode is set to Rsid 10, 25 and 40.
I have no idea if option on the left hand side are dependent on Config Mode. They seem not to change if I change Config Mode to either Party, Raids or Solo.
Basically, each "group" is named however you like. These appear in the "Current Group" drop-down list. You can Enable these individually.
You link each of these to an actual "Unit group" based on what you need to appear. And the "Layout" drop-down is just like for individual units, allowing you to easily select your visual design for that group.
Then you tick the corresponding "Show when in" checkboxes, and make sure each "group" only shows units as per your "Filter type" and "Filter group".
I typically have a single "group" per Raid sub-group. This way I can position each group perfectly and keep sub-groups separate. I actually have once set of "groups" that are only visible in 25-man and 40-man raids. And I have another set of "groups" that are a bit larger and only appear in 10-man raids. And I have one more set of "groups" for my Party and PartyPets and they only appear when I'm in a 5-man, and they are even larger still. So no matter what size raid/party I am in, the same area of my screen is used. It's quite swish. :)
A common problem we've had is people will be editing a group and finish. In the process of editing they will have scrolled down. They'll see the Unit group box and use it to try and select the next group they wish to edit rathern than the Current group box. This results in complaints like the following paraphrased complaints:
a) I have two sets of party frames, it appears that my party pet frames are showing the party itself.
b) I configured my raid frames but then they disappeared.
Another usability concern which we thankfully don't get many questions about now is the ability to toggle frame-snap on and off with a checkbox. The secret "hold shift" feature used to mystify (and preoccupy) many on these forums.
I'm planning on making a really cool and really minimal layout but PitBull4 is currently missing a key ingredient: hiding bars on cast. I've got a wicked idea for a Power bars that turn into Cast bars when the unit is casting, saving tonnes of real estate and looking awesome. Since I don't care about Power at all on my Focus frame, I'd be doing this with the Health bar instead there and in other squishier places. Is this a really complex thing that could go wrong if I try adding it in myself (and submitting a patch)? Or should I just plow on ahead? :)
I've been making a new layout for my raid frames recently, but couldn't get the buffs to show, only the debuffs. The option for buffs in raid layout it ticked but no buffs are shown, is this feature disabled at this stage or am I missing something?
You're missing something. Is it possible you have filtering turned on and don't have any buffs on that wouldn't be filtered? Is it possible you have buffs and debuffs put in the same spot?
I'm aware of the ticket. There's just no good place to put the option at this time. It won't fit where the ticket suggests we put it. Placing it in some other panel won't really help either.
It's going to be harder than you think. You either have to put the code in every single bar module. Or you'll have to put it in the module handler for bar modules.
I'm not really convinced of the usefulness of this. I just can't fathom why you'd want the health bar or power bar to go away for a cast bar.
Anyway trying to have a 2D portrait centered above my health bar.
But when I set it it looks like this :
How can I make it so it can look clear and nice ?
Oh my goodness, for some reason i did not spot the empty bar which gives me possibility to create a new group. As my teacher used to say: "You can look and cannot see, you can listen and cannot hear :P".
Once I have done it, and set options for the new Unit Group everything has started working perfectly. Thanks for that jokeyrhyme.
BTW Shefki. Do u think this addon will be working in very next patch 3.2?
Best regards.
It already works fine on the PTR so I'd imagine so. If something comes up we'll fix it.
Layout editor -> Indicators -> Portrait and look at Side options. There are 3 possibilities: "Centre", "Left", "Right". If you change it to Left or Right it should be ok.
How about an option to disable/ignore/suppress omnicc? since it collides with pb4 auras very badly. I can use different addOn so I see timers on my bar-spells, but if I use other addons that show cooldown/etc buttons then I wont be able to add text to them since Omnicc is the only mod that does this. (That I've been able to find.)
Please !
I think you should resize with "height/width multiplier" rather than scale. (Or the opposite)