Would it be possible to have add a dog-tag to any color accepting object that evaluates to a color ?
Like for the Borders people could choose things like
[ if rare then Silver else if elite then yellow] to color the border by mob type
others could just say
[ classcolor ] to color is by the class color
HP / Mana bars could be customize in a similar fashion without the need of adding 125 special case checkboxes.
The downside would be that people will need to express their layout in dogtags (maybe there could be some predefined values) and i am not sure if dogtags do have the option to just to evaluate into a color instead of a Text.
I seriously doubt that we'll use dogtags for borders.
a) It's not designed for that at all.
b) While it may not be apparent at this point. But DogTags will eventually not be required at all for PitBull. It's merely one text provider.
c) It's likely that DogTags will not even be the default text provider in the future and that a small hardcoded set of texts is the default.
The new module system is designed to make it much easier to write modules. So it should be possible for someone to come up with modules to do a lot of this sort of stuff.
Great work, Silky! You are now officially a Lua hacker. :P
I don't even know if there is another way to do this. I was thinking that there was a slim possibility that we could have a small snippet of code that always makes them show full-body, and another snippet that always makes them show bust. Not sure my understanding of why the problem exists is complete.
sorry to digress a little from PB4. But regarding to kgpanels. How does one get it to work? I have always just used whatever border, texture that came with the mod that I am using, and I am not quite sure how to add elements from kgpanel or eepanel.
Oh and thanks for the great unit frame! I loved PB, but PB4 is just so much better, esp. in the configuration department. Keep up the awesome work please! :)