I've been playing with various filters, but I'm not having any luck getting my vehicle's debuffs to show up on the target (i.e. Flame Leviathan, Malygos, the quest in coldarra). Is this possible yet, and if so, can someone tell me what I'm missing or direct me to where I can find that?
I've been playing with various filters, but I'm not having any luck getting my vehicle's debuffs to show up on the target (i.e. Flame Leviathan, Malygos, the quest in coldarra). Is this possible yet, and if so, can someone tell me what I'm missing or direct me to where I can find that?
Umm it should just work. The Mine filter knows what vehicles are yours.
Noticed some odd behavior tonight in my raid. After a wipe, when everyone was re-entering the instance, all the raid pet and MT target frames would periodically flash on and then off briefly. This would happen several times randomly as people re-entered the instance, summoned their pets, etc. *All* the raid pet frames would flash on for like one frame, then go away. Not just the ones where pets existed.
Also, anecdotally, performance seems worse tonight. Myself and my wife noticed this.
Noticed some odd behavior tonight in my raid. After a wipe, when everyone was re-entering the instance, all the raid pet and MT target frames would periodically flash on and then off briefly. This would happen several times randomly as people re-entered the instance, summoned their pets, etc. *All* the raid pet frames would flash on for like one frame, then go away. Not just the ones where pets existed.
I've heard reports of this. I'll look into it. How do you have your frames configured, grouping etc. (screenshot of config or wtf file would be helpful) There was some code that avoided the ForceUnitFrameCreation cycle in most cases but I had to change it slightly recently. I wonder if that isn't impacting you somehow.
I haven't seen this myself at all. The one report I had was about the party frames though not raid frames.
Also, anecdotally, performance seems worse tonight. Myself and my wife noticed this.
Going from what version to what version? Which version did you last raid with? Have you raided with a version since the push on the 10th that altered the frame recycling. That should have improved performance, though not terribly noticeably in PVE (more so in battlegrounds).
I've heard reports of this. I'll look into it. How do you have your frames configured, grouping etc. (screenshot of config or wtf file would be helpful)
I've attached my saved variables file. I can do a screenshot too if that'd be easier. Tonight was the first time I'd noticed the flickering behavior.
Going from what version to what version? Which version did you last raid with? Have you raided with a version since the push on the 10th that altered the frame recycling. That should have improved performance, though not terribly noticeably in PVE (more so in battlegrounds).
My prior raid was Thursday June 11th. I use the Curse updater set to alpha for PB4, so whatever version was current as of then (sorry, I don't know which revision it was). It should have been after the frame recycling change, though.
Before this pops up here... Text provider has changed to LuaTexts from DogTagTexts. If you want to use DogTagTexts you'll need to enable it under Modules. If you don't want to use LuaTexts you'll need to disable it also under Modules. This change was really made for default profiles but due to the way profiles work it changes it for everyone.
Noticed some odd behavior tonight in my raid. After a wipe, when everyone was re-entering the instance, all the raid pet and MT target frames would periodically flash on and then off briefly. This would happen several times randomly as people re-entered the instance, summoned their pets, etc. *All* the raid pet frames would flash on for like one frame, then go away. Not just the ones where pets existed.
I've seen this behavior now. I have a feeling this has to do with us no longer clearing frames and our hack to force unit frames to be created on group headers. I'll see what I can do to hide this from you.
is there a way to detach the castbar from the player frame and move it around the UI free from the player frame? If not, can anyone suggest a castbar mod that I could customize to match my Pitbull 4.0 layout?
Is anyone else having issues where they create a layout for their target and when they /rl or log out and log in again the target frame doesn't show? what is causing this? (if known) and how can i fix it?
Basically what I'm trying to achieve is a pitbull layout with a similar look to this one:
One of the nicest pitbull layouts I've seen :cool:
-- Is it possible to separate the different bars as in picture?
-- Can I adjust their size individually?
-- Also, I tried positioning my mana bar to the left of the health bar. After I did this I could no longer position any text to the right of the health bar? That positioning option was not available again until I placed my mana bar back to center. Any ideas why it acts like that?
Is anyone else having issues where they create a layout for their target and when they /rl or log out and log in again the target frame doesn't show? what is causing this? (if known) and how can i fix it?
Can you come up with an exact set of steps to reproduce this? If so please open a ticket and include the steps in it.
Basically what I'm trying to achieve is a pitbull layout with a similar look to this one:
One of the nicest pitbull layouts I've seen :cool:
-- Is it possible to separate the different bars as in picture?
-- Can I adjust their size individually?
-- Also, I tried positioning my mana bar to the left of the health bar. After I did this I could no longer position any text to the right of the health bar? That positioning option was not available again until I placed my mana bar back to center. Any ideas why it acts like that?
Kind of wondering how to recreate this myself.
Edit: What I'd most like to know is what font that is.
Edit: What I'd most like to know is what font that is.
can someone tell me how to get the borders around the individual bars? I have the borders module enabled, and I have enabled borders under the frame settings, but nothing ever shows up on the bars.
are these separate panels anchored underneath with another panel making addon?
The code is fine. The only problem is there's just no good way to trigger updates on key presses right now. I mentioned that I'd be thinking about it. I just haven't gotten to it. I'll get to it soon though.
So, MODIFIER_STATE_CHANGED can't simply be added inside the module settings for LuaTexts, and then chosen for that particular Text?
can someone tell me how to get the borders around the individual bars? I have the borders module enabled, and I have enabled borders under the frame settings, but nothing ever shows up on the bars.
are these separate panels anchored underneath with another panel making addon?
You're going to have to use kgPanels or something similar to get those borders. It also doesn't appear that the picture is displaying just the unitframe. I'm thinking there's a castbar and maybe a ToT thrown in there as well.
Ok, i've worked for quite some time to get to this, but it still doesn't work like i want :(
What i want: when an ally doesn't have mark of the wild (or gift of the wild), make an icon appear. If the buff is there, but will fade soon (i used a 5min counter with dogtags), make the icon appear, but smaller.
The dogtag was like this (french names for buff and class):
[(if ((((Class(unit="player") = "Druidesse") or (Class(unit="player") = "Druide")) and (HasAura("Marque du fauve") and (AuraDuration("Marque du fauve") < 300))) or (HasAura("Don du fauve") and (AuraDuration("Don du fauve") < 300))) then
Icon("Interface/Icons/Spell_Nature_Regeneration", size=20)
elseif (((Class(unit="player") = "Druidesse") or (Class(unit="player") = "Druide")) and (HasAura("Marque du fauve") or HasAura("Don du fauve"))) then
" "
elseif ((Class(unit="player") = "Druidesse") or (Class(unit="player") = "Druide")) then
Icon("Interface/Icons/Spell_Nature_Regeneration", size=30)
end)]
After reading on this post and others, i've made this in lua:
local i = 1
local fauve = true
while true do
local name,_,icon = UnitAura(unit,i,"HELPFUL")
if not name then
break
elseif name == "Marque du fauve" then
fauve = false
elseif name == "Don du fauve" then
fauve = false
end
i = i + 1
end
if fauve then
return "|TInterface/Icons/Spell_Nature_Regeneration:20|t"
end
However, i still have some problems: first, it doesn't refresh. What i mean is, if i buff, the icon doesn't disappear unless i change target. And i also can't find the way to put the timer thing.
[Edit: found the way for it to refresh, using the events! Still missing the timer]
I also wanted a way to display the number of stacks of my lifebloom on someone.
In the example how to show buff icons... would it somehow be possible to hide or substitute that ugly standard border?
Negative, I don't believe there's anyway to do anything like that. Unless there's options to set the position of the icon that I don't know about in which case you can zoom it like the Aura module does. But I've never seen any other option than a simple size.
So, MODIFIER_STATE_CHANGED can't simply be added inside the module settings for LuaTexts, and then chosen for that particular Text?
It can. I was unaware that this event even existed. I'd always watched the keypress up and down events for that stuff. If so then yes just add MODIFIED_STATE_CHANGED to the events under Modules, LuaTexts. Make sure the update checkboxes have All checked.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Did you update before you posted this, because I think that was a separate error that I fixed yesterday.
Umm it should just work. The Mine filter knows what vehicles are yours.
Also, anecdotally, performance seems worse tonight. Myself and my wife noticed this.
I've heard reports of this. I'll look into it. How do you have your frames configured, grouping etc. (screenshot of config or wtf file would be helpful) There was some code that avoided the ForceUnitFrameCreation cycle in most cases but I had to change it slightly recently. I wonder if that isn't impacting you somehow.
I haven't seen this myself at all. The one report I had was about the party frames though not raid frames.
Going from what version to what version? Which version did you last raid with? Have you raided with a version since the push on the 10th that altered the frame recycling. That should have improved performance, though not terribly noticeably in PVE (more so in battlegrounds).
Of course the above issue may be related to this.
I've attached my saved variables file. I can do a screenshot too if that'd be easier. Tonight was the first time I'd noticed the flickering behavior.
My prior raid was Thursday June 11th. I use the Curse updater set to alpha for PB4, so whatever version was current as of then (sorry, I don't know which revision it was). It should have been after the frame recycling change, though.
I've seen this behavior now. I have a feeling this has to do with us no longer clearing frames and our hack to force unit frames to be created on group headers. I'll see what I can do to hide this from you.
Basically what I'm trying to achieve is a pitbull layout with a similar look to this one:
One of the nicest pitbull layouts I've seen :cool:
-- Is it possible to separate the different bars as in picture?
-- Can I adjust their size individually?
-- Also, I tried positioning my mana bar to the left of the health bar. After I did this I could no longer position any text to the right of the health bar? That positioning option was not available again until I placed my mana bar back to center. Any ideas why it acts like that?
Can you come up with an exact set of steps to reproduce this? If so please open a ticket and include the steps in it.
Kind of wondering how to recreate this myself.
Edit: What I'd most like to know is what font that is.
can someone tell me how to get the borders around the individual bars? I have the borders module enabled, and I have enabled borders under the frame settings, but nothing ever shows up on the bars.
are these separate panels anchored underneath with another panel making addon?
So, MODIFIER_STATE_CHANGED can't simply be added inside the module settings for LuaTexts, and then chosen for that particular Text?
You're going to have to use kgPanels or something similar to get those borders. It also doesn't appear that the picture is displaying just the unitframe. I'm thinking there's a castbar and maybe a ToT thrown in there as well.
What i want: when an ally doesn't have mark of the wild (or gift of the wild), make an icon appear. If the buff is there, but will fade soon (i used a 5min counter with dogtags), make the icon appear, but smaller.
The dogtag was like this (french names for buff and class):
After reading on this post and others, i've made this in lua:
However, i still have some problems: first, it doesn't refresh. What i mean is, if i buff, the icon doesn't disappear unless i change target. And i also can't find the way to put the timer thing.
[Edit: found the way for it to refresh, using the events! Still missing the timer]
I also wanted a way to display the number of stacks of my lifebloom on someone.
Negative, I don't believe there's anyway to do anything like that. Unless there's options to set the position of the icon that I don't know about in which case you can zoom it like the Aura module does. But I've never seen any other option than a simple size.
It can. I was unaware that this event even existed. I'd always watched the keypress up and down events for that stuff. If so then yes just add MODIFIED_STATE_CHANGED to the events under Modules, LuaTexts. Make sure the update checkboxes have All checked.