so btw, im looking for an alternative to omnicc, that allows me to only show the cooldown on the action bar buttons, and doesnt interfere with buffs/debuffs..hints? :)
OmniCC has an "Size Threshold" option. Just set this option to a bigger value so that OmniCC won't show on your buffs/debuffs.
I did a search to see if I could find this but could not.
What I am looking to do is remove my main player frame when I am in a group, raid. I saw the option to include my player frame in the party but did not see a condition to remove my main one. Could someone please inform me if this is possible. I appreciate the time and help. And thanks for the great mod from a long time pitbull user!
so btw, im looking for an alternative to omnicc, that allows me to only show the cooldown on the action bar buttons, and doesnt interfere with buffs/debuffs..hints?
Now, I unchecked the "Position as bar" option so I can have my portrait exactly the same size for my player and target frames even if I got one with casting bar and one without (like in the picture I've just shown).
My question is, there is a way to make a border for the portrait? So it'll look like its still part of the frame.
Thanks, btw pitbull 4 is just plain awesome. You made it way better and easier to configure. Kodos ;)
I just wanted to stop in to relay a quick thought....
!!!AWESOME!!!
Dude, you have out done yourself. This is by far the best unit mod I have ever seen. The customizability is through the roof and I haven't found anything that I'd like to do that I can't. As a Ele/Reto Shaman I'll tell you the ability to switch between two different raid frame setups is stupendous.
I want the name in the castbar... but it should disappear when the unit is casting and the spell name should be shown instead.
Just as it is in x-perl.
Basicly just do condtionals to get an If casting then casttext else name tag.
I don't remeber the exact tags but i have done it for my grp frames (dead/ghost and casting in the same tag)
[if CastStartDuration > 0 then
[ThickOutline [Alpha((CastStopDuration or 0) + 1) CastStopMessage or CastName]]
else
[Name:ClassColor (AFK or DND):Angle]
end]
works well so far, but if anybody knows a better way to do this or sees a problem here, please let me know!
It is possible to sort the Raid by Groups. But is there an option to sort these Groups (1-8) alphabetically by Names like in PB3?
Group 1 | Group2
AName | BName
CName | GName
EName | ZName
Sort Raid by:
-group
-index
-name
-class
Sort Subgroup(required for group,class) by:
- name
- index
I think the only way to do that would be to create a seperate Group for each one and then sort that by Name. Doesn't seem that useful though, to be honest.
It is possible to sort the Raid by Groups. But is there an option to sort these Groups (1-8) alphabetically by Names like in PB3?
Group 1 | Group2
AName | BName
CName | GName
EName | ZName
You could make a new frame for each group and sort those alphabetically,
dunno if there's an easier way only using sorting of the groups...
€dith says, that reading Tunga's post again it seems that it's just the same proposal...
My head works a bit weired today, guess getting up at 8 a.m. is just too early for a lazy student xD
Thanks a lot.
Haven't seen the filter by Group option but seems your brain works quite well since you hat the idea at least.
Not verry comfortable but at least possible.
This should also solve the problem that pitbull does not leave blank spots which messes with the Group Numbers.
I have exactly the same border settings in all layouts but the borders looks difefrent on diffeent frames (i use rothsquare on all). They even look diferent between different rames with the same layout.
Un my case most of the frames have the slightly thicker shaded border while others have a thinner border thats not "shaded" (a 1px solid line instead of the few px thisck "shade" effect border).
This happends even in the same layout MT1-3 has the thicker line MT4 a thin and MT5 the thick one.
Also in layotmode all borders are normal, and what borders gets "slimmed" seems totally random and varies from fight to fight.
I have exactly the same border settings in all layouts but the borders looks difefrent on diffeent frames (i use rothsquare on all). They even look diferent between different rames with the same layout.
Un my case most of the frames have the slightly thicker shaded border while others have a thinner border thats not "shaded" (a 1px solid line instead of the few px thisck "shade" effect border).
This happends even in the same layout MT1-3 has the thicker line MT4 a thin and MT5 the thick one.
Also in layotmode all borders are normal, and what borders gets "slimmed" seems totally random and varies from fight to fight.
I have a problem with only the player frame not showing its boarder on a relog/reload.
Is there a way to make debuffs on enemy targets have borders based on debuff type (curse,magic, poison, etc)? I can only find a way to set aura borders up by type for enemy buffs/debuffs.
I have exactly the same border settings in all layouts but the borders looks difefrent on diffeent frames (i use rothsquare on all). They even look diferent between different rames with the same layout.
Un my case most of the frames have the slightly thicker shaded border while others have a thinner border thats not "shaded" (a 1px solid line instead of the few px thisck "shade" effect border).
This happends even in the same layout MT1-3 has the thicker line MT4 a thin and MT5 the thick one.
Also in layotmode all borders are normal, and what borders gets "slimmed" seems totally random and varies from fight to fight.
I have the same issue with Rothsquare as well, I have a screenshot of the problem here:
All of my borders have the same settings, but it randomly changes a lot.
Also I have a request: I like how Pitbull replaces your unit frame with your vehicle's frame, same as the default UI. However, I have auras disabled on my main player frame as I use ElkBuffBars for that purpose. Would it be possible to show vehicle auras on the player frame when on a vehicle?
All of my borders have the same settings, but it randomly changes a lot.
Also I have a request: I like how Pitbull replaces your unit frame with your vehicle's frame, same as the default UI. However, I have auras disabled on my main player frame as I use ElkBuffBars for that purpose. Would it be possible to show vehicle auras on the player frame when on a vehicle?
Aye that the same issue that i keep getting.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
OmniCC has an "Size Threshold" option. Just set this option to a bigger value so that OmniCC won't show on your buffs/debuffs.
What I am looking to do is remove my main player frame when I am in a group, raid. I saw the option to include my player frame in the party but did not see a condition to remove my main one. Could someone please inform me if this is possible. I appreciate the time and help. And thanks for the great mod from a long time pitbull user!
i am trying to recreate this character frame
i can set up the bar correctly, but i cannot get the portrait to be as wide, and tall. and info on how to do this????
you can also use Cooldowns
Now, I unchecked the "Position as bar" option so I can have my portrait exactly the same size for my player and target frames even if I got one with casting bar and one without (like in the picture I've just shown).
My question is, there is a way to make a border for the portrait? So it'll look like its still part of the frame.
Thanks, btw pitbull 4 is just plain awesome. You made it way better and easier to configure. Kodos ;)
I just wanted to stop in to relay a quick thought....
!!!AWESOME!!!
Dude, you have out done yourself. This is by far the best unit mod I have ever seen. The customizability is through the roof and I haven't found anything that I'd like to do that I can't. As a Ele/Reto Shaman I'll tell you the ability to switch between two different raid frame setups is stupendous.
Thanks again and keep up the good work.
I need a little help with dogtags:
I want the name in the castbar... but it should disappear when the unit is casting and the spell name should be shown instead.
Just as it is in x-perl.
Basicly just do condtionals to get an If casting then casttext else name tag.
I don't remeber the exact tags but i have done it for my grp frames (dead/ghost and casting in the same tag)
I got it now in this way:
[if CastStartDuration > 0 then
[ThickOutline [Alpha((CastStopDuration or 0) + 1) CastStopMessage or CastName]]
else
[Name:ClassColor (AFK or DND):Angle]
end]
works well so far, but if anybody knows a better way to do this or sees a problem here, please let me know!
It is possible to sort the Raid by Groups. But is there an option to sort these Groups (1-8) alphabetically by Names like in PB3?
Group 1 | Group2
AName | BName
CName | GName
EName | ZName
Sort Raid by:
-group
-index
-name
-class
Sort Subgroup(required for group,class) by:
- name
- index
You could make a new frame for each group and sort those alphabetically,
dunno if there's an easier way only using sorting of the groups...
€dith says, that reading Tunga's post again it seems that it's just the same proposal...
My head works a bit weired today, guess getting up at 8 a.m. is just too early for a lazy student xD
Haven't seen the filter by Group option but seems your brain works quite well since you hat the idea at least.
Not verry comfortable but at least possible.
This should also solve the problem that pitbull does not leave blank spots which messes with the Group Numbers.
I looked for it, and I very well may be missing it. But is there a way to have the border colored by class?
I have exactly the same border settings in all layouts but the borders looks difefrent on diffeent frames (i use rothsquare on all). They even look diferent between different rames with the same layout.
Un my case most of the frames have the slightly thicker shaded border while others have a thinner border thats not "shaded" (a 1px solid line instead of the few px thisck "shade" effect border).
This happends even in the same layout MT1-3 has the thicker line MT4 a thin and MT5 the thick one.
Also in layotmode all borders are normal, and what borders gets "slimmed" seems totally random and varies from fight to fight.
I have a problem with only the player frame not showing its boarder on a relog/reload.
I have the same issue with Rothsquare as well, I have a screenshot of the problem here:
http://img.photobucket.com/albums/v53/jackhunter64/WorldOfWarcraft/pitbull4.jpg
All of my borders have the same settings, but it randomly changes a lot.
Also I have a request: I like how Pitbull replaces your unit frame with your vehicle's frame, same as the default UI. However, I have auras disabled on my main player frame as I use ElkBuffBars for that purpose. Would it be possible to show vehicle auras on the player frame when on a vehicle?
Aye that the same issue that i keep getting.