Ive just recently changed to 4.0 from 3.0 and I have to say its a vast improvement on what was already an excellent addon. However, I have one problem; when attempting to align my frames they have a habit of snapping together if they get too close. I can't find an option to disable it, so my question is, can it be disabled and if so how?
Sounds like ck made the same bug he did with Party frames with raid frames. Open a ticket.
Guess what? I did that prior to writing my post... oh, look I even wrote that in my initial post!
I just posted it here as well, as sometimes users miss an option or use the wrong sorting, whatever...
and sometimes another user just realised he did the same first and points out that it's not a bug,
but a wrong setting and how to do it right.
Looking for help in doing some busy work so I can concentrate on more important things. The default configuration needs some work for the various classes. Some of them are fairly well done, others are missing auras or possibly even have old auras that are no longer actually available to players.
I'm looking for interested players to look through the auras for their classes and let me know what is missing. Big plus if you can actually understand the Filter.lua file and come up with your own spell ids. But I'll accept any help I can get.
I can certainly get this done fairly well on my own but it'll eat up time I can spend working on new features and bug fixes.
Please contact me on freenode/#wowace if you're interested in helping.
Looking for help in doing some busy work so I can concentrate on more important things. The default configuration needs some work for the various classes. Some of them are fairly well done, others are missing auras or possibly even have old auras that are no longer actually available to players.
Hymns are changing too but they're not on PTR yet so can't get the spell IDs.
I'm not sure how feasible this is but the new talent Body and Soul lets Priests remove Poisons from themself: http://ptr.wowhead.com/?spell=64127
I imagine this could this be checked the same way as the shaman talent is but I don't know if Pitbull can display different debuff types on self vs others. It's not really a big issue though since at 50% the talent is unreliable at best for removing Poison.
I glanced at the other classes and didn't spot anything but don't know them well enough to say for sure.
Mana Tap is still listed under Blood Elf, that doesn't exist any more.
im a bit lost with buffs/debufs config is there any place i can read more how this works ?
and one more question. is it possible bot sort buffs/debufs same way as before in pitbull3
buffs first and then debufs?
There's been several posts in this thread from me about how it all works.
If you're looking for the non-split mode it doesn't exist in PitBull4. I'm not sure if I will ever reimplement it. It complicated things drastically and created separate usability issues with some other changes.
If you have questions, just ask, someone can generally answer here.
With the new conjured stones in 3.0+, Warlock's are unable to cleanse themselves using Spellstones like they used to. The Felhunter pet can still devour magic effects.
If the debuff highlighting is sufficiently advanced, it might be nice to only show magic effect highlighting for Warlocks when they have the Felhunter pet out.
I'm not sure how feasible this is but the new talent Body and Soul lets Priests remove Poisons from themself: http://ptr.wowhead.com/?spell=64127
I imagine this could this be checked the same way as the shaman talent is but I don't know if Pitbull can display different debuff types on self vs others. It's not really a big issue though since at 50% the talent is unreliable at best for removing Poison.
Not right now but there hasn't been a reason to do so yet. Wouldn't be terribly difficult to do. Though this kinda makes me wish I hadn't made the map filter the only way to do things by class. I'll wait a bit longer to mess with this till we get closer to 3.1 release.
With the new conjured stones in 3.0+, Warlock's are unable to cleanse themselves using Spellstones like they used to. The Felhunter pet can still devour magic effects.
If the debuff highlighting is sufficiently advanced, it might be nice to only show magic effect highlighting for Warlocks when they have the Felhunter pet out.
I had thought about doing that but decided not to... Since you could summon a Felhunter just to remove something.
Just downloaded 4.0 and started playing w/ it looks great love all the control I am finding. So far I have 1 big ? I am finding on way to turn things on or off for a given set of units, ie. the portrait rocks but i only want it for the target not player, party or raid. Is there a way to set this to be enabled for target only. There r other things I would like to be able to do this with too. Like xp I want for player but not for the others.
I was seeing the ability to make new groups and was thinking this mite be it but was not sure seems like a common thing so wanted to ask before I spend time playing around with it.
thanks for your time and help with this,
Phillip got it it was n the make a new layout thanks
Just downloaded 4.0 and started playing w/ it looks great love all the control I am finding. So far I have 1 big ? I am finding on way to turn things on or off for a given set of units, ie. the portrait rocks but i only want it for the target not player, party or raid. Is there a way to set this to be enabled for target only. There r other things I would like to be able to do this with too. Like xp I want for player but not for the others.
I was seeing the ability to make new groups and was thinking this mite be it but was not sure seems like a common thing so wanted to ask before I spend time playing around with it.
thanks for your time and help with this,
Phillip
Sounds like you have only setup one layout. All your frames are then using that layout so you can't change anything but the height/width/scale of the frames, they otherwise all look the same.
lets says this is your player frame: (the smiley is the portrait)
??? [Name###HP]
.....[#####Mana]
and this is your pet frame:
??? [Name###HP]
.....[.########]
At the moment, they both have a portrait, and if you turn off portrait it turns it off for both frames.
If you loook at Pitbull > layout Editor > Current Layout
You will probably see, your currently selected layout is called "Normal" (the default one).
To have different frames look different, you need to create a new layout. Lets say you just want to remove the portrait from the pet frame but leave the portrait in the player frame.
Type the name for a new layout into the new layout box and press OK. let's called it 'no portrait layout'
You will now notice that you have two different layouts. Normal and 'no portrait layout'
with the 'no portrait layout' selected still in the layout editor area, go to indicators > portraits and untick the enable box.
Then go down to Units > Current unit and choose 'players pet'. In the Layout box next to it, select the 'no portrait layout' layout.
Your done! your pet frame now wont have a portrait but your player frame will.
now this is your player frame:
??? [Name###HP]
.....[#####Mana]
and this is your pet frame:
.....[Name###HP]
.....[.########]
Once you understand how that works you can apply that to any other changes and layouts your want to make to frames and layout groups.
Probably a bug or at least not optimal memory usage. There's probably some places where we should be reusing tables that we're not.
That's what I was assuming already, but I figured asking never hurts. Thanks for the fast reply.
Guess what? I did that prior to writing my post... oh, look I even wrote that in my initial post!
I just posted it here as well, as sometimes users miss an option or use the wrong sorting, whatever...
and sometimes another user just realised he did the same first and points out that it's not a bug,
but a wrong setting and how to do it right.
that did it, tyvm
I'm looking for interested players to look through the auras for their classes and let me know what is missing. Big plus if you can actually understand the Filter.lua file and come up with your own spell ids. But I'll accept any help I can get.
I can certainly get this done fairly well on my own but it'll eat up time I can spend working on new features and bug fixes.
Please contact me on freenode/#wowace if you're interested in helping.
Great work indeed :) even a noob like me like it very much :)
just a little :
Error loading Interface\AddOns\PitBull4\Options\Groups.lua
in fact i checked and there is no Groups.lua in options, may be this is a reference to remove ?
Fixed.
and one more question. is it possible bot sort buffs/debufs same way as before in pitbull3
buffs first and then debufs?
In 3.1 there's a new buff from Renewed Hope:
http://ptr.wowhead.com/?spell=63944
The buff from Spirit of Redemption is missing:
http://www.wowhead.com/?spell=27827
The buff from Glyph of Prayer of Healing is missing:
http://www.wowhead.com/?spell=56161
Hymns are changing too but they're not on PTR yet so can't get the spell IDs.
I'm not sure how feasible this is but the new talent Body and Soul lets Priests remove Poisons from themself:
http://ptr.wowhead.com/?spell=64127
I imagine this could this be checked the same way as the shaman talent is but I don't know if Pitbull can display different debuff types on self vs others. It's not really a big issue though since at 50% the talent is unreliable at best for removing Poison.
I glanced at the other classes and didn't spot anything but don't know them well enough to say for sure.
Mana Tap is still listed under Blood Elf, that doesn't exist any more.
There's been several posts in this thread from me about how it all works.
If you're looking for the non-split mode it doesn't exist in PitBull4. I'm not sure if I will ever reimplement it. It complicated things drastically and created separate usability issues with some other changes.
If you have questions, just ask, someone can generally answer here.
If the debuff highlighting is sufficiently advanced, it might be nice to only show magic effect highlighting for Warlocks when they have the Felhunter pet out.
Not right now but there hasn't been a reason to do so yet. Wouldn't be terribly difficult to do. Though this kinda makes me wish I hadn't made the map filter the only way to do things by class. I'll wait a bit longer to mess with this till we get closer to 3.1 release.
Your other comments are included in my last push.
I had thought about doing that but decided not to... Since you could summon a Felhunter just to remove something.
Just downloaded 4.0 and started playing w/ it looks great love all the control I am finding. So far I have 1 big ? I am finding on way to turn things on or off for a given set of units, ie. the portrait rocks but i only want it for the target not player, party or raid. Is there a way to set this to be enabled for target only. There r other things I would like to be able to do this with too. Like xp I want for player but not for the others.
I was seeing the ability to make new groups and was thinking this mite be it but was not sure seems like a common thing so wanted to ask before I spend time playing around with it.
thanks for your time and help with this,
Phillip got it it was n the make a new layout thanks
Sounds like you have only setup one layout. All your frames are then using that layout so you can't change anything but the height/width/scale of the frames, they otherwise all look the same.
lets says this is your player frame: (the smiley is the portrait)
??? [Name###HP]
.....[#####Mana]
and this is your pet frame:
??? [Name###HP]
.....[.########]
At the moment, they both have a portrait, and if you turn off portrait it turns it off for both frames.
If you loook at Pitbull > layout Editor > Current Layout
You will probably see, your currently selected layout is called "Normal" (the default one).
To have different frames look different, you need to create a new layout. Lets say you just want to remove the portrait from the pet frame but leave the portrait in the player frame.
Type the name for a new layout into the new layout box and press OK. let's called it 'no portrait layout'
You will now notice that you have two different layouts. Normal and 'no portrait layout'
with the 'no portrait layout' selected still in the layout editor area, go to indicators > portraits and untick the enable box.
Then go down to Units > Current unit and choose 'players pet'. In the Layout box next to it, select the 'no portrait layout' layout.
Your done! your pet frame now wont have a portrait but your player frame will.
now this is your player frame:
??? [Name###HP]
.....[#####Mana]
and this is your pet frame:
.....[Name###HP]
.....[.########]
Once you understand how that works you can apply that to any other changes and layouts your want to make to frames and layout groups.
Could you be more specific.
I could but I actually was just asking around to prepare a proper ticket :)
the problem is that tooltips of partymembers dont show up when they are out of range/not yet in the instance