Well since I don't have a Shaman I can't say this definitively but I have a pretty darn good idea what is going on. Earthbind is applied by the totem and so the game doesn't consider it your buff. The Aura API for the game gives me pretty limited information. Just a boolean flag to say if it is or is not yours.
Workaround for this:
Go into the Aura Filter Editor under Advanced and create a new filter. Let's call it Totem Debuffs.
Set Display when to Never
Filter type to Name
List type to Whitelist
Add Earthbind to the list.
Now let's copy the Default debuffs, mine. We do this by selecting Default debuffs, mine as the current filter we're editing. We're going to name this new filter Default debuffs, mine+totems so we type that in the New Filter box to copy the filter.
The last filter is set to None. Open that drop down up and find your Totem Debuffs filter you made earlier. Should be at the very bottom. Now the operator field before the Totem Debuffs filter you just set, change that to OR.
Now Default debuffs, mine+totem should show up in your filter selection under layout. Select that instead of Default debuffs, mine+totem and you should be set. You can add other debuffs applied by totems by just editing your Totem Debuffs and adding them.
Edit: Alternative and probably better way make the Default debuffs, mine+totems is like so:
Create a new filter let's call it Default debuffs, mine+totems
Display when: Debuffs
Filter type: Meta
Clear out any existing Filters by setting them to None first.
Now select the following filters from left to right: Default debuffs, mine; Totem buffs
Operator between those two should be: OR
This prevents duplicating the functionality in the default meta so any changes to it will be picked up by your filter.
Supposing I'd like to create a custom module, that displays different bars in one "block", much like the old DruidManaBar, what type of module would that be? "bar" does not fit, I think.
I'd like to do that, because my module needs to show an unknown number of bars, without growing bigger as more bars are added.
I am using the new pitbull 4.0 and I like it a lot. :)
Updated to the latest r20090216121513 from curse, the new raid frame bothers me a lot. Since it is only an alpha release, is there anyway to hack the code to get rid of/hide it, so I can raid and use the player/target/focus/party frames for now and can test the raid frame once it becomes more complete in the future?
Um... can't you just disable that frame type in the options? Besides. Testing is why you downloaded the alpha. :p If you don't like half implemented stuff, then go back to PitBull3. ;)
I am using the new pitbull 4.0 and I like it a lot. :)
Updated to the latest r20090216121513 from curse, the new raid frame bothers me a lot. Since it is only an alpha release, is there anyway to hack the code to get rid of/hide it, so I can raid and use the player/target/focus/party frames for now and can test the raid frame once it becomes more complete in the future?
Thanks!
ummm.... i have r20090216121513 also, downloaded here 10 days ago, and i don't know what raid frame you are referring to. this is something i've been patiently waiting for for awhile now, so i'm pretty sure i havent skipped them over.
ummm.... i have r20090216121513 also, downloaded here 10 days ago, and i don't know what raid frame you are referring to. this is something i've been patiently waiting for for awhile now, so i'm pretty sure i havent skipped them over.
hmm, never mind! This reminds me to double check which addon brought up the annoying raid frames, and it ends up "Quick heal", not pitbull 4. :)
The only thing so far that frustrates me about this mod is i can't move things where i want them. Especially the dog tags. a drag option would make me drewl
Sorry for the complete 'noob' questions that follow, but I've only just switched to Pitbull (knew the concept a while back, but never got it to function the way I wanted). Downloaded the latest release and I must admit that it a lot easier to configure once you understand how the mod and its associated components are working.
I'm having the following issues if anyone can help me find a post or the solution, I would really appreciate it!
1. Can't see Hitpoints (or Health) on anyone. I'm using 2 separate layouts for Player / Party and somehow I've managed to mess it up and I can't find the right place to configure it. Tried fiddling around with a few options under Layout -> Texts -> Health but it doesn't agree to show up. :(
2. I would like to use a different font for the styles instead of the default ones included. Can someone please teach me how to do this? :(
3. All the bars are currently showing like a '3D pipe' or a horizontal cylinder if you would and I've seen a ton of people using the 'Flat' types. I'd like to have my bars showing like that, but I can't figure out where the option is to do it :(
Any help will be greatly appreciated!
Cheers,
Vicky
p.s. Anyone has a link to any beginner's tutorial or something? I wasn't able to find anything in here :(
1. Can't see Hitpoints (or Health) on anyone. I'm using 2 separate layouts for Player / Party and somehow I've managed to mess it up and I can't find the right place to configure it. Tried fiddling around with a few options under Layout -> Texts -> Health but it doesn't agree to show up. :(
Okay, go to Layout -> Texts -> Health. If Health doesn't exist then make a new one with that Name. Make sure the "Attach to", "Location" and "Position" settings make sense (ie, the place exists and is visible). If you still aren't having any luck, you can choose a preset value by selecting any of the "Health" variants in "Code" (bottom of the Texts tab).
2. I would like to use a different font for the styles instead of the default ones included. Can someone please teach me how to do this? :(
I'll assume you've found Layout -> Texts -> Default Font.
If you don't have many options, you might want to install the SharedMedia addon (it's just a bunch of new assets that addons can use, including PitBull). Also, many font-changing addons like ClearFont2, etc come with additional fonts that addons can use.
3. All the bars are currently showing like a '3D pipe' or a horizontal cylinder if you would and I've seen a ton of people using the 'Flat' types. I'd like to have my bars showing like that, but I can't figure out where the option is to do it :(
Check out Layout -> Bars -> General -> Default Texture, and Layout -> Bars -> <bar type> -> Texture. Again, if you don't have many options, you might want to install the SharedMedia addon.
Not really. The way everything resizes and shifts when you use the portait is hard to fix. Ive tried resizing the frame, bars, portrait and it just doesnt come out right.
Edit: Well i just learned that we can put ENTERs after dog tags to bump it up. I can do that for now i guess works the way i need it to hehe :)
There are tickets for most of what you're asking for elloria.
I can say for certain that there's a ticket requesting allowing texts to be placed outside the frames and that there are tickets for strata.
You can certainly do a layout with the portrait like that. Set the portrait to Position as bar. Then set the Position to 1. Set the Height to 12. Now you're gonna say.... But it's stretched and not tall enough.
Go back under General under Size and increase the Height of the Bar. The Height on the Portrait is not literal but relative to other bars. It's done this way to allow a layout to scale to different sizes.
I am currently trying to write a bar provider module and have problems to assign values to custom variables. BlankSpace (the only other barprovider out there) has this OptionsFunction:
'test', {
type = 'input',
name = "Test",
desc = "Test value",
get = function(info)
return PitBull4.Options.GetLayoutDB(self).test
end,
set = function(info, value)
PitBull4.Options.GetLayoutDB(self).test = value
end
}
then the setting stays the same for all bars provided by my bar provider.
How to assign different values to the different bars?
The layout editor seems to do this by having the local variable "CURRENT_BAR_PROVIDER_ID", but that.. well.. is local =)
Thanks!
Vaeyl of Nozdormu, trying to port LifebloomBar =)
is there a way to have like on this Pitbull3, the blue background on the health bar and as well the power bar ?
the reason is that with the dark actual background, I dont really see when the hp or mana is moving. The blue background was very helpfull at least for me.
Is there any way i can get 25 players to show up in a Raid? I can't seem to get more than the 5 that the Party module provides. If it's not yet officially supported yet is there some command line hack I can use?
Other than that I have to say Pitbull4 is just excellent. The new configuration options are a hundred times better than on Pitbull3 - keep up the good work!
Workaround for this:
Go into the Aura Filter Editor under Advanced and create a new filter. Let's call it Totem Debuffs.
Set Display when to Never
Filter type to Name
List type to Whitelist
Add Earthbind to the list.
Now let's copy the Default debuffs, mine. We do this by selecting Default debuffs, mine as the current filter we're editing. We're going to name this new filter Default debuffs, mine+totems so we type that in the New Filter box to copy the filter.
The last filter is set to None. Open that drop down up and find your Totem Debuffs filter you made earlier. Should be at the very bottom. Now the operator field before the Totem Debuffs filter you just set, change that to OR.
Now Default debuffs, mine+totem should show up in your filter selection under layout. Select that instead of Default debuffs, mine+totem and you should be set. You can add other debuffs applied by totems by just editing your Totem Debuffs and adding them.
Edit: Alternative and probably better way make the Default debuffs, mine+totems is like so:
Create a new filter let's call it Default debuffs, mine+totems
Display when: Debuffs
Filter type: Meta
Clear out any existing Filters by setting them to None first.
Now select the following filters from left to right: Default debuffs, mine; Totem buffs
Operator between those two should be: OR
This prevents duplicating the functionality in the default meta so any changes to it will be picked up by your filter.
I'd like to do that, because my module needs to show an unknown number of bars, without growing bigger as more bars are added.
Updated to the latest r20090216121513 from curse, the new raid frame bothers me a lot. Since it is only an alpha release, is there anyway to hack the code to get rid of/hide it, so I can raid and use the player/target/focus/party frames for now and can test the raid frame once it becomes more complete in the future?
Thanks!
ummm.... i have r20090216121513 also, downloaded here 10 days ago, and i don't know what raid frame you are referring to. this is something i've been patiently waiting for for awhile now, so i'm pretty sure i havent skipped them over.
hmm, never mind! This reminds me to double check which addon brought up the annoying raid frames, and it ends up "Quick heal", not pitbull 4. :)
My apologies.
Thanks
Sorry for the complete 'noob' questions that follow, but I've only just switched to Pitbull (knew the concept a while back, but never got it to function the way I wanted). Downloaded the latest release and I must admit that it a lot easier to configure once you understand how the mod and its associated components are working.
I'm having the following issues if anyone can help me find a post or the solution, I would really appreciate it!
1. Can't see Hitpoints (or Health) on anyone. I'm using 2 separate layouts for Player / Party and somehow I've managed to mess it up and I can't find the right place to configure it. Tried fiddling around with a few options under Layout -> Texts -> Health but it doesn't agree to show up. :(
2. I would like to use a different font for the styles instead of the default ones included. Can someone please teach me how to do this? :(
3. All the bars are currently showing like a '3D pipe' or a horizontal cylinder if you would and I've seen a ton of people using the 'Flat' types. I'd like to have my bars showing like that, but I can't figure out where the option is to do it :(
Any help will be greatly appreciated!
Cheers,
Vicky
p.s. Anyone has a link to any beginner's tutorial or something? I wasn't able to find anything in here :(
Okay, go to Layout -> Texts -> Health. If Health doesn't exist then make a new one with that Name. Make sure the "Attach to", "Location" and "Position" settings make sense (ie, the place exists and is visible). If you still aren't having any luck, you can choose a preset value by selecting any of the "Health" variants in "Code" (bottom of the Texts tab).
I'll assume you've found Layout -> Texts -> Default Font.
If you don't have many options, you might want to install the SharedMedia addon (it's just a bunch of new assets that addons can use, including PitBull). Also, many font-changing addons like ClearFont2, etc come with additional fonts that addons can use.
Check out Layout -> Bars -> General -> Default Texture, and Layout -> Bars -> <bar type> -> Texture. Again, if you don't have many options, you might want to install the SharedMedia addon.
I want the frame to look like this with the name way up above the frame and the portrait i can do with zmob or something. (this is aguf)
Any help would be great.
Edit: Well i just learned that we can put ENTERs after dog tags to bump it up. I can do that for now i guess works the way i need it to hehe :)
What about strata. Can we change that?
I can say for certain that there's a ticket requesting allowing texts to be placed outside the frames and that there are tickets for strata.
You can certainly do a layout with the portrait like that. Set the portrait to Position as bar. Then set the Position to 1. Set the Height to 12. Now you're gonna say.... But it's stretched and not tall enough.
Go back under General under Size and increase the Height of the Bar. The Height on the Portrait is not literal but relative to other bars. It's done this way to allow a layout to scale to different sizes.
I am currently trying to write a bar provider module and have problems to assign values to custom variables. BlankSpace (the only other barprovider out there) has this OptionsFunction:
When I add another option here, like that
then the setting stays the same for all bars provided by my bar provider.
How to assign different values to the different bars?
The layout editor seems to do this by having the local variable "CURRENT_BAR_PROVIDER_ID", but that.. well.. is local =)
Thanks!
Vaeyl of Nozdormu, trying to port LifebloomBar =)
PitBull4.Options.GetBarLayoutDB(self)
is there a way to have like on this Pitbull3, the blue background on the health bar and as well the power bar ?
the reason is that with the dark actual background, I dont really see when the hp or mana is moving. The blue background was very helpfull at least for me.
Thank you
I tried but this has nothing to do with coloring, its just show or not when its full or not but no recoloring :(
Other than that I have to say Pitbull4 is just excellent. The new configuration options are a hundred times better than on Pitbull3 - keep up the good work!
Not at this time, there's an open ticket on that.