In Pitbull...How do I change the look of the portrait? I know there's a portrait option but how do I change the length and height? So it's not square like it comes...
In Pitbull...How do I change the look of the portrait? I know there's a portrait option but how do I change the length and height? So it's not square like it comes...
Afaik the only way to change its size is by chaning its position and thereby making it change size/form due to the position of the other bars.
Are there any more advanced text positioning options? I like having them below the bars, but they're too far out. Moving them 3 pixels up would be what I want, but I don't see a way to do that.
Kerecha: Make the background fully transparent and use an eepanels panel.
Are there any more advanced text positioning options? I like having them below the bars, but they're too far out. Moving them 3 pixels up would be what I want, but I don't see a way to do that.
Kerecha: Make the background fully transparent and use an eepanels panel.
Would love to see advanced text ofsets to, would let me make my raidframes smaller without having the mana text (thats in the middle of the bar) trunchate the nametext (thats on the left) and still have plenty of room for HP text (thats on the right)
eepanels is not an option for many reasons.
1: Pitbull names its frames dynamicly, making them a royal pain in the ass to parent eepanels to.
2: That would mean i would have to make 40 tiny panels for my raidframes, another 10 for the MT/MTTarg list, 10 for party + pets, 6 for target/ToT forcus/Tof pet/Top, 2 for player and target and a final one for pet for a grand total of 69 individual, pain in the ass to code panels.
(Ie one for each unitframe displayed on screen)
Especially for the raid layout it would be a mess due to pitbulls dynamic frame naming, had it been static it would have been a lot easier.
Ability to change the background texture via pitbull would make the changes smoothly apply to all units without insane amounts of fiddeling and coding, and would also ensure that its always in the right place, right size and the correct alpha.
hello :) i know this have been explained many times with that many of these old layouts is not working with out some tweaking after 2.4 or with the new pitbull :P but i cant understand rly what ppl mean with this tweaking them T_T any1 care to leik explain how i get the old layout i want to be as they shoud? :o
yeah its a total confusion the layouts posted in this thread that don't work with nre versions of Pitbull... could be really nice if someone its capable of separate them to another thread, where only be the new layouts for the newer version of pitbull...
I think that would resolve a lot of problems and confusions.. inlcuiding mines :P
I know this is from an old post from an older version of Pitbull, but for the life of me, I can't figure out how to make the health and power bars look like this, or any other "texture" than the default. I've gotten my Player frame to look very much like this otherwise, thanks for your time. :) Sorry if this is too stupid a question.
What do I need to change to make Pitbull to recognize these plugins?
I went 3 versions back and it works fine now... without reformating anything
Afaik the only way to change its size is by chaning its position and thereby making it change size/form due to the position of the other bars.
When it's my turn to do the mini game the bar should pop up as my first bar...but it doesn't...anyone know how I can get it to do that?
Would like to use the same texture i use for everything else for the BG box aswell.
Kerecha: Make the background fully transparent and use an eepanels panel.
Would love to see advanced text ofsets to, would let me make my raidframes smaller without having the mana text (thats in the middle of the bar) trunchate the nametext (thats on the left) and still have plenty of room for HP text (thats on the right)
eepanels is not an option for many reasons.
1: Pitbull names its frames dynamicly, making them a royal pain in the ass to parent eepanels to.
2: That would mean i would have to make 40 tiny panels for my raidframes, another 10 for the MT/MTTarg list, 10 for party + pets, 6 for target/ToT forcus/Tof pet/Top, 2 for player and target and a final one for pet for a grand total of 69 individual, pain in the ass to code panels.
(Ie one for each unitframe displayed on screen)
Especially for the raid layout it would be a mess due to pitbulls dynamic frame naming, had it been static it would have been a lot easier.
Ability to change the background texture via pitbull would make the changes smoothly apply to all units without insane amounts of fiddeling and coding, and would also ensure that its always in the right place, right size and the correct alpha.
I think that would resolve a lot of problems and confusions.. inlcuiding mines :P
I know this is from an old post from an older version of Pitbull, but for the life of me, I can't figure out how to make the health and power bars look like this, or any other "texture" than the default. I've gotten my Player frame to look very much like this otherwise, thanks for your time. :) Sorry if this is too stupid a question.
Edit: I am sorry, I finally found it. :)
http://www.wowace.com/forums/index.php?topic=14283.0