stupid question but why does some imported stuff work and some dont?
All of the imported stuff works, but they layout you choose for your barbackground (the colors etc) are personal changes, same as for font changes and sometimes even for the portaits.
It's just your own personal choices that makes the imported unitframes doesn't show like the ppl that posted them. Just change some stuff and it's there.
stupid question but why does some imported stuff work and some dont?
All of the imported stuff works, but they layout you choose for your barbackground (the colors etc) are personal changes, same as for font changes and sometimes even for the portaits.
It's just your own personal choices that makes the imported unitframes doesn't show like the ppl that posted them. Just change some stuff and it's there.
Not all the time - I can't get any of the imported layouts to stick. I import them and they work fine, but if I have to reload the ui or log off, they revert to the default. I've posted twice about this, and never gotten an answer on why from anyone.
I love this but is there anyway that i can change the names side on 1 group but not the other.
I have this setup like this, group 1 - 4 on my screens left with the names on the right and group 5 - 8 on my screens right but here i want the names on the left instead, is that possible ?
-Strongbow-
you should be able to set up two raid frame groups
if u have problem loading pre-made layout it COULD help to nuke Pitbull, removing all the saved variabel files (or just copy past them if u want the old stuff left somewere)
worked for my friend after like 3h :P so no guarente.
Not all the time - I can't get any of the imported layouts to stick. I import them and they work fine, but if I have to reload the ui or log off, they revert to the default. I've posted twice about this, and never gotten an answer on why from anyone.
This happens to me too.. but instead the imported layout stays, I just can't find it in the layout options.
maybe i didn't searched enough but i couldn't find an option to let the hp/power bars width be a fraction of the frame width.
i would really like to recreate the attached layout (which is a dirty hacked old rev of pitbull).
maybe i didn't searched enough but i couldn't find an option to let the hp/power bars width be a fraction of the frame width.
i would really like to recreate the attached layout (which is a dirty hacked old rev of pitbull).
Just set your portrait side to "left" and have it display the class icon.
maybe i didn't searched enough but i couldn't find an option to let the hp/power bars width be a fraction of the frame width.
i would really like to recreate the attached layout (which is a dirty hacked old rev of pitbull).
Just set your portrait side to "left" and have it display the class icon.
i'm not talking about the portrait, but the hp/power bars. i don't want them behind the actual HP/MP text (as seen in the attachment)
Edit: to clarify it a bit more: i still want the text to be in the frame... so no, the text placement options aren't enough either.
Are these cool layouts being built with the interface or by coding LUA?
You copy the code posted here and use the import function for the frame you are doing the layout on and paste it into there in game.
I wasn't asking how to use them, but rather how they're created. Are you able to create these layouts using the UI or are there features you can only take advantage of if you write the code by hand?
Here are some oUF style frames. It took me all day to figure out parenting on eePanels but I got that knocked out. If anyone finds a bug with these, let me know and I'll try ot fix, I didn't do this in config mode because my FPS drops to 1 when I enable that. I'll get a screen up in a minute.
Are these cool layouts being built with the interface or by coding LUA?
You copy the code posted here and use the import function for the frame you are doing the layout on and paste it into there in game.
I wasn't asking how to use them, but rather how they're created. Are you able to create these layouts using the UI or are there features you can only take advantage of if you write the code by hand?
Sorry, I meant to giggle at Cal and correct him earlier. You can do all of this in-game.
secondly sorry if this makes no sense its late and I am on meds.
Alright so here is the lowdown.
I wiped my pitbull saved variables to import some frames (savs to be exact)
I got bot the target and player frames loaded but noticed I was missing the font. So I found it, added it into the sharedmedia.lua (yea i know there is a how to but for the life of me I couldnt get notepad to save as a .lua). I saved my changes and reloaded the ui and there it was. I added it to the player frame and it look nearly identical. Then I hit F1 to target my self and I got a error message about the pitbull.lua (which I never touched).
Let me clarify first off I got a error message about a .lua file in dog tags... then I hit ok and deslected my self and got a second error but this time about the pitbull.lua and I cant seem to get the dog tag error to came back up.
The error message for the pitbull.lua is "PittBullFontString5:SetText(): Font Not Set" and the error message for dog tags was along those lines but there was a line number (I will repost it if it comes back up). Now regardless of what font I use or what layout I use I get that error message. Oh and now the player unitfram is doing it to... any help?
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All of the imported stuff works, but they layout you choose for your barbackground (the colors etc) are personal changes, same as for font changes and sometimes even for the portaits.
It's just your own personal choices that makes the imported unitframes doesn't show like the ppl that posted them. Just change some stuff and it's there.
Not all the time - I can't get any of the imported layouts to stick. I import them and they work fine, but if I have to reload the ui or log off, they revert to the default. I've posted twice about this, and never gotten an answer on why from anyone.
How do you do that, i cant seem to do that ?
-Strongbow-
worked for my friend after like 3h :P so no guarente.
im gonna try it myself tonight when i get home
You copy the code posted here and use the import function for the frame you are doing the layout on and paste it into there in game.
This happens to me too.. but instead the imported layout stays, I just can't find it in the layout options.
i would really like to recreate the attached layout (which is a dirty hacked old rev of pitbull).
Just set your portrait side to "left" and have it display the class icon.
i'm not talking about the portrait, but the hp/power bars. i don't want them behind the actual HP/MP text (as seen in the attachment)
Edit: to clarify it a bit more: i still want the text to be in the frame... so no, the text placement options aren't enough either.
Attach an eepanel behind your frame and you can have that look.
I wasn't asking how to use them, but rather how they're created. Are you able to create these layouts using the UI or are there features you can only take advantage of if you write the code by hand?
http://i11.tinypic.com/5zgzsyp.jpg
For player, target, and pet:
For ToT and Raid frames:
Party is just regular ABF with name texts to the Outside right.
Sorry, I meant to giggle at Cal and correct him earlier. You can do all of this in-game.
/tar Cal
/giggle
you need to post a SS
Well... They don't *need* to... ;) But it'd be nice. :)
I never really tinkered around with it that much but this is what i'm using on my priest atm...
Player Frame
Target Frame
and ToT
secondly sorry if this makes no sense its late and I am on meds.
Alright so here is the lowdown.
I wiped my pitbull saved variables to import some frames (savs to be exact)
I got bot the target and player frames loaded but noticed I was missing the font. So I found it, added it into the sharedmedia.lua (yea i know there is a how to but for the life of me I couldnt get notepad to save as a .lua). I saved my changes and reloaded the ui and there it was. I added it to the player frame and it look nearly identical. Then I hit F1 to target my self and I got a error message about the pitbull.lua (which I never touched).
Let me clarify first off I got a error message about a .lua file in dog tags... then I hit ok and deslected my self and got a second error but this time about the pitbull.lua and I cant seem to get the dog tag error to came back up.
The error message for the pitbull.lua is "PittBullFontString5:SetText(): Font Not Set" and the error message for dog tags was along those lines but there was a line number (I will repost it if it comes back up). Now regardless of what font I use or what layout I use I get that error message. Oh and now the player unitfram is doing it to... any help?