I need a bit of help. I really like the layout of the default blizzard unitframes but also the numerous wonderful things Pitbull can do - so the question is:
Would it be possible to make a layout that looks the WoW standard self/target/targets target/group/etc BUT has the Pitbull things like combat fading/self+enemy castbar in name plate/and so forth?
Also a thing like buffs only being shown while mouseover really appeals to me from the default frames.
And this is why no one bothers to answer those questions anymore. It has been asked and answered tons of times.
So wait - we're just supposed to know that everything's not enabled by default, and that the way to fix things is to go in and enable everything, and THEN import? Why not just have everything enabled as the default, and then users can go in and disable what they don't need? DUF was more complex than Pitbull, and it never had this problem. Most users don't have the time to pick through every configuration choice until they find the one element that causes the problem.
And this is why no one bothers to answer those questions anymore. It has been asked and answered tons of times.
OK, I just tested this. I downloaded a fresh copy of Pitbull and Pitbull Fullbar. Removed every saved variable to do with Pitbull from my WTF. Intstalled the new copy of Pitbull. Went into the config and enabled everything I could find to enable. Every bar, every text, every module, every unit. Everything. Then I imported Fizgig1973's party and party target layouts. Got the "Imported Successfully" message. Selected them in the layout list for those frames. All was well.
Then I logged out. Shut down WoW completely. Logged back in, and guess what?
Pulled up Pitbull. Those two layouts are gone. All I can select is "ABF" or "custom". Nothing changed between the time I imported the files and logged out, and the time I logged back in.
And it has nothing to do with any virus or anything like that. Pitbull is the ONLY mod that exhibits this behavior for me, and it has since I started trying to use it back in the summer.
So - what do I try now? What's the next step? I've posted here. I've submitted it as a bug to jira. I've done everything that everyone says to do, and I've had no luck. I just don't understand how a mod can work perfectly for some people, and not at all for others, and nobody seems to know why, or even to care.
I'd love to use this mod, but it doesn't look like it's ever gonna happen.
(Edit: I just tried it again - same thing happened. I now have screenshots to prove it.)
There had been some interest in a code for my unit frames but I have been caught up in a school work and exams over a past month and I haven't had much time for WoW related stuff. The issue with DogTags I have mentioned before has been resolved. There are however few things you should know about before you decide use this layout.
* Atm I mostly focus on the PvE content of the game and my Tags' display reflect that. Due to Blizzard limitations you cannot see the health of players that aren't grouped with you. However, MobHealth still tries to estimate health of hostile players during combat and the numbers you will see there can be grossly inaccurate. In fast PvP action this is not an issue for me as little as I participate. I'm not aware of the workaround to increase the accuracy but If you PvP a lot you might want to adjust the target's health display to show you percent rather then numerical values for player units.
* I have made minor changes to the directional display of the frames to reflect their placement in my UI, t.i. player and target frames mirror each other and a party is on the right-hand side ( see pic below ). If you prefer default left-to-right direction you may need to swap some things around.
Things you will need:
*bar textures*
- LiteStepRound - my tinkered version of LiteStep used in all health/power bars ( attached below )
- seerah3 - from PurpleParadise Textures by Seerah; used as a fullbar texture in player/pet/target/pettarget frames ( grab it from Seerah texture pack )
*font*
- vibroceb - available on most free font sites, author unknown - as far as I know ( attached below )
You will need to register those with SharedMedia before you import the layout. #Note: SharedMedia is available at http://files.wowace.com/ and it includes detailed INSTRUCTIONS how to add custom textures and fonts.
Setup
*Step One*
- Global Settings -
~~ Colors --> Frame Colors ~~
** Background ** - should be black by default, alpha in my frames is 55%
** Border ** - set to black, alpha is 70%
~~ Font ~~
- set to vibroceb, size by default should be 12
- Modules enabled - Aura, Banzai, Barfader, CombatIcon, CombatText, Fullbar, Healthbar, HideBlizzard, Highlight, LeaderIcon, MasterLooterIcon, Portrait, PowerBar, PvPIcon, RaidTargetIcon, RangeCheck, RestIcon, Spark, VoiceIcon. #Note: PitBull_FullBar module is available for download separately at http://files.wowace.com/
- All Units -
~~ Other ~~
- set border to RothSquare ( comes with SharedMedia )
~~ Bars ~~ #Note: Background color settings are not included in the layout code. You can set them individually for each frame or via All Units. Keep in mind that if you change All Units you may need to disable some bars for certain frames ( I will list bars enabled for each frame with the code so you can verify ). Whatever works for you.
** Health ** - enable custom background color, should be black by default.
** Power ** - the same as above
** FullBar ** - set custom background color to gray; pic below shows my setting, adjust as needed.
*Step Two*
- Dimensions -
** Scale ** - I have made the frames at 100% scale originally but I found my UI to be crowded so I use 90%. Whatever works for you. (#Note: this number is important if you plan on placing Quartz castbars on player and target frames - its easier to set up if the scale is the same )
** Size **
~~ player/target frame ~~ width - 200; hight - 65,
~~ pet/pet target/party ~~ width - 200; hight 35,
~~ ToT/focus ~~ width - 150; hight - 15,
~~ party pets ~~ width - 100; hight - 10,
~~ party targets ~~ width 20: hight - 20.
- Auras - this a matter of preference. You can see my setup below if you interested.
** player/target ** - see pic below. I chose not to filter buffs/debuffs on those frames. Also on target frame direction of buff/debuffs is flipped for mirror effect.
** pet/pet target ** - again buffs/debuffs are flipped on pet target frame. Also filtering is enabled on pet target frame ( pic shows pet frame setup )
** ToT/focus ** - filtering enabled for both frames, buff/debuffs flipped on ToT frame
~~ at the end this is what it looks like in configuration mode ~~
** party ** - minimalistic, filtered buff/debuff display that gives me just enough room to put pet frames between the buff and debuffs.
** party pets/party targets ** - all auras disabled.
- Party/party pets/party targets grouping -
- again this totally depends on your UI setup and preferences. Below you can see how party and pets and target frames fit together in my UI.
*Step Three - Code ( finally )*
- Player frame -
** bars enabled ** - health, power, fullbar.
** bar direction ** - defualt
** fullbar texture ** - set to custom texture - seerah3
** fullbar color ** - if you haven't set it before you can do this now in target --> bars --> full --> custom color. Remember to disable fullbar coloring by class.
** Code ~~ see last comment ~~
- Target frame -
** bars enabled ** - health, power, fullbar.
** bar direction ** - set to reverse for health and power
** fullbar texture and color ** - the same as player frame
** Code ~~ see last comment ~~
- Pet frame -
** bars enabled ** - health, power, fullbar.
** bar direction ** - default
** fullbar texture and color ** - the same as player frame
** Code ~~ see last comment ~~
- Pet Target frame -
** bars enabled ** - health, power, fullbar.
** bar direction ** - reverse
** fullbar texture and color ** - the same as player frame
** Code ~~ see last comment ~~
- ToT frame -
** bars enabled ** - health only
** bar direction ** - reverse
** Code ~~ see last comment ~~
- Focus frame -
** bars enabled ** - health only
** bar direction ** - default #Note: this frame is exact mirror of ToT frame
** Code ~~ see last comment ~~
- Party frame -
** bars enabled ** - health, power, fullbar
** bar direction ** - reversed
** fullbar texture and color ** - set fullbar texture to ruben ( comes with SharedMedia )
** fullbar color ** - the same as player frame
** Code ~~ see last comment ~~
- Party Pets frame - minimalistic, display includes health bar , name and combat icon - you may prefer something more elaborate but ill post the code.
** bars enabled ** - health only
** bar direction ** - reverse
** Code ~~ see last comment ~~
- Party Targets frame - super minimalistic in my setup, includes fullbar, name and raid target icon. I believe this frame is disbaled by default. You can enable it in Extra Units if you find it useful.
** bars enabled ** - fullbar only
** fullbar texture ** - transparent ( comes with SharedMedia )
** Code ~~ see last comment ~~
#Final note: I have never imported any layouts from other people. I am not certain what settings you might need. Let me know if you have any problems.
-- EDIT -- Due to length of this post I have decided to include the code in a form of attachment. Simply unzip Code folder and inside you will find text documents containing layout code for each unit frame that you can copy and import.
Hey, was hoping this topic isn't dead. I have been fooling around with Pitbull and using Cabal's layout as a basis, but the one thing I'm missing from good ol' ag_UF is to have a border around the edges of the frames. There is an option under Global Settings > Colors > Frame Colors > Border which I currently have set to full alpha and black, but this doesn't seem to have any effect on the borders of the frames.
Is the above setting not what I am looking for?
Is there somewhere in the pitbull.lua I fool around and can get this effect?
You really really really need your own site for layouts. There are so many themes that people have made but it is so cumbersome to come to wowace.com and look at their crappy forums and the PAGES of oh dude thats cool where can I get that, as apposed to a topic for each layout, how to do it, etc.
I really don't care how well the site is put togethor, it just needs to have some forums for Pitbull suggestions, support, themes, etc. the typical forums for a mod.
Because coming here to this site for information is cool and all but it is also wide spread with pages of just crap posts inbetween the useful information.
Dude I'd be willing to help set something up if you needed help.
I don't want to take the glory for the work you've done but seriously for how big your mod has gotten you guys need your own site for support, and sections where each theme can have its own post where people can add suggestions or help someone out with any problems they come across.
Forums layout Idea
- Pitbull Chat
--- Pitbull Support
--- Pitbull Suggestions
- Pitbull Beta (Upcoming Serious releases, like Pitbull-1 -> Pitbull-2 *something like that)
--- Pitbull-2 Support
--- Pitbull-2 Suggestions
- Pitbull Themes
--- Finished Layouts/Themes
--- Works-in-Progress (People needing help or suggestions on their layouts)
--- Theme/Layout Requests
There had been some interest in a code for my unit frames but I have been caught up in a school work and exams over a past month and I haven't had much time for WoW related stuff. The issue with DogTags I have mentioned before has been resolved. There are however few things you should know about before you decide use this layout.
Oakayam, I'm not using your layout as I'm trying to make my own. But a million thanks for posting that in-depth write-up. It's helped me better figure out how to tweak settings to get my own desired effects.
You really really really need your own site for layouts. There are so many themes that people have made but it is so cumbersome to come to wowace.com and look at their crappy forums and the PAGES of oh dude thats cool where can I get that, as apposed to a topic for each layout, how to do it, etc.
I really don't care how well the site is put togethor, it just needs to have some forums for Pitbull suggestions, support, themes, etc. the typical forums for a mod.
I agree it'd be great to have a repository for Pitbull codes. This thread is great for discussion, but it's not efficient in respect to sharing layouts and codes.
I started to make the nice ui with pitbull with your explanation but i dont manage to get it right.
Can id download the ui somewhere?
I'm sorry. Atm my UI is not ready for any form of public release that I would be comfortable with. Its heavily customized and contains a lot of data mods that are resource consuming ( screenie maybe shows you 50% of mods included ). I'm going away for Christmass break and I'll not be able to work on the more user friendly version for a while. I will make a download available at later date if there is still interest, however. Right now I can post saved variables for Pithbull to help you out ( put it in your ..WorldofWarcraft\WTF\Account\YOURUSERNAME\SavedVariables file ). Furthermore, you will still need to register custom textures and font used in the layout with SharedMedia. #Note: If you decide to do that you will loose all other setting and layouts that you had before.
Quote from Brigand »
But a million thanks for posting that in-depth write-up. It's helped me better figure out how to tweak settings to get my own desired effects.
Oh, that explains XD.
Just found XPBarNone today (been looking for something like this) :P .
This shoud showup
@full Health: 4000
@50% Health: 2000 (50%)
The Brackets give me a headacke right now it showsup as
@full Health: 4000 ()
@50% Health: 2000 (50%)
Mana text
This shoud showup:
manaclasse
@full Mana: 2000
@50% Mana: 1000 (50%)
Warrior & Rouge & Pet
0 Power: 0
100 Power 100
Here the question is can this be done?
Would it be possible to make a layout that looks the WoW standard self/target/targets target/group/etc BUT has the Pitbull things like combat fading/self+enemy castbar in name plate/and so forth?
Also a thing like buffs only being shown while mouseover really appeals to me from the default frames.
Fizgig1973, really clean looking UI. my UI is a mess...(pitBull makes it look nice) it would be nice to find your UI as a compilation, please!
So wait - we're just supposed to know that everything's not enabled by default, and that the way to fix things is to go in and enable everything, and THEN import? Why not just have everything enabled as the default, and then users can go in and disable what they don't need? DUF was more complex than Pitbull, and it never had this problem. Most users don't have the time to pick through every configuration choice until they find the one element that causes the problem.
OK, I just tested this. I downloaded a fresh copy of Pitbull and Pitbull Fullbar. Removed every saved variable to do with Pitbull from my WTF. Intstalled the new copy of Pitbull. Went into the config and enabled everything I could find to enable. Every bar, every text, every module, every unit. Everything. Then I imported Fizgig1973's party and party target layouts. Got the "Imported Successfully" message. Selected them in the layout list for those frames. All was well.
Then I logged out. Shut down WoW completely. Logged back in, and guess what?
Pulled up Pitbull. Those two layouts are gone. All I can select is "ABF" or "custom". Nothing changed between the time I imported the files and logged out, and the time I logged back in.
And it has nothing to do with any virus or anything like that. Pitbull is the ONLY mod that exhibits this behavior for me, and it has since I started trying to use it back in the summer.
So - what do I try now? What's the next step? I've posted here. I've submitted it as a bug to jira. I've done everything that everyone says to do, and I've had no luck. I just don't understand how a mod can work perfectly for some people, and not at all for others, and nobody seems to know why, or even to care.
I'd love to use this mod, but it doesn't look like it's ever gonna happen.
(Edit: I just tried it again - same thing happened. I now have screenshots to prove it.)
Screenshot? :)
There had been some interest in a code for my unit frames but I have been caught up in a school work and exams over a past month and I haven't had much time for WoW related stuff. The issue with DogTags I have mentioned before has been resolved. There are however few things you should know about before you decide use this layout.
* Atm I mostly focus on the PvE content of the game and my Tags' display reflect that. Due to Blizzard limitations you cannot see the health of players that aren't grouped with you. However, MobHealth still tries to estimate health of hostile players during combat and the numbers you will see there can be grossly inaccurate. In fast PvP action this is not an issue for me as little as I participate. I'm not aware of the workaround to increase the accuracy but If you PvP a lot you might want to adjust the target's health display to show you percent rather then numerical values for player units.
* I have made minor changes to the directional display of the frames to reflect their placement in my UI, t.i. player and target frames mirror each other and a party is on the right-hand side ( see pic below ). If you prefer default left-to-right direction you may need to swap some things around.
Things you will need:
*bar textures*
- LiteStepRound - my tinkered version of LiteStep used in all health/power bars ( attached below )
- seerah3 - from PurpleParadise Textures by Seerah; used as a fullbar texture in player/pet/target/pettarget frames ( grab it from Seerah texture pack )
*font*
- vibroceb - available on most free font sites, author unknown - as far as I know ( attached below )
You will need to register those with SharedMedia before you import the layout.
#Note: SharedMedia is available at http://files.wowace.com/ and it includes detailed INSTRUCTIONS how to add custom textures and fonts.
Setup
*Step One*
- Global Settings -
~~ Colors --> Frame Colors ~~
** Background ** - should be black by default, alpha in my frames is 55%
** Border ** - set to black, alpha is 70%
~~ Font ~~
- set to vibroceb, size by default should be 12
- Modules enabled - Aura, Banzai, Barfader, CombatIcon, CombatText, Fullbar, Healthbar, HideBlizzard, Highlight, LeaderIcon, MasterLooterIcon, Portrait, PowerBar, PvPIcon, RaidTargetIcon, RangeCheck, RestIcon, Spark, VoiceIcon.
#Note: PitBull_FullBar module is available for download separately at http://files.wowace.com/
- All Units -
~~ Other ~~
- set border to RothSquare ( comes with SharedMedia )
~~ Bars ~~
#Note: Background color settings are not included in the layout code. You can set them individually for each frame or via All Units. Keep in mind that if you change All Units you may need to disable some bars for certain frames ( I will list bars enabled for each frame with the code so you can verify ). Whatever works for you.
** Health ** - enable custom background color, should be black by default.
** Power ** - the same as above
** FullBar ** - set custom background color to gray; pic below shows my setting, adjust as needed.
*Step Two*
- Dimensions -
** Scale ** - I have made the frames at 100% scale originally but I found my UI to be crowded so I use 90%. Whatever works for you. (#Note: this number is important if you plan on placing Quartz castbars on player and target frames - its easier to set up if the scale is the same )
** Size **
~~ player/target frame ~~ width - 200; hight - 65,
~~ pet/pet target/party ~~ width - 200; hight 35,
~~ ToT/focus ~~ width - 150; hight - 15,
~~ party pets ~~ width - 100; hight - 10,
~~ party targets ~~ width 20: hight - 20.
- Auras - this a matter of preference. You can see my setup below if you interested.
** player/target ** - see pic below. I chose not to filter buffs/debuffs on those frames. Also on target frame direction of buff/debuffs is flipped for mirror effect.
** pet/pet target ** - again buffs/debuffs are flipped on pet target frame. Also filtering is enabled on pet target frame ( pic shows pet frame setup )
** ToT/focus ** - filtering enabled for both frames, buff/debuffs flipped on ToT frame
~~ at the end this is what it looks like in configuration mode ~~
** party ** - minimalistic, filtered buff/debuff display that gives me just enough room to put pet frames between the buff and debuffs.
** party pets/party targets ** - all auras disabled.
- Party/party pets/party targets grouping -
- again this totally depends on your UI setup and preferences. Below you can see how party and pets and target frames fit together in my UI.
*Step Three - Code ( finally )*
- Player frame -
** bars enabled ** - health, power, fullbar.
** bar direction ** - defualt
** fullbar texture ** - set to custom texture - seerah3
** fullbar color ** - if you haven't set it before you can do this now in target --> bars --> full --> custom color. Remember to disable fullbar coloring by class.
** Code ~~ see last comment ~~
- Target frame -
** bars enabled ** - health, power, fullbar.
** bar direction ** - set to reverse for health and power
** fullbar texture and color ** - the same as player frame
** Code ~~ see last comment ~~
- Pet frame -
** bars enabled ** - health, power, fullbar.
** bar direction ** - default
** fullbar texture and color ** - the same as player frame
** Code ~~ see last comment ~~
- Pet Target frame -
** bars enabled ** - health, power, fullbar.
** bar direction ** - reverse
** fullbar texture and color ** - the same as player frame
** Code ~~ see last comment ~~
- ToT frame -
** bars enabled ** - health only
** bar direction ** - reverse
** Code ~~ see last comment ~~
- Focus frame -
** bars enabled ** - health only
** bar direction ** - default
#Note: this frame is exact mirror of ToT frame
** Code ~~ see last comment ~~
- Party frame -
** bars enabled ** - health, power, fullbar
** bar direction ** - reversed
** fullbar texture and color ** - set fullbar texture to ruben ( comes with SharedMedia )
** fullbar color ** - the same as player frame
** Code ~~ see last comment ~~
- Party Pets frame - minimalistic, display includes health bar , name and combat icon - you may prefer something more elaborate but ill post the code.
** bars enabled ** - health only
** bar direction ** - reverse
** Code ~~ see last comment ~~
- Party Targets frame - super minimalistic in my setup, includes fullbar, name and raid target icon. I believe this frame is disbaled by default. You can enable it in Extra Units if you find it useful.
** bars enabled ** - fullbar only
** fullbar texture ** - transparent ( comes with SharedMedia )
** Code ~~ see last comment ~~
#Final note: I have never imported any layouts from other people. I am not certain what settings you might need. Let me know if you have any problems.
-- EDIT -- Due to length of this post I have decided to include the code in a form of attachment. Simply unzip Code folder and inside you will find text documents containing layout code for each unit frame that you can copy and import.
Is the above setting not what I am looking for?
Is there somewhere in the pitbull.lua I fool around and can get this effect?
That's because you don't have a border turned on for your frame. Frame -> Other (border dropdown is on right)
I will feel very careless and stupid if that is what I was missing :P
Link Removed: http://www.mediafire.com/?4dmyumwmggj
(used MediaFire, not sure if there is something better for free)
I like your ui.
I started to make the nice ui with pitbull with your explanation but i dont manage to get it right.
Can id download the ui somewhere?
Also i'm interested in the hole package of your UI not just the frames. :)
I really don't care how well the site is put togethor, it just needs to have some forums for Pitbull suggestions, support, themes, etc. the typical forums for a mod.
Because coming here to this site for information is cool and all but it is also wide spread with pages of just crap posts inbetween the useful information.
Dude I'd be willing to help set something up if you needed help.
I don't want to take the glory for the work you've done but seriously for how big your mod has gotten you guys need your own site for support, and sections where each theme can have its own post where people can add suggestions or help someone out with any problems they come across.
Forums layout Idea
- Pitbull Chat
--- Pitbull Support
--- Pitbull Suggestions
- Pitbull Beta (Upcoming Serious releases, like Pitbull-1 -> Pitbull-2 *something like that)
--- Pitbull-2 Support
--- Pitbull-2 Suggestions
- Pitbull Themes
--- Finished Layouts/Themes
--- Works-in-Progress (People needing help or suggestions on their layouts)
--- Theme/Layout Requests
((((JUST AN IDEA))))
Oakayam, I'm not using your layout as I'm trying to make my own. But a million thanks for posting that in-depth write-up. It's helped me better figure out how to tweak settings to get my own desired effects.
I agree it'd be great to have a repository for Pitbull codes. This thread is great for discussion, but it's not efficient in respect to sharing layouts and codes.
I'm sorry. Atm my UI is not ready for any form of public release that I would be comfortable with. Its heavily customized and contains a lot of data mods that are resource consuming ( screenie maybe shows you 50% of mods included ). I'm going away for Christmass break and I'll not be able to work on the more user friendly version for a while. I will make a download available at later date if there is still interest, however. Right now I can post saved variables for Pithbull to help you out ( put it in your ..WorldofWarcraft\WTF\Account\YOURUSERNAME\SavedVariables file ). Furthermore, you will still need to register custom textures and font used in the layout with SharedMedia.
#Note: If you decide to do that you will loose all other setting and layouts that you had before.
Glad to help :)
Make a wiki page for them then