Moon I'dlike to know how you manage to do a grid setup and to hide debuff color around debuff without touching haste's code ?
And I'm stuck like you p3lim with this showparty :(
For the debuffs, I am pretty sure it is possible to do an override, since layouts get launched after ouf. But I am not sure on taint issues. Grid setup itself - the look of the frames, is layout.lua. To spawn them however, I did state that there's only one way. (Read one or two posts back from me).
PS I am well aware that I seem to be rather stubborn and defense, blame it on pms this time around. Usually I am a fairly nice person.
The reason I try to avoid adding a lot of things to the ouf core (as opposed to adding in elements files) is because it's easier for me (personally) to update and get changed events etc. I managed that with pvp/rest/level (yeah, I had rest a little before haste, but never did post code about it lol only Cold knew first). It just keeps it more organized imho, which as a coder doesnt mean anything, because I am not a true coder - I just waddle along.
I got it working. Erm, is there an easy way to add this to target, ToT and Party to?
Oh and as soon as you got the lines for aggro, tell meh! :D
if (object:GetParent():GetName() == "oUF_Party") or (object:GetParent():GetName() == "oUF_Raid") or (unit == "target") or (unit == "focus") or (unit == "targettarget") then
For some obscure reason object:GetParent():GetName() doesnt work for target, focus and tot though. I did the frame name check, and tot, focus, target don't show up as oUF_Target etc
Edit : this is the shorter method, should you add pets/focus etc too, then all will be range checked except player :)
if not (unit == "player") then