I already found these sites following the link in Aura.lua. I just don't know how pass the information provided by these commands to buff.filter which expects a boolean.
what was the error when only using "party:SetManyAttributes("xOffset", 20, "point", "LEFT")" ? because its working fine for me. i didnt update to ouf1.1 yet tho but i dont think haste changed something that could affect that.
maybe you had a typo or something..
Don't think it was a typo. I'l test it again to see if i can figure it out.
I'd like oUF to display only those debuffs on my target that I can apply myself (only harmful debuffs my class is able to cast). Is this possible on live or do I have to wait for 3.0?
Thanks, that's close to the behaviour I want.
In addition I'd like to see the curses and dots other warlocks have cast on my target (only when I am playing warlock of course).
In Pitbull there is an option to filter only my classes debuffs, which does exactly this. And that's the only thing I am still missing on my way to replace Pitbull with oUF. ^^
I'm having a tiny issue with banzai. It's not important as i'm only testing things but i'm still curious.
When set to names it turn red instantly when a mob start attacking me, but when set to powerbar nothing happen untill i start attacking the mob, then only it turn red, what could that be ?
just a small note to everyone, when you post something like "this throws errors at me" or "this gave me an error" and stuff like that, post the said errors. It help a TONS figuring out whats wrong.
I am trying to override buff filtering by implementing PostUpdateAuraIcon(icons, unit, icon, index, offset, filter, isDebuff).
The problem is I get an error message which says that I am using UnitBuff wrong:
local function PostUpdateAuraIcon(icons, unit, icon, index, offset, filter, isDebuff)
if(isDebuff) then
name, rank, texture, count, dtype, duration, timeLeft = UnitDebuff(unit, index, filter)
else
name, rank, texture, count, duration, timeLeft = UnitBuff(unit, index, filter)
end
The error message is "Usage: UnitBuff("unit", index [,raidFilter])" which occurs in the UnitBuff line.
I am trying to override buff filtering by implementing PostUpdateAuraIcon(icons, unit, icon, index, offset, filter, isDebuff).
The problem is I get an error message which says that I am using UnitBuff wrong:
local function PostUpdateAuraIcon(icons, unit, icon, index, offset, filter, isDebuff)
if(isDebuff) then
name, rank, texture, count, dtype, duration, timeLeft = UnitDebuff(unit, index, filter)
else
name, rank, texture, count, duration, timeLeft = UnitBuff(unit, index, filter)
end
The error message is "Usage: UnitBuff("unit", index [,raidFilter])" which occurs in the UnitBuff line.
I want to show only combat relevant buffs/debuffs next to the unit frame. The first step I plan is to only show buffs with a max duration shorter than four minutes and no hots next to the unit frame, so I would like to be able to filter by name and duration.
Later I plan to consolidate target debuffs according to the new debuff categories introduced with the next patch (for example only show a generic +30% bleed damage debuff on the target instead of trauma or mangle, or only one "minor armor decrease" debuff instead curse of recklessness or faerie fire).
Since most addons lack the filtering I would need for those changes, I try to do it myself with ouf.
Don't think it was a typo. I'l test it again to see if i can figure it out.
Thanks for the pointer, apparently it's fixed, i'll see after a few more alteracs (damn i hate those)
http://upload.snelhest.org/images/080926update.jpg
Thanks in advance!
In addition I'd like to see the curses and dots other warlocks have cast on my target (only when I am playing warlock of course).
In Pitbull there is an option to filter only my classes debuffs, which does exactly this. And that's the only thing I am still missing on my way to replace Pitbull with oUF. ^^
When set to names it turn red instantly when a mob start attacking me, but when set to powerbar nothing happen untill i start attacking the mob, then only it turn red, what could that be ?
Could be, cuz it doesn't even turn red when i'm autoattacking, only when i actually do something.
One question though, will Banzai/LibBanzai still be used in wotlk the same way they are now ?
The problem is I get an error message which says that I am using UnitBuff wrong:
The error message is "Usage: UnitBuff("unit", index [,raidFilter])" which occurs in the UnitBuff line.
Both banzai and mobhealth will be replaced in WotLK, easy as that
Why do you wanna override the buff filtering?
Later I plan to consolidate target debuffs according to the new debuff categories introduced with the next patch (for example only show a generic +30% bleed damage debuff on the target instead of trauma or mangle, or only one "minor armor decrease" debuff instead curse of recklessness or faerie fire).
Since most addons lack the filtering I would need for those changes, I try to do it myself with ouf.
I'm not sure if you consider that a bug or not, but it's useful for me at least.