I was posting about oUF in the post screenshot thread, which means oUF related stuff doesn't really belong there. I thought having a thread like this might be helpful, though I've made it solely to discuss oUF and how lay-outs work, what lay-outs are out there etc.
I've remodelled oUF_lily to look a little more like what I wanted, the pvp flags aren't working yet - but they will. So far I've let the HP/MP stuff as it was, since I really like that approach. But I've added a level FontString to the deal, the positions of course are different now too.
I was wondering if it is possible to make the party frames different sizes, and I think it is. I would like to add raid frames to oUF as well, with a text frame to show which buffs are missing, but that might be out of the scope of oUF, for that part of my post, I would love some input.
The goal is the <PvP> in red before the name, the buffs go left, debuffs right.
Yeah, I didn't post the link because I wanted to give haste some time to see this thread first. But thank you Seerah. It's not an addon for the faint at heart, if you don't like oUF_lily, you'll be writing your own code. If that scares you, turn around and don't use oUF yet :P
point/sortDir/yOffset are for the party header.
point = the anchor in the header
sortDir = in which direction the party extand. Setting it to "UP" is like "Grow Upward".
yOffset = space between each party UF in the party header.
initial-width/height is pretty much self explanatory. its the width/height that party frames will have.
Im not sure how to change name/health.value/power.value position in there tho, i need some more explanation from haste :P
EDIT:thats how i modified the party looks
make sure you use :ClearAllPoint() before using SetPoint if ur not using the same anchor point.
PvP string? Yep, lol. Haven't worked on it in a few days, I basically levelled up a little. I tried to get my buffs right. Buffs|UF|Debuffs but that didn't work out. The buffs keep on going to the right. Need to fix that.