-Colour the unit borders green/red if units are in/out of range of the currently selected spell.
-Allow to show and edit all 40 unit bars when not in a raid.
-have at least 3 buffs showing per unit.
I'm still getting a crazy increasing memory rate when using sRF, its not as bad as before but is still approaching 85 KiB/s
Screenshot: http:webpages.charter.net/schmittmj99/WoW/sRF2.jpg 261 KB in size
RaidGroup does many things that your frames do, possibly just more efficient (Buff/Debuff display, usual sorting, etc.). It also contains alot of stuff that is overkill for a general frame mod (boss warnings, invite functions, click casting). I love the look, feel, and small size of sRF though and really want to see you develop them more, so ... here is a link to RaidGroup, see if you can find some coding gems in there to help improve sRF.
These frames look great, I'll definitely have to give them a try on my next raid. As far as frame snapping is concerned, you could save yourself some stress probably and check out IFrameManager. I added support for it into my mod Perl Classic and it really makes moving stuff around that much easier. IFM can be found here: http://www.wowinterface.com/downloads/fileinfo.php?id=4865
I'm still getting a crazy increasing memory rate when using sRF, its not as bad as before but is still approaching 85 KiB/s
Screenshot: http:webpages.charter.net/schmittmj99/WoW/sRF2.jpg 261 KB in size
RaidGroup does many things that your frames do, possibly just more efficient (Buff/Debuff display, usual sorting, etc.). It also contains alot of stuff that is overkill for a general frame mod (boss warnings, invite functions, click casting). I love the look, feel, and small size of sRF though and really want to see you develop them more, so ... here is a link to RaidGroup, see if you can find some coding gems in there to help improve sRF.
Thanks, I'll look in to it when their site gets up.
For those who are intrested in lua:
Current I just have an OnUpdate that every 0.3 seconds loop all raid members and update health, mana and check if the unit is dead. I could hook this in to UNIT_HEALTH abd UNIT_MANA, however I talked with the guys on IRC; and they said it would be wiser to just do an OnUpdate, thought it seems that suck quite a bit of memory.
anyway, I'll take a peak at RaidGroup once it comes back up.
I also have a few nice things which I couldn't upload to SVN yesterday (it was down).
I really liked this mod quite a bit - I completely dumped CTRA last night and went with oRA and sRaidFrames.
The only problem as I saw it, was no option to remove border, or change background color. Those two are huge for me in terms of aesthetic importance. I'll try to find a screenshot of my UI with CTRA when I get home. Also, being able to see at least all 3 major buffs (fort, AI, mark) would be nice, ie. if they were smaller, CTRA style.
Little bug, running at UI scale 0.75 and sRf scale 0.9.
When I align frames in the top right corner of my screen and then relog, most of them are gone offscreen.
The only thing i can do to reset them is reseting all settings (What a sentence ^^).
It would also be cool if coloring of backdrop depending on units status (mage, poison, disease,...) could be enabled also when being in "buff" mode.
Great addon Saroz, i haven't had time to try out the latest builds yet. Though i have a suggestion! Beeing a Druid what i like the most about CTRA is that i can choose what buffs i want to see. With Swiftmend in my arsenal i want to see who has HoTs (mainly Rejuv and Regrowth) on them so that i can "emergency" heal them.
Another idea i had, dont know if you thinks it's a good one, but it has with the buffing to do is that when you are out of combat you could have the buffs show for those classes that can cast so you can easily see who is missing his (in my case) motw. And when you enter combat you go back to "swiftmend mode" ^^
There is a problem with the background colors.
Basically the colors can change on any of the following:
1: Unit is dead
2: Unit is released
3: Unit is disconnected
4: Unit is debuffed
The problem is that 1,2,3 is done in one function and #4 in it's own function, so sometimes you will see a delay before people who are dead, get the correct background color.
So, one solution is to make a common way to change background color, or I need some kind of global status array, with the status of each member, like "disconnected", "dead", "released" and "debuffed", and then I can use that in each function to make sure the frames get the right background color, if any. I'd really like the avoid that, since it seems like a messy solution.
Basically the two functions need a way to talk to eachother.
So if anyone have any alternative solution or more clean way of doing it, please shout
I have been having a fantastic time using these frames so far, great work and looking forward to newer and improved versions.
I was curious though if you ever had plans for custom group displays, like in addition to the 8 raid groups, an additional group or groups that will display particular players based on a number of parameters (debuffs, buffs, if any hunter in group1, etc). And if there was any plans for saving different profiles of raid group displays.
It's mostly directed at raiding type players, like having a display group that showed the 3 people affected by Maexxna's Web Spray or the Hunter/Tank in an Anub'Rekhan kite group, etc.
I guess that is more of a request really, but just curious if you had any plans for it :) Love the mod so far, great work on it!
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-Colour the unit borders green/red if units are in/out of range of the currently selected spell.
-Allow to show and edit all 40 unit bars when not in a raid.
-have at least 3 buffs showing per unit.
Thx again :)
I'm still getting a crazy increasing memory rate when using sRF, its not as bad as before but is still approaching 85 KiB/s
Screenshot: http:webpages.charter.net/schmittmj99/WoW/sRF2.jpg 261 KB in size
When changing only the frames in my UI back to RaidGroup, my increasing mem size drastically decreases.
Screenshot1: http:webpages.charter.net/schmittmj99/WoW/sRF3.jpg 287 KB in size
Screenshot2: http:webpages.charter.net/schmittmj99/WoW/sRF4.jpg 319 KB in size
RaidGroup does many things that your frames do, possibly just more efficient (Buff/Debuff display, usual sorting, etc.). It also contains alot of stuff that is overkill for a general frame mod (boss warnings, invite functions, click casting). I love the look, feel, and small size of sRF though and really want to see you develop them more, so ... here is a link to RaidGroup, see if you can find some coding gems in there to help improve sRF.
http://forums.afterglow.net/viewtopic.php?t=39
Goodluck !
My mods with IFM coded into the initialize and SV functions can be found here: http://www.curse-gaming.com/en/wow/addons-2257-1-perl-classic-unit-frames.html
For those who are intrested in lua:
Current I just have an OnUpdate that every 0.3 seconds loop all raid members and update health, mana and check if the unit is dead. I could hook this in to UNIT_HEALTH abd UNIT_MANA, however I talked with the guys on IRC; and they said it would be wiser to just do an OnUpdate, thought it seems that suck quite a bit of memory.
anyway, I'll take a peak at RaidGroup once it comes back up.
I also have a few nice things which I couldn't upload to SVN yesterday (it was down).
How did you make my frames grow upwards?
I changed this area (around line 603 or so):
to this:
Basically reversing the anchor for each new player added to the group. Thats the extent of my modding right there :), playing with anchor positions.
For groups
/srf show 3
/srf hide 3
For class
/srf hide priests
The only problem as I saw it, was no option to remove border, or change background color. Those two are huge for me in terms of aesthetic importance. I'll try to find a screenshot of my UI with CTRA when I get home. Also, being able to see at least all 3 major buffs (fort, AI, mark) would be nice, ie. if they were smaller, CTRA style.
When I align frames in the top right corner of my screen and then relog, most of them are gone offscreen.
The only thing i can do to reset them is reseting all settings (What a sentence ^^).
It would also be cool if coloring of backdrop depending on units status (mage, poison, disease,...) could be enabled also when being in "buff" mode.
Yea I had the latest, I always update before loading up the game =) Will see tonight if same bug happens
Another idea i had, dont know if you thinks it's a good one, but it has with the buffing to do is that when you are out of combat you could have the buffs show for those classes that can cast so you can easily see who is missing his (in my case) motw. And when you enter combat you go back to "swiftmend mode" ^^
Early as hell so excuse my english ;)
Basically the colors can change on any of the following:
1: Unit is dead
2: Unit is released
3: Unit is disconnected
4: Unit is debuffed
The problem is that 1,2,3 is done in one function and #4 in it's own function, so sometimes you will see a delay before people who are dead, get the correct background color.
So, one solution is to make a common way to change background color, or I need some kind of global status array, with the status of each member, like "disconnected", "dead", "released" and "debuffed", and then I can use that in each function to make sure the frames get the right background color, if any. I'd really like the avoid that, since it seems like a messy solution.
Basically the two functions need a way to talk to eachother.
So if anyone have any alternative solution or more clean way of doing it, please shout
I was curious though if you ever had plans for custom group displays, like in addition to the 8 raid groups, an additional group or groups that will display particular players based on a number of parameters (debuffs, buffs, if any hunter in group1, etc). And if there was any plans for saving different profiles of raid group displays.
It's mostly directed at raiding type players, like having a display group that showed the 3 people affected by Maexxna's Web Spray or the Hunter/Tank in an Anub'Rekhan kite group, etc.
I guess that is more of a request really, but just curious if you had any plans for it :) Love the mod so far, great work on it!