for range check i only have 10yrd, 100, 28 and 30yrds as option now. is it intended?
those range checks are kinda useless, need 40 as healer.
Did something break range check? I have 10, 100, 28, 30, 5 yards. I play a druid and if i select 30yards every frames is grayed out, why im not getting the 40yard option and why only 28ya works fine, since every other option makes frames gray, even when im standing next to whole raid.
That's very odd, it should show 40 yards, if you have a 40 yard spell.
I just tested this with 30 yards, 28 yards and 40 yards, and it worked perfectly.
Perhaps it's using broken spells as range detection, you say this was on a druid?
Yes I play a druid.
Okay, just had the range bug after I respecced, maybe it only happens then?
Well, Mazzlefizz finally traced down the issue with the block errors, just FYI...
The UpdateTitleVisibility inside the SecureHeaderUpdate function causes an error if it occurs during combat. The fix we did at least, was added it to a ScheduleLeaveCombatAction() call, rather then calling it directly. That way if you can't do it now, it'll queue it to happen after combat.
Just figured you'd like to know. I can send a diff or whatnot if you want one.
first of all, this is a great addon. finally i found raid frames that i completely like!
but there is a big problem for me: BanzaiAlert doesnt work while sraidframes is active. banzaialert is activated but there are no aggro alerts. if i try to reactivate it with the command "/banzaialert standby" i get the following error message:
Interface\FrameXML\ChatFrame.lua:3008:AceConsole-2.0: AceConsole-2.0: Option handler "IsActive" not found.
this error only happens when sraidframes is activated. if i deactivate it from my addon-list, banzaialert works fine and there is no error if i try to enter the command "banzaialert standby"