Hi, I recently installed sRaidFrames and it looks quite neat. But I've been plagued by error messages. For example one that appears when I log in, claiming that:
"Cannot register library "AceEvent-2.0". It is part of the global table in _G["AceEvent"]." or something like that.
I'm clueless as to how Ace works so any pointers to where and how I could start debugging this would be helpful...
Hi i think i found a bug.
When you set the frames to Growth --> Up
The growth still goes down. only the name of the group moves to the bottom but as new members join the raid the frames grow down, pushing the group name further down.
Hi, I recently installed sRaidFrames and it looks quite neat. But I've been plagued by error messages. For example one that appears when I log in, claiming that:
"Cannot register library "AceEvent-2.0". It is part of the global table in _G["AceEvent"]." or something like that.
I'm clueless as to how Ace works so any pointers to where and how I could start debugging this would be helpful...
Meh, it seems like different Ace-using addons of mine were using different (incompatible) versions of AceEvent. I "fixed" it by copying the most recent AceEvent-2.0.lua file I had into all other addons that embedded AceEvent. Why aren't version numbers used to handle incompatabilities? :/
Improved range checking is added, it will now use your spells to more accurately determine the range to a unit - I recommend setting it to 40, and it will indeed be 40 yards - if you set it to 45, and you don't have a spell that is 45 yards of range, you will get inaccurate results.
I've just tested that feature tonight and it wasn't really accurate to me. FR inside, yards/meters, I don't think that actually matters. It was set to 40 (default) but players between 30-40m had their frames transparent. I did have inaccurate results till 95 since frames were always transparent.
I feel like I'm not able to heal people that are actually in range :(
Any idea for this behaviour ?
Anyway, great addon. I'm glad I dropped CTRaid for SRaidFrames/oRA2. Ace2 addons and community are really nice :)
yeah, i had issues with the range checking today too, using version 20076. ppl that clearly were in range (and also were in range last 30s+) were faded out. range check set to 40y, frequency 0.5. anyway, i just put the alpha higher so i still saw stuff when i knew they have to be in range. still helps a LOT in pvp and on 4h/sapph/kt where healing range actually matters a lot. very, very happy with the addon, thx, great job. :)
one suggestion though:
would it be possible to merge windows in sort by class? i really dislike having to reposition my windows when the raid setup changes. ideally i'd want 3 windows, like this:
i dunno if thats easy to implement. aguf can do it, but its not done very well as it mixes up the classes. keeping the structure like this with a sort of class > alphabetical name would be awesome. RDX does it fine, but atm i am very happy with sraidframes + ora2.
Just wanted to note that I'm working on a new version of IncomingHeals that will work with sRaidFrames. Alls ACE'd up and no more CTRA dependency. So Saroz please don't bother unless ;)
Oh yeah, love sRaidFrames. One thing though: I can't set the alpha of the background of the frames to 1. Well I can, but the texture you use has some alpha in it, so it's not really opaque. I changed the texture in the code, but that gets really annoying with updating :D Maybe an idea to set a default alpha of 0.8 and use Interface\\ChatFrame\\ChatFrameBackground ? It would look the same as the current setup and allow greater flexibility.
About the range problem, you need to translate "(%d+) yd range" to your respective language, if you aren't running english WoW - otherwise range check is fubar
Just wanted to note that I'm working on a new version of IncomingHeals that will work with sRaidFrames. Alls ACE'd up and no more CTRA dependency. So Saroz please don't bother unless ;)
Oh yeah, love sRaidFrames. One thing though: I can't set the alpha of the background of the frames to 1. Well I can, but the texture you use has some alpha in it, so it's not really opaque. I changed the texture in the code, but that gets really annoying with updating :D Maybe an idea to set a default alpha of 0.8 and use Interface\\ChatFrame\\ChatFrameBackground ? It would look the same as the current setup and allow greater flexibility.
Thanks, I will.
Would be nice with a lib that tracked healing, just a lib, nothing invasive.
I'll separate the tracking of healing spells into a separate lib after I get a first working version. Right now I'm kinda busy with trying to beat Naxx so we need a working addon quick :)
"Cannot register library "AceEvent-2.0". It is part of the global table in _G["AceEvent"]." or something like that.
I'm clueless as to how Ace works so any pointers to where and how I could start debugging this would be helpful...
When you set the frames to Growth --> Up
The growth still goes down. only the name of the group moves to the bottom but as new members join the raid the frames grow down, pushing the group name further down.
Meh, it seems like different Ace-using addons of mine were using different (incompatible) versions of AceEvent. I "fixed" it by copying the most recent AceEvent-2.0.lua file I had into all other addons that embedded AceEvent. Why aren't version numbers used to handle incompatabilities? :/
now addon show ever all groups, before i can choose group which and how many ...
Is this my prob? or addon now do that?
I've just tested that feature tonight and it wasn't really accurate to me. FR inside, yards/meters, I don't think that actually matters. It was set to 40 (default) but players between 30-40m had their frames transparent. I did have inaccurate results till 95 since frames were always transparent.
I feel like I'm not able to heal people that are actually in range :(
Any idea for this behaviour ?
Anyway, great addon. I'm glad I dropped CTRaid for SRaidFrames/oRA2. Ace2 addons and community are really nice :)
one suggestion though:
would it be possible to merge windows in sort by class? i really dislike having to reposition my windows when the raid setup changes. ideally i'd want 3 windows, like this:
(melee) (rangeddps) (healers)
warriors mages priests
rogues warlocks druids
hunters shamans/paladins
i dunno if thats easy to implement. aguf can do it, but its not done very well as it mixes up the classes. keeping the structure like this with a sort of class > alphabetical name would be awesome. RDX does it fine, but atm i am very happy with sraidframes + ora2.
Oh yeah, love sRaidFrames. One thing though: I can't set the alpha of the background of the frames to 1. Well I can, but the texture you use has some alpha in it, so it's not really opaque. I changed the texture in the code, but that gets really annoying with updating :D Maybe an idea to set a default alpha of 0.8 and use Interface\\ChatFrame\\ChatFrameBackground ? It would look the same as the current setup and allow greater flexibility.
Would be nice with a lib that tracked healing, just a lib, nothing invasive.
E.g. Frame1=Group1 and Frame2=Only Tanks
Just found an option to show by class or by group, but not mixed...