I mentioned this to Kagaro but i thought i could mention it here too. This might be better added to the main function of ag unit frames. Could we get the option to decide which way the health grows? right to left or left to right. that would make my interface possible. hehe :D keep up the great work on this addon please. im loving it so far. :D
it's turned on, but it a) doesn't show and b) is not available to be positioned anywhere in the options menu
edit: doublechecked - made a small raid group with 6 people in it, marked a mob with the infamous skull, asked someone from the raidgroup to attack the mob...
- target shows the icon
- targetting the player and looking at targettarget shows the icon
- raidframe of that player shows no icon
it's turned on, but it a) doesn't show and b) is not available to be positioned anywhere in the options menu
edit: doublechecked - made a small raid group with 6 people in it, marked a mob with the infamous skull, asked someone from the raidgroup to attack the mob...
- target shows the icon
- targetting the player and looking at targettarget shows the icon
- raidframe of that player shows no icon
This is what he's wanting (I believe):
RaidPlayer1 has no icon for himself
RaidPlayer1's -target- has a star.
He wants his aguf raidframes to show a star on RaidPlayer1 (and whoever else is targetting the same mob)
Basically to be sure everyone is targetting the correct mob(s).
There is currently no way to see raid target from aguf, or any other addon outside of pitbull that I'm aware of
Grid has a plugin for it and afaik sRaidFrames also... but these are specific raidframe addons... i more or less wanted a non Rock alternative to Pitbull and aguf does everything i want apart from this little thing now ^^
PS: i want rock free addons just to minimize the amounts of frameworks that are loaded... ace2 + ace3 are more than enough... and this is nothing personal against ckk ;)
I see some people are having problems with Malygos fight. A rogue posted that he also doesn't see them , i came to think of this: this is a 'vehicle' fight , the combo point owner could well be the dragon you are sitting on , which show up as your pet. Maybe check for pet-combopoints , if possible ?
I see some people are having problems with Malygos fight. A rogue posted that he also doesn't see them , i came to think of this: this is a 'vehicle' fight , the combo point owner could well be the dragon you are sitting on , which show up as your pet. Maybe check for pet-combopoints , if possible ?
No, it works fine now. People just need to use the latest (beta) version of AGUF and have the combopoints module enabled.
Also, if you have problems casting the shield ability, make sure you de-target and re-target Malygos at the beginning of phase 3.
I recently upgrade to the most recent version of ag_uf (r666 I believe), and my unit frames now seem to have their layer lower than it used to be: my HUD and my chat box cover the frames, where before the frames would cover the hud and my chat box. Is there a simple fix to this issue, or a configuration option that I missed somewhere that will allow me to set the layer of the frames?
I recently started having problems in 25-man boss fights with errors in the aura module, I haven't saved the error, but it's line 718 in aura.lua, variable "c". I checked what's there and concluded that the buff/debuff cache table is not big enough, so I went and changed from 50 to 80 (to have it comfortably large), line 127. I haven't got any errors after that, so I suppose that was the reason for errors.
So, could you please increase the cache size to accomodate the gazillion buffs one gets these days in 25-man? :p Thanks!
I recently started having problems in 25-man boss fights with errors in the aura module, I haven't saved the error, but it's line 718 in aura.lua, variable "c". I checked what's there and concluded that the buff/debuff cache table is not big enough, so I went and changed from 40 to 80 (to have it comfortably large), line 127. I haven't got any errors after that, so I suppose that was the reason for errors.
So, could you please increase the cache size to accomodate the gazillion buffs one gets these days in 25-man? :p Thanks!
I would like to change something, and im sure this would be pretty simple i just want to make sure im editing the right area. When i target an alliance character i dont want it to show a redish colored health bar. I want to see the class color. But when i target a mob that is not friend and will attack i want it to show red. I fould this part in the ag_unitframes.lua in the ag unit frames folder.
function aUF:UtilFactionColors(unit)
local r, g, b = 0,0,0
local a = 0.5
if ( UnitPlayerControlled(unit) ) then
if ( UnitCanAttack(unit, "player") ) then
if ( not UnitCanAttack("player", unit) ) then
r,g,b = 0.84, 0.52, 0.28
else
r,g,b = 0.88, 0.17, 0.29
end
elseif ( UnitCanAttack("player", unit) ) then
r,g,b = 1, 0.97, 0.1
elseif ( UnitIsPVP(unit) ) then
r,g,b = 0.41, 0.95, 0.2
else
r,g,b = 0.84, 0.52, 0.28
end
else
local reaction = UnitReaction(unit, "player")
if ( reaction ) then
if reaction == 5 or reaction == 6 or reaction == 7 then
r,g,b = 0.41, 0.95, 0.2
elseif reaction == 4 then
r,g,b = 1, 0.97, 0.1
elseif reaction == 1 or reaction == 2 or reaction == 3 then
r,g,b = 0.88, 0.17, 0.29
else
return UnitReactionColor[reaction]
end
end
end
return r, g, b
end
is it possible to display the raid icon of the target in the raid frames?
-----------------
|Playername @ <---- skull/spade/whatever
-----------------
So you quickly see which mob the people in your raid are currently targetting
btw, great work, keep it up!
Turn it on in the modules options.
edit: doublechecked - made a small raid group with 6 people in it, marked a mob with the infamous skull, asked someone from the raidgroup to attack the mob...
- target shows the icon
- targetting the player and looking at targettarget shows the icon
- raidframe of that player shows no icon
This is what he's wanting (I believe):
RaidPlayer1 has no icon for himself
RaidPlayer1's -target- has a star.
He wants his aguf raidframes to show a star on RaidPlayer1 (and whoever else is targetting the same mob)
Basically to be sure everyone is targetting the correct mob(s).
And I am not sure that aguf can do this..
You could always do something like get a tooltip that shows number of players that have your mouse over target such as TipTac does
I can confirm this bug too, by "Right Click -> Set Focus" I get a "Disable or Ignore" box. so have to do /focus Name now.
Grid has a plugin for it and afaik sRaidFrames also... but these are specific raidframe addons... i more or less wanted a non Rock alternative to Pitbull and aguf does everything i want apart from this little thing now ^^
PS: i want rock free addons just to minimize the amounts of frameworks that are loaded... ace2 + ace3 are more than enough... and this is nothing personal against ckk ;)
Tried trawling through a lot of these posts but didnt come across this :
When I form a 5 man party, the other 4 members show up in the party frame but not myself.
I've got round this by creating a 'focus' of myself and dragging to the party frame but i now need to use focus for something else.
Is there a switch anywhere which will include yourself in the party frames ?
Ta.
No, it works fine now. People just need to use the latest (beta) version of AGUF and have the combopoints module enabled.
Also, if you have problems casting the shield ability, make sure you de-target and re-target Malygos at the beginning of phase 3.
It's a Blizzard bug, every unitframe addons have problem with the right-click menu.
So, could you please increase the cache size to accomodate the gazillion buffs one gets these days in 25-man? :p Thanks!
Same thing for me the last few days.
Yes, that's the only change I did, and got rid of the line 718 errors.
Edit: sorry I just realized I wrote "40" instead of "50" in the previous post, edited now for clarity.
That is on line 1060