Odd -- i got the range check to work on my priest, then couldn't get it on my mage, and then after trying to copy the priest's profile over to the mage, I ended up resetting everything. And now neither have the range check working :(
Edit: Well after redoing everything -- again my priest has range checking abilities, but my mage doesn't -- it's really odd. You can tell the difference in Shattrath. For one, NPCs in shatt are faded on my priest and solid on my mage. Mobs for both toons stay solid no matter what I believe.
With the old ag_UF, there was a way to have the level and I think the type of the target coloured the same way the level are coloured in the tooltip (gray, green, yellow and red).
I can't find a way to do that in the new version. Is there a way for my to hack that in place? I find that I miss this a lot in particular with my Warlock when deciding if I finish with Drain Soul.
Is it possible to move the order of text in a given bar? For example I would rather the HP% text be after the Absolute HP text in the health bar but I have no means of moving these things around.
Second if we arent showing buffs on a given frame can we still have it highlight the frame for debuffs? I dont show buffs on my player frame but I still like it to highlight myself if I have a curse or something.
I think it was reported here but just in case, there is an incompatibility problem with Sanity2 and ag_UF. When Sanity2 is loaded, the ag_UF unitframes will only show if them Sanity windows is shown and will hide when the Sanity window is closed.
I did some debugging and if like af_UF receive or interpret the :Hide() command on the main Sanity windows as a general :Hide() for the unitframes. The shown parameter goes to false when the Sanity windows is hidden and back to true when the Sanity windows is shown.
Anyone has a clue on where I could look or what could be the problem? I was not able to follow the code in ag_UF to find what event or what hook made the Unitframes go away.
I can confirm the rangechecker not updating alpha when you change from one target to another. You need to go from no target --> target for it to work, else it just shows the previous state.
Using the newest with the curse client.
I have a text request. Would it be possible to add NPC names in hostility color? You know friendly target --> name text green, hostile --> name text red and neutral --> name text yellow, that would be truly amazing, since this white colour for everything isn't really my style.
Thanks ag!
Is there a way to get the difficulty color feature from the default UI that indicates how much XP you're likely to get from killing a mob? (e.g. mobs that won't give XP have their level colored gray, mobs that are really hard have their level colored red, etc.) This is useful even for max level toons in the case of Hunters leveling pets :p
Is there a way to get the difficulty color feature from the default UI that indicates how much XP you're likely to get from killing a mob? (e.g. mobs that won't give XP have their level colored gray, mobs that are really hard have their level colored red, etc.) This is useful even for max level toons in the case of Hunters leveling pets :p
This would be a nice addition to the suggestions I made regarding npc name coloring.
since i saw in pitbull post about this i might as well mention here, since its same problem
Malygos Event (raid):
in phase 3 of Malygos everyone is riding a Drake (vehicle) you get an ability that puts Combo Point on Malygos but ofc PitBull doesn't show any combo points yet.
combopoints also doesnt work with aguf, but since wotlk is still few weeks away i guess its not a hurry
also something, if you have debuff filter on you dont see debuffs you put on him with your drake
ill explain how p3 works, you have 4 main abilitys (2 for dps, 2 for healing), with 1st one of dps ability you do direct damage and gather combo points and with 2nd you give DOT on malygos according to combo points gathered, its similar for healing with one you heal single target and gather combo points on it and with other one you give aoe HOT to friendly tagets in range accordign to combo points.
First off, I'm very pleased with how these unitframes are holding up. Finally made me give up on Pitbull. The only customization-feature I used alot in Pitbull was for texts, but that can be done just as easy by adding my own defined text to ag_Unitframes.
Just a general question; the incomingheal module (which works now, thank you very much :) ) - is it supposed to only be working on myself and my target and targettarget? I can't get the bar to show up on partymembers. I looked at the source but to me it seems it should be enabled for most units (not MT/MA and their targets etc). I also remember there was an option to enable on a per-unit-basis in an earlier beta-build, a checkbox under Bars IIRC. Was this option removed in favor of a default-system?
I also have an issue sometimes when partymembers go offline, the unit doesn't change at all - they're still shown as online. But I can't really tell what goes wrong, doesn't throw any errors from what I can tell.
All in all, great job - really enjoying this addon.
i asked the same thing. andreasg responded on curse that now u cannot move it but u can disable it and use a more powerful addon.
So there is no way you can just change what part of the player frame its connected to? like instead of it being on the topleft it could be the bottomleft or something like that? I ask this because i use my frames in the default locations so the totem frame goes off screen :( No simple lua edit to change from topleft to bottomleft?
So there is no way you can just change what part of the player frame its connected to? like instead of it being on the topleft it could be the bottomleft or something like that? I ask this because i use my frames in the default locations so the totem frame goes off screen :( No simple lua edit to change from topleft to bottomleft?
Yes, you can move it if you edit the totem module lua. What I meant is that there's no option for moving it.
Edit: Well after redoing everything -- again my priest has range checking abilities, but my mage doesn't -- it's really odd. You can tell the difference in Shattrath. For one, NPCs in shatt are faded on my priest and solid on my mage. Mobs for both toons stay solid no matter what I believe.
I just cleared whole BT and MH and noticed, that the range checker doesn't really check for 40 meters ranges, but less.
Frames appeared faded out in my raidframes, allthough i had the selected player in healrange...
With the old ag_UF, there was a way to have the level and I think the type of the target coloured the same way the level are coloured in the tooltip (gray, green, yellow and red).
I can't find a way to do that in the new version. Is there a way for my to hack that in place? I find that I miss this a lot in particular with my Warlock when deciding if I finish with Drain Soul.
TIA.
Is it possible to move the order of text in a given bar? For example I would rather the HP% text be after the Absolute HP text in the health bar but I have no means of moving these things around.
Second if we arent showing buffs on a given frame can we still have it highlight the frame for debuffs? I dont show buffs on my player frame but I still like it to highlight myself if I have a curse or something.
im using ag_unitframes quite some time and was happy, that shortly after the patch, there was a running version to d/l.
but i have a problem, i cant see any raidframes.
i have read through this thread, but i cant find a solution.
regards
Cessus
I did some debugging and if like af_UF receive or interpret the :Hide() command on the main Sanity windows as a general :Hide() for the unitframes. The shown parameter goes to false when the Sanity windows is hidden and back to true when the Sanity windows is shown.
Anyone has a clue on where I could look or what could be the problem? I was not able to follow the code in ag_UF to find what event or what hook made the Unitframes go away.
Using the newest with the curse client.
I have a text request. Would it be possible to add NPC names in hostility color? You know friendly target --> name text green, hostile --> name text red and neutral --> name text yellow, that would be truly amazing, since this white colour for everything isn't really my style.
Thanks ag!
It saves and loads layouts fine, just not positions.
Does for me
Deleted settings file, seemed to fix it. Only downside is I have to redo it :)
This would be a nice addition to the suggestions I made regarding npc name coloring.
Malygos Event (raid):
in phase 3 of Malygos everyone is riding a Drake (vehicle) you get an ability that puts Combo Point on Malygos but ofc PitBull doesn't show any combo points yet.
combopoints also doesnt work with aguf, but since wotlk is still few weeks away i guess its not a hurry
also something, if you have debuff filter on you dont see debuffs you put on him with your drake
ill explain how p3 works, you have 4 main abilitys (2 for dps, 2 for healing), with 1st one of dps ability you do direct damage and gather combo points and with 2nd you give DOT on malygos according to combo points gathered, its similar for healing with one you heal single target and gather combo points on it and with other one you give aoe HOT to friendly tagets in range accordign to combo points.
Just a general question; the incomingheal module (which works now, thank you very much :) ) - is it supposed to only be working on myself and my target and targettarget? I can't get the bar to show up on partymembers. I looked at the source but to me it seems it should be enabled for most units (not MT/MA and their targets etc). I also remember there was an option to enable on a per-unit-basis in an earlier beta-build, a checkbox under Bars IIRC. Was this option removed in favor of a default-system?
I also have an issue sometimes when partymembers go offline, the unit doesn't change at all - they're still shown as online. But I can't really tell what goes wrong, doesn't throw any errors from what I can tell.
All in all, great job - really enjoying this addon.
i asked the same thing. andreasg responded on curse that now u cannot move it but u can disable it and use a more powerful addon.
So there is no way you can just change what part of the player frame its connected to? like instead of it being on the topleft it could be the bottomleft or something like that? I ask this because i use my frames in the default locations so the totem frame goes off screen :( No simple lua edit to change from topleft to bottomleft?
Yes, you can move it if you edit the totem module lua. What I meant is that there's no option for moving it.
I did take a look at ABF.lua and did not find anything related to moving the player text ;)