noticed last night raid frames sorting is totaly broke at one point it showed 30 people in raid with only 25 people also all the groups was wrong and at one point i had around 8+ instances of the same person.
noticed last night raid frames sorting is totaly broke at one point it showed 30 people in raid with only 25 people also all the groups was wrong and at one point i had around 8+ instances of the same person.
Sounds wierd, can you roll back to the version from 13th may and tell me if you didn't have this happening?
Hmm yeah I see the problem, not on raid frames though. I joined an AV and the party was comprised of four of the same guy :P I'll try to see what's causing it.
Doesn't work for me then. When using the "Filter Buffs" option it filters the buffs, yes, but completely disables the debuffs. Using the German client, might be a problem, but I highly doubt it o.O
Well, something else that came up in my mind, OmniCC doesn't show on agUF buffs and debuffs, so I guess it's not using the type of cooldown model OmniCC reacts to or however you want to explain this. Or this is broken for me, too D:
Trevear:
You cannot dowload the Ace3 version from the zip file page nor with the WAU downloader. It can only be retrieved via a SVN client.
Ace3 version is stable, its just missing some features the author wants it to have prior to making it released via the Trunk.
When is this going to happen? or what is the non svn-client way to retrieve this branch?
When is this going to happen? or what is the non svn-client way to retrieve this branch?
There is no non-svn way (except excessive manual downloading via a browser). AG will move it to branch when it is ready(tm). It is actually very easy to get a free SVN client and get the branch version. It is also VERY stable (I've been using it for many months now).
There is no non-svn way (except excessive manual downloading via a browser). AG will move it to branch when it is ready(tm). It is actually very easy to get a free SVN client and get the branch version. It is also VERY stable (I've been using it for many months now).
I am familiar with "WhenItsReady". I believe the Duke Nukem Forever team made everyone familiar with it.
What is a efficient(as little features as possible -- only need browse really) free svn client?
Filter buffs works on debuffs, it will only show what you can dispel yourself. I use it and I'm sure it works, but it could be a problem localization.
I dunno about OmniCC, but aura icons are quite small so wouldn't the OmniCC text be way too big for them?
About OmniCC being to small, you might be right. Didn't think about that, it actually hides itself when being too small if I'm not mistaken.
The debuffs: Well, I was acually talking about only showing debuffs you caused on your target or you could cause, like the effect the Frost/Ice Armor has for example ("Chilled" or whatever this thing is called). Only showing debuffs you can dispel works, but I would like that to be added, it's quite useful.
Hmm yeah I see the problem, not on raid frames though. I joined an AV and the party was comprised of four of the same guy :P I'll try to see what's causing it.
If it helps, you will notice a difference with when the party frames are set to group vs free. If you have them as free floating they will be correct, set as group there is this error that you described. Also, small stuff, but with the recent changes the module on/off settings now save for me! So my issue before has been fixed.
[2008/05/30 01:58:16-1129-x1]: ag_Extras-09-19-07\incomingheals\incoming.lua:7: Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of "AceEvent-3.0".
AceAddon-3.0\AceAddon-3.0.lua:126: in function `EmbedLibrary'
AceAddon-3.0\AceAddon-3.0.lua:114: in function `EmbedLibraries'
AceAddon-3.0\AceAddon-3.0.lua:172: in function `NewModule'
ag_Extras-09-19-07\incomingheals\incoming.lua:7: in main chunk
---
dl via tortoisesvn (with externals)
i installed ace3 -> fixed
i hope this is the right place to post errors -.- haven?t found a way to post it @ jira or somewhere else.
Is it possible to user SpellID for "RangeCheck" module to get SpellName instead of hardcoded English Spell Name. This will permit no enUS/enGB to Client to use this module.
I don't want an AGUF cast bar, but when I disable it from my Unit frame, the default casting bar is on, at the same time with the bongos one. Bongos is unable to overright the default in this situation.
I still love AG and prefer them to other unit frame addons, but lately it's been a little wonky. Sometimes if I'm in a party and I do a /reloadui I'll get the blizz frames in addition to the AG frames. Only logging out and back in will fix it properly. Disabling then re-enabling AG from in game through the fubar menu will work as well, except the addon stops responding to changes (such as changing the layout) if I do it this way.
Yeah I'm back to having hickups with modules turning on/off and not saving. No clue as to why. In fact even the FiveSec module doesn't always show up. Might do a reinstall of agUF or something, maybe it will fix it.
I still love AG and prefer them to other unit frame addons, but lately it's been a little wonky. Sometimes if I'm in a party and I do a /reloadui I'll get the blizz frames in addition to the AG frames. Only logging out and back in will fix it properly. Disabling then re-enabling AG from in game through the fubar menu will work as well, except the addon stops responding to changes (such as changing the layout) if I do it this way.
You using the normal one from WAU or the branch version? Only post problems here if you're using the branch version, as that's what this thread is about.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Sounds wierd, can you roll back to the version from 13th may and tell me if you didn't have this happening?
Doesn't work for me then. When using the "Filter Buffs" option it filters the buffs, yes, but completely disables the debuffs. Using the German client, might be a problem, but I highly doubt it o.O
Well, something else that came up in my mind, OmniCC doesn't show on agUF buffs and debuffs, so I guess it's not using the type of cooldown model OmniCC reacts to or however you want to explain this. Or this is broken for me, too D:
I dunno about OmniCC, but aura icons are quite small so wouldn't the OmniCC text be way too big for them?
When is this going to happen? or what is the non svn-client way to retrieve this branch?
There is no non-svn way (except excessive manual downloading via a browser). AG will move it to branch when it is ready(tm). It is actually very easy to get a free SVN client and get the branch version. It is also VERY stable (I've been using it for many months now).
I am familiar with "WhenItsReady". I believe the Duke Nukem Forever team made everyone familiar with it.
What is a efficient(as little features as possible -- only need browse really) free svn client?
About OmniCC being to small, you might be right. Didn't think about that, it actually hides itself when being too small if I'm not mistaken.
The debuffs: Well, I was acually talking about only showing debuffs you caused on your target or you could cause, like the effect the Frost/Ice Armor has for example ("Chilled" or whatever this thing is called). Only showing debuffs you can dispel works, but I would like that to be added, it's quite useful.
If it helps, you will notice a difference with when the party frames are set to group vs free. If you have them as free floating they will be correct, set as group there is this error that you described. Also, small stuff, but with the recent changes the module on/off settings now save for me! So my issue before has been fixed.
dl via tortoisesvn (with externals)
i installed ace3 -> fixed
i hope this is the right place to post errors -.- haven?t found a way to post it @ jira or somewhere else.
Will there be raid targets? Just asking...
b
Flash Heal -> 2061
Healing Touch -> 5185
Holy Light -> 635
Healing Wave -> 331
Corruption -> 172
Fear -> 5782
Shadow Bolt -> 686
Fireball -> 133
Fire Blast -> 2136
Thanks
I have bongos which has its own cast bar.
I don't want an AGUF cast bar, but when I disable it from my Unit frame, the default casting bar is on, at the same time with the bongos one. Bongos is unable to overright the default in this situation.
Any ideas?
You using the normal one from WAU or the branch version? Only post problems here if you're using the branch version, as that's what this thread is about.