Still having issues with turning modules off and the state not saving. I've tried deleting saved variables as well as creating a new profile with no luck. Any ideas? I also have the Player Pet frame active but it never appears on screen (only pet is Shadowfiend though). I've tried troubleshooting and surprisingly got no where. Just want to get another point of view before I continue trying to fix it.
The pet happiness icon shows up partly covered by the lower right hand corner of the pet frame (I can submit a screenshot if necessary). I'm using the frames at less than 100% scale if that is of any help.
Did something change on the buff aura from target. I see a cooldown timer in them now but it's way to big, so I don't see what buff is on what cooldown. Before this I just slowly saw the buff fading away.
As opposed to the ace2 version of aguf, this one does not seem to support filtering raid members by nameList. Am i using the wrong syntax (tried quite a few) or the feature is not implemented? If so, any plans on future inclusion? The elaborate raid filtering and grouping options were the main reason i used aguf and i miss it badly in this version :(
As opposed to the ace2 version of aguf, this one does not seem to support filtering raid members by nameList. Am i using the wrong syntax (tried quite a few) or the feature is not implemented? If so, any plans on future inclusion? The elaborate raid filtering and grouping options were the main reason i used aguf and i miss it badly in this version :(
The plan is to have it do everything the old version did, so it will be back.
Just gave the branch one ago and must say it looks rly promising so far, will play around with it for few days and see if I can wrap up something constructive :P
Possibly an echo of what Halcyon raised, but is this mod stable? I downloaded the zip file, got things configured and then ran the WAU. After doing a /reloadui it defaulted back to the base Blizz frames. I.e. the mod would not load. I deleted it in the addon directory and reloaded the "old" mod and it works fine. Are there too many cooks in the kitchen on this mod? Love what I see so far, but would prefer a stable mod as I'm switching from Pitbull which is too much for me.
Trevear:
You cannot dowload the Ace3 version from the zip file page nor with the WAU downloader. It can only be retrieved via a SVN client.
Ace3 version is stable, its just missing some features the author wants it to have prior to making it released via the Trunk.
looking forward to this very much as some of my unitframes are bugging out (I get the blizzard standard frames of half my party, and they wont disappear even if I leave the party =(
looking forward to this very much as some of my unitframes are bugging out (I get the blizzard standard frames of half my party, and they wont disappear even if I leave the party =(
That's probably caused by some other addon you're using, not your unit frames.
Must say I'm very excited that bars for incoming heals has been implemented. Besides some minor library issues* it worked like a charm from what I could tell.
* It said it couldn't find any instance of LibHealComm-3.0, even though the library is included under /libs in the ag_Extras-folder. Solved by just adding LibHealComm-3.0 directly into my AddOns-folder. Dunno what the heck went wrong. Pulled the latest revision from the svn with Tortoise.
Must say I'm very excited that bars for incoming heals has been implemented. Besides some minor library issues* it worked like a charm from what I could tell.
* It said it couldn't find any instance of LibHealComm-3.0, even though the library is included under /libs in the ag_Extras-folder. Solved by just adding LibHealComm-3.0 directly into my AddOns-folder. Dunno what the heck went wrong. Pulled the latest revision from the svn with Tortoise.
Oh cool, who added that? Let me check fisheye... Damn I love getting help!! :D
Edit: Oh Kemayo did. Didn't notice, I gotta test how it works. :)
Here's my todo list before it I'll label it "beta 1.0" I think:
- Re-add options for layout settings such as bar height etc.
- Rewrite parts of or the entire aura module, so it fits better with the new layout code
Features still up in the air, not sure about when and if I am going to add them, but I'll look into if they're viable:
- Unit frame "Config mode"
- Configurable aura text tag
- Better handling of auras and party pet/target in groups (make stuff not overlap each other, instead of user having to manually adjust group padding)
Behind the scenes stuff:
- Ditch the OO unit tables and just use functions on frame tables, but that's a lot of work for questionable gains
Here's my todo list before it I'll label it "beta 1.0" I think:
- Re-add options for layout settings such as bar height etc.
- Rewrite parts of or the entire aura module, so it fits better with the new layout code
Features still up in the air, not sure about when and if I am going to add them, but I'll look into if they're viable:
- Unit frame "Config mode"
- Configurable aura text tag
- Better handling of auras and party pet/target in groups (make stuff not overlap each other, instead of user having to manually adjust group padding)
Behind the scenes stuff:
- Ditch the OO unit tables and just use functions on frame tables, but that's a lot of work for questionable gains
Can you add something that filters the debuffs so it only shows the ones you caused/can cause? X-Perl has that too, very useful. Might be added already, not sure, I didn't try out the SVN one yet.
Can you add something that filters the debuffs so it only shows the ones you caused/can cause? X-Perl has that too, very useful. Might be added already, not sure, I didn't try out the SVN one yet.
Hi andre,
I been using the Ace3 branch of AG for a few days and wow! It really is working great! Excellent stuff all around! One weird thing you probably already know about, when dieing and after res, the frames do not always update. This happens when you zone to res, like in TK instances, or dead and leave a BG. Anyway, great work! Loving it!
The plan is to have it do everything the old version did, so it will be back.
I like my debuffs to be big and visible like that for PvP, but I can't find a good layout for PvP.
Cheers and thanks for the work.
T
Ace3 is the present branch to use.
Trevear:
You cannot dowload the Ace3 version from the zip file page nor with the WAU downloader. It can only be retrieved via a SVN client.
Ace3 version is stable, its just missing some features the author wants it to have prior to making it released via the Trunk.
That's probably caused by some other addon you're using, not your unit frames.
* It said it couldn't find any instance of LibHealComm-3.0, even though the library is included under /libs in the ag_Extras-folder. Solved by just adding LibHealComm-3.0 directly into my AddOns-folder. Dunno what the heck went wrong. Pulled the latest revision from the svn with Tortoise.
Oh cool, who added that? Let me check fisheye... Damn I love getting help!! :D
Edit: Oh Kemayo did. Didn't notice, I gotta test how it works. :)
- Re-add options for layout settings such as bar height etc.
- Rewrite parts of or the entire aura module, so it fits better with the new layout code
Features still up in the air, not sure about when and if I am going to add them, but I'll look into if they're viable:
- Unit frame "Config mode"
- Configurable aura text tag
- Better handling of auras and party pet/target in groups (make stuff not overlap each other, instead of user having to manually adjust group padding)
Behind the scenes stuff:
- Ditch the OO unit tables and just use functions on frame tables, but that's a lot of work for questionable gains
Can you add something that filters the debuffs so it only shows the ones you caused/can cause? X-Perl has that too, very useful. Might be added already, not sure, I didn't try out the SVN one yet.
Even the old aguf had this!
I been using the Ace3 branch of AG for a few days and wow! It really is working great! Excellent stuff all around! One weird thing you probably already know about, when dieing and after res, the frames do not always update. This happens when you zone to res, like in TK instances, or dead and leave a BG. Anyway, great work! Loving it!
b
Which is annoying, because Alt is one of my modifiers used for Clique :P