go to C:\Games\World of Warcraft\WTF\Account\"your account name"\SavedVariables and look for ag_UnitFrames.lua.bak, if it's there rename it to ag_UnitFrames.lua.
Other than that the SVN version of ag_UnitFrames should be much better, dunno why you would want to go back :)
Well, I couldn't get the options with the svn version, even when I typed /aguf I got a error.
Also the .bak was from 2007 somehow, so the .bak files is completely useless since that was the layout for a very old ui of mine.
Configuring all now again :(
EDIT: I just found it out, with the normal Ag_UnitFrames that is, not the SVN Version.
Why didn't you just tell me this?
I did do Status text and fill in "[name] *THE* Mage" for my player frame.
For target I just did "[name] the GIMP" and it works.
Well, I couldn't get the options with the svn version, even when I typed /aguf I got a error.
Also the .bak was from 2007 somehow, so the .bak files is completely useless since that was the layout for a very old ui of mine.
Configuring all now again :(
EDIT: I just found it out, with the normal Ag_UnitFrames that is, not the SVN Version.
Why didn't you just tell me this?
I did do Status text and fill in "[name] *THE* Mage" for my player frame.
For target I just did "[name] the GIMP" and it works.
:)
When I talked about the branch version I said that you needed to get ag_Options and ag_Extras too. And I didn't tell you about custom tags because I thought you talked about the branch version. :P
I did get Ag_Options and Ag_Extras but it still didn't work somehow, I downloaded all files manually though, maybe I did something wrong, oh well..
I will wait until you officially release the ace3 version to the public, I'm still happy with the current AG Unitframes and using them for almost 2 years now. :)
Giving the new ag_UnitFrames a whirl, and looks very nice so far. Been looking for a Pitbull alternative, not 'cause I feel Pitbull is bad or anything - just want to try something new. Tried setting up my own layout and some custom texts as a separate addon and that worked like a charm.
Just a tiny question: when I enable aggro coloring on my target frame it turns red when I have a mob targeted - I suppose since I'm "aggroing" the mob. Is this working as intended? Seems slightly unnecessary since I'm aware that I'm aggroing the mob ;) Is there any way to make it only color the frame red if I'm targeting a friendly unit that has aggro (given that it is known that the unit has aggro)?
Oh, and is there any guide/wikientry to the new layout system? The wikientries available for ag_UnitFrames now only seems to cover the layoutsystem of the version that is on WAU at the moment - which kinda makes sense. The example layout "ABF" does seem kinda intuitive though, just figured I'd ask that as well when I'm already making a post anyway :)
No guide yet, but there will be when it's ready. It's pretty simple though, and you don't have to do it as advanced as I do (looping through all the bars). You can just place each of them manually if you want. All you really need is to have a function that sets up the layout and one that "undos" it (unregisters/deletes the texts you've made). But it can be much more than that, and you would even be able to configuration options to the GUI if you wanted, which I plan to do for the aUF layout.
Is it planned to allow custom resizing of bars, take for example i want my health bar thicker than my mana bar, like set HP bar to height 5 and MP bar to height 2 ?
Edit: Bah nvm, the .lua re so clear it's doable in a few seconds, would love it in option though, not to have to reedit every update :)
Another question, i'd like to have my player frame, somewhat reversed, HP bar below, Mana bar top, i've seen the ordering part of the .lua but it affect all frames, not just the player one.
Edit2: Name tag look like this "HealthBarLeftText = "name afkdnd"," are those DogTags ? and if so, what's the syntax ? and finally, where do i change the text color :)
Resizing of bars will be there, I've already prepared for it in my layout as you can see. All I need to is make my layout inject some options into the core options.
Also nah, it's not dogtags, it's my own system. It's just in a string like that because it's cheaper than having them all in tables instead. I didn't feel like going with dogtags because I'm afraid that it is too big and heavy.
It is however very, very easy to add your strings to the system if you know lua. If you want to change the color I think you would have to either create a tag named "red" or "green" and check it. Or you could do text:SetColor or something.
I guess if you really wanted you could include dogtags in your layout addon and use it on he strings instead, but dunno why you would that:)
Switching back to the topic of adding LibHealComm-3.0 to ag_UF.
Here is another example of a recent extension to PerfectRaid adding LHC. As I use PerfectRaid, atm for my raidframes, I have been testing this in 25m encounters. With a combination of VisualHeal it seems to be very usable and gives me the incoming healing.
As mentioned, integrating this into a single UI such as ag_UF would allow me to reduce my addons to just ag_UF (I could drop Perfectraid and VisualHeal from the mix)
another one of those things in life I may just be missing, but.
Would like to see a SmartText option for Health and Mana.
There is a Percent and a exact option. But I don't want to see both. I want to see one or the other depending if the exact is known.
oh, of note, I have noticed on occasion my pet is shown off line. Even though he is right next to me. Usually this will happen when logging in, but I have seen it on other random occasions. Dismissing and re summoning pet, or /RL usually clears that up.
Thanks for all the hard work. Your time and skills are appreciated.
Been tinkering some more and it's coming along pretty nicely.
However, an addition I'd really like to see (could just be a plugin I suppose):
* Support for estimated healing, such as Grid and Pitbull does it. When you're healing you're target the estimated amount of HP you will heal is displayed as a bar tacked onto the healthbar. Makes tracking overheals that much easier. Guess this goes hand in hand with what Hellno was addressing.
Oh and a question! OmniCC adds a texttimer onto the auras (such as "30", "2m" and so on) and I was wondering if it was possible to tack on the "<CooldownFrame>.noomnicc = true", provided by Tuller to disable it, in my seperate Layout-file? Or can it only be done via editing auras module?
Decided to give this a whirl, just because I need some party targets! Tried pitbull, and I find the few bugs I found in the menu system relatively annoying and the overall mod far too heavy for my taste.
I see you're not doing dogtags, are you planning to allow users to do custom coloring of text at some point? One thing I've always done was had the text of my targets name be colored for hostility, so I didn't have to have the full health bar do that. I don't think I can do that with a simple text:SetColor, but I'm a novice at lua.
Oh and a question! OmniCC adds a texttimer onto the auras (such as "30", "2m" and so on) and I was wondering if it was possible to tack on the "<CooldownFrame>.noomnicc = true", provided by Tuller to disable it, in my seperate Layout-file? Or can it only be done via editing auras module?
I think in OmniCC u can adjust the show timers based on the global scale of icons, so if u don't want the timers to show on auras, its easy to filter with OmniCC. Don't see the need to have ag_UF handle all these integration issues with other mods, imo.
1.MT, MT target and MT ToT, so all frames look the same, infos being taken from Ora2
2.ClassColor for names (and HappyColor for pets), i usually have all my frames with the same color and the name being ClassColored
Quote from andreasg »
Also nah, it's not dogtags, it's my own system
Anywhere i could learn/read the syntax ?
3.More text positions, ouside of frames, edges of frames, i'll post a screenshot if u want.
4.More text justifications, center, right, top, bottom, currently only left.
5. Possibility to hide specific raid groups, since TBC i really don't wanna see group 6, 7 & 8
6. For raid frames at least you don't really care to know when someone is in DND, just AFK is important, instead of "afkdnd" is there a simple "afk" tag ?
Small bugs report:
1.The rangecheck isn't accurate, on my hunter (beastmastery) which means lowest range possible, the target appears out of range when actually it's not.
2. I keep disabling the statusicon module but it reenable itself whenever i relog or restart the game.
Party frames have a hard time updating if players join your group while you are in combat.
There were two in my group already and two others got invited and joined while I was in combat. The party frames "shifted" as if the new frames were added but they were not visible.
I attempted to fix the display by first using the options to disable party frames and then re-enable them which didnt work. Then I tried leaving the group and re-joining it which also didnt work. Lastly, I reloaded my UI while in the group and that corrected the group display.
Id think this is a low priority bug at best, definitely not game breaking anyway.
1.MT, MT target and MT ToT, so all frames look the same, infos being taken from Ora2
2.ClassColor for names (and HappyColor for pets), i usually have all my frames with the same color and the name being ClassColored
1.) I too would like to see the MT,and MT Target frames included with this new version. But the option to choose the MT list from Ora2 or default blizzard MT list would be great. My guild does not require us to have Ora2 or CTMOD, so the Blizz MT list would be great. In previous versions i could create a new raid group and with a dogtag make a MT list but not a MT Target list. So now im using Pitbull =(
2.)I also agree that being able to make the Name text class colored would be great, i believe the old versions of AG_Unitframes could do that along with the coloring of the health bar. But i could be wrong =\
Anywho keep up the good work, i truly miss having aguf in my add-ons folder.
Downloaded the aguf from svn. Looks nice. Is it possible to use your old watchdog commands for health/mana and so on?
I tinkered a little , and added a 'missing hp' option , seems to work fine , but i get a bugsack error every time i log in.
["misshp"] = {
func = function (u)
if UnitInParty(u) or UnitInRaid(u) or u == "player" or u == "pet" then
return formatLargeValue(UnitHealthMax(u)) - formatLargeValue(UnitHealth(u))
elseif MobHealth3 then
local currValue,maxValue,MHfound = MobHealth3:GetUnitHealth(u, UnitHealth(u), UnitHealthMax(u))
if MHfound then
return formatLargeValue(UnitHealthMax(u)) - formatLargeValue(UnitHealth(u))
else
return nil
end
else
return nil
end
end,
order = 45,
events = "UNIT_HEALTH",
name = L["Missing HP"],
desc = L["Missing HP in absolute values"],
},
I have pretty limited knowledge of lua but this seems to work ok. I would like to change the color of the missing hp tho. How would i do that.
Also this should work together with some 'smart' function. Maybe would be possible to have two checkboxes when configuring , put a 'smart' checkbox to indicate which two should alternate. Then , maybe not a checkbox but rather a number. Hmm.. its more complicated than that i just realized. Do i want it to show when missing hp or mouseover ? at 25% health ? And so on. Oh well. 8)
I am gonna check the error next login. If i can't figure it out i'll post here. Also , i wondered about the order value ? i put this bit of code before the top 'health-code' and gave it a higher number but in sequence. Have no idea what the order thing does. 8)
I go back to the normal version and ALL MY AG Unitframes settings have been RESET! :@
I'm very pissed now!
Damnit :(
Other than that the SVN version of ag_UnitFrames should be much better, dunno why you would want to go back :)
Also the .bak was from 2007 somehow, so the .bak files is completely useless since that was the layout for a very old ui of mine.
Configuring all now again :(
EDIT: I just found it out, with the normal Ag_UnitFrames that is, not the SVN Version.
Why didn't you just tell me this?
I did do Status text and fill in "[name] *THE* Mage" for my player frame.
For target I just did "[name] the GIMP" and it works.
:)
When I talked about the branch version I said that you needed to get ag_Options and ag_Extras too. And I didn't tell you about custom tags because I thought you talked about the branch version. :P
I will wait until you officially release the ace3 version to the public, I'm still happy with the current AG Unitframes and using them for almost 2 years now. :)
Just a tiny question: when I enable aggro coloring on my target frame it turns red when I have a mob targeted - I suppose since I'm "aggroing" the mob. Is this working as intended? Seems slightly unnecessary since I'm aware that I'm aggroing the mob ;) Is there any way to make it only color the frame red if I'm targeting a friendly unit that has aggro (given that it is known that the unit has aggro)?
Oh, and is there any guide/wikientry to the new layout system? The wikientries available for ag_UnitFrames now only seems to cover the layoutsystem of the version that is on WAU at the moment - which kinda makes sense. The example layout "ABF" does seem kinda intuitive though, just figured I'd ask that as well when I'm already making a post anyway :)
Edit: Bah nvm, the .lua re so clear it's doable in a few seconds, would love it in option though, not to have to reedit every update :)
Another question, i'd like to have my player frame, somewhat reversed, HP bar below, Mana bar top, i've seen the ordering part of the .lua but it affect all frames, not just the player one.
Edit2: Name tag look like this "HealthBarLeftText = "name afkdnd"," are those DogTags ? and if so, what's the syntax ? and finally, where do i change the text color :)
Also nah, it's not dogtags, it's my own system. It's just in a string like that because it's cheaper than having them all in tables instead. I didn't feel like going with dogtags because I'm afraid that it is too big and heavy.
It is however very, very easy to add your strings to the system if you know lua. If you want to change the color I think you would have to either create a tag named "red" or "green" and check it. Or you could do text:SetColor or something.
I guess if you really wanted you could include dogtags in your layout addon and use it on he strings instead, but dunno why you would that:)
Here is another example of a recent extension to PerfectRaid adding LHC. As I use PerfectRaid, atm for my raidframes, I have been testing this in 25m encounters. With a combination of VisualHeal it seems to be very usable and gives me the incoming healing.
As mentioned, integrating this into a single UI such as ag_UF would allow me to reduce my addons to just ag_UF (I could drop Perfectraid and VisualHeal from the mix)
Anyway, here is the link to that addon for some food for thought.
http://www.wowinterface.com/downloads/info8324-PerfectRaidIncHeal.html
Looking forward to the new upgrade of agUF.
Thanks for all the hard work.
edit: added link ;-)
Would like to see a SmartText option for Health and Mana.
There is a Percent and a exact option. But I don't want to see both. I want to see one or the other depending if the exact is known.
oh, of note, I have noticed on occasion my pet is shown off line. Even though he is right next to me. Usually this will happen when logging in, but I have seen it on other random occasions. Dismissing and re summoning pet, or /RL usually clears that up.
Thanks for all the hard work. Your time and skills are appreciated.
However, an addition I'd really like to see (could just be a plugin I suppose):
* Support for estimated healing, such as Grid and Pitbull does it. When you're healing you're target the estimated amount of HP you will heal is displayed as a bar tacked onto the healthbar. Makes tracking overheals that much easier. Guess this goes hand in hand with what Hellno was addressing.
Oh and a question! OmniCC adds a texttimer onto the auras (such as "30", "2m" and so on) and I was wondering if it was possible to tack on the "<CooldownFrame>.noomnicc = true", provided by Tuller to disable it, in my seperate Layout-file? Or can it only be done via editing auras module?
I see you're not doing dogtags, are you planning to allow users to do custom coloring of text at some point? One thing I've always done was had the text of my targets name be colored for hostility, so I didn't have to have the full health bar do that. I don't think I can do that with a simple text:SetColor, but I'm a novice at lua.
Thanks!
I think in OmniCC u can adjust the show timers based on the global scale of icons, so if u don't want the timers to show on auras, its easy to filter with OmniCC. Don't see the need to have ag_UF handle all these integration issues with other mods, imo.
1.MT, MT target and MT ToT, so all frames look the same, infos being taken from Ora2
2.ClassColor for names (and HappyColor for pets), i usually have all my frames with the same color and the name being ClassColored
Anywhere i could learn/read the syntax ?
3.More text positions, ouside of frames, edges of frames, i'll post a screenshot if u want.
4.More text justifications, center, right, top, bottom, currently only left.
5. Possibility to hide specific raid groups, since TBC i really don't wanna see group 6, 7 & 8
6. For raid frames at least you don't really care to know when someone is in DND, just AFK is important, instead of "afkdnd" is there a simple "afk" tag ?
Small bugs report:
1.The rangecheck isn't accurate, on my hunter (beastmastery) which means lowest range possible, the target appears out of range when actually it's not.
2. I keep disabling the statusicon module but it reenable itself whenever i relog or restart the game.
Would love to see that.
There were two in my group already and two others got invited and joined while I was in combat. The party frames "shifted" as if the new frames were added but they were not visible.
I attempted to fix the display by first using the options to disable party frames and then re-enable them which didnt work. Then I tried leaving the group and re-joining it which also didnt work. Lastly, I reloaded my UI while in the group and that corrected the group display.
Id think this is a low priority bug at best, definitely not game breaking anyway.
Thanks for all the hard work :)
1.) I too would like to see the MT,and MT Target frames included with this new version. But the option to choose the MT list from Ora2 or default blizzard MT list would be great. My guild does not require us to have Ora2 or CTMOD, so the Blizz MT list would be great. In previous versions i could create a new raid group and with a dogtag make a MT list but not a MT Target list. So now im using Pitbull =(
2.)I also agree that being able to make the Name text class colored would be great, i believe the old versions of AG_Unitframes could do that along with the coloring of the health bar. But i could be wrong =\
Anywho keep up the good work, i truly miss having aguf in my add-ons folder.
Downloaded the aguf from svn. Looks nice. Is it possible to use your old watchdog commands for health/mana and so on?
I tinkered a little , and added a 'missing hp' option , seems to work fine , but i get a bugsack error every time i log in.
I have pretty limited knowledge of lua but this seems to work ok. I would like to change the color of the missing hp tho. How would i do that.
Also this should work together with some 'smart' function. Maybe would be possible to have two checkboxes when configuring , put a 'smart' checkbox to indicate which two should alternate. Then , maybe not a checkbox but rather a number. Hmm.. its more complicated than that i just realized. Do i want it to show when missing hp or mouseover ? at 25% health ? And so on. Oh well. 8)
I am gonna check the error next login. If i can't figure it out i'll post here. Also , i wondered about the order value ? i put this bit of code before the top 'health-code' and gave it a higher number but in sequence. Have no idea what the order thing does. 8)
so if you check level and class, level will be first on the string because it got the lowest order.