Aaahhh, was looking for a check box or "number of buffs/debuffs" or something along the lines.
But its a pain that there are no profiles since my chars have different needs from the HUD, playing active on mage,priest,rogue,hunter and shammy makes it a bit tough to find a golden middle that suits all of em.
Furter, is there any way to make the bars slimmer/thinner without loosing the curve?
I have been playing around with the settings, and if i make the bars thinner they automaticly also becomes/looks straighter.
Been looking at the glowarc a bit now, and it does handle the settings a lot more to my preference, and i can get a pretty nice curve on them without them looking "fat".
But its a pain that there are no profiles since my chars have different needs from the HUD, playing active on mage,priest,rogue,hunter and shammy makes it a bit tough to find a golden middle that suits all of em.
It has been requested. I'm looking into it during my spare time.
Back out on the field to do some real testing then :p
And to figure ut a smooth way to target self, having the arcs being klickable makes the area to big, and with it of targeting urself becomes a bit of a pain.
Would perhapps be a sugestion, a small optional nameplate with pretty much just a single text line (dogtag markup would be sweet) that can be clicked for us that dun like having the entire bars? (its prolly been asked and rejected already, but it popped in my head while writing this :P)
Btw, in layoutmode dissabled bars still shows a "shadow" untill they have been enabled and re-dissabled.
Back out on the field to do some real testing then :p
And to figure ut a smooth way to target self, having the arcs being klickable makes the area to big, and with it of targeting urself becomes a bit of a pain.
Would perhapps be a sugestion, a small optional nameplate with pretty much just a single text line (dogtag markup would be sweet) that can be clicked for us that dun like having the entire bars? (its prolly been asked and rejected already, but it popped in my head while writing this :P)
F1 is a really easy way to target yourself. I'll see how difficult this would be to add.
Btw, in layoutmode dissabled bars still shows a "shadow" untill they have been enabled and re-dissabled.
Layout mode should always show a shadow of every bar whether it's enabled or not. This is by design to help you plan where the bars are going. Would you prefer it didn't do this?
Hehe, the F-keys are used for everything from feeding pets to putting raidmarks debending on what char im on :p
And its not as much targeting myslef as having a small smooth frame to acess playermenu from (and also on the priest to cast cliques "onmouseover" based heal/cure keybinds).
Using the bars for that becomes a to big area thats interactive and reacts to the mouse clicks.
When i used archud i used to have its nameplate active, set to 0 aplha and hide it underneath my "vial of the naruu/lightning capasitor" charges bar (made with EBB) to always have an invisible but easy to find/acess spot for any self interactions/player menu.
And well, would love if it was possible to make something simmilar with icrhud. (Old habbits, teaching of new tricks to old dogs, stubborn females not liking "to" much change and all of that :p)
It might just be me, but when in layoutmode for me it makes sence to see all enabled elements, since the dissabled ones won't show anywhere anyway, so why take any consideration to them while in sorting the enables ones?
But now that i fugured out what those "ghost" bars was and how to get rid of em (enable then dissable) it dun really matter. Just had me confused in the beginning.
Kerecha, you can achieve exactly what you're looking for with most unitframes addons (I use pitbull just for that reason (see the "you" bar in the "cleanCurves" screenshot))
IceHUD is a tremendous HUD, but by its very nature it's not a unit frames suite. I'm pretty sure most people wouldn't want their favourite HUD becoming bloated in that way.
There's a good choice of HUD addons, there's a wide choice of unit frames addons, and similarly a wide choice of action bar addons. People can mix and match that way :)
Kerecha, you can achieve exactly what you're looking for with most unitframes addons (I use pitbull just for that reason (see the "you" bar in the "cleanCurves" screenshot))
IceHUD is a tremendous HUD, but by its very nature it's not a unit frames suite. I'm pretty sure most people wouldn't want their favourite HUD becoming bloated in that way.
There's a good choice of HUD addons, there's a wide choice of unit frames addons, and similarly a wide choice of action bar addons. People can mix and match that way :)
Hmm.. i actually never though of making an "invisible" pitbullframe to cover it.
Will ahve screenies in a few :p
The top of the hud aligned to the horisontal "middle".
The 2 lines of text are EBB tracks of my trinket charges with a blank bar. (since one of the trinket is in dps kit and the other in heal kit, one of them usually shows).
The faint "box" behind them is the now newly edited pitbull player frame. (This one goes to 0% alpha if i don't have a target).
The hud also fades to 0% alpha if i have full p/mana and no target.
Below the hud is a small BT4 bar, and between that and the targetinfo is autobar in the same scale as the BT4 bar, hidden untill mouseover or alt.
Zip File has an LUA version from the latest download from Curse reflecting texture changes so i can access them in game and for a friend of mine. Obviously has no use to anybody, my host just wont let me upload LUA files so i threw it in the zip. The BLP files are the important things :).
i use my bars on .5 Transperency on all IC and OOC settings. The Healthbar texture is based on the Runes Bar from SharedMedia. Just extended/curved/doubled it up to fit the bars. Had a request to impliment that texture into the healthbar/manabar.:)
I have a problem with the MirrorBarHandler: I can't change its offset placement, the bar itself doesn't move at all if I change the values of the slider, only its text does.
Zip File has an LUA version from the latest download from Curse reflecting texture changes so i can access them in game and for a friend of mine. Obviously has no use to anybody, my host just wont let me upload LUA files so i threw it in the zip. The BLP files are the important things :).
i use my bars on .5 Transperency on all IC and OOC settings. The Healthbar texture is based on the Runes Bar from SharedMedia. Just extended/curved/doubled it up to fit the bars. Had a request to impliment that texture into the healthbar/manabar.:)
Thanks. I'll see about rolling these in after the big patch on Tuesday. Got a lot on my plate trying to make sure the addon is fully ready for it (especially since the Threat module needs to be re-done) :).
I have a problem with the MirrorBarHandler: I can't change its offset placement, the bar itself doesn't move at all if I change the values of the slider, only its text does.
This issue exists both on live and beta.
Thanks for the report; I'll look into it.
edit: holy crap...I'm amazed no one has ever found this, ha. It's pretty nasty. I am working on fixing it now.
edit: holy crap...I'm amazed no one has ever found this, ha. It's pretty nasty. I am working on fixing it now.
I thought you were working on it or I would have posted something sooner. :D I think it was reported earlier and you said you would look into it. A quick search of the thread revealed this.
I thought you were working on it or I would have posted something sooner. :D I think it was reported earlier and you said you would look into it. A quick search of the thread revealed this.
Aww, busted. Apparently I got distracted by something shiny. Thanks for reminding me! :)
So Druid mana is no longer updating for me while shapeshifted, is there a possibility to include the new API call into IceHUD? Or is it already included in DogTag? This is the new API function for it: http://www.wowwiki.com/API_UnitPower
So Druid mana is no longer updating for me while shapeshifted, is there a possibility to include the new API call into IceHUD? Or is it already included in DogTag? This is the new API function for it: http://www.wowwiki.com/API_UnitPower
I assume these problems are in a 3.0 client (PTR, wotlk, etc.) and not the live realms?
It seems to be working for me on the beta server. I will replace with UnitPower anyway, though.
edit: oh, I see. the numbers update (dogtag) but the bar filled amount doesn't. Got it.
edit 2: Okay, I now have this fixed for the 3.0 client and will check it in whenever the realms go down tonight. I am removing the LibDruidMana support entirely, so I don't want to check it in while the 2.x realms are still up and have it stop functioning on live :).
r238 fixes the mirror bar bug. Everything else is ready to be committed as soon as the realms go down which means a new fully-compatible 3.0 version will be ready as soon as the realms are. Fun fun!
But its a pain that there are no profiles since my chars have different needs from the HUD, playing active on mage,priest,rogue,hunter and shammy makes it a bit tough to find a golden middle that suits all of em.
Furter, is there any way to make the bars slimmer/thinner without loosing the curve?
I have been playing around with the settings, and if i make the bars thinner they automaticly also becomes/looks straighter.
Been looking at the glowarc a bit now, and it does handle the settings a lot more to my preference, and i can get a pretty nice curve on them without them looking "fat".
It has been requested. I'm looking into it during my spare time.
And to figure ut a smooth way to target self, having the arcs being klickable makes the area to big, and with it of targeting urself becomes a bit of a pain.
Would perhapps be a sugestion, a small optional nameplate with pretty much just a single text line (dogtag markup would be sweet) that can be clicked for us that dun like having the entire bars? (its prolly been asked and rejected already, but it popped in my head while writing this :P)
Btw, in layoutmode dissabled bars still shows a "shadow" untill they have been enabled and re-dissabled.
F1 is a really easy way to target yourself. I'll see how difficult this would be to add.
Layout mode should always show a shadow of every bar whether it's enabled or not. This is by design to help you plan where the bars are going. Would you prefer it didn't do this?
And its not as much targeting myslef as having a small smooth frame to acess playermenu from (and also on the priest to cast cliques "onmouseover" based heal/cure keybinds).
Using the bars for that becomes a to big area thats interactive and reacts to the mouse clicks.
When i used archud i used to have its nameplate active, set to 0 aplha and hide it underneath my "vial of the naruu/lightning capasitor" charges bar (made with EBB) to always have an invisible but easy to find/acess spot for any self interactions/player menu.
And well, would love if it was possible to make something simmilar with icrhud. (Old habbits, teaching of new tricks to old dogs, stubborn females not liking "to" much change and all of that :p)
It might just be me, but when in layoutmode for me it makes sence to see all enabled elements, since the dissabled ones won't show anywhere anyway, so why take any consideration to them while in sorting the enables ones?
But now that i fugured out what those "ghost" bars was and how to get rid of em (enable then dissable) it dun really matter. Just had me confused in the beginning.
IceHUD is a tremendous HUD, but by its very nature it's not a unit frames suite. I'm pretty sure most people wouldn't want their favourite HUD becoming bloated in that way.
There's a good choice of HUD addons, there's a wide choice of unit frames addons, and similarly a wide choice of action bar addons. People can mix and match that way :)
Hmm.. i actually never though of making an "invisible" pitbullframe to cover it.
Will ahve screenies in a few :p
The top of the hud aligned to the horisontal "middle".
The 2 lines of text are EBB tracks of my trinket charges with a blank bar. (since one of the trinket is in dps kit and the other in heal kit, one of them usually shows).
The faint "box" behind them is the now newly edited pitbull player frame. (This one goes to 0% alpha if i don't have a target).
The hud also fades to 0% alpha if i have full p/mana and no target.
Below the hud is a small BT4 bar, and between that and the targetinfo is autobar in the same scale as the BT4 bar, hidden untill mouseover or alt.
this would be insane appreciated :)
http://phunky.ulmb.com/screen.jpg
http://phunky.ulmb.com/screen2.jpg
http://phunky.ulmb.com/screen3.jpg
Zip File has an LUA version from the latest download from Curse reflecting texture changes so i can access them in game and for a friend of mine. Obviously has no use to anybody, my host just wont let me upload LUA files so i threw it in the zip. The BLP files are the important things :).
http://phunky.ulmb.com/newtextures.zip
i use my bars on .5 Transperency on all IC and OOC settings. The Healthbar texture is based on the Runes Bar from SharedMedia. Just extended/curved/doubled it up to fit the bars. Had a request to impliment that texture into the healthbar/manabar.:)
This issue exists both on live and beta.
Thanks. I'll see about rolling these in after the big patch on Tuesday. Got a lot on my plate trying to make sure the addon is fully ready for it (especially since the Threat module needs to be re-done) :).
Thanks for the report; I'll look into it.
edit: holy crap...I'm amazed no one has ever found this, ha. It's pretty nasty. I am working on fixing it now.
I thought you were working on it or I would have posted something sooner. :D I think it was reported earlier and you said you would look into it. A quick search of the thread revealed this.
Aww, busted. Apparently I got distracted by something shiny. Thanks for reminding me! :)
I assume these problems are in a 3.0 client (PTR, wotlk, etc.) and not the live realms?
It seems to be working for me on the beta server. I will replace with UnitPower anyway, though.
edit: oh, I see. the numbers update (dogtag) but the bar filled amount doesn't. Got it.
edit 2: Okay, I now have this fixed for the 3.0 client and will check it in whenever the realms go down tonight. I am removing the LibDruidMana support entirely, so I don't want to check it in while the 2.x realms are still up and have it stop functioning on live :).
I'm sorry, I did mean for Beta, they took down the PTR, so I can't check that. :p