Any chance of adding an option for HUD to disappear when not targeting anything and your HP and mana are 100%?
I'm at work right now, but if this feature is missing then I would also like to request it. I like to keep my UI as clean as possible when out of combat. Thanks!
If you have IceHUD CastBar module enabled, it should automatically remove blizzard default casting and mirror (breath etc.) bars. If that is not the case, you have some other addon re-enabling them.
So, it was really a stupid question, I'll have a look with a massive grep to find "who" re-enable it so..
MobHealth3 is the winner. Committed to SVN as well.
Now, about disabling percentages/absolute values for bars. As it currently is disable top or bottom 'row', would you people prefer to have them enabled/disabled per module basis? That would then mean removing enable/disable all option that there currently is (and a lot of clicking to enable/disable them all :)).
Well... you know, I'd like to have them disable on a per module basis, more clicking but this way you can customise the mod :)
And :)
P.S.
About casting bar, it would be nice to have IceHUD supporting FlightMap too, but of course, it's not high priority.
If you change the dimensions of the bars the pet bars arent adjusted appropriately, I changed the height of my bars from from 220 to 240 but the pet bars did not rescale to a similar arc
When setting the OOC alpha to zero the background alpha still shows. It would be nice to have four seperate opions like dhud does. In combat alpha, ooc but targeting something (where target bars and player bars show), ooc and regening, and ooc not regening.
Additionally an option to hide the player/target frames would be nice.
Kebinusan:
Sounds weird.. Those round bars with pets unfortunately don't look too good because of the raw scaling but they stil should adjust when changing bars sized. I'll check that.
Yasma:
Not yet. Whole TargetInfo module needs an overhaul, it turned out to be more complex than I originally thought it'd be. I'm especially looking into adding some sort of graphical representation of ToT health. If anyone got any ideas, please let me know.
OttoDeFe:
It still does. But it shows timer bar only for the flights you've flown before, ie. know the time to destination.
So IceHUD override font usage by using his own fonts. Is it possible to have a choice like "Default font" (I'm override them by a custon Fonts/ directory in WoW root dir) or "IceHUD font" ?
Copy-paste my font in the IceHUD font is not a really proper way, it make Tortoise angry ^^.
One question: I was messing with the backgrounds and bar alphas and wound up with my bars all showing as a light green color. I used the menu to reset the bars but they're still all green.
The percentage text under the two main bars (Player HP and Player Mana/Energy/Rage) should appear in bold, so that it's easy to distinct from the percentage text of the adjucent bars (Target's HP, Target's Mana, Casting Bar).
This HUD is by far the best that I have seen. I have a few requests.
-If you havent checked out DHUD i would love to see the feature that allows you to change the transparency of the bars per if your targeting, no target, etc.
- Is there anyway to change the font?
-Finally, I would like to see party bars on the HUD. There is one other out there that does this, sadly i cant remember, but it would be awesome to see Party bars somehow integrated in to the HUD. Im a sucker for a clear screen and a perfect HUD with Party Bars would be great.
I personally think its very ugly, and party member huds just clutter more space than they save. It would also mean that the mod would have to watch all the events for party members and their pets, on top of what its already doing.
I personally think its very ugly, and party member huds just clutter more space than they save. It would also mean that the mod would have to watch all the events for party members and their pets, on top of what its already doing.
Gah at you people, you want tons of customization options even if it would mean sacrificing usability :P. Oh well, you shall get have it.
About party frames:
No. I won't even consider adding any party frames unless someone makes some sketches that are easy to see and use and won't clutter the screen. In the past I tried to use Archud party rings but it was nearly impossible to keep track of my party with those rings. So I had to install second unit frame mod just for party frames. And others seem to agree with me here.
I would suggest to take a look at ag_UnitFrames. That's what I'm personally using for party frames and really like it.
IceRoth, would you consider using my library SpellStatus for your spellcastbar? GotWood is already using it, but the more addons are using it, the better tested it will be.
It gives additional data with custom simplified events.
I've been keeping an eye to SpellStatus and I've been planning on including it at some point. The thing is, I'm a very lazy person and want to avoid any extra work if at all possible. That's why I waited until Neronix got his third rewrite of MobHealth3 done and that's the same reason I haven't implemented SpellStatus support yet: Things tend to change during the early stages of development process.
Now, if you feel SpellStatus is ready for use (and more important, interface won't change (much)), I'll be glad to take a look at it and see how my hud can benefit from it.
I do not intend on changing anything. There might be a few additions but no changes to existing pieces. I wont be adding targetting because it would not be 100% accurate.
All I am doing now is trying to eliminate defects as other or I stumble across them.
I use IceHud now myself, so I would have every interest in making sure it worked properly.
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I'm at work right now, but if this feature is missing then I would also like to request it. I like to keep my UI as clean as possible when out of combat. Thanks!
So, it was really a stupid question, I'll have a look with a massive grep to find "who" re-enable it so..
Well... you know, I'd like to have them disable on a per module basis, more clicking but this way you can customise the mod :)
And :)
P.S.
About casting bar, it would be nice to have IceHUD supporting FlightMap too, but of course, it's not high priority.
When setting the OOC alpha to zero the background alpha still shows. It would be nice to have four seperate opions like dhud does. In combat alpha, ooc but targeting something (where target bars and player bars show), ooc and regening, and ooc not regening.
Additionally an option to hide the player/target frames would be nice.
Great mod, I like how its coming along
It does support ToFu... and ToFu is really accurate as it times your flights and averages...
I used both for awhile and FlightMap was often 1-3 seconds off.
**Edit**
Welp... it USED to... can I have it back, please?
Sounds weird.. Those round bars with pets unfortunately don't look too good because of the raw scaling but they stil should adjust when changing bars sized. I'll check that.
Yasma:
Not yet. Whole TargetInfo module needs an overhaul, it turned out to be more complex than I originally thought it'd be. I'm especially looking into adding some sort of graphical representation of ToT health. If anyone got any ideas, please let me know.
OttoDeFe:
It still does. But it shows timer bar only for the flights you've flown before, ie. know the time to destination.
So IceHUD override font usage by using his own fonts. Is it possible to have a choice like "Default font" (I'm override them by a custon Fonts/ directory in WoW root dir) or "IceHUD font" ?
Copy-paste my font in the IceHUD font is not a really proper way, it make Tortoise angry ^^.
Never installed ToFu, I'm going to check it. Yet it would be nice to have a direct support for FlightMap :)
And :)
One question: I was messing with the backgrounds and bar alphas and wound up with my bars all showing as a light green color. I used the menu to reset the bars but they're still all green.
Did I miss a setting that changes the bar color?
Good work :)
-If you havent checked out DHUD i would love to see the feature that allows you to change the transparency of the bars per if your targeting, no target, etc.
- Is there anyway to change the font?
-Finally, I would like to see party bars on the HUD. There is one other out there that does this, sadly i cant remember, but it would be awesome to see Party bars somehow integrated in to the HUD. Im a sucker for a clear screen and a perfect HUD with Party Bars would be great.
Keep on Ice!
~Artii~
I personally think its very ugly, and party member huds just clutter more space than they save. It would also mean that the mod would have to watch all the events for party members and their pets, on top of what its already doing.
Would be hard to pull off cleanly IMO =/
I just want an option to set alpha on full bars when out of combat. Useless to see your own health/mana when strolling around town or travelling.
QFT ^_^
About party frames:
No. I won't even consider adding any party frames unless someone makes some sketches that are easy to see and use and won't clutter the screen. In the past I tried to use Archud party rings but it was nearly impossible to keep track of my party with those rings. So I had to install second unit frame mod just for party frames. And others seem to agree with me here.
I would suggest to take a look at ag_UnitFrames. That's what I'm personally using for party frames and really like it.
It gives additional data with custom simplified events.
http://wiki.wowace.com/index.php/SpellStatus-1.0
Let me know what you think.
Now, if you feel SpellStatus is ready for use (and more important, interface won't change (much)), I'll be glad to take a look at it and see how my hud can benefit from it.
All I am doing now is trying to eliminate defects as other or I stumble across them.
I use IceHud now myself, so I would have every interest in making sure it worked properly.