New version up with some bug fixes and cosmetic changes:
- Druid mana can now show absolute values as well
Sorry to bug you, this does just plain not work.
This is useless as a bug report.
In what way does it not work? Not show at all? Show but with wacky graphics? Show but with the wrong figures? Error boex popping up? There are lots of ways that it would fit the description of not working and some info would be nice.
Steve
Sorry, with my previous post on the subject I assumed it would be enough.
The bug is the same as before - you cannot show druidmana as lower text. It does not show. No error text.
Veyska:
Seems like you might have some addons conflicting. Your SoleManax/DruidBar doesn't return proper mana values for some reason. Which one are you using and what version? You might want to bug Nightdew about the 2nd error, I have no clue where that is coming from.
Using Druidbar 3.311 off of Curse-gaming.com. And I suspect the second error's probably an indirect result of the first, cascading down...
I tested with the latest version from Curse Gaming (3.11 I believe it was) and it's working just fine here and there hasn't been any API changes in DruidBar so I'm pretty positive there's something wrong in your end.
Quote from Heavenfall »
Quote from Iceroth »
New version up with some bug fixes and cosmetic changes:
- Druid mana can now show absolute values as well
Sorry to bug you, this does just plain not work.
Lemme guess, you are running the latest revision from svn.wowace.com/files/? That hasn't been updated it seems, latest (real) revision is 10993 where the text is present.
From now on, PLEASE include the revision number to your bug submission
And preferably also the version number (current version is 0.6.5 revision 10993 when I'm writing this). You can find this information from the IceHUD.toc file or by clicking the About in IceHUD menu.
Updated to IceHUD r10993 (the one posted on your website), deleted my DruidBar AddOn and savedvariables file, reinstalled it from the freshest one off of CG (3.312), and reloaded my UI in catform...
Error: attempt to perform arithmetic on field `druidMana' (a nil value)
AddOn: IceHUD
File: DruidMana.lua
Line: 99
Count: Infinite
--------------------------------------------------
Error: Deformat-2.0: Bad argument #3 to `Deformat' (string expected, got nil)
AddOn: IceHUD
File: SpellCache-1.0.lua
Line: 206
Count: 1
Again, had to manually shift out of cat form and couldn't click on action bar buttons. Oddly enough, though, when I cast a random heal on myself via the spellbook the mana bar of your HUD updated accurately. Perhaps something in Bongos is getting broken? Not sure how, but could be. Doubt it's X-Perl, all that does is hook the mana value just like your add-on does (far's I know), though it's never had issues with logging in in forms...
On a happier note, thank you for the click-through option for the target and ToT! :-)
Updated to IceHUD r10993 (the one posted on your website), deleted my DruidBar AddOn and savedvariables file, reinstalled it from the freshest one off of CG (3.312), and reloaded my UI in catform...
Error: attempt to perform arithmetic on field `druidMana' (a nil value)
AddOn: IceHUD
File: DruidMana.lua
Line: 99
Count: Infinite
That field is nil only if your druid mana addon (DruidBar/SoleManax) fails to give the actual mana value. My guess is that some of your addons do not like to play nicely together. To rule IceHUD out of this equation, you can try to disable all your mods and enable ONLY IceHUD and DruidBar (and to be on the safe side, nuke IceHUD and DruidBar saved variables as well).
Quote from Veyska »
Oddly enough, though, when I cast a random heal on myself via the spellbook the mana bar of your HUD updated accurately.
That's because DruidMana (in forms) is different module than the normal mana/energy/rage bar.
That's because DruidMana (in forms) is different module than the normal mana/energy/rage bar.
It wasn't the first time I posted the error, which is why I commented. I'll check disabling a few add-ons that could be interfering later today, have to leave for work shortly.
Just wanna give a shout out to the best HUD i've come accross yet. Thanks for your work, it's much appreciated. :)
Suggestions? umm.... ability to recolor and the ability to do that fade when lost mechanism (say i cast a frostbolt, instead of the mana dropping immediately, the part i used fades away). Another suggesiton is more freedom with location of numbers on the HUD. DHUD has a very good option for this, if you need something to look at. It's messy, but gets the job done.
Either way, this is the best HUD out there and I love the fact it doesn't catch on my mouse. I will be using this for a LOOONG time.
IceHUD: Version 0.7
- Added an option to change the bar colors
- Using scheduled events now instead of Metrognome
- Some small bug fixes
Changing the bar colours makes current memory increase go nuts - that is because I'm extremely lazy and repaint the whole HUD every time the color changes instead of just coloring the changed elements. I'll see if i can streamline it a bit at later...
Quote from zzebulonn »
one simple question : how do you select/target yourself ? (and if possible whith Clique support :) )
Can't do that with the HUD, if you have a good idea where to put that, feel free to tell.
Quote from Redux »
Suggestions? umm.... ability to recolor and the ability to do that fade when lost mechanism (say i cast a frostbolt, instead of the mana dropping immediately, the part i used fades away). Another suggesiton is more freedom with location of numbers on the HUD.
Recolor is in but I don't have plans on adding any kind of animation to the bars where it's not needed (= cast/timer bars). And if you want to move the numbers you have to do it from the code, there are tons of numbers/texts and adding movement for those would just make too much bloat to the code. This isn't going to be Discord HUD ;).
Quote from Tuplad »
A request: Range !
Discussed earlier in this thread (%"¤), if someone is willing to write a lib for doing something like that I may include it but I do not plan to write one myself.
first ild like to say this is still by far the best hud yet, been using it for what seems like forever now and it just keeps getting better.
ild also like to second the animation idea posted above (mainly for health/mana pls :) )
and a bug report
version: 0.7
Revision: 11892 (tho its been going on for a bit but i had been a bit lazy in updating so didnt post yet ;P )
basically, sometimes the casting bar ticks infintely, havent been able to find a specific trigger, sometimes its spells, sometimes its abilities (ie skinning or herbing)
heres a screenshot to explain http://www.techtastic.net/wow/screenshots/iceHud-CastingBar.jpg
basically, sometimes the casting bar ticks infintely, havent been able to find a specific trigger, sometimes its spells, sometimes its abilities (ie skinning or herbing)
Actually I've encountered this same behavior myself a couple of times too. This has most likely something to do with SpellStatus lib. If you want to help a debug it a bit, turn on debugging. IceHUD prints debug statements to ChatFrame2 by default (= usually combat log) but you can change that from the very end of IceHUD.lua, "self.debugFrame = ChatFrame2".
If you see a line that has "SpellStatus_SpellCastCastingFinish" or "SpellStatus_SpellCastFailure" but the cast bar still won't stop, the bug is in IceHUD but if that event is fired, I've goofed up with the cast bar myself.
A feature I would love to see is the ability to move texts horizontionally, other than that I just wanted to add that I love the HUD - the built in energy ticker is very handy as a rogue.
hi, first i want to say that icehud is the only hud-addon i like.
now some wishes ^^
i would very like to be able to disable clicking on the target "frame" and on the target of target one. please make an option to make the clickthrough.
second, plaese make options to not display target of target and target information. for eache one seperatly. i do not mean the bars and the hp/mana dislay below.
i like the hut but not as a full replacement for the player and targets frames.
thanks
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Sorry, with my previous post on the subject I assumed it would be enough.
The bug is the same as before - you cannot show druidmana as lower text. It does not show. No error text.
I tested with the latest version from Curse Gaming (3.11 I believe it was) and it's working just fine here and there hasn't been any API changes in DruidBar so I'm pretty positive there's something wrong in your end.
Lemme guess, you are running the latest revision from svn.wowace.com/files/? That hasn't been updated it seems, latest (real) revision is 10993 where the text is present.
From now on, PLEASE include the revision number to your bug submission
And preferably also the version number (current version is 0.6.5 revision 10993 when I'm writing this). You can find this information from the IceHUD.toc file or by clicking the About in IceHUD menu.
http://www.matts-hosting.com/addons/root/trunk/IceHUD/
Error: attempt to perform arithmetic on field `druidMana' (a nil value)
AddOn: IceHUD
File: DruidMana.lua
Line: 99
Count: Infinite
--------------------------------------------------
Error: Deformat-2.0: Bad argument #3 to `Deformat' (string expected, got nil)
AddOn: IceHUD
File: SpellCache-1.0.lua
Line: 206
Count: 1
Again, had to manually shift out of cat form and couldn't click on action bar buttons. Oddly enough, though, when I cast a random heal on myself via the spellbook the mana bar of your HUD updated accurately. Perhaps something in Bongos is getting broken? Not sure how, but could be. Doubt it's X-Perl, all that does is hook the mana value just like your add-on does (far's I know), though it's never had issues with logging in in forms...
On a happier note, thank you for the click-through option for the target and ToT! :-)
That field is nil only if your druid mana addon (DruidBar/SoleManax) fails to give the actual mana value. My guess is that some of your addons do not like to play nicely together. To rule IceHUD out of this equation, you can try to disable all your mods and enable ONLY IceHUD and DruidBar (and to be on the safe side, nuke IceHUD and DruidBar saved variables as well).
That's because DruidMana (in forms) is different module than the normal mana/energy/rage bar.
It wasn't the first time I posted the error, which is why I commented. I'll check disabling a few add-ons that could be interfering later today, have to leave for work shortly.
Like here(MetaHud): http://www.wowinterface.com/downloads/full3804.jpg
Suggestions? umm.... ability to recolor and the ability to do that fade when lost mechanism (say i cast a frostbolt, instead of the mana dropping immediately, the part i used fades away). Another suggesiton is more freedom with location of numbers on the HUD. DHUD has a very good option for this, if you need something to look at. It's messy, but gets the job done.
Either way, this is the best HUD out there and I love the fact it doesn't catch on my mouse. I will be using this for a LOOONG time.
- Added an option to change the bar colors
- Using scheduled events now instead of Metrognome
- Some small bug fixes
Changing the bar colours makes current memory increase go nuts - that is because I'm extremely lazy and repaint the whole HUD every time the color changes instead of just coloring the changed elements. I'll see if i can streamline it a bit at later...
Can't do that with the HUD, if you have a good idea where to put that, feel free to tell.
Recolor is in but I don't have plans on adding any kind of animation to the bars where it's not needed (= cast/timer bars). And if you want to move the numbers you have to do it from the code, there are tons of numbers/texts and adding movement for those would just make too much bloat to the code. This isn't going to be Discord HUD ;).
Discussed earlier in this thread (%"¤), if someone is willing to write a lib for doing something like that I may include it but I do not plan to write one myself.
ild also like to second the animation idea posted above (mainly for health/mana pls :) )
and a bug report
version: 0.7
Revision: 11892 (tho its been going on for a bit but i had been a bit lazy in updating so didnt post yet ;P )
basically, sometimes the casting bar ticks infintely, havent been able to find a specific trigger, sometimes its spells, sometimes its abilities (ie skinning or herbing)
heres a screenshot to explain
http://www.techtastic.net/wow/screenshots/iceHud-CastingBar.jpg
again, cheers on the most kickass hud around :D
Actually I've encountered this same behavior myself a couple of times too. This has most likely something to do with SpellStatus lib. If you want to help a debug it a bit, turn on debugging. IceHUD prints debug statements to ChatFrame2 by default (= usually combat log) but you can change that from the very end of IceHUD.lua, "self.debugFrame = ChatFrame2".
If you see a line that has "SpellStatus_SpellCastCastingFinish" or "SpellStatus_SpellCastFailure" but the cast bar still won't stop, the bug is in IceHUD but if that event is fired, I've goofed up with the cast bar myself.
EDIT: Nightdew, can you take a look at this too: http://img150.imageshack.us/img150/4185/wowscrnshot092506110831lg0.jpg ? Following macro is causing spellName to be nil:
hopefully that will help work out the kinks ;)
Can't do that with the HUD, if you have a good idea where to put that, feel free to tell.
maybe with a small colored bar above the target click area?
now some wishes ^^
i would very like to be able to disable clicking on the target "frame" and on the target of target one. please make an option to make the clickthrough.
second, plaese make options to not display target of target and target information. for eache one seperatly. i do not mean the bars and the hp/mana dislay below.
i like the hut but not as a full replacement for the player and targets frames.
thanks