lacindas:
I can't really move them down because that space is reserved for casting message. If you want to keep them on one side, all I can offer atm is to disable the text alltogether.
ninjaneer:
That's an older version but I re-enabled that feature, there's an option for that in ComboPoints module.
Anolin:
I hope I managed to fix that - never experienced it myself but there was one line missing that that text definitions.
lacindas:
I can't really move them down because that space is reserved for casting message. If you want to keep them on one side, all I can offer atm is to disable the text alltogether.
ninjaneer:
That's an older version but I re-enabled that feature, there's an option for that in ComboPoints module.
Anolin:
I hope I managed to fix that - never experienced it myself but there was one line missing that that text definitions.
Awesome, hook me up with a new version and I'll test it out!
i havent played my rogue in a while so im not to hip to the combo point options, but im guessing that some of that is custom coded, from the dewdrop menu it looks to be either numerical or graphical, not both, so im guessing its either a.) custom code or b.) a second mode.
probably #1
not sure about the alphas, like i said, havent played my rogue much since .5-.6 came out, sorry =\
Thanks for continuing to flesh out this superb addon. Its easily the best HUD now. I love you so much for the Buff icon options you implemented.
Since you also seem to be keen on redoing the textures, I have one gripe about the pet mana/hp Roundbar textures: At scales less than 100% they look very ugly, very pixelated. Is there anything you can do about that? Perhaps make the texture look ideal at 50% and uglify at higher scales? Somehow I doubt most people have their pet bars as the same scale as themselves anyway.
Another request re: the pet HP bar. Is there any way you could consider recoloring it based on the happiness state of the Hunter pet? Green if its happy. Yellow if content. Red if unhappy.
At scales less than 100% they look very ugly, very pixelated
Textures and me do not really like each other. It's been years since the last time I've used Photoshop for anything else than cropping my images. Plus WoW's way of handling textures seems a bit odd at times. I'll see what I can do...
Quote from Jayblah »
Another request re: the pet HP bar. Is there any way you could consider recoloring it based on the happiness state of the Hunter pet? Green if its happy. Yellow if content. Red if unhappy.
Sounds good, I'll do that at some point.
Quote from Spiralis »
Really hope you will look into optional combopoints and I wonder if you could add a way to show range to target like the metahud have?
1) What do you mean by optional?
2) I've actually toyed around with the idea of range indicator after I saw haste's UI without any action bars. For caster classes the range is essential. However, to the best of my knowledge, that would require tooltip scanning of the entire spellbook etc. so the job would be better suited for a small library that other mods would use. So if there's any volunteers, lemme know when it's done ;).
ninjaneer:
The things you see in the screenshot and/or ask are done with customizing the code in ComboPoints.lua module. I may add more options for customization in the future but I won't promise anything.
2) I've actually toyed around with the idea of range indicator after I saw haste's UI without any action bars. For caster classes the range is essential. However, to the best of my knowledge, that would require tooltip scanning of the entire spellbook etc. so the job would be better suited for a small library that other mods would use. So if there's any volunteers, lemme know when it's done ;).
SpellCache already does the spellbook.. If someone can explain to me how it works I can write the lib, as it sounds interesting for my own purposes as well.
SpellCache already does the spellbook.. If someone can explain to me how it works I can write the lib, as it sounds interesting for my own purposes as well.
Well this is what I had in mind:
- Scan spellbook for spells that have range - this part would have to check if it's castable to a friend or foe I'd suppose?
- Construct a list of available ranges - Feral Charge for example has 8-25yd range while Moonfire has 30yd
- Add known interact distances (trade etc)
- Return a list of known range limits, like ranges[0].min = 0, ranges[0].max = 5, ranges[0].name = "Attack" (optional), etc etc
- Function to query range for an unit (target only?), returns integer that matches the ranges table
Input from someone who has actually done something like this would be most valuable (thread hijack, here it comes) :).
Another request re: the pet HP bar. Is there any way you could consider recoloring it based on the happiness state of the Hunter pet? Green if its happy. Yellow if content. Red if unhappy.
Sounds good, I'll do that at some point.
Thanks!
Quote from Spiralis »
Really hope you will look into optional combopoints and I wonder if you could add a way to show range to target like the metahud have?
2) I've actually toyed around with the idea of range indicator after I saw haste's UI without any action bars. For caster classes the range is essential. However, to the best of my knowledge, that would require tooltip scanning of the entire spellbook etc. so the job would be better suited for a small library that other mods would use. So if there's any volunteers, lemme know when it's done ;).
There are plenty addons that do range scanning fairly well already. In this case I would personally asy leave it out, for the reasons you've mentioned yourself. If you are looking for a ranged mod, do a search for Range Check or Range Helper.
Some pages ago I had a short description of how drathal's hud is showing combopoints and that i would like to see something similar in your hud... could be an option maybe? :)
I'm constantly looking at targets hp bar, so would be nice to have the combopoints there...
As for the rangething, my spellbuttons red out if i'm out of range, but it would be very nice to see actual range. As for my mage, if target is low on hp, and out of range for fireblast, it would be nice to see if i'm just outside range and just have to move a tiny bit to place a finishing fireblast or if i should use arcane missile etc
Make it optional and have the numbers inside [] just above target name etc?
One other small thing: Can you add support for Rare mobs? I've found a few, but there's nothing ont he Hud that let's me know that the mob is of the Rare variety.
smal request:
being able to change the color of the bars, mainly the mana bar, as I find it abit hard to see how much mana I got with the curent dark color.
And yeah I know I can edit it in the lua, and I did, but I don't like the red "!" I get in explorer when I have changed some thing in a svn file ;)
another small request:
i have perl classic unit frames, and you can set them to show debuff stacks in the combo point frame, which is very useful for me for improved scorch. i was wondering if you could modify the icehud combo point module to also show debuff stacks for other classes, in this case improved scorch.
I can't really move them down because that space is reserved for casting message. If you want to keep them on one side, all I can offer atm is to disable the text alltogether.
ninjaneer:
That's an older version but I re-enabled that feature, there's an option for that in ComboPoints module.
Anolin:
I hope I managed to fix that - never experienced it myself but there was one line missing that that text definitions.
Awesome, hook me up with a new version and I'll test it out!
~Anolin
O.o
Where did you get your version if not from the SVN? http://svn.wowace.com/files/ and browse for IceHUD-rxxxxx.zip
Is there a way to show both number and graphical display mode like this picture:
Also, is it possible to change the alpha of combo points not already gained (e.g. 1/5, the other 4?)
probably #1
not sure about the alphas, like i said, havent played my rogue much since .5-.6 came out, sorry =\
Thanks for continuing to flesh out this superb addon. Its easily the best HUD now. I love you so much for the Buff icon options you implemented.
Since you also seem to be keen on redoing the textures, I have one gripe about the pet mana/hp Roundbar textures: At scales less than 100% they look very ugly, very pixelated. Is there anything you can do about that? Perhaps make the texture look ideal at 50% and uglify at higher scales? Somehow I doubt most people have their pet bars as the same scale as themselves anyway.
Another request re: the pet HP bar. Is there any way you could consider recoloring it based on the happiness state of the Hunter pet? Green if its happy. Yellow if content. Red if unhappy.
Just a couple of things to make it even better IMHO... :)
Really hope you will look into optional combopoints and I wonder if you could add a way to show range to target like the metahud have?
Textures and me do not really like each other. It's been years since the last time I've used Photoshop for anything else than cropping my images. Plus WoW's way of handling textures seems a bit odd at times. I'll see what I can do...
Sounds good, I'll do that at some point.
1) What do you mean by optional?
2) I've actually toyed around with the idea of range indicator after I saw haste's UI without any action bars. For caster classes the range is essential. However, to the best of my knowledge, that would require tooltip scanning of the entire spellbook etc. so the job would be better suited for a small library that other mods would use. So if there's any volunteers, lemme know when it's done ;).
ninjaneer:
The things you see in the screenshot and/or ask are done with customizing the code in ComboPoints.lua module. I may add more options for customization in the future but I won't promise anything.
SpellCache already does the spellbook.. If someone can explain to me how it works I can write the lib, as it sounds interesting for my own purposes as well.
Well this is what I had in mind:
- Scan spellbook for spells that have range - this part would have to check if it's castable to a friend or foe I'd suppose?
- Construct a list of available ranges - Feral Charge for example has 8-25yd range while Moonfire has 30yd
- Add known interact distances (trade etc)
- Return a list of known range limits, like ranges[0].min = 0, ranges[0].max = 5, ranges[0].name = "Attack" (optional), etc etc
- Function to query range for an unit (target only?), returns integer that matches the ranges table
Input from someone who has actually done something like this would be most valuable (thread hijack, here it comes) :).
Thanks!
There are plenty addons that do range scanning fairly well already. In this case I would personally asy leave it out, for the reasons you've mentioned yourself. If you are looking for a ranged mod, do a search for Range Check or Range Helper.
Some pages ago I had a short description of how drathal's hud is showing combopoints and that i would like to see something similar in your hud... could be an option maybe? :)
I'm constantly looking at targets hp bar, so would be nice to have the combopoints there...
As for the rangething, my spellbuttons red out if i'm out of range, but it would be very nice to see actual range. As for my mage, if target is low on hp, and out of range for fireblast, it would be nice to see if i'm just outside range and just have to move a tiny bit to place a finishing fireblast or if i should use arcane missile etc
Make it optional and have the numbers inside [] just above target name etc?
Thanks in advance,
~Anolin
being able to change the color of the bars, mainly the mana bar, as I find it abit hard to see how much mana I got with the curent dark color.
And yeah I know I can edit it in the lua, and I did, but I don't like the red "!" I get in explorer when I have changed some thing in a svn file ;)
i have perl classic unit frames, and you can set them to show debuff stacks in the combo point frame, which is very useful for me for improved scorch. i was wondering if you could modify the icehud combo point module to also show debuff stacks for other classes, in this case improved scorch.
That managed to slip out when I refactored the TargetInfo module. It's back now.
Customizable colours are definitely coming at some point.
I think this is where I draw the line and say no. I do not wish to start maintaining spell database for stackable debuffs etc. Sorry :|.
Is it possible to write a plugin for Clique ?
And what is Clique supposed to do with IceHUD ?
Yep, now with the clickable target and tot names. If cladhaire doesn't do it, I will :).
Read above :).
Edit: Clique now works with IceHUD. Remember to grab the latest version of both of the addons as both needed little tweaking.