Wich one is that version and what can do?
As I noticed, Grid creator won't agree making something to help ppl not entering menu and adjust size every time you need a different layout, wich IMO is a bad idea. Is it that hard to add a predefined frame size for every type of layout? :|
If it's that simple, just do it, branch it out of the Grid trunk, have the Grid dev crew review it and merge it back in the trunk.
Note : the real answer might be one of the following :
- "Yes it's that hard"
- "Yes it's that hard to do in a way that meshes well with what exists. Too much bother for little added value."
- "That's not something that we're willing to spend valuable time coding."
The only reason I like it so much is that it supports Ora2 tanks and makes a column for them. It has a layout to sort by role/class which compacts and compresses the rows to 5, so if theres like 8 rogues, the extra 3 units are moved to the next column rather than continuing to grow like Grid's default "By Class w/ Pets".
If someone could update it to unitguid, I would very much appreciate it.
If it's that simple, just do it, branch it out of the Grid trunk, have the Grid dev crew review it and merge it back in the trunk.
Note : the real answer might be one of the following :
- "Yes it's that hard"
- "Yes it's that hard to do in a way that meshes well with what exists. Too much bother for little added value."
- "That's not something that we're willing to spend valuable time coding."
Okay, can't do more about it.
Any advice about how to make grid add the pets/groups 6 7 8/vehicles on top of grid, but to keep the arrangement of groups with vertical orientation (to not check horizontal groups) ?
For the moment I made a macro on a button, doing horizontal flip. At least I can switch fast when doing Malygos, BGs or Flame L. This should do it for the moment.
As I noticed, Grid creator won't agree making something to help ppl not entering menu and adjust size every time you need a different layout, wich IMO is a bad idea. Is it that hard to add a predefined frame size for every type of layout? :|
Note : the real answer might be one of the following :
- "Yes it's that hard"
- "Yes it's that hard to do in a way that meshes well with what exists. Too much bother for little added value."
- "That's not something that we're willing to spend valuable time coding."
http://files.filefront.com/GridLayoutPluszip/;13188214;/fileinfo.html
The only reason I like it so much is that it supports Ora2 tanks and makes a column for them. It has a layout to sort by role/class which compacts and compresses the rows to 5, so if theres like 8 rogues, the extra 3 units are moved to the next column rather than continuing to grow like Grid's default "By Class w/ Pets".
If someone could update it to unitguid, I would very much appreciate it.
Okay, can't do more about it.
Any advice about how to make grid add the pets/groups 6 7 8/vehicles on top of grid, but to keep the arrangement of groups with vertical orientation (to not check horizontal groups) ?
Just switch to oRA3. It uses the standard blizz methods. This means it works acorss more mods intead of using proprietary mod specific schemes.