Just amazing btw... i was scared i'd have to try and customize it by editing files :S now i can actually get my raid frames the way i want it.. do you plan to add options for aura's?.. other than that its working perfect :)
So much for wotlk, gonna be setting UF's up more than anything now ;)
Didnt find a problem when I was playing with pimpster briefly (had to go back to the normal mode as I had a raid coming up). After going back to normal mode however I found that a lot of the frames were no longer displaying correctly even after a /rl - didnt bother me that much as they are a fast thing to fix :).
Got a request though.. (well 2, just remembered the other one!)
1/ Ability to actually hide the background totally (or set its alpha to zero if thats used as the anchor point?). I am setting upa few textures at the moment and the background gets in the way of them kinda.
2/ Linked to the above, I am setting these texture sup so that some parts go over the bars and some parts under. Not sure its needed yet while I am experimenting but would it be possible to be able to set a strata/level for the individual bars and text? (infact this would maybe allow for the rage/power bar to sit behind the health bar.. ooh.. I am getting ideas now, better stop thinking til I know if it can be done!)
Many thanks for this great addition to a already great UF (thanks to AG for that!)
I can't check at the moment because i'm at work, but is it possible to place the portrait above the health/power bar and displaying as an "Eyeshot"?
Example in ASCII art:
Does pimpster allow me to change the text color and formatting? I'm thinking yellow for neutral, red for hostile and green for friendly - right now all npcs are just white which kinda annoys me.
Any chance that you change the sliders to only show integers, or if that's not intended add a field to type the numbers we want in?
It's annoying to have your frame 201.39 px wide if you want it to be 200 px... (yes I know I'm fussy ;-P
Stanzilla asked me to setu the StatusText a little differently and after thinking baout it im inclined to agree. so the quesiton is:
Allow a Text1 to Text9 to act as the status tag (you know it replaces whats in the tag with Dead/Offline/Ghost) OR keep the seperate statusText options?
Stanzilla asked me to setu the StatusText a little differently and after thinking baout it im inclined to agree. so the quesiton is:
Allow a Text1 to Text9 to act as the status tag (you know it replaces whats in the tag with Dead/Offline/Ghost) OR keep the seperate statusText options?
I'd love it if you shared statustext with text1-9.. that was one thing that annoyed me because i couldn't combine the two :)
would it be feasible to be able to select a different bar texture per bar out of interest? decided to try and do something different tonight but it wasn't really easy enough to do but being able to select bar texture for bar on the unit would make it much easier. Made some bar textures up and put them in My Media and thought it would be nice if I could define what is used for each bar (As well as the strata adjustment settings I mentioned in my previous post).
Oh, and related to the above again, being able to disable or change the colour per class option would be pretty nifty too.
I understand that it is quite a lot to ask for and I appreciate that you don't want to get bogged down with developing this mod with the release of the expan within a couple of days.
(I understand that this route would probably make the UF's a bit more bloated perhaps?)
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i actually got this looking just like ctra frames.. or i guess you could say sraidframes.. so sexy now
So much for wotlk, gonna be setting UF's up more than anything now ;)
Didnt find a problem when I was playing with pimpster briefly (had to go back to the normal mode as I had a raid coming up). After going back to normal mode however I found that a lot of the frames were no longer displaying correctly even after a /rl - didnt bother me that much as they are a fast thing to fix :).
Got a request though.. (well 2, just remembered the other one!)
1/ Ability to actually hide the background totally (or set its alpha to zero if thats used as the anchor point?). I am setting upa few textures at the moment and the background gets in the way of them kinda.
2/ Linked to the above, I am setting these texture sup so that some parts go over the bars and some parts under. Not sure its needed yet while I am experimenting but would it be possible to be able to set a strata/level for the individual bars and text? (infact this would maybe allow for the rage/power bar to sit behind the health bar.. ooh.. I am getting ideas now, better stop thinking til I know if it can be done!)
Many thanks for this great addition to a already great UF (thanks to AG for that!)
Item #2 - not yet all development needs to be done by Wednsday cause i wont have time till I hit 80
Example in ASCII art:
It's annoying to have your frame 201.39 px wide if you want it to be 200 px... (yes I know I'm fussy ;-P
Stanzilla asked me to setu the StatusText a little differently and after thinking baout it im inclined to agree. so the quesiton is:
Allow a Text1 to Text9 to act as the status tag (you know it replaces whats in the tag with Dead/Offline/Ghost) OR keep the seperate statusText options?
I'd love it if you shared statustext with text1-9.. that was one thing that annoyed me because i couldn't combine the two :)
Omg, I was too blind to see that the background around the numbers was a bit darker and was too lazy to check whether it was possible already xD
Oh, and related to the above again, being able to disable or change the colour per class option would be pretty nifty too.
I understand that it is quite a lot to ask for and I appreciate that you don't want to get bogged down with developing this mod with the release of the expan within a couple of days.
(I understand that this route would probably make the UF's a bit more bloated perhaps?)