There's a configuration mode "raid" just like there are "party" and "solo". There are also specific options for whether to show the raid frames in each battleground (under Raid -> Other).
Excellent! Thanks alot for this, was looking for such a feature to no avail.
I turned bar fade on in the all units area
and I dont want that to happen anymore but everytime
I go to all units and try to turn bar frames to not fade
i get a error when i click on the bar part
and I cant take it off bar fading, any help please
This is what I go to: All Units/Bars/Bar Fading
Date: 2008-04-02 00:32:04
ID: 56
Error occured in: Global
Count: 1
Message: ..\AddOns\PitBull\BarFader\BarFader.lua line 384:
attempt to index field '?' (a nil value)
Debug:
...rface\AddOns\LibRockConfig-1.0\LibRockConfig-1.0.lua:1796:
...rface\AddOns\LibRockConfig-1.0\LibRockConfig-1.0.lua:1651
...rface\AddOns\LibRockConfig-1.0\LibRockConfig-1.0.lua:4529:
...rface\AddOns\LibRockConfig-1.0\LibRockConfig-1.0.lua:4521
...rface\AddOns\LibRockConfig-1.0\LibRockConfig-1.0.lua:7047:
...rface\AddOns\LibRockConfig-1.0\LibRockConfig-1.0.lua:7016
...rface\AddOns\LibRockConfig-1.0\LibRockConfig-1.0.lua:3644:
...rface\AddOns\LibRockConfig-1.0\LibRockConfig-1.0.lua:3602
Hey guys, quick question and possibly very easy to solve, but I've been having some problems with my target's unit frame cast bars. I believe someone has also mentioned it but it was addressed. On my target's cast bar, it is only showing an icon and then the cast bar, but no text, I looked in the menu under the texts on target but there was no option for the cast bars, only combat and other. Any suggestion on this would be great. I've downloaded quartz for the time being to try and fix it but I'm not a huge fan of the cast bars and would love to have them on the targets frame instead. Any and all help is greatly appreciated. Thx.
Hey guys, quick question and possibly very easy to solve, but I've been having some problems with my target's unit frame cast bars. I believe someone has also mentioned it but it was addressed. On my target's cast bar, it is only showing an icon and then the cast bar, but no text, I looked in the menu under the texts on target but there was no option for the cast bars, only combat and other. Any suggestion on this would be great. I've downloaded quartz for the time being to try and fix it but I'm not a huge fan of the cast bars and would love to have them on the targets frame instead. Any and all help is greatly appreciated. Thx.
To see all options for your target frame you will need to either target something or use a config mode.
Hmm....I tried that, and got a bunch of options but nothing for the cast bars. Anywhere else I should be looking?
Are you looking for the bar or the texts? From your description it sounds like the bars were showing up fine, but the texts may have been accidentally disabled. To re-enable them, go to Target -> Texts -> Other, and in the Disabled Texts dropdown click "Cast" and "CastTime".
BTW, I found the text I was trying to create the other day. It was in the Other->Disabled dropdown. So, either I was a noob and the text already existed, or it was created but didn't show up until now because of some fix that was made in the interim.
Alternatively, I have an implementation, which is pretty trivial. It looks like the only thing preventing "normal" bars from allowing all of -topleft and friends is that they are not put into basePositionvalidate with these options in MetaLayout:CreateBarHandler. Frames which are "squareOnSide" (such as portraits) do have these options included.
Is there any reason not to simply remove this difference between squareOnSide and non-squareOnSide bars?
The only thing I could think of would be that it might make sense to make -topleft, -top, and -topright have the same relationships that -left, -center, and -right have in terms of constraining each others' sizes. I could also look at doing that. That might be a good thing, or it might be a bad thing.
Hold that thought. I just checked the code, and it already does that, too.
As for a patch to put this change in place: I do not have svn access, but the following code snippet shows the changes required at the very end of PitBull_MetaLayout.lua I have left the lines to be removed in, but commented out.
For some reason, I can't change the font of my combat text (i.e., the numerical text that appears over bars when damage is taken or healing is received). When I go into options for this text, there is a pulldown list with many font choices, but when I click on any of the fonts it won't change from the default Fritz Quadrata TT. Thanks.
Just wanted to note that I've converted all of my frames over to using the additional locations provided by the patch I posted above, and it works perfectly and does exactly what I want. I'm not sure why the constraint is in there, but I imagine it's based on the assumption that "bars" (except special secret sauce "bars" like the portrait) are always very narrow in at least one dimension, which is absolutely not the case any more with vertical bars. With a setup that puts health horizontally and power vertically, using topleft and and bottomleft for two lines of text in the health bar is pretty much perfect.
I'll hope that this change gets made to PitBull, and if not, well, it's an easy enough thing for me to patch by hand after upgrading. :)
For some reason, I can't change the font of my combat text (i.e., the numerical text that appears over bars when damage is taken or healing is received). When I go into options for this text, there is a pulldown list with many font choices, but when I click on any of the fonts it won't change from the default Fritz Quadrata TT. Thanks.
For some reason, I can't change the font of my combat text (i.e., the numerical text that appears over bars when damage is taken or healing is received). When I go into options for this text, there is a pulldown list with many font choices, but when I click on any of the fonts it won't change from the default Fritz Quadrata TT. Thanks.
Because combat text is a special Blizzard thing, updating this font won't have an effect until the frames are re-created. Try changing the font and then reloading your UI.
I have an serious lag problem since 2.4. Any time an raidplayer disconnect or login (after an disconnect) pitpull produce serious lag which results alomst in an lockup for 5-10 seconds. This "lockups" are also present when nothing happens, like 24 players waiting for an disconnected player to pull an boss mob. My entire UI almost freeze for 5-10 seconds as soon as the player login.
I was able to narrow down this problem. The "lockups" are only when I use Pitbull. They are away as soon as I disable Pitbull. Has someone an idea to solve this problem? I love pitbull and dont want to move away, but this problem forces me to drop pitbull.
Any news on this issue? Mine is not THAT severe as the freeze are only for a second or so, but pretty annoying.
Concerning the freezing issues, I've posted a stand-alone post about it as it seems a lot of people aren't witnessing it and therefore the posts are getting lost in this thread between other issues:-
I have a wish btw. Would it be possible to configure Pitbull_Aura to filter my own spesific list of buffs/debuffs? As a rogue and officer it's nice to see if mobs got sunder/CoR/fairy fire/etc on, but hard to see when you got 29 other debuffs on the mob.
I did it manually by editing the lua, but a gui for configuring and getting it saved in a savedvariable would be nifty.
I have a wish btw. Would it be possible to configure Pitbull_Aura to filter my own spesific list of buffs/debuffs? As a rogue and officer it's nice to see if mobs got sunder/CoR/fairy fire/etc on, but hard to see when you got 29 other debuffs on the mob.
I did it manually by editing the lua, but a gui for configuring and getting it saved in a savedvariable would be nifty.
This is already there in the global config for Auras.
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Excellent! Thanks alot for this, was looking for such a feature to no avail.
See http://jira.wowace.com/browse/PB-307 - you may wish to add a comment describing exactly what you'd like to see added.
and I dont want that to happen anymore but everytime
I go to all units and try to turn bar frames to not fade
i get a error when i click on the bar part
and I cant take it off bar fading, any help please
This is what I go to: All Units/Bars/Bar Fading
Date: 2008-04-02 00:32:04
ID: 56
Error occured in: Global
Count: 1
Message: ..\AddOns\PitBull\BarFader\BarFader.lua line 384:
attempt to index field '?' (a nil value)
Debug:
...rface\AddOns\LibRockConfig-1.0\LibRockConfig-1.0.lua:1796:
...rface\AddOns\LibRockConfig-1.0\LibRockConfig-1.0.lua:1651
...rface\AddOns\LibRockConfig-1.0\LibRockConfig-1.0.lua:4529:
...rface\AddOns\LibRockConfig-1.0\LibRockConfig-1.0.lua:4521
...rface\AddOns\LibRockConfig-1.0\LibRockConfig-1.0.lua:7047:
...rface\AddOns\LibRockConfig-1.0\LibRockConfig-1.0.lua:7016
...rface\AddOns\LibRockConfig-1.0\LibRockConfig-1.0.lua:3644:
...rface\AddOns\LibRockConfig-1.0\LibRockConfig-1.0.lua:3602
To see all options for your target frame you will need to either target something or use a config mode.
Hmm....I tried that, and got a bunch of options but nothing for the cast bars. Anywhere else I should be looking?
Are you looking for the bar or the texts? From your description it sounds like the bars were showing up fine, but the texts may have been accidentally disabled. To re-enable them, go to Target -> Texts -> Other, and in the Disabled Texts dropdown click "Cast" and "CastTime".
I would like to make the empty hp portion red and the empty power portion jet black.
Alternatively, I have an implementation, which is pretty trivial. It looks like the only thing preventing "normal" bars from allowing all of -topleft and friends is that they are not put into basePositionvalidate with these options in MetaLayout:CreateBarHandler. Frames which are "squareOnSide" (such as portraits) do have these options included.
Is there any reason not to simply remove this difference between squareOnSide and non-squareOnSide bars?
The only thing I could think of would be that it might make sense to make -topleft, -top, and -topright have the same relationships that -left, -center, and -right have in terms of constraining each others' sizes. I could also look at doing that. That might be a good thing, or it might be a bad thing.
Hold that thought. I just checked the code, and it already does that, too.
As for a patch to put this change in place: I do not have svn access, but the following code snippet shows the changes required at the very end of PitBull_MetaLayout.lua I have left the lines to be removed in, but commented out.
I'll hope that this change gets made to PitBull, and if not, well, it's an easy enough thing for me to patch by hand after upgrading. :)
Any error popped while you're choosing font?
Because combat text is a special Blizzard thing, updating this font won't have an effect until the frames are re-created. Try changing the font and then reloading your UI.
Date: 2008-04-03 11:15:21
ID: 60
Error occured in: Global
Count: 1
Message: ..\AddOns\PitBull\Spark\Spark.lua line 150:
attempt to index upvalue 'powerSpark' (a nil value)
Debug:
...tographer\libs\LibRockEvent-1.0\LibRockEvent-1.0.lua:473:
...tographer\libs\LibRockEvent-1.0\LibRockEvent-1.0.lua:414
(tail call): ?
<3 Pitbull
Any news on this issue? Mine is not THAT severe as the freeze are only for a second or so, but pretty annoying.
http://www.wowace.com/forums/index.php?topic=12499.0
So please feel free to chime in with any ideas/solutions.
I did it manually by editing the lua, but a gui for configuring and getting it saved in a savedvariable would be nifty.
This is already there in the global config for Auras.