Hum, as of r63124, it seems like it's not fixed yet.
Taken yesterday at night :
It usually disappears when I re-target the mob.
If I can give you any useful information to identify and fix this bug, let me know.
Please make sure that you do not have an old copy of the Aura module (or AltAura module) lying around in your Addons folder. If you have duplicates (e.g. one inside the PitBull dir and one outside), the old one may take priority. I cannot see any way this bug could still be happening, since I fixed it and actually changed the way the layout code works.
If you find that it is still happening, I will need more information to debug it, since I haven't been able to reproduce the problem myself. Does it only happen when your target has both buffs and debuffs? Do you have any issues when in config mode? Can you list or take a screenshot of your aura settings for the frame?
I just downloaded the newest version of this addon and installed it.
But now when im ingame im not able to config something cause i don't see the addon icon on fubar/minimap and deucecommander.(slash commands also don't work. help please :/
Edit -> http://img252.imageshack.us/my.php?image=wowscrnshot022908191123cd3.jpg
A couple of things I'm noticing as of late are these:
1. My portraits keep changing from face to full-body, even though I never I never go in to change them to full body.
I've been noticing this more and more often now that my druid has hit Outland. And while it certainly isn't game-breaking, it's incredibly annoying to be constantly looking at an enemy's crotch in my target frame whilst in combat.
Please, from a humble PitBull user, move this bug up on the priority list.
That is due to where Blizzard has that model's centerpoint set to. It's not a PitBull bug, but would actually be something that would need extra code to fix. Since it's a problem on Blizzard's end (even though there are workarounds) and it doesn't affect functionality, it's low on the priority list.
That is due to where Blizzard has that model's centerpoint set to. It's not a PitBull bug, but would actually be something that would need extra code to fix. Since it's a problem on Blizzard's end (even though there are workarounds) and it doesn't affect functionality, it's low on the priority list.
Frankie's issue sounds a bit different. The issue that I was seeing was that player/party portraits would revert frequently from the portrait mode to the full-body mode visually, even though the setting would still show portrait.
Frankie's issue sounds a bit different. The issue that I was seeing was that player/party portraits would revert frequently from the portrait mode to the full-body mode visually, even though the setting would still show portrait.
Yeah, as per Seerah's post, I suppose I can't be sure where the problem stems from as I don't code. It's just an issue that's been manifesting itself more and more often now that I've hit the X-pac content; I don't really ever recall seeing it quite so frequently on Azeroth.
As per the quote above, that's what's happening with me. Basically, I have my target frame set to show the facial portrait, but it will (on some mobs, anyway) seem to apply the opposite setting of full-body even with my PitBull setting clearly set to display the head instead.
If I were to check and then uncheck the option for face / full-body, it's essentially applying the settings in reverse; Full body will display the mob's head in the target frame, whereas setting it to display the head only will result in the full-body shot.
So, yeah... again, this is nothing that makes the game unplayable by any means; it's just one of those annoying aesthetic issues.
I've been getting huge memory usage these last few days. I'll start out around 27mib, then after a little while I'll jump up to as high as 70mib. first I thought it was other addons, so I went through disabling them, and when it was pitbull I turned off, my mib stayed at 27 even though battlegrounds. has anyone else noticed this?
I just updated after not having done so for about a month, and now when I'm channeling something it shows up on the cast bar as "Channeling (<Target>)" instead of the spell name like it used to, and I can't find any options or anything to get it back the way it was. I can't seem to find anything about this problem anywhere else either. Anyone know what happened?
I just updated after not having done so for about a month, and now when I'm channeling something it shows up on the cast bar as "Channeling (<Target>)" instead of the spell name like it used to, and I can't find any options or anything to get it back the way it was. I can't seem to find anything about this problem anywhere else either. Anyone know what happened?
Go to Player -> Texts -> Cast and set the tag to be whatever format you like.
Yes, but I don't see any way to make it display the name of a spell being channeled. Non-channeled spells show up fine, even instants if I'm looking closely. Is this more likely a problem from something other than Pitbull, or is there a tag that isn't in the documentation that'll force it to display the spell name for a channeled spell? It displayed fine before I updated.
Yes, but I don't see any way to make it display the name of a spell being channeled. Non-channeled spells show up fine, even instants if I'm looking closely. Is this more likely a problem from something other than Pitbull, or is there a tag that isn't in the documentation that'll force it to display the spell name for a channeled spell? It displayed fine before I updated.
Read the documentation - there is a "DogTag help" button on the config page I mentioned, or just type /dog to open it up. It tells you all the neat tags you can use, including an entire section on cast-related tags.
The reason it "displayed fine before" is that the old cast bar text wasn't using DogTag at all; it's since been converted to use DogTags since they're much more flexible (people were always asking for configurable cast text).
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Hum, as of r63124, it seems like it's not fixed yet.
Taken yesterday at night :
It usually disappears when I re-target the mob.
If I can give you any useful information to identify and fix this bug, let me know.
Please make sure that you do not have an old copy of the Aura module (or AltAura module) lying around in your Addons folder. If you have duplicates (e.g. one inside the PitBull dir and one outside), the old one may take priority. I cannot see any way this bug could still be happening, since I fixed it and actually changed the way the layout code works.
If you find that it is still happening, I will need more information to debug it, since I haven't been able to reproduce the problem myself. Does it only happen when your target has both buffs and debuffs? Do you have any issues when in config mode? Can you list or take a screenshot of your aura settings for the frame?
But now when im ingame im not able to config something cause i don't see the addon icon on fubar/minimap and deucecommander.(slash commands also don't work. help please :/
Edit -> http://img252.imageshack.us/my.php?image=wowscrnshot022908191123cd3.jpg
I've been noticing this more and more often now that my druid has hit Outland. And while it certainly isn't game-breaking, it's incredibly annoying to be constantly looking at an enemy's crotch in my target frame whilst in combat.
Please, from a humble PitBull user, move this bug up on the priority list.
Frankie's issue sounds a bit different. The issue that I was seeing was that player/party portraits would revert frequently from the portrait mode to the full-body mode visually, even though the setting would still show portrait.
Yeah, as per Seerah's post, I suppose I can't be sure where the problem stems from as I don't code. It's just an issue that's been manifesting itself more and more often now that I've hit the X-pac content; I don't really ever recall seeing it quite so frequently on Azeroth.
As per the quote above, that's what's happening with me. Basically, I have my target frame set to show the facial portrait, but it will (on some mobs, anyway) seem to apply the opposite setting of full-body even with my PitBull setting clearly set to display the head instead.
If I were to check and then uncheck the option for face / full-body, it's essentially applying the settings in reverse; Full body will display the mob's head in the target frame, whereas setting it to display the head only will result in the full-body shot.
So, yeah... again, this is nothing that makes the game unplayable by any means; it's just one of those annoying aesthetic issues.
Yes, ma'am.
It's happened on some other mobs as well, but they're without a doubt the main culprit.
Once again I am getting an error when I enable the Power Spark on my Player Frames.
For some reason my manaoil is showing on the raidframes and i can't seem to get rid of it.
I have looked in filter options but it's not active in any of the filters.
Go to Raid -> Other -> Auras -> Enable and uncheck Weapon Buffs.
Go to Player -> Texts -> Cast and set the tag to be whatever format you like.
Read the documentation - there is a "DogTag help" button on the config page I mentioned, or just type /dog to open it up. It tells you all the neat tags you can use, including an entire section on cast-related tags.
The reason it "displayed fine before" is that the old cast bar text wasn't using DogTag at all; it's since been converted to use DogTags since they're much more flexible (people were always asking for configurable cast text).