1. Change the size of the dots in the code
2. Try moving the combo points to a different location for more visibility (right on the health or power bars for example)
3. Use the bars texture option instead
4. Create a new text area and use DogTags to display the number of combo points you have
5. Replace the combo point texture in the folder with one of your choice.
Thanks. I can't tell which dimensional settings I need to change - there are a bunch of them in the code. Also, these will get overwritten on each update. Using a different texture is what I was planning, but it will keep getting sized down to the 10x10 that the current dots are set at.
I currently just have Aloft displaying the combo points next to the health bar of the mob - actually works nice.
I've tried dragging the frames around and setting their position in the config tool, but my Player, Player's Pet, Target and Target's Target frames keep moving a few dozen pixels upwards and inwards everytime I reload the game. If I change the values of the position in the config tool by a single pixel, they reset to the correct positions (or rather, off by one pixel until I change it back).
I really can't make heads or tails of the issue. I've also made sure to enable the Lock after getting the frames where I want them, but they still move around on me. Any ideas?
is there a way to load a Pitbull Profile using a macro? Alternatively, is there any documentation about that?
There is no documentation, as far as I know. And PitBull has absolutely no support for the commandline, so in order to do anything in a macro you'd need to use /script and find the particular Lua functions that are called to switch profiles.
How do I move each party member's unitframe individually? Is this feature already added or do I have to do this manually? Or instead, it would work for me to be able to change the spacing between each frame, not just a single number for all of them.
I want to have 2 frames side-by-side, a space in between the 2nd and 3rd, then the 3rd and 4th frames.
There is no documentation, as far as I know. And PitBull has absolutely no support for the commandline, so in order to do anything in a macro you'd need to use /script and find the particular Lua functions that are called to switch profiles.
I see... Does anybody knows what LUA functions to use to load a specific profile?
Thanks!
I haven't scanned through the entire thread, so I apologize if this has already been mentioned...
I seem to be having an issue between the spark and aura modules. Occasionally, the spark continues running along the energy/mana bar even when the bar is full (should stop once it's full, right?).
Additionally, while the spark is active (whether the bar is full or not), if I view the map then close it, the auras will then be attached to the spark's position and traveling along inside my energy/mana bar. I can then view the map a second time and close it, and the auras will then be attached to the bottom of the unit frame again, as they should be. Viewing the map again and closing it, puts them back on the spark graphic again, and so on.
I think I'm going to give the AltAuras module a try and see if there's any difference.
I haven't scanned through the entire thread, so I apologize if this has already been mentioned...
I seem to be having an issue between the spark and aura modules. Occasionally, the spark continues running along the energy/mana bar even when the bar is full (should stop once it's full, right?).
Additionally, while the spark is active (whether the bar is full or not), if I view the map then close it, the auras will then be attached to the spark's position and traveling along inside my energy/mana bar. I can then view the map a second time and close it, and the auras will then be attached to the bottom of the unit frame again, as they should be. Viewing the map again and closing it, puts them back on the spark graphic again, and so on.
I think I'm going to give the AltAuras module a try and see if there's any difference.
Energy Spark should be there whenever you have a target. Once it's full and you don't have a target it should stop. Target someone and it should start back up again. You want to time your attack so that the energy ticks right after your opener so you get the energy back.
I don't know about the aura problem though, I used EBB for that and have auras disabled on the player frame.
Energy Spark should be there whenever you have a target. Once it's full and you don't have a target it should stop. Target someone and it should start back up again. You want to time your attack so that the energy ticks right after your opener so you get the energy back.
I don't know about the aura problem though, I used EBB for that and have auras disabled on the player frame.
Ah, OK. Well, I seem to recall the spark still going after combat is over with no target selected sometimes, after the bar has refilled. But, I'll have to double check that later when I'm on again.
sixty, the problem is that PitBull uses a recycling system for frames, and doesn't always name the party frames the same things. The player frame is almost always frame 1, and if you're a hunter or warlock who logs in with a pet summoned the pet frame is probably frame 2, but other than that they're created in the order used... so if you're logging in while in a party, your party frames might be 2-5, but if you acquire a target first, your party frames might be 3-6 or 4-7. If party members have pets summoned, the numbers will likely be different. I don't know of any workaround for this... during my brief time using eePanels, I found I had to use exactly the same background panel for every unit frame, because it was impossible to guarantee which one would be which. I guess one solution would be to put your Visor2 commands for each frame in a macro (use "GetMouseFocus():GetName()" instead of the actual name of the frame) and run the macro at login while hovering over each frame in turn...
Looking at the pitbull.lua file in my savedvariables folder, it gets cleared each time that I reload my ui, relog, or restart. Is this related in any way?
If I wanted to modify the lua, is there any easy way to change the party settings to separate it into two "clusters" as opposed to the single cluster it is in now? This would be the easiest way to set it up.
Hey I'm just getting started looking at Pitbull, I'm liking what I see so far but some things I'm not sure are working?
If I look in the files for Pitbull I see a subfolder with these files in there. (. removed so the forums would take the text)
ABF lua
Seerah lua
Buu lua
Industrial lua
oUF lua
But in game I see ABF as the only option for built in Layouts... are the other currently not working?
(currently on build PitBull-r56911)
To be honest, at first I thought layouts where where you wanted unit frames to go on screen and everything, but it seems like maybe they are only unit frame configurations?
I'm also looking to find a way to change the font size on different bars, like on the casting bars for my raid frames.
You still have the actual layout files in your PitBull folder? Where did you download it from? Or how long have you had it downloaded for? Because it hasn't used layouts since some time over the summer. June, maybe? They're still listed in the TOC file, but they're commented out. Now, you import a layout or create your own.
Thanks. I can't tell which dimensional settings I need to change - there are a bunch of them in the code. Also, these will get overwritten on each update. Using a different texture is what I was planning, but it will keep getting sized down to the 10x10 that the current dots are set at.
I currently just have Aloft displaying the combo points next to the health bar of the mob - actually works nice.
I really can't make heads or tails of the issue. I've also made sure to enable the Lock after getting the frames where I want them, but they still move around on me. Any ideas?
EDIT: NM...I'm pretty sure it's the delay between the time you finish casting and the time you begin to regen mana again. WoWWiki FTW.
is there a way to load a Pitbull Profile using a macro? Alternatively, is there any documentation about that?
Thanks in advance!
And :)
There is no documentation, as far as I know. And PitBull has absolutely no support for the commandline, so in order to do anything in a macro you'd need to use /script and find the particular Lua functions that are called to switch profiles.
I want to have 2 frames side-by-side, a space in between the 2nd and 3rd, then the 3rd and 4th frames.
You'd have to edit the Lua to add the feature, or use an addon like Visor2 to move the frames separately.
I see... Does anybody knows what LUA functions to use to load a specific profile?
Thanks!
And :)
I seem to be having an issue between the spark and aura modules. Occasionally, the spark continues running along the energy/mana bar even when the bar is full (should stop once it's full, right?).
Additionally, while the spark is active (whether the bar is full or not), if I view the map then close it, the auras will then be attached to the spark's position and traveling along inside my energy/mana bar. I can then view the map a second time and close it, and the auras will then be attached to the bottom of the unit frame again, as they should be. Viewing the map again and closing it, puts them back on the spark graphic again, and so on.
I think I'm going to give the AltAuras module a try and see if there's any difference.
Energy Spark should be there whenever you have a target. Once it's full and you don't have a target it should stop. Target someone and it should start back up again. You want to time your attack so that the energy ticks right after your opener so you get the energy back.
I don't know about the aura problem though, I used EBB for that and have auras disabled on the player frame.
Ah, OK. Well, I seem to recall the spark still going after combat is over with no target selected sometimes, after the bar has refilled. But, I'll have to double check that later when I'm on again.
I disabled the raid module in favor of PerfectRaid. But now Pitbull is showing a 5-man party whenever I'm in a raid, which I don't want.
Under the "Other" options in Party, I have "Hide Party Frames in Raid" checked. Is there anything else I'm missing?
There is a layout for pitbulls that mimics perfect raid very nicely.
Hmm I've tried to use visor2 to move it but they seem to reset with every reload. Any ideas? Editing the lua is frustrating with just notepad.
If I wanted to modify the lua, is there any easy way to change the party settings to separate it into two "clusters" as opposed to the single cluster it is in now? This would be the easiest way to set it up.
If I look in the files for Pitbull I see a subfolder with these files in there. (. removed so the forums would take the text)
ABF lua
Seerah lua
Buu lua
Industrial lua
oUF lua
But in game I see ABF as the only option for built in Layouts... are the other currently not working?
(currently on build PitBull-r56911)
To be honest, at first I thought layouts where where you wanted unit frames to go on screen and everything, but it seems like maybe they are only unit frame configurations?
I'm also looking to find a way to change the font size on different bars, like on the casting bars for my raid frames.
I've seen that, but I'm having this problem with Pitbull's raid frames which is why I switched to PerfectRaid.
You still have the actual layout files in your PitBull folder? Where did you download it from? Or how long have you had it downloaded for? Because it hasn't used layouts since some time over the summer. June, maybe? They're still listed in the TOC file, but they're commented out. Now, you import a layout or create your own.
Is there some way to edit the text for the cast bars? specifically the font size.
Also, I seem to have some issues trying to copy a 'layout' from one frame type to another.