Would really appreciate any feedback as to why my Main Tanks and Main Tank's Targets are not showing up in raid. I posted descriptions and screenshots of my raid UI as well as the configuration screens on page 30 of this thread.
Wondering if anyone even saw my question on the bottom of page 32 (Reply #639) about a way to have the power bar OVER or in the same position as the health bar. Would be very helpful for me, even if I have to edit code or something, I don't care I just want to get it done.
Sorry, I meant to answer you. No, not to my knowledge.
Could I request that feature then? To manually set positions of bars, and to allow overlaping? This would really help me out. Anyone have advice on what to look for in the lua? Cause it seems I'll have to do it myself somehow.
I've been using PitBull and only recently I've started having the following problem:
I play a Rogue I have my Target Buffs stacking on the right-side of the Target Frame and the Debuffs stacking on the bottom of the Target Frame.
My combo points stack on the top of the Target Frame.
Occasionally (with increasing frequency) either the buffs, debuffs, or the combo points begin to "slide" from left-to-right starting from beginning of my energy bar to the end with the energy tick counter.
When I go in to edit and I select edit for any of the options (SOLO, PARTY, RAID), it shows the buffs sliding in time with my energy counter (in my portrait). If I uncheck SPLIT, then the entire stack starts sliding! If I move the buffs, the debuffs start sliding.
It's very bizarre. Any ideas?
The search function yields nothing and I haven't seen anything in this thread yet.
No idea, but it's extremely easy to make your own selection of Aura's to show by copy/pasting some lines in Aura.lua. I have described this process a few pages back (might be a lot of pages :)
Okay I'm having significant problems with player frame alpha--namely, no matter what I do, the player frame for all my characters is stuck at 25% alpha. I've disabled CombatFader, BarFader, and RangeCheck, reloaded my UI, restarted the game, uninstalled PitBull and reinstalled it from scratch, and the player frame is still stuck at 25% alpha at all times. All the above options affect every other frame normally, I have no idea what's going on or how to fix it. HALP!
All mine have locations defined, yet since sometime last week I started suffering from the giganto PVP icon problem.
Which is weird considering I haven't seen the problem for months and haven't changed anything.
I recently reset my PitBull config for my character profile and started from scratch, with focus on icon placement. I removed the modules I didn't use and ensured that all icons had a placement defined.
I still encountered the icon sizing/distortion issue, while in PvP battlegrounds only. Seems to take place most often if I view the map, then return to normal gameplay view. I have had zero issues in PvE play.
Maybe someone can help me out. I migrated from X Perl and one thing i missed was being able to tell which of YOUR debuffs are applied on the target easily. Xperl uses something they called "big debuff" for that. Pitbull seems to have an option to highlight the border of buffs etc if they are yours but for some reason i cant get the border to be anything but green on my buffs (whether i cast them or not).
I've been using PitBull and only recently I've started having the following problem:
I play a Rogue I have my Target Buffs stacking on the right-side of the Target Frame and the Debuffs stacking on the bottom of the Target Frame.
My combo points stack on the top of the Target Frame.
Occasionally (with increasing frequency) either the buffs, debuffs, or the combo points begin to "slide" from left-to-right starting from beginning of my energy bar to the end with the energy tick counter.
When I go in to edit and I select edit for any of the options (SOLO, PARTY, RAID), it shows the buffs sliding in time with my energy counter (in my portrait). If I uncheck SPLIT, then the entire stack starts sliding! If I move the buffs, the debuffs start sliding.
It's very bizarre. Any ideas?
The search function yields nothing and I haven't seen anything in this thread yet.
Thanks! :)
I have the exact same problem and it getting kinda annoying :( Never had any problems with pitbull before and I love it.
Maybe someone can help me out. I migrated from X Perl and one thing i missed was being able to tell which of YOUR debuffs are applied on the target easily. Xperl uses something they called "big debuff" for that. Pitbull seems to have an option to highlight the border of buffs etc if they are yours but for some reason i cant get the border to be anything but green on my buffs (whether i cast them or not).
Any help is appreciated.
I think pitbull only determines if its a buff you CAN cast, not if its actually you that casted it.
Just tried setting me some custom colours for pet happiness, while I can set everything up fine for Hunter pets, Warlock pets still use the default green.
just wanted to post my observation from yesterday. i installed and ran Perl_Classic unitframes instead of pitbull and I picked up a good 7-8FPS in shattrath city, and all the lag i've experienced in raiding (10&25mans) is totally gone.
i never had a problem wtih lag or fps with pitbull until 2.3 patch, and i've been steadily disabling/testing mods that i think might cause lag in raids.
i don't show any raid frames (i dont even install the pitbull raid or mt frames folders) since i'm a warr and really only need to see target, tot and player/party frames.
the lag i was experiencing in raids was huge and made the game almost unplayable. my fps would drop to 20-30 (which is normally fine) in combat, and i'd get all kinds of "jerky" behavior (not fps-related) from somewhere. disabling pitbull and using perl_classic fixed this jerky behavior, and my fps has gone up to normal levels.
In an effort to track down the "Interface action failed because of an addon" messages I get while playing, I enabled the taint logging within WoW. A few of the messages in the log reference Pitbull ...
11/30 21:56:39.257 An action was blocked in combat because of taint from PitBull - VoiceChatTalkersButton1SecureButton:SetAttribute()
11/30 21:56:39.257 Interface\FrameXML\VoiceChat.lua:121 VoiceChatTalkers_Update()
11/30 21:56:39.257 Interface\FrameXML\VoiceChat.lua:56 VoiceChatTalkers_OnEvent()
11/30 21:56:39.257 VoiceChatTalkers:OnEvent()
11/30 21:56:39.257 An action was blocked in combat because of taint from PitBull - VoiceChatTalkersButton1:Show()
11/30 21:56:39.257 Interface\FrameXML\VoiceChat.lua:123 VoiceChatTalkers_Update()
11/30 21:56:39.257 Interface\FrameXML\VoiceChat.lua:56 VoiceChatTalkers_OnEvent()
11/30 21:56:39.257 VoiceChatTalkers:OnEvent()
11/30 21:56:39.257 An action was blocked in combat because of taint from PitBull - VoiceChatTalkersButton2SecureButton:SetAttribute()
11/30 21:56:39.257 Interface\FrameXML\VoiceChat.lua:126 VoiceChatTalkers_Update()
11/30 21:56:39.257 Interface\FrameXML\VoiceChat.lua:56 VoiceChatTalkers_OnEvent()
11/30 21:56:39.257 VoiceChatTalkers:OnEvent()
11/30 21:56:39.257 An action was blocked in combat because of taint from PitBull - VoiceChatTalkersButton2:Hide()
11/30 21:56:39.257 Interface\FrameXML\VoiceChat.lua:127 VoiceChatTalkers_Update()
11/30 21:56:39.257 Interface\FrameXML\VoiceChat.lua:56 VoiceChatTalkers_OnEvent()
11/30 21:56:39.257 VoiceChatTalkers:OnEvent()
11/30 21:56:39.257 An action was blocked in combat because of taint from PitBull - VoiceChatTalkers:SetHeight()
11/30 21:56:39.257 Interface\FrameXML\VoiceChat.lua:163 VoiceChatTalkers_ResizeFrame()
11/30 21:56:39.257 Interface\FrameXML\VoiceChat.lua:135 VoiceChatTalkers_Update()
11/30 21:56:39.257 Interface\FrameXML\VoiceChat.lua:56 VoiceChatTalkers_OnEvent()
11/30 21:56:39.257 VoiceChatTalkers:OnEvent()
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+1 I have the same problem.... Is Pitbull need Ora2 now to show MT and MT's target ???
Sorry, I meant to answer you. No, not to my knowledge.
I know what i'm casting against, I don't need it to be showing in the cast bar frame, garbling everything up.
I play a Rogue I have my Target Buffs stacking on the right-side of the Target Frame and the Debuffs stacking on the bottom of the Target Frame.
My combo points stack on the top of the Target Frame.
Occasionally (with increasing frequency) either the buffs, debuffs, or the combo points begin to "slide" from left-to-right starting from beginning of my energy bar to the end with the energy tick counter.
When I go in to edit and I select edit for any of the options (SOLO, PARTY, RAID), it shows the buffs sliding in time with my energy counter (in my portrait). If I uncheck SPLIT, then the entire stack starts sliding! If I move the buffs, the debuffs start sliding.
It's very bizarre. Any ideas?
The search function yields nothing and I haven't seen anything in this thread yet.
Thanks! :)
will look into that after the raid.
Please, anyone care to look?
All mine have locations defined, yet since sometime last week I started suffering from the giganto PVP icon problem.
Which is weird considering I haven't seen the problem for months and haven't changed anything.
I recently reset my PitBull config for my character profile and started from scratch, with focus on icon placement. I removed the modules I didn't use and ensured that all icons had a placement defined.
I still encountered the icon sizing/distortion issue, while in PvP battlegrounds only. Seems to take place most often if I view the map, then return to normal gameplay view. I have had zero issues in PvE play.
I've also tried with a completely fresh Pitbull setup too, I still get the distorted PVP icon, but weirdly never had it until a week or so ago.
Any help is appreciated.
I have the exact same problem and it getting kinda annoying :( Never had any problems with pitbull before and I love it.
I think pitbull only determines if its a buff you CAN cast, not if its actually you that casted it.
For some reason they insist on being green and not grey.
i never had a problem wtih lag or fps with pitbull until 2.3 patch, and i've been steadily disabling/testing mods that i think might cause lag in raids.
i don't show any raid frames (i dont even install the pitbull raid or mt frames folders) since i'm a warr and really only need to see target, tot and player/party frames.
the lag i was experiencing in raids was huge and made the game almost unplayable. my fps would drop to 20-30 (which is normally fine) in combat, and i'd get all kinds of "jerky" behavior (not fps-related) from somewhere. disabling pitbull and using perl_classic fixed this jerky behavior, and my fps has gone up to normal levels.
here are the modules of pitbull i was using:
PitBull
PitBull_Aura
PitBull_Banzai
PitBull_BarFader
PitBull_HealthBar
PitBull_HideBlizzard
PitBull_Highlight
PitBull_LeaderIcon
PitBull_MasterLooterIcon
PitBull_Portrait
PitBull_PowerBar
PitBull_PvPIcon
PitBull_RaidTargetIcon
thanks for reading.