For some reason I cannot add leader icons to any unit other than my player frame, I've tried setting it while in a party with lead and having myself targeted and such tried enabling it VIA all units... Im stumped halp!
Also another thing sometimes I goto my rock menu and pitbull doesn't have drop down options, anyone have a fix that too?
I HAVE been thinking of adding an option to PitBull_Aura that fades buffs/debuffs that don't originate from me and then offering that as a ticket. I COULD also add in to actually not show those buffs (which might actually be easier to implement than fading the unwanted).
I'm just a bit worried I'll lose other valuable information if I HIDE all the other buffs/debuffs...
What if you made your debuffs bigger than the others, and make sure they are always at the beginning on the list?
i often get this problem where this a pixel line between the bars (such as health and power) and i have to play with scale height and bar heights to fix it alot of the time. any lua edits to fix it?
reading from page 1 to see if its said b4 (which it is i guess)
i often get this problem where this a pixel line between the bars (such as health and power) and i have to play with scale height and bar heights to fix it alot of the time. any lua edits to fix it?
reading from page 1 to see if its said b4 (which it is i guess)
Yeah, I tried for ages to eliminate that, since it doesn't seem to scale as deterministically as I'd like. It's quite difficult to get layouts looking perfect if you have different sized (yet same scaled) frames close to each other.
I wouldn't expect anything but show-stopping bugs to be looked at this late in Pitbull3's life (since Pitbull4 work has started). Looking forward to seeing that mature.
since you don't provide a minimap icon to go directly to the pitbull config window, i am creating one myself.
But i need to know how you call the config menu from lua?
Knowing what piece of lua code is executed when you use the '/pitbull' salsh command would help.
Ctrl + right click on a frame opens the configuration window for that frame.
That's even faster than clicking a minimap button and navigating to the frame.
Ctrl + right click on a frame opens the configuration window for that frame.
That's even faster than clicking a minimap button and navigating to the frame.
Thats your opinion, and since you suggest such a thing it obvious you dont use Clique.
However, what i requested is the lua code that is executed when the /pitbull command is used.
since you don't provide a minimap icon to go directly to the pitbull config window, i am creating one myself.
But i need to know how you call the config menu from lua?
Knowing what piece of lua code is executed when you use the '/pitbull' salsh command would help.
Yeah see you still don't understand what I was after and it seems you only read about three words of my post....I already know the slash command for opening pitbull config window...why would i want to use the one you gave and then have to open a 2nd option?
If you had read my previous comment you would have noticed that I was coding my own minimap button for access pitbull config.
Reason why clicking on the unitframe isn't going to work for me is that I use clique and all my shift/alt/ctrl/ + mouse click combos are used for spells.
The reason why macros wont work for me is because you can not call macros from within lua code, as far as I know.
But anyway I found out the exact piece of lua code required to open up the Rock Config Window to the Pitbull Section :
Thats your opinion, and since you suggest such a thing it obvious you dont use Clique.
Wrong, I use Clique.
You can use any modifier + right click to open the configuration menu. Do you really have spells bound to all modifiers and all combinations of it?
Btw: I'll never understand why some people want to clutter their minimap with buttons.
Getting these errors with the latest build (r1878.) on my lvl 80 DK:
[2008/12/23 17:38:53-21-x1]: LibRock-1.0-90295 (PitBull):2346: attempt to index local 'addon' (a string value)
LibRock-1.0-90295 (PitBull):2558: in function <...face\AddOns\PitBull\libs\LibRock-1.0\LibRock-1.0.lua:2546>
LibRock-1.0-90295 (PitBull):2694: in function <...face\AddOns\PitBull\libs\LibRock-1.0\LibRock-1.0.lua:2689>
and...
[2008/12/23 17:39:08-21-x1]: PitBull_PowerBar-2.0\PowerBar.lua:179: attempt to index field 'colorConstants' (a nil value)
LibRock-1.0-90295 (PitBull):2694: in function <...face\AddOns\PitBull\libs\LibRock-1.0\LibRock-1.0.lua:2689>
<in C code>: ?
PitBull-3.0r1877\PitBull.lua:3168: in function <Interface\AddOns\PitBull\PitBull.lua:3144>
PitBull-3.0r1877\PitBull.lua:3253: in function <Interface\AddOns\PitBull\PitBull.lua:3179>
<in C code>: ?
LibRock-1.0-90295 (PitBull):2461: in function <...face\AddOns\PitBull\libs\LibRock-1.0\LibRock-1.0.lua:2436>
LibRock-1.0-90295 (PitBull):2510: in function <...face\AddOns\PitBull\libs\LibRock-1.0\LibRock-1.0.lua:2503>
LibRock-1.0-90295 (PitBull):2583: in function <...face\AddOns\PitBull\libs\LibRock-1.0\LibRock-1.0.lua:2546>
LibRock-1.0-90295 (PitBull):2694: in function <...face\AddOns\PitBull\libs\LibRock-1.0\LibRock-1.0.lua:2689>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:991: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:241: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:389: in function `UIParent_OnEvent':
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
and finally...
[2008/12/23 17:39:15-21-x1]: PitBull-3.0r1877\PitBull.lua:4801: attempt to index field 'colorConstants' (a nil value)
PitBull-3.0r1877\PitBull.lua:4975: in function `_PopulateUnitFrame'
PitBull-3.0r1877\PitBull.lua:5080: in function `object_method'
LibRockTimer-1.0-90232 (FuBar):289: in function <...Ons\FuBar\libs\LibRockTimer-1.0\LibRockTimer-1.0.lua:227>
i am not sure, but is this thread about 2.0 or 3.0 ? I tried to find an official 3.0 thread, but i haven't found one, but i found a closed pitbull 1.0 thread.
This discussion includes 3.0 stuff too, yes. Since Pitbull 4.0 is a complete rewrite, I would expect a brand spanking new thread for it once CKK is ready for us to talk about it.
Getting these errors with the latest build (r1878.) on my lvl 80 DK:
[2008/12/23 17:38:53-21-x1]: LibRock-1.0-90295 (PitBull):2346: attempt to index local 'addon' (a string value)
LibRock-1.0-90295 (PitBull):2558: in function <...face\AddOns\PitBull\libs\LibRock-1.0\LibRock-1.0.lua:2546>
LibRock-1.0-90295 (PitBull):2694: in function <...face\AddOns\PitBull\libs\LibRock-1.0\LibRock-1.0.lua:2689>
and...
[2008/12/23 17:39:08-21-x1]: PitBull_PowerBar-2.0\PowerBar.lua:179: attempt to index field 'colorConstants' (a nil value)
LibRock-1.0-90295 (PitBull):2694: in function <...face\AddOns\PitBull\libs\LibRock-1.0\LibRock-1.0.lua:2689>
<in C code>: ?
PitBull-3.0r1877\PitBull.lua:3168: in function <Interface\AddOns\PitBull\PitBull.lua:3144>
PitBull-3.0r1877\PitBull.lua:3253: in function <Interface\AddOns\PitBull\PitBull.lua:3179>
<in C code>: ?
LibRock-1.0-90295 (PitBull):2461: in function <...face\AddOns\PitBull\libs\LibRock-1.0\LibRock-1.0.lua:2436>
LibRock-1.0-90295 (PitBull):2510: in function <...face\AddOns\PitBull\libs\LibRock-1.0\LibRock-1.0.lua:2503>
LibRock-1.0-90295 (PitBull):2583: in function <...face\AddOns\PitBull\libs\LibRock-1.0\LibRock-1.0.lua:2546>
LibRock-1.0-90295 (PitBull):2694: in function <...face\AddOns\PitBull\libs\LibRock-1.0\LibRock-1.0.lua:2689>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:991: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:241: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:389: in function `UIParent_OnEvent':
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
and finally...
[2008/12/23 17:39:15-21-x1]: PitBull-3.0r1877\PitBull.lua:4801: attempt to index field 'colorConstants' (a nil value)
PitBull-3.0r1877\PitBull.lua:4975: in function `_PopulateUnitFrame'
PitBull-3.0r1877\PitBull.lua:5080: in function `object_method'
LibRockTimer-1.0-90232 (FuBar):289: in function <...Ons\FuBar\libs\LibRockTimer-1.0\LibRockTimer-1.0.lua:227>
Take a look at post #2508 in this thread - it could be what's happening to you. I did what the author of that post did and it worked for me.
I'll quote it here:
Re: PitBull 2.0 I just updated to the lastest released version of Pittbull. It failed to load and work. Upon further investigation, it turns out the version of LibRock-1.0 (release 294) embedded in PitBull is newer than the version embedded in other addons like CowTips, Parrot, and Chinchilla. These other addons are currently using release 292. After copying the new version of LibRock-1.0 into the lib directory of the other addons things are working again.
I'm posting this here to help anyone that might experence the same frustration that I had. Also, I'm interested to know if it's actually possible for different addons to use different release versions of LibRock-1.0 given the current way that things work. Is there something else I could have done besides copying the new LibRock-1.0 library to all the places it's being used?
Dunno if the other mods are caught up yet, but maybe that will help you.
Any chances at all that this mod could support/add the options to move items around like DUF or AG Pimpster? I love pitbulls dog tags and all of the options available and how easy it is to set up, but that seems to be the only functionality that is holding me back from using pitbull in all of my interfaces. Just a thought :)
Any chances at all that this mod could support/add the options to move items around like DUF or AG Pimpster? I love pitbulls dog tags and all of the options available and how easy it is to set up, but that seems to be the only functionality that is holding me back from using pitbull in all of my interfaces. Just a thought :)
Hmmm, what exactly do you mean by "move items around"?
Pitbull allows us to change the order and orientation of all the bars (eg health bar beneath power bar), and lets us put status icons and DogTags anywhere we like with respect to the bars or the frame. We can also mouse-drag the frames around, and position them more accurately using number fields. There's also a configuration mode so we don't need to actually be in a raid or party to properly position/configure those frames.
Hmmm, what exactly do you mean by "move items around"?
Pitbull allows us to change the order and orientation of all the bars (eg health bar beneath power bar), and lets us put status icons and DogTags anywhere we like with respect to the bars or the frame. We can also mouse-drag the frames around, and position them more accurately using number fields. There's also a configuration mode so we don't need to actually be in a raid or party to properly position/configure those frames.
What more do you want? :)
He's probably looking for the ability to move (by hand) specific frame elements while in configuration mode, not just their orientation and anchor.
Also another thing sometimes I goto my rock menu and pitbull doesn't have drop down options, anyone have a fix that too?
What if you made your debuffs bigger than the others, and make sure they are always at the beginning on the list?
I think that would be harder than fading out the debuffs that aren't mine... Not a lot harder, but harder still.
reading from page 1 to see if its said b4 (which it is i guess)
Yeah, I tried for ages to eliminate that, since it doesn't seem to scale as deterministically as I'd like. It's quite difficult to get layouts looking perfect if you have different sized (yet same scaled) frames close to each other.
I wouldn't expect anything but show-stopping bugs to be looked at this late in Pitbull3's life (since Pitbull4 work has started). Looking forward to seeing that mature.
i do miss nielyos UF too =[
But i need to know how you call the config menu from lua?
Knowing what piece of lua code is executed when you use the '/pitbull' salsh command would help.
much appreciated and many thanks.
That's even faster than clicking a minimap button and navigating to the frame.
Thats your opinion, and since you suggest such a thing it obvious you dont use Clique.
However, what i requested is the lua code that is executed when the /pitbull command is used.
type /rock
sorted
Yeah see you still don't understand what I was after and it seems you only read about three words of my post....I already know the slash command for opening pitbull config window...why would i want to use the one you gave and then have to open a 2nd option?
If you had read my previous comment you would have noticed that I was coding my own minimap button for access pitbull config.
Reason why clicking on the unitframe isn't going to work for me is that I use clique and all my shift/alt/ctrl/ + mouse click combos are used for spells.
The reason why macros wont work for me is because you can not call macros from within lua code, as far as I know.
But anyway I found out the exact piece of lua code required to open up the Rock Config Window to the Pitbull Section :
and the constructor that uses myMinimapButton_LIB :
Wrong, I use Clique.
You can use any modifier + right click to open the configuration menu. Do you really have spells bound to all modifiers and all combinations of it?
Btw: I'll never understand why some people want to clutter their minimap with buttons.
and...
and finally...
Take a look at post #2508 in this thread - it could be what's happening to you. I did what the author of that post did and it worked for me.
I'll quote it here:
Dunno if the other mods are caught up yet, but maybe that will help you.
Hmmm, what exactly do you mean by "move items around"?
Pitbull allows us to change the order and orientation of all the bars (eg health bar beneath power bar), and lets us put status icons and DogTags anywhere we like with respect to the bars or the frame. We can also mouse-drag the frames around, and position them more accurately using number fields. There's also a configuration mode so we don't need to actually be in a raid or party to properly position/configure those frames.
What more do you want? :)
He's probably looking for the ability to move (by hand) specific frame elements while in configuration mode, not just their orientation and anchor.