I had been getting this on beta and made a report here but it also happens on live now whenever I target a deathknight:
PitBull_PowerBar-2.0\PowerBar.lua:342: bad argument #1 to 'unpack' (table expected, got nil) PitBull-3.0r1760\PitBull.lua:4979: in function `_PopulateUnitFrame' PitBull-3.0r1760\PitBull.lua:5080: in function `object_method' LibRockTimer-1.0-90232 (FuBar):289: in function
Any help appreciated
See on Curse.com and approved by myself :
"Regarding the deathknight problem, you can fix this by
- Open PitBull_PowerBar/PowerBar.lua
- search around line 183 for :
runicPower = PitBull.colorConstants.runicpower,
- replace with :
runicPower = PitBull.colorConstants.runicPower,
Yes, this is only a lowercase runicpower that caused the problem ;)"
i seem to have a problem with the icons, eg pvp, combat, ready check. theyre enabled and i cant turn them on for target and self but the options underneath dont become active, theyre grey (disabled), so i cant change any of the values.
i seem to have a problem with the icons, eg pvp, combat, ready check. theyre enabled and i cant turn them on for target and self but the options underneath dont become active, theyre grey (disabled), so i cant change any of the values.
is there a way to fix that?
My options will not even show up unless I actually have something targeted. Could it be the same thing? Or have you tried slapping it into config mode just to set those icons?
i seem to have a problem with the icons, eg pvp, combat, ready check. theyre enabled and i cant turn them on for target and self but the options underneath dont become active, theyre grey (disabled), so i cant change any of the values.
is there a way to fix that?
Most option changes can only be done if the frame exists (ie. is shown on the screen).
For anything besides the player frame make sure you use config mode or force the frame to appear (ie. target yourself for target, target's target etc.)
Most option changes can only be done if the frame exists (ie. is shown on the screen).
For anything besides the player frame make sure you use config mode or force the frame to appear (ie. target yourself for target, target's target etc.)
i was in grizzly hills with a pvp npc targeted, no luck. i also cannot change the options for myself (and that frame is always showing).
i know i set it up at one point and it must have worked then as most of the icons are where i want them.
i'll try it in config mode when i get back to the game
Is there anyway to force pitbull to show pet buff/debuffs when in a vehicle? The config mode on the pet frame shows the buff/debuffs just fine, but when in an actual vehicle, the buff/debuffs never show up. The only way to see what buffs my vehicle has is by clicking on it and viewing the buff/debuffs on the target frame.
Also, as a suggestion, is it possible to make the player unit frame "convert" into the vehicle when using one? IE when in a vehicle that you control (not ride on) the vehicle's health/power relavent texts, etc show up on your player frame instead of your own stats/etc.
yep, seems like those options are disabled unless youre in one of the config modes. any reason why they should be like that?
I'm not sure the exact reason for this limitation, but in order to make a change to something it has to be shown on the UF. I think it has to do with PitBull's dynamic creation of the frames and the items/text in the frame. Like if the target doesn't have party leader icon, then when the frame is generated the icon isn't even attached, so you can't configure something that isn't there.
I know this has been asked before, but I'm still having trouble finding a solution. How do we get the screw icon to permanently disappear from the minimap? It is covering the default Blizzard tracking frame and reappears after every UI reload. Thanks.
Is there a possibilty to add combo points to player's pet frame like the one in default target's frame? It would be really nice having it for the 'Aces High!' quest in Coldarra.
Why is Pitbull not updated on Curse? This is highly unfortunately since the WoWAce Updater is now gone and Curse Client is doing a pretty good job of keeping things in order.
Came to the forums completely confused why the DK glyphs bar hasn't been fixed yet. Notice Curse has an update date of 10/16 and the update on WoWAce is 11/28!?! OK, I don't want to have to go back to the old method of manually updating all of my addons but Pitbull is a 'can't live without' addon.
Please maintain the most recent release on Curse CK!
Why is Pitbull not updated on Curse? This is highly unfortunately since the WoWAce Updater is now gone and Curse Client is doing a pretty good job of keeping things in order.
Came to the forums completely confused why the DK glyphs bar hasn't been fixed yet. Notice Curse has an update date of 10/16 and the update on WoWAce is 11/28!?! OK, I don't want to have to go back to the old method of manually updating all of my addons but Pitbull is a 'can't live without' addon.
Please maintain the most recent release on Curse CK!
Synchronization between wowace and curse is automatically. That is, there is none. They both draw from the same repositories and package-database. Anything over Alpha will be visible on Curse without intervention from the dev.
r doesn't stand for "release", r stands for "revision" (alpha revisions, since they aren't tagged as beta or release). But shefki made a release today (v3.2.8 ) and it did sync with Curse.
Rollback Post to RevisionRollBack
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See on Curse.com and approved by myself :
"Regarding the deathknight problem, you can fix this by
- Open PitBull_PowerBar/PowerBar.lua
- search around line 183 for :
runicPower = PitBull.colorConstants.runicpower,
- replace with :
runicPower = PitBull.colorConstants.runicPower,
Yes, this is only a lowercase runicpower that caused the problem ;)"
Thanks a lot :) I will try the fix in a bit
is there a way to fix that?
My options will not even show up unless I actually have something targeted. Could it be the same thing? Or have you tried slapping it into config mode just to set those icons?
Most option changes can only be done if the frame exists (ie. is shown on the screen).
For anything besides the player frame make sure you use config mode or force the frame to appear (ie. target yourself for target, target's target etc.)
i was in grizzly hills with a pvp npc targeted, no luck. i also cannot change the options for myself (and that frame is always showing).
i know i set it up at one point and it must have worked then as most of the icons are where i want them.
i'll try it in config mode when i get back to the game
Also, as a suggestion, is it possible to make the player unit frame "convert" into the vehicle when using one? IE when in a vehicle that you control (not ride on) the vehicle's health/power relavent texts, etc show up on your player frame instead of your own stats/etc.
yep, seems like those options are disabled unless youre in one of the config modes. any reason why they should be like that?
I'm not sure the exact reason for this limitation, but in order to make a change to something it has to be shown on the UF. I think it has to do with PitBull's dynamic creation of the frames and the items/text in the frame. Like if the target doesn't have party leader icon, then when the frame is generated the icon isn't even attached, so you can't configure something that isn't there.
Thanks
Open Filter.lua in PitBull_Aura, find
[1459] = true, -- Arcane Intellect
add after:
[61316] = true, -- Dalaran Brilliance
[61024] = true, -- Dalaran Intellect
Came to the forums completely confused why the DK glyphs bar hasn't been fixed yet. Notice Curse has an update date of 10/16 and the update on WoWAce is 11/28!?! OK, I don't want to have to go back to the old method of manually updating all of my addons but Pitbull is a 'can't live without' addon.
Please maintain the most recent release on Curse CK!
Synchronization between wowace and curse is automatically. That is, there is none. They both draw from the same repositories and package-database. Anything over Alpha will be visible on Curse without intervention from the dev.
That is at least how my addons behave...