Hi, i got a very importan question: In my Player frame of Pitbull are my HP Displayed und how much mana i got. How can i make these things disappear at the target too? I hope someone can help me an someone understand my question^^
I hope the question where not answered in one of the 117 sites before, but i won't have the time to read 117 sites...
they are displayed in your player frame and you want them not to be displayed in the
hey guys... i got a problem, i now have MobInfo2 working to get the mob's hp and stuff, but i never get player's hp, and when i used MI2 with other UnitFrames's it always showed me the player's hp (after i at least hit them first).. you guys know how to fix this? and another thing, with other UF's the HP on mobs is refreshing in real time, especially when i'm killing a new mob that i dont have on Database, with pitbull i have to de-select the mob and select it again to see the latest hp values MI2 calculated.
Hi there, I've had some problems with Pitbull (after build 76000+ or so). Lately group members seem to fail when it comes to adding/updating info. First of all, when a member joins they don't show up in the "group frame". This usually (or rather all the time...) happens with the 3rd or 4th member (excluding me). This always get's fixed on a ui reload but that's bothersome >.>
Another thing is that the Target Frame sometimes gets stuck when I deselect someone and all that's left out is 2 transparent(80%~) bars which happen to be hp/mana bars, text gets also removed as well. De-selecting/targeting a couple of times usually solves the problem.
Might there by an addon that goes against PB? Here's my list of addons I currently use:
Not sure if this has been mentioned before: I use 3D portraits, and there is a bug where if I pull up my map, the player portrait will change to the full body model. This has occurred even with the latest version.
Hi, I was wondering if there's anyway to have a sort of faded out shadow target frame, that would be visible even when I don't have a target. The way I've layed out my UI, it looks kinda weird when I don't have a target - it's nothing major and I could probably learn to live with it - but I'd like to know if there's a way to make it look better first.
Here's what it looks like with a target:
Thanks for any help. :)
Edit: Almost forgot, I'm also wondering, is it possible to have buffs/debuffs not to start a new line when they're reached the end of the framewidth? I don't want my buffs/debuffs to be any smaller than they already are but I want to be able to show more of them - and the only way to do that is to have them keep growing left/right rather than up/down.
Just FYI, Pitbull is bugged for rogues in WOTLK beta. Both for energy ticks and for combo points.
Works perfectly for my 78 DK though.
Wasn't sure where to report these issues.
The combo points should be working now - Shefki made a few changes to make that code WotLK-compatible (though I believe he was testing on a druid in cat form, it should be the same for rogues). Can you describe the "bugged" behavior in more detail?
Is there a way to add aura timers to party and raid buffs? I would like to track HOT durations on my group members, and currently cannot find the option to do so. I assume its' there, because Pitbull auras do track the time remaining by shading the aura itself, but I would like a numerical value displayed.
Shamans also had significant changes to their buffs/debuffs. The aura filters will be updated closer to WotLK release (once the spells are no longer constantly changing). In the meantime you can either disable the aura module or, if you're willing to get your hands dirty, try and manually edit the filter list.
in the latest WotLK from last night, i'm unable to see any text for any bar in pitbull with latest version. names, health, mana, targets all show up as unknown.
Same problem here. Pretty much ALL Dogtag tags are giving errors. Same problem occurrs with all mods unloaded. AGUnitFrames works (to an extent) but buggrabber keeps saying it has to throttle the errors that it is throwing (AGUF). However, at least you can see your health and mana.