Is tehre anyway to block pitbull from showing a specific buff/debuff?
in my case the buff stacks from Vial of the sunwell (Holy Energy) the stack count makes my party buffs look strange and id like to hide it s it dosent show at all (have other means of keeping track of it).
I'm doing a vertical layout and as you prolly can see: the vertical position of the MP is a whee bit higher than the vertical position of the HP. Any clue why this is and how to solve it? The options for both text in the Pitbull options menu are, as far as I can see, similar. :)
Order: healthbar castbar powerbar buffs debuffs
I am trying a vertical layout like this but how do I get the bars filled from bottom to top?
Is there anyway to have different aura filters for different grp modes?
When im in 5:man grp i want to se most of the class buffs on the unitframe (but not all buffs, don't want stuff like vial of the sunwell charges/inner fire and all that) and when im in raid i only want to see a limited amount of the priest one (ie only sta/spi/SR/Shadowform/Renew and fearward) and nothing else.
I just downloaded your most up-to-date version of Pitbull which was posted just several minutes ago - version 80528. Got errors, one which I know about is located in Aura/Update.lua ... Supposedly on line 103.. Comparing a number to a function..
I downloaded a previous version which is working fine...
Edit: Whoops, nvm... Wintermute has a solution in another thread...
I'm having problems in battlegrounds - the textures for target/target's target/ttt's frame are getting "stuck" and don't disappear when you change or drop targets. It seems there's a resource leak somewhere.
Does anyone else have this problem?
Edit: this is caused by PitBull_Brutallus. Removing it stops the issue.
Hey guys! I have a quick question and probably one that can be answered just as quickly in return. The way I have it set up, I did not wish to use the party targets frame because I only use that entire frame to see what marks people have targeted. I thought I could just make a text code in the party frame somewhere to display what mark they have targeted but I'm having trouble getting it working correctly.
I know that RaidIcon(unit) will return the raid icon of the unit. The unit I want displayed is the party member's target. the "target" unit works off of MY target and the "party1" unit works off of whatever the first party member's icon is. I want to know if there's a way to return the target of party members so I can get this icon thing workin.