Could you at some point add documentation to your project page on the direct use of oUF_SmurfAura? It appears to be usable without going through oUF_Smurf (please correct me if I'm wrong), and I'd like to use it in my layout, but I haven't felt like digging through multiple files separating its usage in oUF_HolySmurf from the oUF_Smurf-specific stuff. :p
Most of the range checking is done with your spells, so if all your offensive spells have 40 yards range, you can't have the target frame fade in/out around 36/37 yards. This is after your talents have been taken inn to affect.
If you only have offensive spells with range 40yd, the frame will have 100% alpha up to 39yd. It always rounds upwards.
Did that make sense? If this is not the case, than I'll need to do some testing :)
I play a Priest, mostly Shadow, my Offensive Spells have ranges from 24 (silence) to 36 (all my dots etc.) my Heals of course have 40 yards (and defensive dispells) so on my offensive spells like dots , the target frame does not become 100% alpha on 36yards. As i said, friendly targets on 40 yards works good. Any solution?
Could you at some point add documentation to your project page on the direct use of oUF_SmurfAura? It appears to be usable without going through oUF_Smurf (please correct me if I'm wrong), and I'd like to use it in my layout, but I haven't felt like digging through multiple files separating its usage in oUF_HolySmurf from the oUF_Smurf-specific stuff. :p
I'll try to put up some docs, but I don't have time currently. The aura module was written to work standalone, but the configuration table is rather long. I just copy-pasted together some code and put it up on pastey, hope it helps: http://ace.pastey.net/101692
The groups are iterated by using ipairs, so indexes need to be continues from 1 to n.
If a group is full, the aura in question will be pushed down the line to see if it fits somewhere else.
iratuz: I'll have a look at it when an opportunity arises.
I'll try to put up some docs, but I don't have time currently. The aura module was written to work standalone, but the configuration table is rather long. I just copy-pasted together some code and put it up on pastey, hope it helps: http://ace.pastey.net/101692
Is there a way to sort auras within a group? For example, showing debuffs applied by myself at the beginning of a group. Or is it possible to "flow" one group into another? Or do I just have to set them up on two separate rows (or columns)?
Hello I am a little new to this UI and I am having some troubles loading it up. I installed it and the oUF framework properly. All the add ons show up when I check at my character selection screen, however, when I pick a character nothing shows up. It is just the standard default UI. There is no icon around the map for it (I don't know if there should be). Can anybody tell me what I am doing wrong? Thanks!
Could you be more specific about what folders are installed in your AddOns folder? The "oUF_HolySmurf" package includes multiple folders; it may be that one of them is missing.
Well I downloaded using the links provided at the beginning making sure I was getting the latest versions. Then I unzipped both the folders and then I moved them into the addon folder. Just to make sure I have everything the HolySmurf download had the following folders: oUF_AFK, oUF_AgroIndicator, oUF_HealEstimation, oUF_HealingFeedback, oUF_HolySmurf, oUF_Smurf, oUF_Smurf, oUF_SmurfAura, and oUF_TargetRangeCheck.
And just to be clear, you have "oUF" in your addons folder also?
Enable Lua errors in the interface options menu, under the "Help" category. Then reload your UI, or relog, and see if any errors occur that mention anything oUF-related.
Same for me here. After updating all my AddOns, I'm not able to bring up your layout. I've tested some other layouts but your layout just won't pop up. OuF is installed (latest version), all libs are in their folders and there are no errors shown.
For the love of god, please get this thing back working. If you have got any questions left, please ask them, I'll try to help you the best I can by answering your questions.
It is not currently compatible with the latest oUF. I'm having some issues with the name plates on my local version, so haven't committed the changes. I'll commit it as an alpha even tho it's broken, and try to sort it later.
I play a Priest, mostly Shadow, my Offensive Spells have ranges from 24 (silence) to 36 (all my dots etc.) my Heals of course have 40 yards (and defensive dispells) so on my offensive spells like dots , the target frame does not become 100% alpha on 36yards. As i said, friendly targets on 40 yards works good. Any solution?
I'll try to put up some docs, but I don't have time currently. The aura module was written to work standalone, but the configuration table is rather long. I just copy-pasted together some code and put it up on pastey, hope it helps:
http://ace.pastey.net/101692
The groups are iterated by using ipairs, so indexes need to be continues from 1 to n.
If a group is full, the aura in question will be pushed down the line to see if it fits somewhere else.
iratuz: I'll have a look at it when an opportunity arises.
Is there a way to sort auras within a group? For example, showing debuffs applied by myself at the beginning of a group. Or is it possible to "flow" one group into another? Or do I just have to set them up on two separate rows (or columns)?
Enable Lua errors in the interface options menu, under the "Help" category. Then reload your UI, or relog, and see if any errors occur that mention anything oUF-related.
For the love of god, please get this thing back working. If you have got any questions left, please ask them, I'll try to help you the best I can by answering your questions.
That's very exciting, let us know if you need help testing anything or working something out.
sonomus thank you!
works great as far as I can tell, however I get one small error now:
Date: 2009-03-11 18:26:03
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\oUF_SmurfAura\oUF_SmurfAura.lua line 295:
attempt to call method 'RegisterSubTypeMapping' (a nil value)
Debug:
[C]: RegisterSubTypeMapping()
oUF_SmurfAura\oUF_SmurfAura.lua:295: in main chunk
AddOns:
Swatter, v3.1.9 (<%codename%>)
ACP, v3.0.0
oUF, v1.3.8
oUFAFK, v3.0.9 Beta1
oUFAgroIndicator, v3.0.9 Beta1
oUFBarFader, v30000.18
oUFHealEstimation, v3.0.9 Beta1
oUFHealingFeedback, v3.0.9 Beta1
oUFHolySmurf, v3.0.9 Beta1
oUFSmurf, vr15
oUFSmurfAura, v3.0.9 Beta1
oUFTargetRangeCheck, v3.0.9 Beta1
(ck=142)
now I have customized the template slightly but only have changed layout values...
any ideas?